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Tomb Raider IV-VI Remastered cover image
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66

MONSTER

Star Icon

Tomb Raider IV-VI Remastered

2025
GenresAdventure, Action, Third Person Perspective, Shooter, Puzzle and Logic, Strategy, Single Player
AvailableFeb 14, 2025
PlatformXbox Series X, PlayStation 5, PC
DeveloperAspyr
Overview

Remastered collection of the Darkness Trilogy includes: Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness. Tomb Raider: Chronicles – Following the events of The Last Revelation, Lara Croft is buried in an Egyptian tomb and is presumed dead. At her memorial, those closest to her reminisce about secrets from her past. Tomb Raider: The Angel of Darkness – Accused of murder, Lara becomes a fugitive on the run, while uncovering a sinister conspiracy involving alchemical experiments and the search for ancient artifacts.

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Game analysis

Monster Scorecard

EXPAND ALL

65

TL;DR

Praise for nostalgia and The Last Revelation's depth, but Chronicles and The Angel of Darkness stumble with incoherent plots and rushed execution, delivering a mixed legacy that appeals to fans but falls short of the original magic.

SCORE DISTRIBUTION FOR STORY

Story Score

65

Positive Reviews (80-100)

18%

Mixed Reviews (50-79)

69%

Negative Reviews (0-49)

13%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The remastered collection of Tomb Raider IV-VI receives praise for preserving the original narratives and character arcs, which many critics view as a nostalgic treat for fans. Eurogamer Germany acknowledges the retention of classic stories, while Generación Xbox highlights the authenticity of the original characters and plots. TheXboxHub and XboxEra emphasize the narrative thread connecting the trilogy, particularly in The Angel of Darkness, which explores Lara’s personal evolution. The Last Revelation is frequently lauded for its engaging Egyptian setting, intricate puzzles, and cliffhanger ending, with critics like Xbox Tavern and Siliconera praising its mature storytelling and mythological depth. Malditos Nerds and BaziCenter also note the historical significance of the titles, framing them as pivotal to the franchise’s development and genre evolution. These positives underscore the collection’s value as a tribute to the series’ legacy, even if not all entries resonate equally. However, several critics highlight significant narrative shortcomings, particularly in Chronicles and The Angel of Darkness. Metro GameCentral and ZTGD criticize The Angel of Darkness for its disjointed plot and lack of coherence, with the latter calling its story “all over the place” and “uninteresting.” Multiplayer.it and GameOver.gr describe Chronicles as a fragmented, rehashed collection of ideas, while GameMAG and Push Square note its weaker execution compared to earlier games. TheXboxHub and XboxEra also point to The Angel of Darkness’s rushed development, which undermines its ambitious attempts at a darker, more complex narrative. Critics like Impulsegamer and Loot Level Chill lament the shift from tomb raiding to urban environments and experimental mechanics, which they argue detract from the charm of the original trilogy. These critiques reveal a general consensus that the later games struggle to maintain the quality and innovation of their predecessors. Overall, the reviews reflect a mixed reception, with the collection being celebrated for its historical value and nostalgia-driven storytelling, but criticized for uneven narrative quality and technical flaws. While The Last Revelation is widely praised as a standout entry, Chronicles and The Angel of Darkness face consistent backlash for their lack of innovation and coherence. Eurogamer Germany’s observation that the remasters “may not appeal to everyone” encapsulates this divide, as fans of the original trilogy appreciate the preservation of its essence, while others find the stories dated or underwhelming. Despite the criticisms, the collection is seen as a necessary addition for completists, offering insight into the franchise’s evolution even if it doesn’t fully recapture the magic of the earlier games. The consensus ultimately leans toward acknowledging its role in the series’ history while recognizing its flaws.

TL;DR

story and narrative

Praise for nostalgia and The Last Revelation's depth, but Chronicles and The Angel of Darkness stumble with incoherent plots and rushed execution, delivering a mixed legacy that appeals to fans but falls short of the original magic.

60

TL;DR

Tomb Raider IV-VI Remastered: Polarizing. Nostalgia meets modernization with optional controls and The Last Revelation's puzzles, but clunky mechanics, dated design, and frustrating gameplay for new players persist. A love-it-or-hate-it relic for fans.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

60

Positive Reviews (80-100)

10%

Mixed Reviews (50-79)

71%

Negative Reviews (0-49)

19%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Tomb Raider IV-VI Remastered receives mixed praise, with several critics highlighting its modernized control schemes and nostalgic appeal. Eurogamer Germany acknowledges that the updated controls improve upon the originals, while Generación Xbox and Malditos Nerds note the optional choice between classic and modern mechanics, catering to both veterans and newcomers. XboxEra and Siliconera praise The Last Revelation for its innovative puzzles and interconnected levels, while Digital Chumps and Xbox Tavern appreciate quality-of-life upgrades like health bars and saving anywhere. The remaster’s ability to retain the essence of the original games while introducing smoother mechanics for modern audiences is a recurring positive, with some critics emphasizing the engaging puzzle-solving and exploration in The Last Revelation as standout elements. However, the gameplay faces significant criticism for its outdated controls and design flaws. Metro GameCentral and Finger Guns condemn the "terrible controls" and "clunky" mechanics, while ZTGD and Push Square highlight the stiff, unresponsive handling in Angel of Darkness and the frustrating "tank controls" that hinder platforming and combat. Critics like BaziCenter, CGMagazine, and GameOver.gr point to dated level design and pacing issues, with Chronicles and Angel of Darkness suffering from disjointed mechanics and repetitive challenges. TheXboxHub and PC Games note that even modernized controls fail to fully address the inherent limitations of the original designs, while COGconnected and Loot Level Chill criticize the lack of innovation, calling the experience "tedious" and "cumbersome" for new players. The overall consensus among critics is that Tomb Raider IV-VI Remastered is a polarizing experience, balancing nostalgia with modernization. While many appreciate the optional control schemes and the preservation of classic elements—such as the intricate puzzles in The Last Revelation (XboxEra, Siliconera)—others find the outdated mechanics and frustrating controls (Metro GameCentral, Finger Guns) a major drawback. The remaster’s success hinges on players’ tolerance for the original games’ quirks, with some praising its faithful recreation and others dismissing it as a relic of a bygone era. Despite mixed reactions, the game’s ability to cater to both nostalgic fans and modern audiences through customizable controls (Malditos Nerds, Digital Chumps) suggests a nuanced reception, though its flaws in design and responsiveness remain a persistent point of contention.

TL;DR

gameplay mechanics

Tomb Raider IV-VI Remastered: Polarizing. Nostalgia meets modernization with optional controls and The Last Revelation's puzzles, but clunky mechanics, dated design, and frustrating gameplay for new players persist. A love-it-or-hate-it relic for fans.

75

TL;DR

Tomb Raider IV-VI Remasters: Visually stunning upgrades (HD textures, 4K, dynamic lighting) breathe new life into Last Revelation and Chronicles, but clunky design, inconsistent polish, and outdated character models in Angel of Darkness reveal a mixed bag. The toggle feature is a hit for nostalgia, yet technical hiccups and a "lack of charm" in modern visuals highlight missed opportunities. A respectful nod to the past, not a full-fledged revival.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

75

Positive Reviews (80-100)

38%

Mixed Reviews (50-79)

62%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The remastered versions of Tomb Raider IV-VI received widespread praise for their visual enhancements, with critics highlighting significant upgrades in textures, lighting, and overall aesthetics. Eurogamer Germany noted that "notable improvements in textures and lighting" made environments in The Last Revelation and Chronicles feel more realistic, while Generación Xbox and Malditos Nerds emphasized the ability to toggle between original and remastered graphics, allowing players to appreciate the contrast. Xbox Tavern and Siliconera praised the smooth 4K framerates and the "spectacular visuals" with restored textures, and PlayStation Universe lauded the "sharper visuals and intricate details" in Egypt, calling the environments "evocative and sumptuously designed." Many reviewers, including Areajugones and Checkpoint Gaming, commended the high-definition textures and modern lighting effects that breathed new life into the games, maintaining the original tone while elevating the experience. The toggle feature was a recurring highlight, with ZTGD and GamingBolt noting its value for nostalgia and experimentation. However, several critics pointed out persistent technical and design flaws that undermined the visual improvements. TheXboxHub and XboxEra criticized the "lacklustre" visual impact when switching between modes, while GameMAG and GameOver.gr noted uneven quality, with some areas still appearing "boxy" or "outdated." Noisy Pixel and Hobby Consolas highlighted inconsistent lighting and a "lack of charm" in modern visuals, particularly in The Angel of Darkness, which saw minimal upgrades. Multiplayer.it (on both PS5 and PC) pointed to declining graphical quality across the trilogy, attributing this to the engine change in Angel of Darkness. SpazioGames and TheSixthAxis observed that character models and animations remained "outdated," creating a jarring contrast with enhanced environments. Additionally, Vandal and Worth Playing criticized the remastered FMVs for being "darker" than the originals, and Impulsegamer noted that some textures felt "hit-or-miss," indicating incomplete or uneven polish. Overall, the consensus among critics was that the remasters successfully modernized the visuals of Tomb Raider IV-VI, particularly for The Last Revelation and Chronicles, but failed to address deeper issues with the original game design. While Metro GameCentral and Xbox Tavern acknowledged the "impressive graphical overhaul" as a testament to technological evolution, they also stressed that the "underlying game design remains outdated." The toggle feature was widely appreciated for its flexibility, though some, like CGMagazine and Gameliner, felt it revealed the limitations of the remastering effort, such as a "less vibrant" color palette. Despite mixed reactions to The Angel of Darkness, the majority agreed that the visual upgrades were a respectful nod to the classics, with TechRadar Gaming and Try Hard Guides praising the balance between nostalgia and modernization. Ultimately, the remasters were seen as a worthwhile enhancement for fans, but not a revolutionary overhaul that could fully reconcile the games’ dated mechanics with contemporary expectations.

TL;DR

graphics and visual design

Tomb Raider IV-VI Remasters: Visually stunning upgrades (HD textures, 4K, dynamic lighting) breathe new life into Last Revelation and Chronicles, but clunky design, inconsistent polish, and outdated character models in Angel of Darkness reveal a mixed bag. The toggle feature is a hit for nostalgia, yet technical hiccups and a "lack of charm" in modern visuals highlight missed opportunities. A respectful nod to the past, not a full-fledged revival.

69

TL;DR

Tomb Raider IV-VI Remastered's sound design and music are praised for emotional depth and atmospheric tension, but technical flaws like dated audio, unclear dialogue, and platform-specific bugs in The Angel of Darkness undermine the experience, revealing uneven quality control and areas needing refinement.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

69

Positive Reviews (80-100)

53%

Mixed Reviews (50-79)

27%

Negative Reviews (0-49)

20%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The overall sentiment toward the sound design and music of Tomb Raider IV-VI Remastered is largely positive, with several critics highlighting improvements and strengths. Reviewers like TheXboxHub and Eurogamer praised the soundtrack for its emotional depth and atmospheric quality, noting that it effectively complements the darker tone of The Angel of Darkness and enhances immersion. Digital Chumps and GamingBolt emphasized how the sound design and music elevate tension and atmosphere during gameplay, with Digital Chumps specifically commending the use of audio cues. Additionally, Generación Xbox and Gamesurf appreciated the inclusion of localized voice acting, such as Spanish and Italian, which they felt integrated well with the gameplay and preserved the original charm. Player 2 and Vandal also highlighted the top-tier quality of the audio elements, with the latter noting that retaining original voice acting adds to the nostalgic appeal. These critiques collectively underscore the remaster’s success in preserving and refining the auditory experience for fans. However, several critics pointed out notable flaws in the sound design, particularly technical issues and dated elements. Metro GameCentral criticized the unchanged pre-rendered cutscenes for their poor scripts and amateurish voice acting, which they argued undermined the overall experience. Multiplayer.it and Softpedia both reported persistent audio bugs, especially in The Angel of Darkness, where dialogue and environmental sounds suffered from clarity problems. PLAY! Zine added that some audio issues, such as old recordings sounding dated, were irritating and detracted from the remaster’s polish. While these critiques were not universal, they revealed inconsistencies in the audio implementation across platforms, with Multiplayer.it specifically noting problems on PS5 and PC. These shortcomings suggest that while the music and sound design were well-received, the technical execution of audio elements fell short in certain areas. The consensus among critics reflects a balanced view, acknowledging both the strengths and weaknesses of the remaster’s audio. While the soundtrack and localized voice acting were frequently lauded for their quality and emotional impact, technical audio issues and outdated elements in some cases marred the experience. TheXboxHub and Eurogamer stood out for their enthusiasm about the music, whereas Metro GameCentral and PLAY! Zine emphasized the negative effects of retaining subpar cutscenes and dated audio. The presence of audio bugs on specific platforms, as noted by Multiplayer.it, indicates uneven quality control. Despite these flaws, the majority of reviewers felt that the sound design and music largely succeeded in enhancing the games’ atmosphere and nostalgia, though they acknowledged that the technical aspects required further refinement to fully meet modern standards.

TL;DR

music and sound design

Tomb Raider IV-VI Remastered's sound design and music are praised for emotional depth and atmospheric tension, but technical flaws like dated audio, unclear dialogue, and platform-specific bugs in The Angel of Darkness undermine the experience, revealing uneven quality control and areas needing refinement.

67

TL;DR

Tomb Raider IV-VI Remastered’s voice acting is a polarizing mix: faithful to the original trilogy’s legacy with professional performances, but plagued by dated quality and technical flaws like subtitle mismatches, leaving fans divided between nostalgia and modern expectations.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

67

Positive Reviews (80-100)

29%

Mixed Reviews (50-79)

57%

Negative Reviews (0-49)

14%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Tomb Raider IV-VI Remastered receives generally positive feedback from several critics, particularly highlighting its retention of original performances and consistency with the trilogy’s legacy. Generación Xbox praises it as "satisfactory," emphasizing its appeal to both longtime fans and newcomers, while Gamesurf notes that the voice acting "remains from the original release" and is "a highlight with professional quality." Multiplayer.it (PS5 and PC) also commends the Italian voice acting for staying true to the original trilogy, calling it a "positive aspect of the remaster." These reviews suggest that the remastered titles preserve the nostalgic charm of the classic games, with professional-grade performances that resonate with veteran players and maintain the authenticity of the source material. For fans of the original trilogy, the voice acting serves as a bridge between past and present, offering a familiar experience without significant alterations. However, some critics express concerns about the quality and technical execution of the voice acting. Metro GameCentral describes it as "amateurish," arguing that it detracts from the overall quality of the remastered titles, which could disappoint players seeking modernized or polished audio. Hobby Consolas points out specific issues with the Spanish version, noting discrepancies between dialogue and subtitles, as well as "occasional audio track changes," which may disrupt immersion. These critiques imply that while the voice acting retains its original character, it lacks the refinement expected in contemporary remasters, potentially affecting the experience for players who prioritize technical polish or language-specific accuracy. The contrast between these negative assessments and the praise from others underscores the subjective nature of evaluating voice work in a nostalgic context. The overall consensus among critics is mixed, reflecting the dual role of the remaster as both a tribute to the past and a product of its era. Positives focus on the preservation of original voice acting, which appeals to fans and maintains the games’ historical integrity, while negatives highlight its dated quality and technical flaws. Critics like Generación Xbox and Gamesurf emphasize its value as a professional highlight, whereas Metro GameCentral and Hobby Consolas criticize its shortcomings. This divide suggests that the voice acting is a polarizing element: it succeeds in honoring the original trilogy’s legacy but falls short of modern standards in execution. For players seeking a faithful recreation of the classics, it is a strength, but for those expecting updated audio, it may feel like a compromise. The remaster’s voice acting, therefore, is a testament to the era’s limitations and the challenges of balancing nostalgia with contemporary expectations.

TL;DR

voice acting

Tomb Raider IV-VI Remastered’s voice acting is a polarizing mix: faithful to the original trilogy’s legacy with professional performances, but plagued by dated quality and technical flaws like subtitle mismatches, leaving fans divided between nostalgia and modern expectations.

61

TL;DR

Tomb Raider IV-VI Remastered improves on technical performance across platforms, but Angel of Darkness’s glitches and flaws persist, making the remaster a mixed bag with strong PC/PS5 results and weaker Xbox versions.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

61

Positive Reviews (80-100)

11%

Mixed Reviews (50-79)

71%

Negative Reviews (0-49)

18%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Tomb Raider IV-VI Remastered receives mixed but generally positive feedback across platforms, with notable improvements in areas like frame rate stability and modernized controls. On Xbox Series X, Eurogamer Germany acknowledges "some technical improvements," while Xbox Tavern praises the "smooth performance with good framerates" and the convenience of "save anywhere," enhancing the experience despite original design flaws. For PS5, critics like Siliconera and SpazioGames highlight that the remaster "improves technical performance" and "resolves some bugs," with PlayStation Universe noting "improved stability" over the originals. On PC, the remaster is lauded for its "excellent performance" with "fast load times and no frame drops" (Areajugones) and "rock solid" frame rates (Impulsegamer), while Digital Chumps and Eurogamer commend the "modern controls" and "definitive way to experience" Angel of Darkness. These positives suggest the remaster successfully addresses many technical shortcomings, particularly on PC and PS5, though not universally. However, the negatives reveal persistent issues that undermine the remaster’s polish. On Xbox Series X, Metro GameCentral criticizes the "lack of significant technical improvements," with "many issues from the originals persisting," while Pure Xbox points to "brightness problems and texture bugs," and XboxEra notes Angel of Darkness remains "unfinished and glitchy." For PS5, CGMagazine highlights "buggy swimming controls and lighting problems," and Softpedia warns of "major bugs and performance issues not addressed," while Push Square calls the game "unplayable" in some cases. On PC, critics like Malditos Nerds and Gamesurf point to "frame drops and poor controls" in Angel of Darkness, and GamingBolt mentions "stilted movement and level flow issues." Additionally, Hobby Consolas and TechRadar Gaming note "lighting issues" and "clipping," while Worth Playing criticizes the absence of "autosaving" on PC. These flaws suggest that while the remaster is functional, it struggles to fully resolve the original games’ technical shortcomings. Overall, the consensus among critics is that Tomb Raider IV-VI Remastered offers a technically improved experience but remains hampered by the legacy of its source material. While PC and PS5 versions see stronger performance with fixes for frame rate and controls, Xbox Series X faces criticism for unresolved issues like flickering and texture bugs. The remaster’s success is tempered by the fact that Angel of Darkness—a notoriously flawed title—still struggles with stability and design, as noted by Metro GameCentral, XboxEra, and Softpedia. Despite these challenges, many reviewers agree that the collection represents a step forward, with improvements in accessibility and visual fidelity, though the need for patches and quality-of-life updates (like autosaving) is a recurring theme. The technical performance, while better than the originals, is seen as a mixed bag, with the original games’ inherent flaws continuing to affect the remaster’s overall polish.

TL;DR

technical performance

Tomb Raider IV-VI Remastered improves on technical performance across platforms, but Angel of Darkness’s glitches and flaws persist, making the remaster a mixed bag with strong PC/PS5 results and weaker Xbox versions.

60

TL;DR

Tomb Raider IV-VI Remastered is a nostalgic love letter for fans, blending modernized visuals, controls, and features like Photo Mode with the original trilogy’s charm, but its dated mechanics, repetitive design, and uneven quality (especially in later titles) make it a mixed bag. While die-hard enthusiasts praise its evolution and collectibles, newcomers and casual players may find it tedious and underwhelming—a must-have for collectors, but a niche pick for others.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

60

Positive Reviews (80-100)

13%

Mixed Reviews (50-79)

64%

Negative Reviews (0-49)

23%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The Replay Value of Tomb Raider IV-VI Remastered is largely framed by its nostalgic appeal and accessibility for fans of the original trilogy. Critics like Generación Xbox highlight the collection’s substantial gameplay hours, collectibles, and challenges, which cater to players seeking extended engagement. Malditos Nerds and Eurogamer Germany emphasize its role as a gateway to experiencing the genre’s evolution and uncovering previously inaccessible content, making it a compelling package for enthusiasts. Pure Xbox and Impulsegamer praise the modernized controls and visuals, enhancing the experience for both longtime fans and newcomers. Additionally, Digital Chumps and TechRadar Gaming note features like Photo Mode and graphics toggling as unique incentives for revisiting the games, while Push Square and Siliconera acknowledge that The Last Revelation stands out as a standout title with strong replayability. These positives suggest the collection successfully bridges retro charm with contemporary enhancements, offering value for those invested in the series’ legacy. However, several critics argue that the Replay Value is constrained by the original games’ dated mechanics and repetitive design. Metro GameCentral and TheSixthAxis criticize the remasters for failing to engage players despite added content, while ZTGD and GameMAG dismiss the later titles as mediocre or bad, limiting their appeal. Finger Guns and Guardian describe the experience as tedious or less engaging, and Gamesurf and Worth Playing warn that newcomers may find the collection underwhelming without a pre-existing connection to the series. Hobby Consolas points to the lack of difficulty options as a barrier, and Multiplayer.it (PS5/PC) notes that the later episodes’ quality issues deter repeated playthroughs. These critiques underscore that the remasters’ charm is often tied to nostalgia, with less incentive for players uninterested in the series’ history or its older, less refined gameplay styles. Overall, the consensus leans toward a mixed but niche assessment of Replay Value. While Eurogamer Germany and PLAY! Zine frame it as a must-have for fans and collectors, many others, such as CGMagazine and Gameliner, stress that the original games’ flaws and lack of modern innovations make them less compelling for broader audiences. The collection’s appeal hinges on the player’s familiarity with the series, with Siliconera and Vandal acknowledging that The Last Revelation is a highlight, but the other titles struggle to match its quality. For casual players or those new to the franchise, the Replay Value is often deemed limited, as seen in Xbox Tavern’s observation that design issues and repetitive gameplay may deter returns. Yet, for die-hard fans, the remaster’s ability to revisit classic titles with updated features and the chance to explore the series’ evolution creates a moderate to high replayability, even if it’s not universally recommended.

TL;DR

replay value

Tomb Raider IV-VI Remastered is a nostalgic love letter for fans, blending modernized visuals, controls, and features like Photo Mode with the original trilogy’s charm, but its dated mechanics, repetitive design, and uneven quality (especially in later titles) make it a mixed bag. While die-hard enthusiasts praise its evolution and collectibles, newcomers and casual players may find it tedious and underwhelming—a must-have for collectors, but a niche pick for others.

Overall verdict

Overall Verdict

66

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

66

Positive Reviews (80-100)

23%

Mixed Reviews (50-79)

75%

Negative Reviews (0-49)

2%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict for Tomb Raider IV-VI Remastered is largely shaped by its nostalgic appeal and modern enhancements, with many critics acknowledging its value as a preservation effort for fans. Eurogamer Germany and Generación Xbox highlight the collection’s ability to let players revisit classic adventures with improved visuals and accessibility, while Malditos Nerds and XboxEra praise its respect for the series’ legacy. The Last Revelation, in particular, is frequently singled out as a standout title, with critics like GameMAG and Siliconera noting its engaging gameplay and historical significance. For newcomers, BaziCenter and CGMagazine suggest the collection serves as a gateway to the series, though they caution that the earlier titles, such as Chronicles and Angel of Darkness, may not live up to the original trilogy’s standards. These positives underscore the remaster’s role as a nostalgic trip rather than a groundbreaking experience. However, the negatives are equally prominent, with several critics pointing out the collection’s failure to modernize the original games effectively. Metro GameCentral and Finger Guns criticize the remaster for not addressing outdated mechanics, clunky controls, and technical flaws, with the latter calling it a “bare minimum effort” that alienates modern audiences. Issues like inconsistent lighting, audio problems, and structural limitations in Angel of Darkness (noted by Xbox Tavern and Softpedia) further detract from the experience. Critics like Gamesurf and Loot Level Chill argue that the remaster feels unnecessary, questioning the value of revisiting games that were already flawed in their original forms. Even for fans, the collection’s uneven quality—highlighted by XboxEra and TheXboxHub—suggests it falls short of fully realizing its potential, with some titles feeling like “missed opportunities” rather than meaningful updates. Despite these criticisms, the overall consensus among critics leans toward a balanced view: a mixed bag that caters primarily to dedicated fans rather than a broad audience. While many, like Push Square and Digital Chumps, appreciate the remaster’s respect for the original games and its accessibility for newcomers, others, such as TheSixthAxis and Gamesurf, feel it fails to elevate the series beyond its dated roots. The collection is seen as a worthwhile but imperfect experience, with its value hinging on one’s connection to the franchise. As Eurogamer and Guardian note, it’s a nostalgic tribute that preserves the series’ history but struggles to convince those unfamiliar with its early entries. Ultimately, the remaster is a polarizing release—celebrated for its preservation efforts but criticized for not fully modernizing the experience, leaving its appeal firmly rooted in the hearts of longtime fans.

TL;DR

Tomb Raider IV-VI Remastered is a nostalgic mixed bag—polished visuals and accessibility celebrate the series’ legacy, but clunky controls, technical glitches, and outdated mechanics alienate modern players, making it a flawed yet fondly remembered trip for fans, not a must-play for newcomers.

66

MONSTER

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Reviews

101 reviews found

100

Try Hard Guides

PC

Feb 14, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered is a faithful and modern update of classic games, appealing to both new players and nostalgic fans.

Read full review

Full review

86

Impulsegamer

PC

Feb 26, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, the remaster is a faithful update that breathes new life into the games, despite some inherent jank and control issues.

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Full review

85

Digital Chumps

PC

Feb 18, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered successfully modernizes classic titles while preserving their core elements, offering a rewarding experience for both new players and veterans.

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Full review

82

Generación Xbox

Xbox Series X

Mar 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered is a solid collection for fans and newcomers, despite some technical flaws in one title.


80

Malditos Nerds

Xbox Series X

Feb 26, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered is a commendable collection that preserves the legacy of the series while providing modern enhancements, though it has room for improvement.


80

Siliconera

PlayStation 5

Feb 28, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, Tomb Raider IV-VI Remastered is a mixed bag, with The Last Revelation being a standout, but the other two games are merely fine, making it a worthwhile remaster for fans.

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80

Vandal

PC

Feb 14, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered is a compelling collection that captures both the highs and lows of the series, offering a satisfying experience for fans despite some inconsistencies.


80

Eurogamer

PC

Feb 14, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

The remaster is a heartfelt collection of three games that, while not all classics, provide interesting experiences and nostalgia for fans of the series.

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78

Hobby Consolas

PC

Feb 14, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered is a respectful remaster that improves the experience while preserving the original identity. It may not be the best in the series, but it is a valuable preservation effort.

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Full review

75

Areajugones

PC

Feb 18, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Tomb Raider IV-VI Remastered is a collection that does justice to a complex era of the series, offering imperfect but fascinating games that shine with new improvements.

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