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80
MONSTER
A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.
Game analysis
Monster Scorecard
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Story and Narrative
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91
Critics hailed Gone Home for its emotionally resonant, environment-driven storytelling and nuanced exploration of adolescence, though some found its narrative disjointed and ending underwhelming.
SCORE DISTRIBUTION FOR STORY
Story Score
91
Positive Reviews (80-100)
90%
Mixed Reviews (50-79)
10%
Negative Reviews (0-49)
0%
Based on analyzing reviews that specifically scored or critiqued the story and narrative.
TL;DR
story and narrative
Critics hailed Gone Home for its emotionally resonant, environment-driven storytelling and nuanced exploration of adolescence, though some found its narrative disjointed and ending underwhelming.
Gameplay Mechanics
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75
Gone Home's atmospheric, story-rich exploration is lauded for emotional depth, but its repetitive, minimal gameplay and absence of traditional challenges divide critics, marking it as a polarizing yet groundbreaking narrative experiment.
SCORE DISTRIBUTION FOR GAMEPLAY
Gameplay Score
75
Positive Reviews (80-100)
38%
Mixed Reviews (50-79)
59%
Negative Reviews (0-49)
3%
Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.
TL;DR
gameplay mechanics
Gone Home's atmospheric, story-rich exploration is lauded for emotional depth, but its repetitive, minimal gameplay and absence of traditional challenges divide critics, marking it as a polarizing yet groundbreaking narrative experiment.
Graphics and Visual Design
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83
Meticulous 1990s world-building wins praise, though outdated visuals and technical flaws drag it down.
SCORE DISTRIBUTION FOR VISUALS
Visual Score
83
Positive Reviews (80-100)
66%
Mixed Reviews (50-79)
34%
Negative Reviews (0-49)
0%
Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.
TL;DR
graphics and visual design
Meticulous 1990s world-building wins praise, though outdated visuals and technical flaws drag it down.
Music and Sound Design
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79
Critics hail Gone Home's atmospheric sound design and Chris Remo’s emotive score for deepening its introspective narrative, though some critique technical flaws, disjointed 90s music, and underused audio elements.
SCORE DISTRIBUTION FOR SOUND DESIGN
Sound Score
79
Positive Reviews (80-100)
41%
Mixed Reviews (50-79)
59%
Negative Reviews (0-49)
0%
Based on analyzing reviews that specifically scored or critiqued the music and sound design.
TL;DR
music and sound design
Critics hail Gone Home's atmospheric sound design and Chris Remo’s emotive score for deepening its introspective narrative, though some critique technical flaws, disjointed 90s music, and underused audio elements.
Voice Acting
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85
Critics rave about Gone Home’s emotionally raw voice acting, particularly Sarah Grayson and Sarah Robertson’s authentic portrayal of Sam, whose audio logs feel like a lifeline of introspection. While outlets like IGN and Giant Bomb praise the “realistic” delivery that deepens immersion, some critics gripes about over-reliance on dictation-like journal entries and accessibility hiccups, yet the consensus remains: Sam’s voice is the game’s soul, turning her quiet struggles into a hauntingly personal journey.
SCORE DISTRIBUTION FOR VOICE ACTING
Acting Score
85
Positive Reviews (80-100)
70%
Mixed Reviews (50-79)
30%
Negative Reviews (0-49)
0%
Based on analyzing reviews that specifically scored or critiqued the voice acting.
TL;DR
voice acting
Critics rave about Gone Home’s emotionally raw voice acting, particularly Sarah Grayson and Sarah Robertson’s authentic portrayal of Sam, whose audio logs feel like a lifeline of introspection. While outlets like IGN and Giant Bomb praise the “realistic” delivery that deepens immersion, some critics gripes about over-reliance on dictation-like journal entries and accessibility hiccups, yet the consensus remains: Sam’s voice is the game’s soul, turning her quiet struggles into a hauntingly personal journey.
Technical Performance
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82
Gone Home delivers solid technical performance across platforms, with smooth gameplay on Switch and PS4, though the former struggles with save systems and translation errors, while the latter has minor graphical flaws; PC is mostly stable but faced early bugs, all of which are minor compared to the game’s overall reliability.
SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE
Tech Score
82
Positive Reviews (80-100)
57%
Mixed Reviews (50-79)
43%
Negative Reviews (0-49)
0%
Based on analyzing reviews that specifically scored or critiqued the technical performance.
TL;DR
technical performance
Gone Home delivers solid technical performance across platforms, with smooth gameplay on Switch and PS4, though the former struggles with save systems and translation errors, while the latter has minor graphical flaws; PC is mostly stable but faced early bugs, all of which are minor compared to the game’s overall reliability.
Replay Value
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62
Gone Home dazzles with intricate environmental storytelling and emotional depth, rewarding repeat plays with hidden layers and reinterpretations, but its short, linear design and lack of post-game content leave many feeling it’s a one-off experience—replayability hinges on whether you crave narrative richness or structural variety.
SCORE DISTRIBUTION FOR REPLAY VALUE
Replay Score
62
Positive Reviews (80-100)
14%
Mixed Reviews (50-79)
60%
Negative Reviews (0-49)
26%
Based on analyzing reviews that specifically scored or critiqued the replay value.
TL;DR
replay value
Gone Home dazzles with intricate environmental storytelling and emotional depth, rewarding repeat plays with hidden layers and reinterpretations, but its short, linear design and lack of post-game content leave many feeling it’s a one-off experience—replayability hinges on whether you crave narrative richness or structural variety.
Overall Verdict
80
MONSTER
OVERALL SCORE DISTRIBUTION
Monster Score
80
Positive Reviews (80-100)
82%
Mixed Reviews (50-79)
16%
Negative Reviews (0-49)
1%
Based on analyzing all available reviews that scored and critiqued the game.
TL;DR
Critics hailed Gone Home as a groundbreaking narrative masterpiece, praising its emotional depth, atmospheric storytelling, and innovative exploration-driven gameplay. While outlets like IGN and Game Informer lauded its "powerful" writing and cultural impact, others criticized its minimal interactivity, short length, and high price. Despite debates over its "game" status, the game’s introspective charm and empathetic portrayal of family dynamics cemented its legacy as a defining work in narrative-driven gaming.
80
MONSTER
Reviews
79 reviews found100
DarkStation
Aug 19, 2013
AI-generated summary • May contain inaccuracies • See full review for precise details
Gone Home is praised as an unforgettable, important work that redefines emotional storytelling in games. It balances realism with creativity, leaving a lasting impact through its human-centric narrative and innovative design.
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100
Post Arcade (National Post)
Aug 15, 2013
AI-generated summary • May contain inaccuracies • See full review for precise details
Gone Home is praised as a storytelling triumph, achieving high marks for its unique narrative approach and emotional resonance. The review highlights its success in exploring experiences outside traditional gaming audiences, earning a perfect 10/10 score.
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100
Giant Bomb
Aug 15, 2013
AI-generated summary • May contain inaccuracies • See full review for precise details
Gone Home is praised as a unique, emotionally powerful experience that prioritizes storytelling and atmosphere over traditional gameplay mechanics. It is described as special, personal, and impactful, with a narrative that resonates deeply despite its quiet, introspective nature.
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100
God is a Geek
Jan 19, 2016
AI-generated summary • May contain inaccuracies • See full review for precise details
Gone Home is hailed as a masterpiece, combining exceptional storytelling, clever game design, and atmospheric elements. It is strongly recommended for its emotional depth and innovative approach to narrative-driven gameplay.
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100
Quarter to Three
Aug 16, 2013
AI-generated summary • May contain inaccuracies • See full review for precise details
The review gives 5 stars, calling Gone Home a standout example of storytelling in games. It is described as short but impactful, with the reviewer emphasizing its emotional depth and unique approach to narrative over traditional gameplay.
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