85
MONSTER
A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.
Game analysis
Monster Scorecard
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Reviews
79 reviews found100
GamesRadar+
Aug 15, 2013
Despite being a very short experience, the mundane acts of walking through hallways, opening doors, or reading pieces of paper become a poignant adventure dealing with personal issues that are handled brilliantly and provide a strong basis for a great game. For that, Gone Home is as much an introspective journey into human life as it is a game so very worthy of your time.
100
Post Arcade (National Post)
Aug 15, 2013
Summary and quote unavailable.
100
Gaming Age
Feb 26, 2016
Summary and quote unavailable.
100
Giant Bomb
Aug 15, 2013
It’s epic, personal and revelatory to the people involved, and that’s why it’s so special. The moments in my life that I cherish the most--my first love, realizing my brother was my best friend, moving to San Francisco, getting married--would not register against saving the universe from an alien threat, but these are the epic moments in my life. Gone Home grounds itself by reveling in life’s quiet, defining moments, the ones you might write down in a diary, underneath a set of books, only to find years later.
100
God is a Geek
Jan 19, 2016
Summary and quote unavailable.
100
Polygon
Aug 15, 2013
Summary and quote unavailable.
100
DarkStation
Aug 19, 2013
Gone Home tells a story unlike any other game in recent memory, and yet it does so in a way that only a video game can. The masterfully executed environmental storytelling guarantees that each player will walk away from Gone Home with a different experience. The tale of the Greenbriar family, as woven by their material possessions, is one that players won't soon forget.
100
Quarter to Three
Aug 16, 2013
Gone Home achieves an unexpected and effective range of emotions. Although it’s a mostly sad eerie poignant story, it has flashes of anger and frustration, and the way it manages to fold music into these emotions, as well as the choice of music, is every bit as good as what Bioshock Infinite did with its music. At one point, assuming you’ve followed the breadcrumbs in the right order and started a record player before reading a homework assignment someone left on a table, Gone Home is astonishingly cinematic.
100
USgamer
Aug 30, 2013
Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated. The Nitty Gritty - Visuals: The house is well-rendered and atmospherically lit -- though it sometimes feels as if the "just moved in" motif was used as an excuse to leave some rooms a little barren. - Music: Chris Remo's ambient score complements the story beats perfectly, while the cassette tapes featuring bands such as Heavens to Betsy and Bratmobile help evoke a real sense of the game's '90s setting. - Interface: Simple and easy to navigate with either mouse and keyboard or controller, Gone Home ensures that its controls don't get in the way of the unfolding story. - Lasting Appeal: Your first playthrough will be somewhere in the region of 2-3 hours.
100
Digital Trends
Nov 18, 2020
Gone Home is a game that can be played by anyone, and should be played by everyone.” - Exceptionally tense play, even in the absence of true physical threats - One of the best interactive stories yet told - None Gone Home is a haunted house story, but maybe not in the way you’re thinking.