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60

MONSTER

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The Inpatient

2018
GenresVirtual Reality, Adventure, Action, Horror, Thriller, Single Player
AvailableJan 23, 2018
PlatformPlayStation 4
DeveloperSupermassive Games
Overview

A twisting tale of terror. Life and death decisions Open your eyes... and prepare yourself for the dread of unforgettable psychological horror. Set 60 years before the nerve-shredding events of "Until Dawn", you awaken in a strange medical facility, with no memory. It's up to you to discover why you're trapped within Blackwood Pines Sanatorium - and uncover a chilling conspiracy lurking within its shadows.

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Game analysis

Monster Scorecard

EXPAND ALL

58

TL;DR

Aimed at fans of Until Dawn, The Inpatient blends atmospheric horror and branching choices but falters with fragmented storytelling, shallow characters, and rushed pacing, splitting praise for its lore expansion against criticism of its incoherent, underdeveloped narrative.

SCORE DISTRIBUTION FOR STORY

Story Score

58

Positive Reviews (80-100)

14%

Mixed Reviews (50-79)

53%

Negative Reviews (0-49)

33%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of The Inpatient receives some praise for its atmospheric setting and narrative ambition, particularly its psychological horror elements and connection to the Until Dawn universe. Critics like GameSpot highlight its focus on dread and ambiguity, noting the effective use of a 1950s sanatorium setting to build tension through psychological decay and themes of sanity. Eurogamer Italy and XGN commend the branching narrative driven by player choices, emphasizing the "butterfly effect" system that influences outcomes, while IGN Japan acknowledges its strong premise involving memory loss and a mysterious illness. The game’s attempt to expand Until Dawn’s lore through prequel storytelling is seen as a positive by some, with Destructoid noting a "good payoff" regarding the protagonist’s identity and Trusted Reviews appreciating its interactive drama elements. These aspects suggest the story had potential to engage players with its unique mechanics and thematic depth. However, the majority of critics condemn The Inpatient for its fragmented structure, lack of narrative cohesion, and underdeveloped characters. Cubed3 and COGconnected criticize the story as uninteresting and unnecessary, failing to add value to Until Dawn’s lore, while Everyeye.it and 3DJuegos describe it as disjointed, rushed, and incoherent. The reliance on prior knowledge of Until Dawn is a recurring issue, with IGN Italia and GamePro Germany noting that the plot’s ambiguity and contradictions undermine tension. Vgames and Hardcore Gamer point to unengaging characters and weak emotional impact, while Push Square and TheSixthAxis highlight a rushed finale and inconsistent pacing. The "butterfly effect" system, though innovative, is criticized for having minimal consequences, as noted by Vgames and Impulsegamer, who argue that player choices lack meaningful impact on the story’s trajectory. Overall, the consensus among critics leans heavily toward disappointment, with most agreeing that The Inpatient fails to deliver a compelling or cohesive narrative despite its ambitious premise. While some praise its atmospheric horror and branching mechanics, these elements are overshadowed by issues like predictability, underdeveloped characters, and a lack of emotional depth. GameSpot and Wccftech acknowledge the game’s strengths in creating tension and mystery, but even they concede that its narrative shortcomings—such as the "clichéd horror tropes" mentioned by Wccftech or the "anticlimactic" endings noted by PlayStation LifeStyle—diminish its impact. For fans of Until Dawn, the game offers some lore expansion, but for others, it feels like a shallow, confusing prequel that fails to live up to its potential. The mixed reception reflects a divide between those who appreciate its experimental approach and those who find it frustratingly underdeveloped.

TL;DR

story and narrative

Aimed at fans of Until Dawn, The Inpatient blends atmospheric horror and branching choices but falters with fragmented storytelling, shallow characters, and rushed pacing, splitting praise for its lore expansion against criticism of its incoherent, underdeveloped narrative.

49

TL;DR

The Inpatient is a narrative-heavy VR experience crushed by clunky controls, repetitive mechanics, and underdeveloped choices, failing to deliver on its ambitious storytelling despite atmospheric highs.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

49

Positive Reviews (80-100)

4%

Mixed Reviews (50-79)

59%

Negative Reviews (0-49)

37%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of The Inpatient receives mixed praise, particularly for its narrative-driven approach and choice-based storytelling. Critics like IGN Japan and Metro Montreal acknowledge the game’s use of a “butterfly effect” system, which allows branching decisions and multiple endings, enhancing replayability. The emphasis on dialogue choices and environmental interactions, as noted by Game Informer and Push Square, offers a unique take on interactive storytelling, with some reviewers appreciating the immersive elements like voice-activated dialogue and tactile feedback via PlayStation Move controllers. Additionally, Vandal and Eurogamer Italy highlight the atmospheric horror and narrative depth, suggesting that the game’s focus on psychological tension and character-driven moments creates a compelling experience for those who prioritize story over action. However, the gameplay is overwhelmingly criticized for its technical shortcomings and repetitive design. Multiple reviewers, including Cubed3, LevelUp, and 3DJuegos, condemn the awkward VR controls, slow movement mechanics, and clunky interaction systems, which hinder immersion and frustrate players. The linear structure and lack of meaningful challenges are recurring issues, with IGN Italia and Everyeye.it describing the experience as a “tedious walking simulator” with minimal engagement. Critics like Metro GameCentral and Vgames point to the underdeveloped “butterfly effect,” which fails to create significant narrative deviations, while GamePro Germany and JeuxActu lament the restrictive movement mechanics and uninteresting environmental interactions. The reliance on passive exploration and scripted sequences further diminishes the sense of agency, as noted by Adventure Gamers and God is a Geek. The overall consensus among critics leans heavily toward disappointment, with most agreeing that The Inpatient struggles to balance its narrative ambitions with functional gameplay mechanics. While a few praise its atmospheric storytelling and branching choices, the majority view it as a shallow, repetitive experience marred by poor VR implementation and lack of innovation. IGN Spain and Gameblog.fr emphasize the game’s failure to deliver on its potential, citing unengaging characters and underwhelming horror elements. Despite some positive remarks about voice commands or replayability, the technical flaws—such as awkward controls (Destructoid, Wccftech) and sluggish pacing (COGconnected, GameInformers)—dominate the critique. Ultimately, The Inpatient is seen as a missed opportunity to blend narrative depth with engaging gameplay, leaving players frustrated by its limitations despite its ambitious concepts.

TL;DR

gameplay mechanics

The Inpatient is a narrative-heavy VR experience crushed by clunky controls, repetitive mechanics, and underdeveloped choices, failing to deliver on its ambitious storytelling despite atmospheric highs.

69

TL;DR

The Inpatient dazzles with haunting VR visuals and immersive 1950s horror atmosphere but falters under inconsistent graphics, bland environments, and technical flaws that undermine its potential. While praised for claustrophobic tension and expressive details, repetitive design, jarring visual glitches, and a reliance on quick cuts tarnish the experience, leaving critics divided between atmospheric triumph and missed polish.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

69

Positive Reviews (80-100)

41%

Mixed Reviews (50-79)

55%

Negative Reviews (0-49)

5%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The Inpatient receives praise for its atmospheric visuals and technical execution, particularly within the VR context. Critics like GamesRadar+ highlight it as "the most visually impressive PSVR title," commending detailed motion capture, expressive characters, and immersive environments such as the close-up scenes with the doctor. Metro GameCentral lauds its "amazing" visuals, noting that they exceed PlayStation VR’s capabilities, while GameSpot praises the oppressive atmosphere created by "dingy rooms, pitch-black hallways, and surreal nightmares." The 1950s sanatorium setting is frequently celebrated for its period-specific aesthetics, with Hobby Consolas and Vandal noting the effective use of lighting, decor, and nostalgic details to enhance the horror tone. IGN Japan and Impulsegamer also highlight the game’s naturalistic art style and attention to detail, which contribute to a believable and immersive experience despite VR’s technical limitations. However, several critics point to significant flaws in graphical consistency and design. 3DJuegos criticizes the "lack of facial animations" and reliance on quick cuts to hide flaws, while Adventure Gamers notes that the dark, sepia-toned aesthetic becomes visually draining over time. Cubed3 and Wccftech highlight issues like "plain level design," "empty corridors," and technical shortcomings such as poor anti-aliasing and jagged edges. Eurogamer Italy mentions retinal strain from the headset, and IGN Spain calls the visuals "outdated for the current generation." Additionally, TheSixthAxis observes a decline in quality during later stages, with "empty corridors" and "dull environments," while Critical Hit points to limited interactivity that undermines immersion despite convincing character models. These critiques collectively suggest a game that prioritizes atmosphere over technical polish. Overall, the consensus leans toward a mixed reception, acknowledging the game’s strengths in VR-specific immersion and environmental storytelling while critiquing its graphical consistency and design repetition. While GamesRadar+ and Metro GameCentral celebrate its technical achievements, many reviewers, including 3DJuegos, Adventure Gamers, and Wccftech, argue that the visuals fail to fully realize their potential due to technical limitations and repetitive aesthetics. The game’s reliance on VR’s unique strengths—such as detailed character expressions and claustrophobic settings—often compensates for its flaws, but critics like Hardcore Gamer and Impulsegamer note that these elements are not enough to elevate the experience beyond a "good enough" standard. Ultimately, The Inpatient is seen as a technically competent VR title with strong atmospheric design, but one that struggles to maintain visual innovation or consistency throughout its runtime.

TL;DR

graphics and visual design

The Inpatient dazzles with haunting VR visuals and immersive 1950s horror atmosphere but falters under inconsistent graphics, bland environments, and technical flaws that undermine its potential. While praised for claustrophobic tension and expressive details, repetitive design, jarring visual glitches, and a reliance on quick cuts tarnish the experience, leaving critics divided between atmospheric triumph and missed polish.

77

TL;DR

Critics praise The Inpatient's immersive 3D audio and binaural effects for crafting a tense, atmospheric horror experience, with eerie sounds, directional realism, and headphone-essential spatial cues hailed as standout. While some criticize uneven sound design, inconsistent voice recognition, and underwhelming music, the overall acclaim highlights its role in elevating psychological terror despite minor flaws.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

77

Positive Reviews (80-100)

56%

Mixed Reviews (50-79)

44%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The majority of critics praise The Inpatient’s sound design for its immersive and atmospheric qualities, particularly its use of 3D audio and binaural effects. Adventure Gamers highlights the "eerie sound effects, jump scares, and period-appropriate music" as critical to building tension, while Atomix commends the "directional realism" achieved through binaural audio, enhancing immersion. Impulsegamer notes the "1950s-inspired music" and ambient sounds that contribute to the game’s unsettling atmosphere, and GameSpot describes the "incredible" soundscape as a standout element. Many reviewers emphasize how sound design amplifies horror through environmental cues like whispers, creaking doors, and proximity-based scares, with several (e.g., Eurogamer Italy, GameSpew) noting that headphones are essential for fully experiencing the spatial audio. The effective use of silence and ambient noise is also frequently lauded, as seen in reviews from COGconnected and GameOver.gr, which highlight how these elements deepen immersion and paranoia. Despite these strengths, some critics point to notable shortcomings. CGMagazine argues that the 3D sound "feels incomplete," suggesting more aggressive sound effects like growls or screams could have heightened the horror. PlaySense criticizes the audio effects as "short-lived" and failing to maintain tension throughout the game, while GameOver.gr notes issues with the voice recognition system’s inconsistency. Additionally, several reviews (e.g., 3DJuegos, Gameblog.fr) mention a lack of detailed discussion on music, with IGN Spain acknowledging the soundtrack as "not exceptional" but still functional. The reliance on formulaic horror tropes, as noted by PlayStation Universe, also detracts from the innovation critics hoped for in sound design. While most praise the technical execution, these critiques reveal gaps in how certain elements—particularly musical composition and sustained tension—were handled. Overall, the consensus among critics is overwhelmingly positive about The Inpatient’s sound design, with its 3D audio, binaural effects, and atmospheric sounds widely regarded as a key strength. Reviewers like Destructoid and God is a Geek highlight how the audio "effectively builds tension" and enhances immersion, while others (e.g., Game Informer, TheSixthAxis) stress its role in creating a sensory-rich horror experience. However, there’s a shared acknowledgment that the music and certain sound elements could have been more developed or consistent. Despite these minor criticisms, the game’s audio design is seen as a crucial pillar of its success, with many critics agreeing it elevates the psychological horror and reinforces the game’s unsettling atmosphere. The mixed feedback on specific aspects like musical score and voice command functionality doesn’t overshadow the general acclaim for its immersive and tension-building qualities.

TL;DR

music and sound design

Critics praise The Inpatient's immersive 3D audio and binaural effects for crafting a tense, atmospheric horror experience, with eerie sounds, directional realism, and headphone-essential spatial cues hailed as standout. While some criticize uneven sound design, inconsistent voice recognition, and underwhelming music, the overall acclaim highlights its role in elevating psychological terror despite minor flaws.

65

TL;DR

Voice acting in The Inpatient is a mixed bag: praised for atmospheric immersion, technical innovation (like voice recognition), and stellar localized dubs, but criticized for stiff performances, emotional flatness, and inconsistent delivery that undermines tension.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

65

Positive Reviews (80-100)

18%

Mixed Reviews (50-79)

71%

Negative Reviews (0-49)

12%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in The Inpatient receives significant praise for its atmospheric contributions and technical execution, particularly in localized versions. Adventure Gamers and Critical Hit highlight the "well-done" performances that enhance immersion and horror elements, with the latter noting the unique microphone-based dialogue system as a personalization tool. IGN Japan commends the Japanese localization for solid, emotionally effective voice acting, while IGN Spain and LevelUp praise their respective dubs as "más que decente" (more than decent) and "accurate," emphasizing how they bolster narrative engagement. GameSpot and Hobby Consolas also appreciate the voice recognition feature, which adds a layer of role-playing immersion despite being labeled a gimmick. These positives underscore the game’s ability to create tension through vocal delivery, particularly in early sections where TheSixthAxis notes "excellent" performances that set a tense tone. However, several critics criticize the voice acting for lacking emotional depth or technical consistency. Game Informer and Post Arcade describe the performances as "stiff," "wooden," and "stilted," undermining immersion and narrative credibility. Stevivor points to technical glitches where characters lose their voices mid-speech, disrupting engagement, while TheSixthAxis notes that later characters fail to match the early sections’ emotional resonance. Multiplayer.it calls the Italian dub "functional but unremarkable," and Trusted Reviews implies that while voice work is competent, it doesn’t fully elevate the game’s dramatic elements. These critiques suggest that while some aspects of the voice acting succeed, others fall short in conveying authenticity or maintaining consistency throughout the experience. Overall, the consensus on The Inpatient’s voice acting is mixed but leans toward appreciation for its technical innovation and localized efforts. Positive reviews from IGN Japan, Critical Hit, and Adventure Gamers emphasize how voice work enhances atmosphere and immersion, particularly through unique systems like voice recognition. Conversely, critics like Game Informer and Post Arcade highlight shortcomings in emotional delivery and technical reliability. The divide reflects the game’s polarizing nature: while some praise its creative use of vocal elements and strong localization, others find it inconsistent or underwhelming. Despite this, the voice acting remains a standout feature for many, balancing innovation with occasional flaws that define its reception.

TL;DR

voice acting

Voice acting in The Inpatient is a mixed bag: praised for atmospheric immersion, technical innovation (like voice recognition), and stellar localized dubs, but criticized for stiff performances, emotional flatness, and inconsistent delivery that undermines tension.

54

TL;DR

A technically ambitious PSVR title, The Inpatient shines with stability and comfort features but is hamstrung by awkward controls, sluggish mechanics, and early VR flaws that hinder its immersive potential.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

54

Positive Reviews (80-100)

9%

Mixed Reviews (50-79)

63%

Negative Reviews (0-49)

28%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of The Inpatient on PS4 receives mixed praise, with several critics acknowledging its ambition and certain functional strengths. Areajugones highlights improved technical execution compared to earlier VR titles, while Eurogamer Italy notes that adjustable movement options effectively minimize motion sickness. Vandal emphasizes the game’s stability, stating there are no reported bugs or crashes, and CGMagazine points to overall stable performance despite minor frustrations like controller limitations. Additionally, GameSpot and others recognize efforts to mitigate nausea through camera controls, and some reviewers praise the PS Move’s smoother interactions compared to the DualShock 4. These positives suggest that The Inpatient leverages PSVR’s capabilities in ways that feel technically advanced for its time. However, the negatives dominate the critical reception, with widespread complaints about VR-specific technical flaws. Critics like 3DJuegos and Adventure Gamers describe awkward VR interactions, such as unnatural arm movements, trapped hands, and finicky controls that disrupt immersion. COGconnected and Cubed3 criticize sluggish movement mechanics and slow scene transitions, while GameSpot and JeuxActu highlight issues like collision detection bugs, screen blackouts, and imprecise object interactions. Many also point to the lack of backward movement, outdated locomotion systems, and inconsistent tracking with motion controllers. IGN Japan and IGN Spain specifically call out gyroscopic controls and imprecise sensors as major hurdles, while Hardcore Gamer notes only a minor bug that was easily resolved. These issues collectively paint a picture of a game hindered by its own technical limitations, despite its narrative and atmospheric strengths. The overall consensus among critics is that The Inpatient is a technically ambitious but flawed VR experience on PS4. While some praise its stability, comfort features, and functional mechanics (e.g., Vandal’s note on no crashes, Eurogamer Italy’s adjustable movement), the majority emphasize persistent issues with control schemes, pacing, and polish. Critics like GameSpot and IGN Spain argue that the game’s design outpaces its technical execution, leading to a fragmented experience. Despite these shortcomings, many acknowledge its potential as a PSVR title, with some suggesting its flaws are reflective of early VR challenges rather than outright failures. The divide between admiration for its vision and frustration over its implementation underscores a critical consensus that The Inpatient is a promising but incomplete entry in the VR genre.

TL;DR

technical performance

A technically ambitious PSVR title, The Inpatient shines with stability and comfort features but is hamstrung by awkward controls, sluggish mechanics, and early VR flaws that hinder its immersive potential.

52

TL;DR

The Inpatient’s branching narrative and multiple endings theoretically invite replayability, but its short length, repetitive mechanics, shallow story, and underwhelming choices render it a one-time experience, with critics calling it unworthy of revisits despite structural attempts to encourage them.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

52

Positive Reviews (80-100)

16%

Mixed Reviews (50-79)

47%

Negative Reviews (0-49)

37%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The Inpatient’s replay value is cautiously acknowledged by several critics for its branching narrative structure and multiple endings, which theoretically encourage repeated playthroughs. Reviewers like GameSpot and GamesRadar+ highlight the Butterfly Effect mechanics and hidden memory triggers as elements that create distinct experiences across sessions, while Destructoid notes that changing gender or dialogue choices can alter outcomes, adding variety. PlayStation LifeStyle emphasizes the incentive to revisit for collectibles, story branches, and achieving the Platinum trophy, suggesting the game’s design inherently supports multiple plays. Even XGN acknowledges that the short base runtime is offset by the desire to explore all narrative possibilities, and Push Square points to Trophy lists as a motivator for revisiting. These positives indicate that the game’s structure, at least in theory, offers replayability through its decision-driven mechanics. However, the majority of critics argue that these potential positives are undermined by significant flaws. The game’s short length—ranging from 2 to 4 hours across reviews—frequently undermines replay appeal, with Everyeye.it and Cubed3 calling it a “shallow one-time experience” and Metro GameCentral noting its “limited replay value” due to brevity. Repetitive mechanics, unengaging gameplay, and a lack of meaningful choices further diminish the incentive to revisit. COGconnected criticizes the weak narrative and unsatisfying decisions, while GameOver.gr and Wccftech highlight that even with branching paths, the story feels underdeveloped and repetitive. Stevivor and LevelUp point to tedious exploration and forgettable characters as barriers to long-term engagement, and Eurogamer Italy admits the short runtime and repetitive elements may limit its appeal despite multiple endings. These critiques collectively underscore a disconnect between the game’s design intent and its execution. The overall consensus among critics is that The Inpatient’s replayability is severely constrained by its flaws, despite some structural attempts to encourage multiple playthroughs. While GamesRadar+ and GameSpot praise the branching choices and hidden mechanics as “highly replayable” once players understand them, most reviewers argue that the game’s shortcomings—such as its short length, repetitive gameplay, and shallow narrative—make it unlikely to be revisited. IGN Japan and IGN Spain explicitly state the game is “not worth playing again,” while Critical Hit and PlaySense note that even with varied endings, the experience feels unfulfilling. Though a few critics like Impulsegamer and God is a Geek acknowledge some replay value due to dynamic story elements, the overwhelming sentiment is that The Inpatient fails to deliver a compelling enough experience to justify repeated playthroughs beyond curiosity or trophy hunting.

TL;DR

replay value

The Inpatient’s branching narrative and multiple endings theoretically invite replayability, but its short length, repetitive mechanics, shallow story, and underwhelming choices render it a one-time experience, with critics calling it unworthy of revisits despite structural attempts to encourage them.

Overall verdict

Overall Verdict

60

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

60

Positive Reviews (80-100)

10%

Mixed Reviews (50-79)

82%

Negative Reviews (0-49)

8%

Based on analyzing all available reviews that scored and critiqued the game.

The Inpatient receives praise for its atmospheric immersion, psychological tension, and technical execution, particularly in its VR presentation. Critics like GameSpot and Areajugones highlight its strong narrative depth and ability to create a chilling horror experience, with Areajugones noting it as one of the best VR horror experiences that competes with titles like Resident Evil 7. GameSpew applauds its "chilling, immersive horror" and high replay value, while IGN Japan acknowledges its "creepy atmosphere and VR immersion." The game’s sound design and visual presentation are frequently lauded, with Adventure Gamers and CGMagazine noting the effort put into creating a psychologically engaging environment. Even critics who found the game lacking, such as Destructoid, conceded that it excels in storytelling and technical aspects, suggesting its potential as a VR horror experiment. However, the negatives dominate the critical reception, with widespread criticism of the game’s gameplay mechanics, narrative coherence, and pacing. Cubed3 and Adventure Gamers describe it as a "shallow walking sim" and a "boring, underwhelming experience," while CGMagazine and GamePro Germany fault its lack of horror and weak story. Technical issues, repetitive gameplay, and control problems are recurring complaints, with PlaySense and Vgames pointing to flaws that undermine the VR experience. IGN Italia and Everyeye.it criticize the slow pace and "underwhelming interactivity," while Destructoid and Wccftech note its failure to live up to the Until Dawn legacy. Many reviewers, including Stevivor and COGconnected, argue that the game’s ambitions are undermined by poor execution, leaving players conflicted about its quality compared to Supermassive Games’ previous work. Overall, the consensus leans toward disappointment, with critics agreeing that The Inpatient fails to capitalize on its potential as a VR horror experience or a meaningful addition to the Until Dawn universe. While GameSpot and Areajugones defend its strengths, most reviewers, including IGN Japan, Cubed3, and Everyeye.it, view it as a missed opportunity marked by technical flaws, underdeveloped storytelling, and repetitive gameplay. The mixed reactions reflect a divide between those who appreciate its atmospheric elements and those who feel it lacks substance, but the majority of critiques emphasize that it falls short of expectations. As Post Arcade noted, the game’s "disjointed, frustrating experience" and low score of 3.5/10 underscore its failure to deliver on its ambitious premise, leaving players unimpressed despite its technical merits.

TL;DR

The Inpatient’s eerie VR atmosphere and narrative ambition shine, but clunky mechanics, a weak story, and repetitive gameplay drown its potential, leaving critics divided between technical praise and frustration over a disorganized, underwhelming experience.

60

MONSTER

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Reviews

75 reviews found

90

GameSpew

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is praised as a chilling, immersive horror experience that improves on Until Dawn. It is considered the most rewarding PSVR horror adventure to date, with high replay value and strong execution.

Read full review

Full review

85

PlayStation LifeStyle

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

A strong PSVR experience with immersive VR mechanics and engaging storytelling, though the conclusion feels underwhelming. It’s praised as one of PSVR’s best but suffers from an anticlimactic ending and limited narrative depth.


80

Areajugones

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is hailed as one of the best horror VR experiences, praised for its immersive atmosphere and psychological tension. While it competes with titles like Resident Evil 7, it excels in pure VR immersion, despite a slow start and occasional pacing issues.

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Full review

80

GameSpot

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is lauded as a strong horror experience that stands alongside Until Dawn, excelling in atmosphere, narrative depth, and psychological tension despite technical flaws.

Read full review

Full review

75

UploadVR

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient has a strong premise and effective horror elements but is hampered by poor controls, underdeveloped characters, and technical issues. It’s worth experiencing for fans of the genre and Until Dawn lore.

Read full review

Full review

74

Impulsegamer

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is lauded as an immersive, narrative-driven VR experience that pushes the medium's potential. While it has flaws in technical execution and pacing, its innovative approach to storytelling and visuals positions it as a significant step forward for VR gaming.

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Full review

70

Merlin'in Kazanı (Turkey)

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is a solid VR horror game that delivers a suspenseful experience through its mystery-driven story and choice-based gameplay. While it has technical flaws, it caters to fans of psychological thrillers and dialogue-heavy narratives, especially on PlayStation VR.


70

GamesRadar+

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is a creatively ambitious horror game with strong immersion and narrative depth, but its short length, control issues, and initial underwhelming experience may deter some. However, it's ultimately deemed worth the effort for those patient enough to explore its layers.

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Full review

70

Eurogamer Italy

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

While praised for its immersive horror experience and narrative depth, the game is considered slightly overpriced for its content. It appeals to horror fans but may feel simplistic compared to more complex titles like Paranormal Activity: The Lost Soul or Here They Lie.


70

Wccftech

PlayStation 4

Jan 1, 1970

AI-generated summary • May contain inaccuracies • See full review for precise details

The Inpatient is a flawed but ambitious VR horror experience. While it delivers strong psychological tension and branching narratives, technical issues, a rushed plot, and short length prevent it from reaching its full potential.

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Full review
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