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67

MONSTER

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Orcs Must Die! Deathtrap

2025
GenresIndie, Action, Third Person Perspective, Shooter, Strategy, Single Player, Multiplayer
AvailableJan 28, 2025
PlatformXbox Series X, PC, PlayStation 5
DeveloperRobot Entertainment
Overview

Orcs Must Die! Deathtrap is an action-packed third-person shooter and trap defense game. Evolve as an orc-slaying War Mage through rogue-lite choices and obliterate, eviscerate, and incinerate massive hordes with up to four players.

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Game analysis

Monster Scorecard

EXPAND ALL

54

TL;DR

Orcs Must Die! Deathtrap’s narrative is a humorous, lighthearted throwback with charming orc banter and familiar gameplay, but its shallow, repetitive plot and lack of depth feel like a bare-bones backdrop, prioritizing action over substance—ideal for fans, but a missed opportunity for storytelling.

SCORE DISTRIBUTION FOR STORY

Story Score

54

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

60%

Negative Reviews (0-49)

40%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The reviews of Orcs Must Die! Deathtrap highlight that the game’s narrative, while not deeply complex, maintains a consistent and lighthearted tone aligned with the franchise’s established identity. Critics like Generación Xbox and Eurogamer praise its comedic and humorous elements, noting that the orcs’ banter and self-aware dialogue add charm, even if they don’t prioritize storytelling. CGMagazine acknowledges the baseline narrative, which sets up a post-Orcs Must Die! 3 scenario involving orc factions led by generals, providing a functional framework for gameplay. Additionally, Vandal and TheSixthAxis emphasize that the story continues the series’ core premise of defending portals from orcs, offering familiarity for long-time fans. These positives suggest that while the narrative isn’t groundbreaking, it effectively supports the game’s action-oriented, cooperative gameplay without overshadowing it. However, the negatives are more pronounced, with many critics pointing to the story’s lack of depth, originality, and emotional engagement. Gamer.no and GameCritics criticize the absence of a coherent plot, calling it "explanation-less" and "grind-heavy," respectively. GAMES.CH and WellPlayed note that the narrative lacks epic moments and progression, while ZTGD and Checkpoint Gaming describe it as "minimal" or "story light." Game8 and Ragequit.gr highlight that the story feels repetitive, relying on familiar themes of orc invasions and callbacks to previous characters without offering fresh ideas or closure. The consensus here is that the game prioritizes gameplay mechanics over narrative development, leaving the story as a superficial backdrop rather than a meaningful component. Overall, the critics agree that Orcs Must Die! Deathtrap is not a story-driven experience but rather a gameplay-focused title that leans into its franchise’s traditions. While some appreciate the humor and continuity (Eurogamer, Generación Xbox), others find the narrative underdeveloped and unengaging (Gamer.no, GameCritics). The lack of a campaign or significant plot progression is a recurring point of criticism, with XboxEra and SECTOR.sk noting the game’s reliance on short, functional story elements. Despite these shortcomings, the story’s simplicity and alignment with the series’ established formula are seen as acceptable for fans of the genre, though not a strong selling point for those seeking a rich, immersive narrative. The overall sentiment reflects a balance between acknowledging the game’s genre-appropriate approach and critiquing its failure to elevate the story beyond a basic framework.

TL;DR

story and narrative

Orcs Must Die! Deathtrap’s narrative is a humorous, lighthearted throwback with charming orc banter and familiar gameplay, but its shallow, repetitive plot and lack of depth feel like a bare-bones backdrop, prioritizing action over substance—ideal for fans, but a missed opportunity for storytelling.

76

TL;DR

Orcs Must Die! Deathtrap blends chaotic tower defense and action with stellar co-op teamwork and trap creativity, but its roguelite twists and repetitive solo mechanics muddy the experience—a mixed bag of strategic fun and frustrating grind for fans of the genre.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

76

Positive Reviews (80-100)

43%

Mixed Reviews (50-79)

54%

Negative Reviews (0-49)

4%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Orcs Must Die! Deathtrap is widely praised for its engaging blend of tower defense and action mechanics, with a strong emphasis on cooperative multiplayer and strategic depth. Critics like GAMES.CH and Generación Xbox highlight the game’s core appeal through its six unique heroes, each with distinct abilities, and an extensive upgrade system that encourages experimentation. Areajugones and Gameliner commend the cooperative mode for up to four players, noting that it enhances the experience by fostering teamwork and creativity in trap placement and combat. The introduction of roguelite elements, such as randomized campaigns and procedural maps, adds variety and replayability, as mentioned by Generación Xbox and CGMagazine, while IGN and TheSixthAxis appreciate the balance between melee and ranged characters, along with the thrill of crafting combos through strategic trap setups. These aspects collectively create a dynamic, chaotic, and rewarding experience for players who enjoy collaboration and planning. However, several critics point to flaws that detract from the gameplay, particularly in solo mode and repetitive design. Vandal and Game8 argue that the roguelite mechanics and map structure feel less cohesive, making the experience feel disjointed or overly punishing. GameCritics and Checkpoint Gaming criticize the game’s excessive grinding, lack of player expression, and balance issues, while Shacknews and XboxEra note that solo play can be frustrating due to difficulty scaling and the reliance on traps for damage. ZTGD and Malditos Nerds mention that the inclusion of War Mages and modifiers, while novel, sometimes overshadows the core trap-placing fun, and Gameliner and Gamesurf highlight the repetitive nature of missions and waves, which can wear on players over time. These critiques suggest that while the game’s mechanics are solid, its design choices occasionally hinder accessibility and longevity. Overall, the critics agree that Orcs Must Die! Deathtrap is a fun and strategic experience, especially in multiplayer, but its roguelite and procedural elements have mixed reception. The positives—such as the cooperative mode, hero variety, and trap-based creativity—are tempered by concerns about solo play challenges, repetition, and grinding. IGN and PC Gamer acknowledge the game’s retention of the series’ charm with new mechanics, while Ragequit.gr and TheSixthAxis note that some hero characters lack balance. The consensus leans toward the game being a strong entry for co-op enthusiasts, with its roguelike twists offering fresh challenges but also introducing frustrations. Despite these issues, the core gameplay remains a highlight, with many reviewers agreeing that it’s a worthwhile experience for fans of the genre, even if it doesn’t fully evolve the established formula.

TL;DR

gameplay mechanics

Orcs Must Die! Deathtrap blends chaotic tower defense and action with stellar co-op teamwork and trap creativity, but its roguelite twists and repetitive solo mechanics muddy the experience—a mixed bag of strategic fun and frustrating grind for fans of the genre.

71

TL;DR

Orcs Must Die! Deathtrap dazzles with vibrant, stylized visuals and Unreal Engine 5 polish but is bogged down by technical glitches, repetitive design, and console performance issues, making it a charming yet flawed entry that prioritizes nostalgia over innovation.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

71

Positive Reviews (80-100)

42%

Mixed Reviews (50-79)

47%

Negative Reviews (0-49)

11%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The Graphics and Visual Design of Orcs Must Die! Deathtrap receive praise for their consistent cartoonish aesthetic and stylistic choices that align with the franchise’s identity. Critics like Vandal highlight the game’s significant graphical improvements powered by Unreal Engine 5, noting vibrant colors, enhanced lighting, and a lively, engaging visual style that contributes to the overall fun. CGMagazine and Checkpoint Gaming commend the distinct character designs and dynamic environments, emphasizing how the exaggerated, cell-shaded visuals and ragdoll physics add charm and personality. GamingBolt and IGN Spain also appreciate the well-crafted maps and immersive presentation, with the latter pointing out that the stylized approach enhances gameplay immersion. These reviews collectively suggest that the game’s visual identity remains recognizable and enjoyable, even if it doesn’t push boundaries in terms of innovation. However, several critics express concerns about the lack of originality and technical shortcomings. Gamer.no and Generación Xbox criticize the visual design as "uninspired" and "not innovative," respectively, arguing that it fails to meet the series’ expected standards. Areajugones specifically calls out the hub area, the Fortress of the Order, as "disappointing and lacking life," while GameCritics points to visual errors, collision glitches, and poorly designed maps as detractors. XboxEra and Shacknews note performance issues on consoles, with the former describing the visuals as "fuzzy" on Xbox Series X and the latter highlighting inconsistent frame rates and resolution drops during intense gameplay moments. Ragequit.gr also raises concerns about the game’s reliance on Unreal Engine 5, suggesting that the graphics are not essential for the series’ appeal and may strain lower-end systems. These critiques underscore a sense of stagnation and technical instability that undermines the visual experience. Overall, the consensus among critics is mixed but leans toward acknowledging the game’s visual charm while recognizing its limitations. While Vandal, CGMagazine, and IGN Spain praise the improved lighting and cohesive art style, others like Gamer.no and GameCritics feel it lacks the creativity and polish seen in earlier entries. Performance issues on consoles and the repetitive nature of the visuals compared to previous titles are recurring points of contention, with XboxEra and Shacknews emphasizing the disparity between PC and console experiences. Despite these flaws, many reviewers agree that the game’s cartoonish design and lively environments enhance its gameplay, though the lack of innovation and technical hiccups prevent it from fully satisfying expectations. The visual design is seen as a double-edged sword—both a strength and a weakness depending on the player’s platform and tolerance for its shortcomings.

TL;DR

graphics and visual design

Orcs Must Die! Deathtrap dazzles with vibrant, stylized visuals and Unreal Engine 5 polish but is bogged down by technical glitches, repetitive design, and console performance issues, making it a charming yet flawed entry that prioritizes nostalgia over innovation.

73

TL;DR

Critics praised Orcs Must Die! Deathtrap's high-octane metal soundtrack and chaotic sound effects for amplifying its fast-paced combat, but flagged repetitive tunes, uneven volume, and underwhelming voice acting that lagged behind the franchise’s legacy, making the audio design a mixed bag with noticeable flaws.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

73

Positive Reviews (80-100)

45%

Mixed Reviews (50-79)

55%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Orcs Must Die! Deathtrap received generally positive feedback from multiple critics, with many highlighting their energetic and immersive qualities. Generación Xbox praised the hard rock/metal soundtrack for enhancing the gameplay experience, while CGMagazine noted its blend of medieval themes and heavy metal guitars, which amplifies the game’s high-octane feel. GamingBolt emphasized the "epic metal riffs" that elevate the action and excitement of slaying orcs, and Eurogamer and XboxEra both commended the humorous voice acting and fitting sound effects that complement the gameplay. WellPlayed and IGN Spain also appreciated the rock and roll elements and the tension added by the music during battles, respectively. These reviews collectively underscore the soundtrack’s ability to align with the game’s chaotic, fast-paced combat and its thematic cohesion, creating an engaging auditory experience that reinforces the game’s core mechanics and tone. However, several critics pointed out shortcomings in the sound design and voice acting. WellPlayed noted that the rock and roll theme could become distracting, particularly when the music grew too quiet during trap placement, which might hinder immersion. Game8 and GameCritics both criticized the voice acting for lacking the charm and energy expected from the franchise, with Game8 describing it as "competent but unremarkable." Generación Xbox explicitly mentioned that voice acting quality was "lower than previous installments," while ZTGD offered a brief, less detailed critique of character voice lines. Additionally, IGN Spain and Eurogamer acknowledged some repetition in the music, which could diminish its impact over time. These critiques suggest that while the soundtrack and sound effects are generally effective, there are areas where consistency, volume balance, and vocal delivery fell short of expectations. The overall consensus among critics appears to be that Orcs Must Die! Deathtrap delivers a strong, genre-appropriate soundtrack that enhances its action-oriented gameplay, but the sound design and voice acting face some challenges. Positive remarks about the music’s intensity and thematic elements (from CGMagazine, GamingBolt, and IGN Spain) contrast with concerns about voice acting’s lack of charm (Game8, GameCritics) and occasional technical issues like quiet music during critical moments (WellPlayed). While Eurogamer and XboxEra praised the humor and sound effects, others like Generación Xbox and IGN Spain noted that the audio elements, though functional, didn’t fully meet the standards of the franchise’s earlier entries. This mixed reception indicates that while the game’s audio design is largely successful in supporting its gameplay, it leaves room for improvement in areas like vocal performance and dynamic audio balancing.

TL;DR

music and sound design

Critics praised Orcs Must Die! Deathtrap's high-octane metal soundtrack and chaotic sound effects for amplifying its fast-paced combat, but flagged repetitive tunes, uneven volume, and underwhelming voice acting that lagged behind the franchise’s legacy, making the audio design a mixed bag with noticeable flaws.

62

TL;DR

Orcs Must Die! Deathtrap’s voice acting is a mixed bag—hilarious moments and charm win fans, but poor delivery, technical glitches, and a lack of personality leave many underwhelmed, making it a polarizing yet memorable part of the game.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

62

Positive Reviews (80-100)

8%

Mixed Reviews (50-79)

67%

Negative Reviews (0-49)

25%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Orcs Must Die! Deathtrap receives mixed praise, with several critics highlighting its humorous and engaging elements. WellPlayed and XboxEra both note that the comedic voice lines enhance the gameplay experience, with XboxEra emphasizing their “occasional funny” contributions. Eurogamer praises the orcs’ “humorous performances,” while CGMagazine appreciates the “distinct lines of flavor dialogue” that add personality and charm. Vandal also acknowledges the game’s decent localization, citing the availability of Spanish text alongside English voice acting. These positive remarks suggest that the voice acting effectively supports the game’s lighthearted, chaotic tone, particularly in delivering witty or exaggerated lines that align with the series’ humor. However, several critics point to significant shortcomings in the voice acting, particularly in terms of quality and impact. Gamer.no criticizes the “poor” voice acting, noting a lack of comedic timing and depth compared to earlier entries, while Generación Xbox attributes the lower quality to the script rather than the actors. Game8 and TheSixthAxis both highlight a failure to deliver the expected “personality and energy,” with TheSixthAxis specifically calling out the “standard human voice” of the cat character as uncreative. Additionally, GameCritics reports technical issues, such as “incorrect audio being played during gameplay,” which disrupts immersion. ZTGD also argues that the voice acting “does not significantly enhance the gameplay experience,” suggesting that its contributions are minimal despite occasional humor. Overall, the reception of the voice acting is split between appreciation for its comedic elements and frustration with its technical and creative limitations. While some critics, like CGMagazine and Eurogamer, celebrate its personality and humor, others, including Gamer.no and Game8, find it lacking in depth and consistency. The mixed feedback reflects a game that leans on its established comedic style but struggles to maintain the same level of quality or innovation as previous titles. Despite these flaws, the voice acting remains a notable aspect of the game’s identity, with its strengths and weaknesses both contributing to a polarizing but memorable experience.

TL;DR

voice acting

Orcs Must Die! Deathtrap’s voice acting is a mixed bag—hilarious moments and charm win fans, but poor delivery, technical glitches, and a lack of personality leave many underwhelmed, making it a polarizing yet memorable part of the game.

63

TL;DR

Orcs Must Die! Deathtrap delivers a mixed tech experience: Xbox struggles with frame drops, clunky controls, and bugs, while PC offers smoother play but still faces glitches. Xbox feels polished yet flawed; PC is stable but incomplete. Overall, a work in progress—PC edges out as the better bet, but both platforms need fixes.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

63

Positive Reviews (80-100)

25%

Mixed Reviews (50-79)

50%

Negative Reviews (0-49)

25%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Orcs Must Die! Deathtrap shows a mixed reception across platforms, with distinct strengths noted on each. On the Xbox Series X, Generación Xbox praised the game for its "no significant frame drops" and "good optimization," suggesting it runs smoothly during gameplay. For PC, Eurogamer highlighted that the game is "very playable with no major technical issues," while Gameliner emphasized its "solid performance" with "smooth multiplayer" and minimal lag. GamingBolt also noted "solid performance throughout" despite minor visual quirks, and IGN Spain reported a "stable performance" without technical hiccups. These reviews indicate that both platforms have commendable aspects, though the Xbox experience appears more polished in terms of frame consistency, while PC users enjoy a generally stable base with fewer bugs in some cases. However, negatives emerge prominently, particularly on Xbox. GAMES.CH criticized the "controller controls in menus" as "cumbersome" for console players, a flaw absent in PC's mouse-and-keyboard setup. Vandal pointed to "several programming errors" that "hinder gameplay," while XboxEra and Shacknews both highlighted "significant performance issues" on Xbox Series consoles, including inconsistent frame rates and poorly designed menus. On PC, GameCritics and IGN Portugal noted "numerous bugs, glitches, and an incomplete feel," and Ragequit.gr mentioned "occasional drops during intense moments" despite high-setting performance. GamingBolt also flagged the "inability to save runs" as a drawback. These issues suggest that while PC has its own stability challenges, Xbox users face more systemic problems, including control and optimization flaws, that detract from the experience. The overall consensus reveals a split between platforms. Xbox Series X users encounter notable technical hurdles, such as menu navigation struggles, frame rate inconsistencies, and programming errors, as highlighted by GAMES.CH, Vandal, and Shacknews. In contrast, PC players generally report better stability, with Eurogamer and IGN Spain praising its playability and Gameliner noting smooth multiplayer. However, GameCritics and IGN Portugal caution that PC versions still have bugs, and Ragequit.gr suggests optimization patches are needed. While XboxEra and Shacknews criticize Xbox performance, Generación Xbox and GamingBolt acknowledge some positives. The game’s technical quality appears uneven, with Xbox requiring significant fixes and PC offering a more reliable but not flawless experience, leaving the overall assessment as a work in progress that leans more toward PC as the preferable platform.

TL;DR

technical performance

Orcs Must Die! Deathtrap delivers a mixed tech experience: Xbox struggles with frame drops, clunky controls, and bugs, while PC offers smoother play but still faces glitches. Xbox feels polished yet flawed; PC is stable but incomplete. Overall, a work in progress—PC edges out as the better bet, but both platforms need fixes.

68

TL;DR

Orcs Must Die! Deathtrap thrives on roguelite chaos and co-op thrills, but solo play’s grind and repetition dull its shine—replayability hinges on preferring chaotic experimentation over sustained challenge.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

68

Positive Reviews (80-100)

25%

Mixed Reviews (50-79)

57%

Negative Reviews (0-49)

18%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The overall sentiment among critics regarding the replay value of Orcs Must Die! Deathtrap is largely positive, with many highlighting its roguelite mechanics, character customization, and randomized elements as key drivers of repeated play. Reviewers like GAMES.CH and Generación Xbox emphasize the game’s extensive upgrade system and varied hero options, which encourage players to experiment with different builds and strategies. CGMagazine and Gameliner note that the unique War Mages, diverse traps, and the "Gamble Forward" system create a dynamic experience where each run feels distinct. Additionally, IGN and Malditos Nerds praise the game’s design for infinite playability, particularly in multiplayer mode, where cooperative gameplay and strategic diversity enhance engagement. The roguelike structure, with its randomized maps and mutations, is frequently cited as a strength by Eurogamer and PC Gamer, who argue that it keeps battles fresh and interesting despite some repetition. However, several critics express concerns about the game’s replay value being undermined by repetitive mechanics and a lack of long-term incentives. Vandal and GameCritics point out that the roguelite framework, while intended to boost replayability, ultimately becomes monotonous and fails to sustain interest after the main content is completed. WellPlayed and XboxEra mention that solo play can feel frustrating due to the game’s brutal difficulty and repetitive runs, even with upgrades. Areajugones and GamingBolt criticize the grinding required for upgrades, which can deter players from continuing, while Shacknews and Player 2 highlight the repetitive nature of missions and the limited appeal of experimenting with heroes or traps once all content is unlocked. Checkpoint Gaming and Ragequit.gr also note that the lack of stages and excessive resource grinding diminishes the experience, particularly for those who play alone or seek deeper challenges. Despite these criticisms, the consensus leans toward acknowledging that Orcs Must Die! Deathtrap has moderate to high replay value, especially in multiplayer or for players who enjoy its core systems. While GAMES.CH, Generación Xbox, and IGN celebrate its flexibility and progression, others like Vandal and GameCritics caution that the game’s appeal may wane over time. The divide between solo and co-op experiences is stark, with Gamer.no and Areajugones emphasizing that solo play is less rewarding, whereas GameSpew and Malditos Nerds highlight co-op as a major draw. Ultimately, the game’s replayability is seen as dependent on player preferences: those who prioritize variety, experimentation, and social play may find it enduring, but others could struggle with its repetitive loops and grind-heavy design. The overall verdict suggests a balanced but niche appeal, where the roguelite framework is a strength but not a cure-all for its shortcomings.

TL;DR

replay value

Orcs Must Die! Deathtrap thrives on roguelite chaos and co-op thrills, but solo play’s grind and repetition dull its shine—replayability hinges on preferring chaotic experimentation over sustained challenge.

Overall verdict

Overall Verdict

67

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

67

Positive Reviews (80-100)

22%

Mixed Reviews (50-79)

76%

Negative Reviews (0-49)

2%

Based on analyzing all available reviews that scored and critiqued the game.

The overall sentiment toward Orcs Must Die! Deathtrap leans heavily on its multiplayer appeal and engaging gameplay mechanics, with many critics highlighting its fun, chaotic, and strategic elements. Reviewers like Gamer.no and Generación Xbox emphasize that the game shines brightest when played with friends, offering a rewarding experience through cooperative trap-building and combat. GAMES.CH praises its solid upgrade system and "engaging gameplay," while CGMagazine and GameSpew commend its blend of tower defense and roguelike elements, noting it provides "hours of entertainment" despite flaws. IGN and TheSixthAxis also acknowledge the game’s character variety and balanced mechanics, with the latter calling it "exciting and challenging" for both solo and multiplayer modes. These positives suggest that the game successfully retains the series’ core fun while introducing fresh, if uneven, mechanics that cater to fans of strategic, action-oriented play. However, the negatives are equally prominent, with several critics pointing to significant shortcomings that detract from the experience. GAMES.CH and ZTGD criticize the weak story and lack of narrative depth, while XboxEra and Shacknews highlight performance issues and frustrating mechanics, respectively. GameCritics and Checkpoint Gaming describe the game as a "disappointing entry" and "imperfect roguelike," citing grind-heavy progression, repetitive maps, and underdeveloped systems. Game8 and Ragequit.gr note that the game fails to innovate meaningfully, with Gameliner and SECTOR.sk pointing to navigation challenges and a lack of proper tutorials. Many also express frustration with the solo experience, as seen in Areajugones’ comments on excessive grinding and Eurogamer’s observation of map repetition, which diminishes its replayability and appeal for single-player enthusiasts. The overall consensus among critics is mixed, with a clear divide between solo and multiplayer experiences. While IGN Spain strongly recommends it for genre fans and Malditos Nerds applauds its evolution of the tower defense genre, others like GameCritics and Shacknews find it underwhelming compared to predecessors. The game’s reliance on cooperative play is a recurring theme, with multiple reviewers (e.g., Gamer.no, GAMES.CH, TheSixthAxis) suggesting it’s best enjoyed with others, whereas solo players face challenges like difficulty spikes, repetitive content, and technical issues. Despite its flaws, Orcs Must Die! Deathtrap is seen as a competent, if imperfect, entry that retains the series’ charm but struggles to meet expectations in terms of innovation, narrative, and polish. The mixed reception reflects a game that is enjoyable for its target audience but requires improvements to fully satisfy long-time fans or solo players.

TL;DR

Orcs Must Die! Deathtrap delivers chaotic, strategic multiplayer fun with slick trap-building and roguelike twists, but its solo mode stumbles on repetitive maps, grind-heavy progression, and a hollow story. While it retains the series' charm and offers hours of cooperative entertainment, flaws like technical issues, poor tutorials, and lack of innovation leave it feeling imperfect—a must-play with friends, but a disappointing solo slog for fans craving depth.

67

MONSTER

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Reviews

52 reviews found

80

God is a Geek

PC

Jan 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, the review portrays Orcs Must Die! Deathtrap as an exciting and challenging game with engaging gameplay and a good balance for solo and multiplayer experiences.

Read full review

Full review

80

Gameliner

PC

Jan 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap successfully combines multiple genres into a chaotic yet satisfying package, though it suffers from a lack of a proper tutorial and some navigation issues. It's best enjoyed in multiplayer, and fans of strategic games will find it worthwhile.

Read full review

Full review

80

CGMagazine

PC

Jan 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap is a surprising and engaging experience, especially for those who are not fans of tower defense games, offering depth, style, and fun gameplay.

Read full review

Full review

80

Gamesurf

PC

Feb 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap is an evolutionary chapter in the series with a stimulating roguelite formula, but it requires significant dedication to fully enjoy the experience.


80

GameSpew

PC

Jan 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, the game is enjoyable with a good mix of strategy and action, though it can be challenging, especially solo.

Read full review

Full review

80

SECTOR.sk

PC

Mar 3, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap is a well-balanced game with enjoyable gameplay, but it suffers from slow progression and grind.


77

Ragequit.gr

PC

Mar 3, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap introduces new ideas and cooperative play but lacks content compared to predecessors, needing more traps and maps to sustain interest.


75

Generación Xbox

Xbox Series X

Sep 24, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap expands on the franchise's formula but does not significantly improve upon it, particularly for solo players. It remains entertaining in multiplayer.


73

XboxEra

Xbox Series X

Jan 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die! Deathtrap is a fun game with serious performance issues on Xbox, but it is enjoyable, especially with friends. A day one patch could improve the experience.

Read full review

Full review

72

PC Gamer

PC

Jan 27, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Orcs Must Die: Deathtrap is a fun but flawed evolution of the series, with enjoyable gameplay but some conflicting systems.

Read full review

Full review
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