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MONSTER
Rise of the Tomb Kings is a Campaign Pack DLC for Total War: WARHAMMER II that introduces a brand-new race to the fold from the Warhammer Fantasy Battles world: The Tomb Kings. Rise of the Tomb Kings does not contain a supplementary story campaign, but instead 2 additional Legendary Lords for a total of four, with their own skills, traits, quest-chains, legendary wargear and situational challenges.
Game analysis
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Reviews
17 reviews found100
Strategy Gamer
Jan 1, 1970
Summary and quote unavailable.
90
PlayGround.ru
Jan 1, 1970
Summary and quote unavailable.
90
CGMagazine
Jan 1, 1970
Summary and quote unavailable.
90
GameSpace
Jan 1, 1970
This shift in the overall Total War mindset really makes the Tomb Kings expansion stand out. Instead of amassing all the territory you can to subdue and vanquish your enemies, the Tomb Kings feel more focused. It’s not about amassing a world empire, rather the Tomb Kings are about restoring the glory of their own empire and gaining the power they seek that way. As a result, the whole affair was shorter than my normal Total War campaigns, but it was one of the most satisfying campaigns I’ve had since the Shogun 2 days.
90
GameWatcher
Jan 1, 1970
In the end, Rise of the Tomb Kings is hands down the best DLC I’ve ever played for Total War: Warhammer. With a fantastic amount of themed changes and features, the DLC perfectly immerses players on the experience and genuinely creates the feeling of raising an once-majestic empire from the sands of time. It’s as it should be – Tomb Kings do not serve. We rule!
90
Hooked Gamers
Jan 1, 1970
Summary and quote unavailable.
80
XGN
Jan 1, 1970
Summary and quote unavailable.
80
Games.cz
Jan 1, 1970
Summary and quote unavailable.
80
Everyeye.it
Jan 1, 1970
Summary and quote unavailable.
80
Gamer.no
Jan 1, 1970
Summary and quote unavailable.