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95
MONSTER
The year is 1960 and the player character, Jack, is on board a plane crossing the Atlantic ocean. Things go wrong though and the plane crashes. Jack is lucky though and finds himself outside a lighthouse. This is no ordinary lighthouse however. It leads to Rapture, an Utopian underwater city built by the tycoon Andrew Ryan. It's not long until Jack is contacted by a man called Atlas who offers Jack his support.
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Eurogamer
Jan 1, 1970
The hours spent playing this masterpiece were the perfect encapsulation of why videogaming is such a favourite waste of time for so many of us. Thrilling, terrifying, moving, confusing, amusing, compelling, and very very dark. BioShock isn't simply the sign of gaming realising its true cinematic potential, but one where a game straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived. It just so happens to require you to move the narrative along with your own carefully and personally defined actions.
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