74
MONSTER
Year 2011. Five years passed since the Second Disaster, which eclipsed the events of April 1986. The Zone is shaken by frequent and powerful blowouts, which move anomaly fields, opening new routes to previously inaccessible locations. Stalker factions fight for the new territories and key points. A lot of stalkers die, but newbies keep on arriving. The action takes place one year prior to the events of S.T.A.L.K.E.R.: Shadow of Chernobyl, one year before Strelok's most successful trip to the center of the Zone – the third one. You will learn about Strelok and his squad from another character's vantage point. The Zone is waiting for you ahead, new locations and unknown threats, spatial holes and monsters hiding in the fog, pitch-black nights and saving rays of a rising sun. Try to avoid anomalies and hide from blowouts, discover the Zone and collect artifacts, cure radioactive irradiation and fight for any stalker faction you like! Only then you will uncover the truth about Strelok and how he happened to get inside the death truck and receive the S.T.A.L.K.E.R. tattoo on his arm.
Game analysis
Monster Scorecard
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Reviews
47 reviews found90
Games(TM)
Jan 1, 1970
Summary and quote unavailable.
90
Total PC Gaming
Jan 1, 1970
Summary and quote unavailable.
90
PC PowerPlay
Jan 1, 1970
Summary and quote unavailable.
88
PC Zone UK
Jan 1, 1970
Summary and quote unavailable.
88
Games Master UK
Jan 1, 1970
Summary and quote unavailable.
85
GamingXP
Jan 1, 1970
Summary and quote unavailable.
85
Gamers.at
Jan 1, 1970
Summary and quote unavailable.
85
HellBored
Jan 1, 1970
Summary and quote unavailable.
83
Worth Playing
Jan 1, 1970
The faction wars are an interesting concept, but the game is mostly about the player making his way through the zone and uncovering some of its secrets. It's a bit more about gunfights and a lot less scary than its predecessor, but overall, Clear Sky improves upon the original in many ways while using the same strengths that made it so compelling in the first place.
80
Game Over Online
Jan 1, 1970
As sequels/prequels go, S:CS is a good one. It introduces a new engaging storyline, adding some features but by and large leaving the good things about the first game alone. Some play testing would have perhaps caught some of the sections which are almost impossibly difficult that I think will frustrate some gamers to the point of quitting (I know the first game did for me).