MonsterCritic
A.I.L.A cover image
Links
Steam Icon
Steam
Twitch Icon
Twitch

68

MONSTER

Star Icon

A.I.L.A

2025
GenresAdventure, Action, Single Player, First Person Perspective
AvailableNov 25, 2025
PlatformXbox Series X, PlayStation 5, PC
DeveloperPulsatrix Studios
Overview

A.I.L.A. is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…

Elsewhere
Score icon

Game analysis

Monster Scorecard

EXPAND ALL

72

TL;DR

A.I.L.A. dazzles with its cerebral AI exploration, moral complexity, and meta-horror twists but falters in later acts with clichéd tropes, underdeveloped characters, and fractured storytelling—a bold but uneven journey through tech anxiety and existential dread.

SCORE DISTRIBUTION FOR STORY

Story Score

72

Positive Reviews (80-100)

23%

Mixed Reviews (50-79)

77%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of A.I.L.A. is generally praised for its thoughtful exploration of AI integration, psychological tension, and layered storytelling. Critics like Combo Infinito and Critical Hits highlight the narrative’s intelligent progression, with plot twists that deepen the relationship between the player and the protagonist, Samuel, while also reflecting on societal fears around technology. The game’s focus on moral decision-making, as noted by Finger Guns and GameBlast, adds a layer of engagement through choices that influence the AI’s behavior and multiple endings. Additionally, the meta-horror concept—where the game itself becomes a simulation—resonates with reviewers like Voxel and Gamesurf, who appreciate its clever use of adaptive storytelling and themes of existential dread. The atmospheric horror elements, such as the blend of reality and simulation, are also commended by several critics for their unsettling impact. However, many reviewers criticize the narrative’s later acts for falling into clichés and losing momentum. Checkpoint Gaming and IGN Brasil note that the story shifts from philosophical depth to repetitive psychological horror tropes, weakening its initial promise. CGMagazine and Destructoid point out the predictability of the plot, with some elements feeling overly familiar or underdeveloped. The protagonist, Samuel, is frequently criticized for being unrelatable or rigid, as highlighted by Impulsegamer and IGN Brasil, which hampers emotional investment. Additionally, GamingBolt and Try Hard Guides argue that the narrative lacks cohesion, with disconnected levels and a focus on generic action elements that dilute the game’s thematic core. The karma system and moral choices, while present, are seen as underdeveloped by Gamesurf and Digital Chumps, further diminishing their impact. Overall, critics agree that A.I.L.A. has a strong conceptual foundation but struggles to maintain its early promise throughout the entire experience. While the first act is lauded for its innovative ideas and atmospheric tension—particularly by Combo Infinito and Critical Hits—the second half often falters due to narrative inconsistencies and overreliance on familiar horror tropes. Despite these issues, many reviewers acknowledge the game’s ambition in tackling AI ethics and human vulnerability, with some praising its philosophical undertones (e.g., MeuPlayStation and Gamesurf). The mixed reception reflects a divide between those who appreciate its thematic depth and those who find it bogged down by execution flaws, ultimately positioning A.I.L.A. as a promising but uneven narrative experience.

TL;DR

story and narrative

A.I.L.A. dazzles with its cerebral AI exploration, moral complexity, and meta-horror twists but falters in later acts with clichéd tropes, underdeveloped characters, and fractured storytelling—a bold but uneven journey through tech anxiety and existential dread.

61

TL;DR

A.I.L.A. dazzles with inventive exploration and adaptive AI but falters under clunky combat and repetitive design, leaving a promising yet inconsistent experience.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

61

Positive Reviews (80-100)

9%

Mixed Reviews (50-79)

82%

Negative Reviews (0-49)

9%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of A.I.L.A. receives praise for its diverse mechanics and creative design, particularly in exploration and puzzle-solving. Critics like Critical Hits highlight the game’s dynamic AI-generated content, which keeps scenarios unpredictable and fresh, while Combo Infinito and Gamesurf commend the immersive, detailed environments and inventive puzzles that blend survival horror with psychological tension. The game’s ability to shift between genres—such as the walking-simulator elements in Samuel’s apartment and the AI-driven horror experiences—creates a unique framework, as noted by Voxel and Movies Games and Tech, who appreciate the varied settings and adaptive storytelling. Additionally, CGMagazine acknowledges the engaging blend of combat, puzzles, and exploration, even if it feels uneven at times. These elements collectively suggest a game that strives for innovation and variety, offering players a multifaceted experience. However, the gameplay is consistently criticized for its flawed combat systems and repetitive mechanics. Checkpoint Gaming, Combo Infinito, and Gameliner all point to underdeveloped combat, citing issues like unresponsive controls, inconsistent hitboxes, and predictable enemy behavior that detract from immersion. Finger Guns and Try Hard Guides note that later sections become monotonous, with clunky aiming, repetitive boss fights, and a lack of innovation in action sequences. The balance between exploration and combat is also questioned, as CGMagazine suggests removing combat entirely might have improved the experience. Additionally, GamingBolt and Destructoid criticize the unintuitive puzzle design and formulaic boss battles, while XboxEra highlights technical issues like a high deadzone in aiming mechanics. These flaws create a disjointed experience that undermines the game’s potential. Overall, critics agree that A.I.L.A. has ambitious ideas but struggles with execution, particularly in combat and pacing. While Critical Hits and Voxel praise its adaptive AI and creative concepts, the repetitive mechanics and technical shortcomings—highlighted by Gameliner, GameSpew, and KeenGamer—prevent it from fully delivering on its promise. The game’s division between strong exploration/puzzle segments and weak combat systems creates a mixed reception, with some praising its diversity and others frustrated by its inconsistencies. Despite these issues, the core mechanics of exploration and AI-driven variety suggest A.I.L.A. has potential, but its flaws in execution prevent it from being a standout experience.

TL;DR

gameplay mechanics

A.I.L.A. dazzles with inventive exploration and adaptive AI but falters under clunky combat and repetitive design, leaving a promising yet inconsistent experience.

71

TL;DR

A.I.L.A. dazzles with Unreal Engine 5’s immersive cyberpunk visuals and atmospheric world-building but falters on clunky animations, performance hiccups, and underwhelming design polish, leaving its ambitious art direction overshadowed by technical inconsistencies.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

71

Positive Reviews (80-100)

23%

Mixed Reviews (50-79)

73%

Negative Reviews (0-49)

5%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The graphics and visual design of A.I.L.A. received widespread praise for their creative use of Unreal Engine 5, with critics highlighting its ability to craft immersive, atmospheric environments. CGMagazine noted the game’s "creative map and character designs," while Checkpoint Gaming lauded its "dynamic lighting" and "realistic aesthetic," particularly in settings like Samuel’s apartment and the virtual hub world. Combo Infinito and Critical Hits commended the detailed environments and consistent art direction that align with the narrative, with Gamesurf emphasizing standout features like Lumen-driven lighting and "atmospheric environments." GamingBolt praised the cyberpunk aesthetics achieved through high-fidelity visuals, while IGN Brasil and Impulsegamer highlighted the game’s "atmospheric quality" and lifelike NPCs created via MetaHuman technology. These elements collectively underscore a strong foundation in visual storytelling and technical execution. However, several critics pointed to persistent technical issues and design inconsistencies that undermined the experience. Combo Infinito and Gamesurf noted "stiff character animations" and "minor technical issues," while Critical Hits and Finger Guns cited performance problems like frame rate drops and glitches (e.g., "floating objects"). PlayUA and Voxel criticized generic enemy designs and environments that felt "limited in detail" compared to AAA titles, with Digital Chumps describing visuals as "derivative of other games." Try Hard Guides and KeenGamer highlighted janky animations and visual bugs in later sections, while Movies Games and Tech argued that UE5’s potential was "underutilized." These flaws, particularly in optimization and consistency, detracted from the game’s otherwise strong visual ambition. Despite mixed reception, the overall consensus leans toward appreciation for A.I.L.A.’s creative vision and technical capabilities, tempered by concerns over polish and performance. While critics like CGMagazine and Checkpoint Gaming celebrated its "impressive visuals" and "immersive cyberpunk environment," others such as Digital Chumps and Gamesurf acknowledged that the game’s indie budget and optimization challenges limited its full potential. The divide between praise for environmental storytelling and criticism of technical execution reflects a game that, while visually ambitious, struggles to balance innovation with consistency. Ultimately, A.I.L.A. is seen as a promising effort that showcases Unreal Engine 5’s strengths but requires further refinement to fully realize its artistic goals.

TL;DR

graphics and visual design

A.I.L.A. dazzles with Unreal Engine 5’s immersive cyberpunk visuals and atmospheric world-building but falters on clunky animations, performance hiccups, and underwhelming design polish, leaving its ambitious art direction overshadowed by technical inconsistencies.

77

TL;DR

AI.LA's sound design earns praise for immersive horror through eerie silence, spatial audio, and tension-building ambient cues, with critics like Combo Infinito and Impulsegamer hailing its psychological unease. Yet flaws linger: repetitive loops, an unmemorable score, and uneven pacing—like the Ghost Ship’s shaky start—undermine consistency, per CGMagazine and GamingBolt. A strong but imperfect foundation.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

77

Positive Reviews (80-100)

64%

Mixed Reviews (50-79)

29%

Negative Reviews (0-49)

7%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of A.I.L.A. receive widespread praise for their ability to craft an immersive, psychologically unsettling atmosphere. Critics like Combo Infinito and Critical Hits highlight the effective use of silence, ambient sounds, and a tension-building soundtrack that enhances the game’s horror elements without relying on jump scares. Gamesurf and Impulsegamer commend the minimalistic score, spatial audio, and immersive cues such as footsteps, breathing, and eerie echoes, which amplify tension and make players feel "constantly watched." The Destructoid review specifically praises the P.T.-inspired opening sequence, noting its strong auditory foundation. Additionally, GameBlast and KeenGamer appreciate the use of environmental sounds like creaking wood and distant laughter, while MeuPlayStation recommends headphones to fully experience the atmospheric depth. These elements collectively create a cohesive, immersive horror experience that resonates with many reviewers. However, several critics point out notable flaws in the sound design’s execution. CGMagazine criticizes the overuse of audio repetition and outdated looping techniques, which feel inconsistent with a 2025 release. Gameliner notes an imperfect audio mix where the music becomes irritating over time, while Worth Playing describes the soundtrack as "functional but unmemorable," lacking standout moments. GamingBolt calls the sound design "average," citing a lack of innovative or memorable auditory elements. Additionally, Destructoid and Gamesurf mention that some aspects, like the Ghost Ship scenario, underperform initially before improving, suggesting uneven pacing in the audio design. These critiques highlight issues with repetition, inconsistency, and a failure to elevate the horror experience beyond its atmospheric groundwork. Overall, the critical reception of A.I.L.A.’s sound design is mixed but leans toward positive. While many reviewers celebrate its ability to create tension through ambient sounds, spatial audio, and psychological unease—particularly Combo Infinito, Critical Hits, and Impulsegamer—others argue that repetition, lack of innovation, and underdeveloped elements temper its impact. The game’s audio excels in fostering immersion but struggles with consistency and originality, as noted by CGMagazine and Worth Playing. Despite these shortcomings, the majority agree that the sound design is a key strength, effectively complementing the game’s horror themes even if it falls short of groundbreaking innovation.

TL;DR

music and sound design

AI.LA's sound design earns praise for immersive horror through eerie silence, spatial audio, and tension-building ambient cues, with critics like Combo Infinito and Impulsegamer hailing its psychological unease. Yet flaws linger: repetitive loops, an unmemorable score, and uneven pacing—like the Ghost Ship’s shaky start—undermine consistency, per CGMagazine and GamingBolt. A strong but imperfect foundation.

80

TL;DR

Praise for A.I.L.A.'s voice acting shines bright: stellar performances by Samuel and A.I.L.A. actors elevate tension and emotion, with Portuguese localization adding authenticity. Critics laud their depth, but technical hiccups—audio desync, uneven production quality—rear their head later, undermining immersion. Still, the vocal work remains a standout, anchoring the game’s horror narrative despite flaws.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

80

Positive Reviews (80-100)

70%

Mixed Reviews (50-79)

30%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in A.I.L.A. receives widespread praise for its quality and emotional depth, with multiple critics highlighting standout performances that enhance the game’s narrative and atmosphere. Checkpoint Gaming commends the actors for delivering distinct characterizations, such as Samuel’s tense delivery and A.I.L.A.’s emotionless yet calculated tone, which amplify the game’s tension. Critical Hits emphasizes the strong Portuguese voice work by Fabio Azevedo (Samuel) and Luiza Caspary (A.I.L.A.), noting how their performances add credibility to the story’s emotional beats. Similarly, Finger Guns, Impulsegamer, XboxEra, GameBlast, and MeuPlayStation all applaud the voice acting for its ability to immerse players, with particular acclaim for Caspary and Azevedo’s work in conveying complex emotions and narrative weight. The full Portuguese localization efforts, as noted by Voxel, further underscore the game’s commitment to authenticity, though specific vocal details were not deeply analyzed. Despite these positives, some critics point to technical and performance-related flaws that detract from the experience. Try Hard Guides criticizes the voice acting as “amateur but not terrible,” noting a decline in quality during later segments, which they attribute to reduced production value. Finger Guns mentions occasional audio desync issues during dialogue sequences, disrupting immersion, while Worth Playing highlights technical glitches like misaligned lip sync for the AI newscaster, though they frame this as a visual issue rather than a vocal one. These critiques suggest that while the voice acting is generally strong, inconsistencies in execution and production quality occasionally undermine its effectiveness, particularly in later stages of the game. Overall, the consensus among critics leans strongly positive, with the majority praising the voice acting for its emotional resonance, character depth, and atmospheric contribution. While Try Hard Guides and Finger Guns raise valid concerns about technical flaws and uneven performance quality, these issues are often overshadowed by the praise for key performances and localization efforts. The game’s ability to create a compelling narrative through its vocal work—particularly in roles like A.I.L.A. and Samuel—has been widely recognized as a highlight. Critics like GameBlast and MeuPlayStation emphasize that the voice acting not only supports the story but also elevates the horror elements, making it a defining strength of the experience despite minor imperfections.

TL;DR

voice acting

Praise for A.I.L.A.'s voice acting shines bright: stellar performances by Samuel and A.I.L.A. actors elevate tension and emotion, with Portuguese localization adding authenticity. Critics laud their depth, but technical hiccups—audio desync, uneven production quality—rear their head later, undermining immersion. Still, the vocal work remains a standout, anchoring the game’s horror narrative despite flaws.

59

TL;DR

A.I.L.A.'s tech performance is a mixed bag: PC struggles with instability, bugs, and frame drops despite engine potential, while consoles offer smoother play but still face glitches. A polished experience awaits post-launch.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

59

Positive Reviews (80-100)

17%

Mixed Reviews (50-79)

72%

Negative Reviews (0-49)

11%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of A.I.L.A. across platforms shows mixed results, with some positive aspects highlighted by critics. On PC, GamingBolt praised the game’s ability to run smoothly at high frame rates (110 FPS) on powerful hardware, while Voxel noted minimal bugs and a stable experience on mid-range systems, citing auto-save features and planned patches as mitigations. For PS5, XboxEra commended the game’s smooth performance on Unreal Engine 5, though they acknowledged minor control responsiveness issues during aiming. On XBOX Series X, critics like XboxEra emphasized the engine’s stability, suggesting that console optimization is more consistent than on PC. These positives indicate that the game has potential for polished technical execution, particularly in its engine capabilities and hardware scalability. However, the negatives across platforms reveal significant technical challenges. On PC, multiple critics—CGMagazine, Combo Infinito, Critical Hits, and Finger Guns—highlighted persistent issues like frame rate drops (as low as 15 FPS), micro-stutters, awkward animations, and unstable save systems, with some attributing these to the game’s early development stage. On PS5, GameBlast and GameSpew criticized bugs such as enemies falling through the ground, unresponsive combat mechanics, and texture glitches, while KeenGamer noted a late-game crash caused by a puzzle. The XBOX Series X review from XboxEra also pointed to control responsiveness flaws, though these were less severe than PC’s broader optimization issues. Overall, technical instability appears more pronounced on PC, with console versions facing fewer but still notable problems. The overall consensus among critics is that A.I.L.A. suffers from significant technical shortcomings across all platforms, particularly in its early release phase. While some praise the game’s engine potential (e.g., XboxEra’s UE5 performance) and minor fixes like Voxel’s auto-save system, the majority of reviews—especially on PC—emphasize persistent bugs, optimization issues, and design flaws that detract from immersion. Critics like IGN Brasil and Worth Playing noted that these problems are expected to be addressed in future updates, but their presence during the review period disrupted gameplay. Despite some positive remarks about scalability and engine capabilities, the technical performance remains a major hurdle, with PC experiencing the most varied and severe issues compared to consoles. The game’s post-launch potential is acknowledged, but its current state reflects a need for substantial polish and stability improvements.

TL;DR

technical performance

A.I.L.A.'s tech performance is a mixed bag: PC struggles with instability, bugs, and frame drops despite engine potential, while consoles offer smoother play but still face glitches. A polished experience awaits post-launch.

55

TL;DR

A.I.L.A.’s branching narrative and karma system promise replayability, but repetitive gameplay, a rushed nine-hour runtime, and undercooked mechanics make revisiting it feel like a chore—its fleeting intrigue can’t outweigh its flaws.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

55

Positive Reviews (80-100)

17%

Mixed Reviews (50-79)

50%

Negative Reviews (0-49)

33%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The reviewers who highlighted positive aspects of A.I.L.A.’s replay value emphasized its narrative-driven mechanics and branching choices. GameBlast noted the game’s karma system leading to seven distinct endings, while MeuPlayStation praised the varied simulations and multiple outcomes that encourage exploration of different paths. Checkpoint Gaming also acknowledged the karma system’s influence on outcomes, suggesting players could revisit the game to experience altered scenarios based on their decisions. Additionally, GameBlast and MeuPlayStation pointed to Easter eggs and environmental discovery as incentives for replayability, offering a sense of curiosity that might entice some players to return. These elements, though limited in scope, provided a foundation for repeat engagement, particularly for fans of choice-driven narratives. However, the majority of critics expressed significant concerns about A.I.L.A.’s replay value, citing repetitive gameplay, narrative shortcomings, and technical flaws. Try Hard Guides criticized the repetitive second act and lack of engaging content after the first hour, while CGMagazine compared it to a “scaled-down version of Outlast,” implying a lack of depth. Gameliner and Worth Playing highlighted combat issues and frustrating pacing, which detracted from the experience. Finger Guns and Impulsegamer noted that the nine-hour runtime and unsatisfying conclusion made repeated playthroughs feel unappealing, especially for players seeking substantial content. Even critics like PlayUA acknowledged that while the game’s narrative segments offered some variety, its gameplay shortcomings limited long-term appeal. These critiques collectively underscored a lack of compelling reasons to revisit the title beyond initial curiosity. Overall, the consensus among critics was mixed but leaned toward a generally low assessment of A.I.L.A.’s replay value. While GameBlast and MeuPlayStation praised the karma system and multiple endings as notable positives, most reviewers found these elements insufficient to overcome broader issues like repetitive design, short length, and underdeveloped mechanics. The game’s potential for varied experiences was acknowledged, but its execution fell short of creating a lasting incentive for repeated playthroughs. Critics like CGMagazine and Impulsegamer emphasized that A.I.L.A. felt average or unimpressive, with only niche appeal for players drawn to its unique mechanics. Ultimately, the game’s replayability was seen as a minor draw at best, overshadowed by its technical and narrative limitations.

TL;DR

replay value

A.I.L.A.’s branching narrative and karma system promise replayability, but repetitive gameplay, a rushed nine-hour runtime, and undercooked mechanics make revisiting it feel like a chore—its fleeting intrigue can’t outweigh its flaws.

Overall verdict

Overall Verdict

68

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

68

Positive Reviews (80-100)

24%

Mixed Reviews (50-79)

76%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict of A.I.L.A. is marked by a strong emphasis on its creative ambition, narrative depth, and atmospheric design, which many critics highlight as standout strengths. CGMagazine praises its “roller coaster” experience of hope and disappointment, noting the game’s bold themes and creative elements despite technical flaws. Combo Infinito celebrates it as a significant milestone for Brazilian gaming, emphasizing its storytelling and cultural context, while Critical Hits lauds its innovative AI-driven narrative and immersive audio design. Voxel and MeuPlayStation award high scores (85/100), calling it a must-play for horror fans due to its unique identity and cohesive world-building. Gamesurf and IGN Brasil also commend its atmospheric tension and genre homages, suggesting it’s worth experiencing for its bold concepts and immersive storytelling, even if imperfect. However, the game faces consistent criticism regarding technical execution, gameplay mechanics, and narrative coherence. CGMagazine and Checkpoint Gaming both point to uneven gameplay and unresolved themes, with the latter noting repetitive combat and underdeveloped characters. Gameliner and IGN Brasil highlight significant flaws in combat mechanics and technical stability, while Impulsegamer calls it “average” due to shallow gameplay and lack of originality. Destructoid and Digital Chumps criticize its predictability, repetitive mechanics, and failure to deliver genuine scares, with the former calling it “unremarkable.” Additionally, multiple reviewers, including Critical Hits and KeenGamer, note that technical issues and pacing problems detract from the experience, creating a sense of missed potential despite the game’s creative aspirations. The consensus among critics is largely mixed but leans toward appreciation for A.I.L.A.’s ambition and unique vision, even as it struggles with execution. While Voxel and MeuPlayStation offer strong endorsements, others like Destructoid and Impulsegamer provide more lukewarm or negative assessments. The game’s polarizing nature is evident in its reception: some see it as a promising, narrative-driven horror title worth supporting (Combo Infinito, Critical Hits), while others view it as a flawed but intriguing experiment (Gamesurf, Try Hard Guides). Ultimately, the critical response reflects a balance between admiration for its creative risks and frustration with its technical shortcomings, leaving players to weigh its strengths—such as its atmospheric storytelling and cultural significance—against its gameplay inconsistencies and narrative gaps.

TL;DR

A.I.L.A. is a bold, ambitious horror game that dazzles with atmospheric storytelling, cultural depth, and innovative AI-driven narratives, but falters under technical glitches, repetitive gameplay, and narrative inconsistencies, leaving critics divided between admiration for its risks and frustration over its execution.

68

MONSTER

Star Icon

Reviews

26 reviews found

85

Voxel

PC

Nov 25, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

A highly praised horror title that delivers a unique, atmospheric experience. It excels in creating tension, unpredictability, and genre homages, earning an 85/100 score. The review calls it a must-play for fans and a standout 2025 release.


85

MeuPlayStation

PlayStation 5

Nov 25, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes with a strong positive assessment, highlighting A.I.L.A's unique identity, creative storytelling, and immersive experience. The score of 85 reflects its quality as a cohesive and engaging title.


80

Combo Infinito

PC

Nov 25, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

A.I.L.A is celebrated as a significant milestone for Brazilian gaming, praised for its ambition, creativity, and narrative depth. Despite technical shortcomings, the game's strengths in storytelling and atmosphere make it a worthwhile experience that deserves support.


80

Critical Hits

PC

Nov 25, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

A.I.L.A delivers a compelling psychological horror experience through its innovative AI-driven storytelling, varied gameplay, and strong audio design. Despite technical flaws and occasional repetition in mechanics, the game's unique concept, immersive atmosphere, and Brazilian cultural context make it a worthwhile purchase for fans of the genre.


80

GameBlast

PlayStation 5

Dec 8, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes with an 8.0/10 score, highlighting A.I.L.A's strengths in storytelling, voice acting, and atmosphere, while noting its flaws in combat mechanics and technical stability.

Similar Games
Similar Games

Games you might also enjoy

left arrow
right arrow
Popular Right Now
Popular Right Now

Trending games the community is playing

left arrow
right arrow
Recently Reviewed
Recently Reviewed

Games with full Monster Scorecards

left arrow
right arrow

About

Contact Us

Privacy Policy

Terms of Use

Navigation

Home

Search

Games


Follow Us

© 2025 MonsterCritic