
68
MONSTER
Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre, starring Madeleine Roux, Peter Willington, Jonathan Grier, Jim Sterling, and Ben Chandler as Grub. With art by Ivan Ulyanov and Ben Chandler, and music by Jack de Quidt, nervous_testpilot and Bryan Henderson.
Game analysis
Monster Scorecard
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Reviews
23 reviews found100
Twinfinite
Apr 27, 2015
Exploring themes of horror, personal relationships, and personal agency, The Charnel House Trilogy weaves a fantastic tale that is well-written, and relatively well-acted. As more and more of the truth started to become clear nearing the game’s conclusion, I found myself completely drawn in.
85
Pelit (Finland)
Sep 9, 2015
Summary and quote unavailable.
84
Sirus Gaming
Apr 21, 2015
Summary and quote unavailable.
80
GameCritics
May 17, 2015
While the game employs well-established and well-worn tropes from the adventure genre, it successfully creates an eerie, compelling atmosphere, and the writing conveys a strong story. The Charnel House Trilogy is a short, but worthwhile trip. Disclosures: This game was obtained via publisher and reviewed on the PC.
80
Readers Gambit
May 11, 2015
Summary and quote unavailable.
80
God is a Geek
Apr 16, 2015
A superb piece narrative experience that never outstays its welcome, but does leave you wanting more.
78
Digital Chumps
Apr 21, 2015
Summary and quote unavailable.
76
RPG Fan
Nov 1, 2015
Summary and quote unavailable.
75
GamingTrend
Apr 21, 2015
The Charnel House Trilogy is a great rainy afternoon pulp horror game, with just enough creepy imagery and top-notch atmosphere to mull over in the days after. It ends up feeling like a short, albeit exciting, prologue to a great adventure game.
70
Arcade Sushi
Apr 21, 2015
At the end of it all, The Charnel House Trilogy does a lot of things right. I enjoyed my overall journey through it as the suspenseful, yet easily accessible adventure it was. That said, there was a definite lack of challenge that made it feel more like a visual novel than an actual game at times. There was reference made to a possible future release, and based on what I’ve seen here, I’d probably go along for the ride.