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75

MONSTER

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Horizon Call of the Mountain

2023
GenresVirtual Reality, Adventure, Action, Single Player
AvailableFeb 22, 2023
PlatformPlayStation 5
DeveloperFiresprite
Overview

Horizon Call of the Mountain, created for PlayStation’s Next-Gen VR hardware, is an upcoming brand-new adventure in the world of Horizon. Embrace a new level of immersion in a unique experience, designed to push hardware technology, innovation, and gameplay.

Score icon

Game analysis

Monster Scorecard

EXPAND ALL

65

TL;DR

Praised for its accessible, character-driven narrative focused on Ryas’ redemption arc, but criticized for shallow lore, repetitive quests, and reliance on prior knowledge, with many calling it a lightweight VR showcase over a meaningful story.

SCORE DISTRIBUTION FOR STORY

Story Score

65

Positive Reviews (80-100)

5%

Mixed Reviews (50-79)

87%

Negative Reviews (0-49)

8%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of Horizon Call of the Mountain receives mixed praise for its accessibility and character-driven elements, particularly for newcomers to the series. Critics like IGN France highlight Ryas’ personal journey as a Shadow Carja rebel seeking redemption, noting that it offers a “brief” but engaging narrative with a focus on his growth and mystery-driven plot. GameSpot acknowledges the game’s contextual storytelling through Ryas’ interactions, emphasizing its ability to engage players with his gradual character development and emotional stakes. Similarly, GamingTrend praises the narrative as “carefully crafted” with emotional depth, while Shacknews appreciates its fresh perspective outside Aloy’s story, even if it assumes some prior knowledge of the Horizon universe. These reviews suggest that the game succeeds in creating a compelling, if modest, personal journey for Ryas, balancing simplicity with moments of intrigue. However, the narrative is widely criticized for its lack of depth, lore explanation, and reliance on prior knowledge. Metro GameCentral and The Loadout argue that the story fails to clarify key elements like the Shadow Carja or Meridian, leaving new players confused and undermining immersion. Digital Trends describes the plot as “flat and generic,” focusing on repetitive “find the item” quests rather than meaningful world-building, while VGC notes that Ryas’ constant dialogue disrupts immersion. Games.cz and GamePro Germany emphasize the minimal narrative, with the story prioritizing exploration over complexity, and IGN acknowledges its serviceable but shallow approach, favoring big moments over layered storytelling. Many critics, including Eurogamer Germany and COGconnected, also point out that the plot feels like a vehicle for showcasing PSVR2’s capabilities rather than delivering a cohesive or impactful story. Overall, the consensus leans toward the narrative being a modest, character-focused side story that appeals to fans but falls short of the depth seen in mainline Horizon entries. While GameSpot and IGN France praise its emotional stakes and accessibility, most critics agree it lacks the lore-rich world-building and complexity of previous games. The game’s reliance on VR mechanics and its linear structure further detract from its narrative impact, as noted by GamesHub and Gamer.nl, who describe it as more of a “showcase” than a meaningful expansion. Despite some positive remarks about Ryas’ journey, the majority view Call of the Mountain as a lightweight, if occasionally engaging, entry that prioritizes gameplay over storytelling, leaving many fans and newcomers alike wanting more substance.

TL;DR

story and narrative

Praised for its accessible, character-driven narrative focused on Ryas’ redemption arc, but criticized for shallow lore, repetitive quests, and reliance on prior knowledge, with many calling it a lightweight VR showcase over a meaningful story.

77

TL;DR

Horizon Call of the Mountain dazzles with immersive VR climbing and creative tools but stumbles on repetitive mechanics, underdeveloped combat, and motion sickness, offering a flawed yet standout entry in the series.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

77

Positive Reviews (80-100)

32%

Mixed Reviews (50-79)

68%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Horizon Call of the Mountain is widely praised for its immersive climbing mechanics and innovative use of VR controls, which many critics highlight as a standout feature. Stevivor and GamePro Germany both emphasize that climbing serves as the core mechanic, driving exploration and environmental interaction, while Vgames and Gaming Age commend the varied tools like grappling hooks and pickaxes that add tactile satisfaction. GamesRadar+ and GameSpew praise the engaging combat with bow mechanics, noting its strategic depth and adaptive controls, while IGN France and Eurogamer Poland highlight the precision required in archery and the satisfying feedback from VR interactions. The game’s focus on physicality and vertical traversal, as noted by MGG and TheGamesMachine, creates a unique sense of immersion, with many critics appreciating the creative problem-solving opportunities through environmental puzzles and tool usage. However, several critics voice concerns about repetition and lack of depth in key gameplay elements. Stevivor and GamePro Germany criticize the climbing mechanics for becoming tedious over time, with no stamina system or optional paths to add challenge, while Press Start Australia and Vandal note that combat feels underdeveloped, with limited movement options and awkward controls. Destructoid and GamesHub point out that combat often funnels into linear paths, reducing its complexity, and CGMagazine and Multiplayer.it lament the repetitive nature of climbing, which dominates over 50% of the game. Additionally, Vgames and Video Chums mention control issues during intense moments, such as awkward weapon switching, while CD-Action and TheSixthAxis highlight motion sickness and restrictive climbing paths as drawbacks. These critiques collectively suggest that while the game’s core mechanics are innovative, they struggle to maintain engagement over time. Overall, critics agree that Horizon Call of the Mountain excels in its immersive VR traversal and combat systems but is hindered by repetitive design and limited variety. The consensus leans toward a balanced assessment: while Game Informer and IGN France acknowledge the game’s strengths in exploration and intuitive controls, they also note its shortcomings, such as linear progression and simplistic puzzles. Vgames and Eurogamer Poland praise the creative use of tools and environmental interactions, yet many reviewers, including Stevivor and GamesHub, feel that the repetitive climbing and combat mechanics ultimately detract from the experience. Despite these flaws, the game’s focus on physicality and VR immersion has earned it a place as a notable entry in the Horizon series, even if its gameplay loops occasionally fall short of sustained innovation.

TL;DR

gameplay mechanics

Horizon Call of the Mountain dazzles with immersive VR climbing and creative tools but stumbles on repetitive mechanics, underdeveloped combat, and motion sickness, offering a flawed yet standout entry in the series.

93

TL;DR

Horizon Call of the Mountain dazzles with jaw-dropping VR visuals, immersive environments, and stunning 4K detail via PS VR2, cementing its status as a graphics benchmark—though minor technical hiccups like flat textures and rendering quirks slightly dim the sheen.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

93

Positive Reviews (80-100)

98%

Mixed Reviews (50-79)

2%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of critics overwhelmingly praise the graphics and visual design of Horizon Call of the Mountain, highlighting its immersive and technically impressive VR experience. Reviewers consistently laud the game’s breathtaking environments, such as lush jungles, towering mountains, and ancient ruins, which create a sense of awe through their scale and detail. Eurogamer Germany notes “beautiful vistas and scenic landscapes,” while TheGamer emphasizes the “strong sense of scale” during climbing sequences. SpazioGames and IGN commend the game’s 4K rendering via PS VR2, calling it a standout example of the headset’s capabilities. The art direction and environmental storytelling are also celebrated, with COGconnected praising “vibrant visuals” and HDR OLED panels, and GameSpew highlighting “intricate machine designs.” Many critics, including Destructoid and VG247, describe the game as one of the most visually stunning VR titles, leveraging PS5’s power to deliver immersive, stylized worlds that feel alive with detail. Despite these accolades, several critics point to technical limitations and minor flaws in the visual design. Eurogamer Germany notes “flat textures on steep walls” and foveated rendering effects, while TheSixthAxis mentions “shadow resolution and peripheral details” as drawbacks. Metro GameCentral criticizes “texture work not meeting expectations,” and Gamereactor UK highlights “texture loading delays” and “disjointed transitions.” SECTOR.sk acknowledges that “textures are not top-tier but acceptable for VR,” and Multiplayer.it points out that distant backgrounds lack refinement. These issues, though varied, collectively suggest that while the game’s visuals are ambitious, they occasionally fall short of perfection due to hardware constraints or optimization challenges. Some reviewers also note that climbing sequences, while visually engaging, slightly detract from immersion (as mentioned by Game Informer). Overall, the consensus among critics is overwhelmingly positive, with the graphics and visual design of Horizon Call of the Mountain being hailed as a significant achievement for VR. While technical imperfections exist, they are often framed as minor trade-offs given the game’s ambitious scope and the capabilities of PSVR 2. Critics like TheGamer, SpazioGames, and IGN emphasize that the visuals effectively showcase the potential of VR, creating a world that feels both expansive and intimately detailed. Even reviewers who pointed out flaws, such as Eurogamer Germany and Metro GameCentral, acknowledge the game’s technical prowess and artistic vision. The combination of stunning environments, immersive scale, and innovative use of PS5 hardware has cemented Horizon Call of the Mountain as a benchmark for VR graphics, with its visual design serving as a testament to the medium’s evolving capabilities.

TL;DR

graphics and visual design

Horizon Call of the Mountain dazzles with jaw-dropping VR visuals, immersive environments, and stunning 4K detail via PS VR2, cementing its status as a graphics benchmark—though minor technical hiccups like flat textures and rendering quirks slightly dim the sheen.

83

TL;DR

Critics lauded Horizon Call of the Mountain's immersive 3D audio and evocative score, with praise for ambient textures, Tempest Tech, and adaptive soundscapes that deepen VR immersion. While some called out muted effects and lackluster musical originality, the overall verdict was overwhelmingly positive—audio design stood as a highlight, blending environmental storytelling and subtle scores to elevate the game’s atmosphere without overwhelming gameplay.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

83

Positive Reviews (80-100)

69%

Mixed Reviews (50-79)

31%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Horizon Call of the Mountain received widespread acclaim for their immersive qualities and technical execution. Critics like Atomix praised the 3D audio for enhancing immersion, particularly in natural environments, while Gamer.no highlighted the excellent use of ambient sounds and robotic creature effects to create a strong sense of presence. Gaming Age and Press Start Australia emphasized the "enveloping atmosphere" and "fantastic" soundscapes, with the latter specifically noting the role of Tempest 3D Audio Tech in amplifying immersion. The musical score was also frequently lauded: Gamereactor UK described it as compelling, while TrueGaming and Vandal called it beautiful and evocative, matching the quality of previous Horizon games. These reviews collectively underscore how the audio elements work seamlessly to deepen the player’s connection to the game world. However, some critics pointed out limitations in specific areas. Multiplayer.it criticized the audio effects as "muted" and lacking impact during key moments, suggesting the VR experience didn’t fully capitalize on its potential. Similarly, IGN noted that while haptic feedback complemented the audio-visual experience, there were limited details about sound design itself, with the review focusing more on visuals and mechanics. Vgames mentioned a lack of a distinct musical score, relying instead on occasional ambient sounds for dramatic effect. These critiques highlight that while the overall auditory experience was strong, certain aspects—particularly in terms of dynamic intensity and originality—fell short of expectations. Overall, the consensus among critics is overwhelmingly positive, with most praising the sound design’s ability to immerse players through 3D audio, environmental storytelling, and adaptive musical elements. SECTOR.sk and Vandal emphasized how the mix of ambient effects, voice acting, and subtle scores created an enveloping VR atmosphere without overpowering gameplay. While a few reviewers like Multiplayer.it and IGN noted shortcomings in specific areas, these were minor compared to the general praise. The game’s audio design is widely seen as a standout feature that enhances its narrative and exploration, though some argue it could have pushed more creative boundaries in its musical and sonic execution.

TL;DR

music and sound design

Critics lauded Horizon Call of the Mountain's immersive 3D audio and evocative score, with praise for ambient textures, Tempest Tech, and adaptive soundscapes that deepen VR immersion. While some called out muted effects and lackluster musical originality, the overall verdict was overwhelmingly positive—audio design stood as a highlight, blending environmental storytelling and subtle scores to elevate the game’s atmosphere without overwhelming gameplay.

73

TL;DR

Horizon Call of the Mountain’s voice acting is a standout pillar, praised for authenticity, emotional depth, and immersive realism—especially Ryas’s gruff delivery and stellar Spanish dub—but overused dialogue and a weak script occasionally undermine engagement, creating a clash between vocal excellence and narrative flaws.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

73

Positive Reviews (80-100)

42%

Mixed Reviews (50-79)

50%

Negative Reviews (0-49)

8%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Horizon Call of the Mountain receives widespread praise for its quality and contribution to immersion, with multiple critics highlighting its authenticity and emotional depth. Gamer.no emphasizes that characters’ expressions and dialogue feel "authentic to the Horizon universe," enhancing the game’s atmosphere despite narrative shortcomings. Inverse applauds Ryas’s "gruff and engaging" delivery, noting how his voice work adds character depth and complements the game’s tone. Meristation explicitly praises the Spanish dubbing as "excelente," calling it a key factor in creating an immersive experience during combat and interactions with Aloy. Road to VR commends the "expressive facial capture and dynamic animations," which, combined with natural verbal and non-verbal cues, foster a sense of realism. SECTOR.sk also notes that while the voice acting is "standard," its high quality avoids detracting from immersion, and Vandal highlights the professional execution of Spanish voice work, respecting the series’ established characters. These reviews collectively underscore the voice acting as a strong pillar of the game’s design. However, several critics point to specific issues with the frequency and tone of dialogue that occasionally undermine the experience. GameSpew and GamingTrend both note that Ryas’s or the protagonist’s constant chatter—whether self-directed or verbose—can become irritating over time, with GamingTrend calling it a "minor annoyance." VGC criticizes the protagonist’s "frequent dialogue" as a flaw, arguing it detracts from immersion despite the voice acting itself not being explicitly faulted. Stevivor describes the voice acting as "passable," but laments that an "average script" with unnecessary dialogue disrupts engagement. These critiques suggest that while the vocal performances are technically solid, their overuse or integration into a weaker narrative can dilute their impact, creating a disconnect between the audio and storytelling elements. Overall, the consensus among critics is that Horizon Call of the Mountain’s voice acting is a standout feature, effectively enhancing immersion through its authenticity and emotional resonance. While some reviewers, like Meristation and Inverse, celebrate it as exceptional or even exemplary, others acknowledge minor flaws in repetition or script quality that slightly temper its effectiveness. The balance between praise for technical execution and criticism of narrative integration reflects a nuanced view: the voice acting is undeniably strong but not without limitations. As Road to VR and SECTOR.sk note, it remains a critical component of the game’s success, even as some critics, like Stevivor and VGC, suggest that its impact could be further amplified by stronger writing or more judicious use of dialogue. This mixed reception highlights the voice acting’s role as both a strength and a point of contention in the broader evaluation of the game.

TL;DR

voice acting

Horizon Call of the Mountain’s voice acting is a standout pillar, praised for authenticity, emotional depth, and immersive realism—especially Ryas’s gruff delivery and stellar Spanish dub—but overused dialogue and a weak script occasionally undermine engagement, creating a clash between vocal excellence and narrative flaws.

74

TL;DR

Horizon Call of the Mountain nails PSVR2’s potential with silky-smooth performance, immersive haptics, and smart VR mechanics, but clunky climbing, motion sickness triggers, and glitchy physics drag it down—a flawed yet groundbreaking showcase for Sony’s headset.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

74

Positive Reviews (80-100)

33%

Mixed Reviews (50-79)

63%

Negative Reviews (0-49)

4%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Horizon Call of the Mountain on the PS5 is largely praised for its effective utilization of the PSVR2’s advanced hardware, including haptic feedback, eye-tracking, and motion controls. Critics like Vgames highlight the game as “almost bug-free” with smooth performance, while TheGamer and GamesSpew note minimal issues despite VR-specific challenges. The integration of features such as dynamic camera adjustments, accessibility options (e.g., snap turning), and adaptive movement mechanics is frequently lauded for enhancing immersion and reducing motion sickness. Eurogamer Germany and VG247 commend the game’s stable visuals and seamless VR mechanics, emphasizing its role as a showcase for PSVR2 capabilities. Additionally, The Loadout and GamesHub acknowledge the technical polish of the VR implementation, with responsive controls and fluid physics that align with the hardware’s potential. However, several critics point to persistent technical flaws that detract from the experience. Issues like awkward climbing mechanics (e.g., Ryas getting stuck on vegetation or unintended wall interactions) are repeatedly mentioned by Gamereactor UK, Stevivor, and Road to VR, while Multiplayer.it criticizes the inventory system as “awkward.” Motion sickness remains a concern, with Video Chums and GamingTrend noting discomfort from rotation-based movement, though many suggest adjustments can mitigate this. Tracking glitches during combat (e.g., Gamer.no) and controller disconnections (Atomix) are also highlighted, alongside physics inconsistencies like object interaction bugs (Road to VR) and environmental clipping (GameSpew). TheSixthAxis and Eurogamer Poland mention minor input lag and unresponsive interactions, while MGG and Meristation note underutilized features like eye tracking. These issues, though often described as “minor,” collectively create friction in immersion. Despite these drawbacks, the overall consensus among critics is that Horizon Call of the Mountain represents a strong technical showcase for PSVR2, with most flaws attributed to hardware limitations or VR-specific challenges rather than core game design failures. Vgames and PSX Brasil emphasize its stability and smooth performance, while TheGamer and Eurogamer Germany acknowledge the game’s ability to leverage PS5/PSVR2 capabilities effectively. While some critics like Inverses and Push Square note planned patches for unresolved issues, many agree that the technical shortcomings are manageable and do not overshadow the experience. The review landscape reflects a balanced view: the game excels in innovation and hardware integration but requires refinement to fully realize its potential, as noted by GamesRadar+ and COGconnected, who highlight both its strengths and areas for improvement.

TL;DR

technical performance

Horizon Call of the Mountain nails PSVR2’s potential with silky-smooth performance, immersive haptics, and smart VR mechanics, but clunky climbing, motion sickness triggers, and glitchy physics drag it down—a flawed yet groundbreaking showcase for Sony’s headset.

60

TL;DR

While optional challenges, collectibles, and modes offer some replayability, Horizon Call of the Mountain’s short runtime, repetitive climbing mechanics, and linear design make it feel like a one-time demo rather than a substantial experience—leaving little incentive for repeat play despite minor post-game content.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

60

Positive Reviews (80-100)

5%

Mixed Reviews (50-79)

75%

Negative Reviews (0-49)

20%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The reviewers generally acknowledge some elements that contribute to Horizon Call of the Mountain’s replay value, particularly its optional challenges, collectibles, and additional modes. Critics like Everyeye.it highlight the inclusion of "Safari and Challenges" modes alongside adjustable difficulty, which extend longevity, while GameSpew notes that post-credits content and multiple collectibles encourage repeated play. GamesRadar+ praises the game’s "collectibles, exploration, and optional routes," suggesting players might revisit areas for missed items or to experience the world again. Similarly, Hobby Consolas points to a 12-hour main campaign with "optional challenges" and "trophies," while Press Start Australia emphasizes the "Machine Safari mode" and rich world as incentives for multiple playthroughs. These positives often revolve around minor diversions from the core linear experience, offering some variety for completionists or those eager to explore hidden content. However, the consensus among critics is that these elements are overshadowed by significant drawbacks limiting long-term engagement. The short runtime (typically 6–10 hours) and repetitive climbing mechanics are frequently cited as major issues. Digital Trends and Eurogamer Germany criticize the "repetitive nature" and "straightforward design," while IGN and GameSpot describe the game as feeling like a "one-time experience" or "demo." Gamer.no and GamesHub note that the linear structure and lack of open-world exploration reduce replayability, and Multiplayer.it highlights the "lack of significant post-game content" as a key limitation. Even when optional modes like safari or challenge tracks are mentioned, many critics (e.g., IGN France, SpazioGames) argue they fail to compensate for the core campaign’s brevity and mechanical monotony. The emphasis on climbing, in particular, is seen as a repetitive hurdle that detracts from sustained enjoyment. Overall, the critics present a mixed but largely cautious view of Horizon Call of the Mountain’s replay value. While some praise its collectibles, challenge modes, and minor post-game content (e.g., GamePro Germany, Vandal), the overwhelming sentiment is that these features are insufficient to overcome the game’s short length, repetitive mechanics, and lack of depth. TrueGaming notes a potential 20-hour playtime through hidden objectives, but even this is framed as an outlier. Most reviewers, including IGN, GameSpot, and Eurogamer Poland, conclude that the game feels more like a showcase for PS VR2 hardware than a substantial title worth revisiting. The balance between its brief, polished experience and limited incentives for repeat play suggests it will appeal to fans of its style but struggle to retain broader audiences beyond a single playthrough.

TL;DR

replay value

While optional challenges, collectibles, and modes offer some replayability, Horizon Call of the Mountain’s short runtime, repetitive climbing mechanics, and linear design make it feel like a one-time demo rather than a substantial experience—leaving little incentive for repeat play despite minor post-game content.

Overall verdict

Overall Verdict

75

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

75

Positive Reviews (80-100)

70%

Mixed Reviews (50-79)

30%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The majority of reviewers praise Horizon Call of the Mountain as a strong technical showcase for PSVR2, highlighting its immersive VR experience, stunning visuals, and innovative climbing mechanics. Critics like Dexerto, TheGamer, and GamesHub commend its ability to leverage the headset’s capabilities, with Dexerto calling it a “must-play title in the AAA VR space” and TheGamer noting its “visually impressive” design. The game’s climbing mechanics are frequently lauded as a standout feature, with Gaming Age and Meristation praising their intuitiveness and immersion. Additionally, many reviewers, including IGN France and Eurogamer Germany, acknowledge its role as an accessible entry point for VR newcomers while delivering a compelling, if brief, adventure that captures the essence of the Horizon universe. TheGamer and Push Square also highlight its engaging exploration and environmental interactivity, positioning it as a significant step forward for VR gaming. However, several critics point to narrative shortcomings, repetitive gameplay, and technical flaws as major drawbacks. Metro GameCentral and GamePro Germany criticize the game’s “shallow” story and “repetitive” structure, while Stevivor and Gaming Age argue it feels overpriced for its short length and lack of depth. TheGamer and Gamereactor UK note that the combat and puzzles often feel underdeveloped, with some reviewers like Eurogamer Germany and IGN Italia pointing to an imbalance in gameplay elements—particularly an overemphasis on climbing at the expense of variety. Technical issues, such as control complexities and minor bugs, are also mentioned by Video Chums and The Loadout, while critics like VG247 and Destructoid acknowledge that the game’s linear design and pacing can make it feel tedious despite its visual splendor. Overall, the consensus among reviewers is that Horizon Call of the Mountain is a significant but imperfect VR experience. While many, including IGN, PlayStation Universe, and Eurogamer Poland, recognize it as a must-have launch title for PSVR2 that effectively showcases the headset’s potential, they also agree it falls short of being a revolutionary or deeply innovative entry in the Horizon series. Critics like GamesHub and SpazioGames emphasize its role as a “tech demo” rather than a groundbreaking game, while others, such as GamingTrend and Everyeye.it, argue it succeeds as a compelling standalone title for VR enthusiasts. Despite mixed reactions to its narrative and gameplay depth, the game is widely seen as a critical step forward for VR gaming, with its strengths in immersion and technical execution outweighing its flaws for many reviewers.

TL;DR

A technical showcase for PSVR2 with jaw-dropping visuals and intuitive climbing mechanics, but plagued by a shallow story, repetitive gameplay, and overpriced brevity—its immersive charm can’t fully mask its flaws.

75

MONSTER

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Reviews

93 reviews found

100

GamingTrend

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is hailed as a must-have for PSVR2, praised for its scale, interactivity, and technical achievements. It is positioned as a system seller that rivals other VR titles.

Read full review

Full review

100

Telegraph

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The review calls the game 'extraordinary' and a standout example of VR's potential, comparing it to *Half-Life: Alyx*. However, it acknowledges business challenges due to low consumer demand for PSVR2 hardware.

Read full review

Full review

100

Trusted Reviews

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

A must-buy for PlayStation VR 2 owners, with the review calling it one of the best VR games ever played. It sets a new benchmark for VR experiences, emphasizing immersive climbing and combat mechanics despite its linear structure.

Read full review

Full review

91

Gaming Age

PlayStation 5

Mar 13, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

A must-have launch title for PS VR2, showcasing the hardware's capabilities with a well-rounded, immersive VR experience. It excels in visuals, sound, and gameplay but has minor criticisms regarding combat variety and replayability. Overall, it is a solid addition to the Horizon universe.

Read full review

Full review

90

Daily Star

PlayStation 5

Feb 17, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The review gives a 4.5/5, highlighting it as the best VR game played so far for PSVR2, despite some technical flaws.

Read full review

Full review

90

PlayStation Universe

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

A stellar showcase for PSVR2, praised for its immersive climbing mechanics, visual design, and accessibility. It successfully adapts the Horizon franchise to VR while appealing to newcomers and fans alike.

Read full review

Full review

90

Inverse

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

A remarkable VR achievement with a 9/10 score

Read full review

Full review

90

Areajugones

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Highly recommended as a standout title for PS VR2, offering immersive experience and technical excellence.

Read full review

Full review

90

GamesRadar+

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes with strong praise for the game's immersive VR experience, combat, and world-building, calling it 'stunning' and a showcase for PSVR 2. Minor technical issues are noted but do not detract from the overall positive impression.

Read full review

Full review

90

Eurogamer Poland

PlayStation 5

Feb 16, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The review praises Horizon Call of the Mountain as a strong showcase for PS VR2, highlighting its innovative use of VR mechanics, immersive world-building, and engaging gameplay. It is recommended for VR enthusiasts but noted as a shorter experience compared to mainline Horizon titles.

Read full review

Full review
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