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35

MONSTER

Star Icon

Umbrella Corps

2016
GenresAction, Science Fiction and Futuristic, Third Person Perspective, Shooter, Horror, Strategy, Military and Warfare, Single Player, Multiplayer, First Person Perspective
AvailableJun 21, 2016
PlatformPC, PlayStation 4
DeveloperCapcom
Overview

Umbrella Corps is an online multiplayer game set in the Resident Evil universe. This fast-paced third-person shooter features quick and intense matches in compact battle zones themed from historic Resident Evil environments, such as an Umbrella Facility map.

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Game analysis

Monster Scorecard

EXPAND ALL

30

TL;DR

Umbrella Corps' single-player is a lackluster, repetitive shell of Resident Evil nostalgia, prioritizing multiplayer over depth and leaving fans with a forgettable, underwhelming story.

SCORE DISTRIBUTION FOR STORY

Story Score

30

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

5%

Negative Reviews (0-49)

95%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The reviews of Umbrella Corps highlight a few minor positives, primarily centered on its brief narrative attempts and nostalgic nods to the Resident Evil universe. Critics like Gamers’ Temple acknowledge that the single-player mode, The Experiment, offers "brief but layered" storytelling through text-based context before and after missions, providing some structure to the gameplay. Similarly, Eurogamer Italy notes that the story connects superficially to the franchise via familiar elements like Ganados and character skins, while GameCrate mentions the game’s setting post-Resident Evil 6 and its use of nostalgic locations. These points suggest that while the narrative is minimal, it at least attempts to engage fans with recognizable lore, even if it falls short of deeper integration. The overwhelming consensus among critics is that Umbrella Corps fails to deliver a compelling or meaningful story, with most describing the single-player mode as shallow, repetitive, and underdeveloped. 3DJuegos and Atomix criticize The Experiment as little more than a tutorial for multiplayer, lacking narrative depth or character engagement. Cheat Code Central and COGconnected describe the mode as "dull," "repetitive," and "rinse and repeat," with players feeling disconnected from the plot. Many reviewers, including DarkStation, Destructoid, and GameSpew, highlight the lack of motivation in the story, noting that the nameless protagonist and disjointed plot elements fail to resonate. The game’s reliance on recycled missions and minimal rewards further undermines its narrative potential, with TheSixthAxis calling it a "dull extended tutorial" and Twinfinite dismissing the story as a "joke." Overall, critics agree that Umbrella Corps prioritizes multiplayer over storytelling, resulting in a single-player experience that feels like an afterthought. While some praise its brief nods to Resident Evil lore, the majority condemn it for being forgettable and unengaging. GameRant and Wccftech note the game’s failure to cohesively integrate with the franchise’s mythos, while Merlin’in Kazanı calls the story "completely irrelevant." The consensus is that The Experiment lacks originality, depth, and emotional investment, leaving players with a sense of missed potential. Despite minor efforts to connect with fans, the game’s narrative shortcomings overshadow its gameplay mechanics, making it a polarizing entry in the Resident Evil series.

TL;DR

story and narrative

Umbrella Corps' single-player is a lackluster, repetitive shell of Resident Evil nostalgia, prioritizing multiplayer over depth and leaving fans with a forgettable, underwhelming story.

41

TL;DR

Umbrella Corps flails despite bold ideas: its chaotic multiplayer, clunky controls, and overpowered "Brainer" weapon drown out clever concepts like the Zombie Jammer, leaving a frustrating, unpolished mess that squanders its potential.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

41

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

30%

Negative Reviews (0-49)

70%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Umbrella Corps receives mixed praise for its unique mechanics and ambitious concepts, though these elements are often overshadowed by execution flaws. Critics like GameSpot and EGM acknowledge the game’s innovative features, such as the Zombie Jammer system, which allows players to manipulate enemies, and the Brainer melee weapon, which adds a distinctive twist to combat. The fast-paced, team-based multiplayer modes—such as One Life Match and Multi-Mission—are noted for their varied objectives, like collecting DNA samples or seizing zones, offering some tactical variety. Additionally, Eurogamer Italy highlights the hybrid TPS/FPS mechanics and unique weapons as intriguing aspects, while Attack of the Fanboy praises the strategic depth introduced by the zombie jammer. These elements suggest that Umbrella Corps had potential to differentiate itself within the shooter genre. However, the game’s gameplay is overwhelmingly criticized for its flawed design and repetitive nature. Multiple reviewers, including TheSixthAxis, GameOver.gr, and Eurogamer Italy, point to inconsistent mechanics such as an awkward cover system, unbalanced weapon scaling (particularly the overpowered Brainer), and poor online performance marked by lag and technical issues. The multiplayer modes are described as “chaotic” (The Jimquisition) and “disastrously designed” (games(TM)), with small maps, frustrating spawn points, and a lack of strategic depth. Critics like Stevivor and Wccftech highlight the clunky controls, unrealistic movement (e.g., “Worm Mode”), and underpowered firearms that undermine the experience. The single-player campaign is also criticized for monotony, with Merlin'in Kazanı noting repetitive tasks and Games.cz pointing to a lack of variability in objectives. These issues collectively create a sense of frustration and unpolished design. The overall consensus among critics is that Umbrella Corps fails to deliver a cohesive or satisfying gameplay experience despite its ambitious ideas. While some praise its unique mechanics, the overwhelming majority emphasize poor execution, unbalanced systems, and repetitive content. IGN and GameSpot note that the game’s core mechanics—like cover systems and combat balance—are inconsistent and frustrating, while Multiplayer.it and Everyeye.it criticize the lack of innovation in multiplayer modes. The game’s reliance on the Brainer weapon and its failure to integrate tactical depth into team-based play further highlight its shortcomings. Ultimately, Umbrella Corps is seen as a missed opportunity, with critics like CGMagazine and Push Square concluding that it feels “unfinished” and “unpolished,” leaving players disillusioned by its technical flaws and lack of originality.

TL;DR

gameplay mechanics

Umbrella Corps flails despite bold ideas: its chaotic multiplayer, clunky controls, and overpowered "Brainer" weapon drown out clever concepts like the Zombie Jammer, leaving a frustrating, unpolished mess that squanders its potential.

41

TL;DR

Umbrella Corps’ visuals were a mixed bag, but critics called them a technical disaster—glitchy, ugly, and stuck in the past, with poor textures, unstable frame rates, and copy-pasted assets undermining its Resident Evil legacy.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

41

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

34%

Negative Reviews (0-49)

66%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The initial reception of Umbrella Corps’s graphics and visual design includes a few positive remarks, though they are relatively modest. Critics like Twinfinite noted a “gorgeous rendition” of the Raccoon City Police Department exterior, while Wccftech acknowledged that the game’s visuals were “decent but nothing fancy,” highlighting homages to classic Resident Evil locations. IGN Spain praised the detailed maps inspired by series lore, such as Umbrella facilities and Tricell HQ, and Digital Chumps appreciated the “scary zombies, lighting, and texture work.” Additionally, Areajugones observed that while not exceptional, the game’s environments had some environmental detail, and Gamers’ Temple noted varied stage designs referencing iconic Resident Evil locations. These positives often centered on nostalgic nods or functional art direction rather than technical excellence. However, the overwhelming consensus among critics was highly critical of Umbrella Corps’s graphical shortcomings. Vandal called the visuals a “disaster,” citing poor textures, awkward animations, and frequent glitches like characters sliding or corpse stacking. Everyeye.it described the graphics as “decaying” with low-poly models and a lack of detail, while Gameblog.fr criticized them as “ugly” with texture bleeding and unimpressive models. LevelUp compared the visuals to a PlayStation 3 game, calling them “feo como un auto por debajo” (ugly like a car from below), and Merlin’in Kazanı highlighted unstable frame rates (“dengesiz FPS”) on PC. Issues like screen tearing, clunky camera angles, repetitive environments, and technical compromises—such as the 60fps target limiting post-processing effects—were consistently cited. Even GameCrate and COGconnected criticized the game’s reliance on “copy-pasted assets” and underwhelming visual fidelity for a PS4 title. Overall, the critics’ analysis reveals a stark divide between minor acknowledgments of nostalgic or functional visuals and widespread condemnation of technical and artistic flaws. While a handful of reviewers noted occasional strengths—such as Twinfinite’s praise for specific environments or IGN Spain’s recognition of map detail—the majority viewed Umbrella Corps as a visually underwhelming title. The game’s reliance on the Unity engine, repeated use of Resident Evil lore, and lack of innovation in art direction were frequently criticized, with Vandal, Everyeye.it, and Gameblog.fr emphasizing how these factors undermined immersion and polish. Despite some positive remarks, the consensus was clear: Umbrella Corps failed to meet expectations for a modern title, with its graphical shortcomings overshadowing any nostalgic or functional merits.

TL;DR

graphics and visual design

Umbrella Corps’ visuals were a mixed bag, but critics called them a technical disaster—glitchy, ugly, and stuck in the past, with poor textures, unstable frame rates, and copy-pasted assets undermining its Resident Evil legacy.

35

TL;DR

Critics called Umbrella Corps's sound design and music underwhelming, with repetitive tracks, unrealistic effects, and poor mixing failing to match its horror roots or elevate the experience—despite minor positives.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

35

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

17%

Negative Reviews (0-49)

83%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Umbrella Corps received mixed but generally lukewarm reactions from critics. Some reviewers acknowledged minor positives, such as Gameblog.fr’s observation that the soundtrack is “efficace” (effective) and recognizable to fans, while High-Def Digest described it as “serviceable if unspectacular,” noting functional ambient sounds like zombie moans and footsteps. IGN Spain also mentioned that the music, though unremarkable, was at least consistent with the game’s tone, and Multiplayer.it noted that sound effects were “functional” despite their lack of originality. These comments suggest that while the audio elements did not actively detract from the experience, they also failed to elevate it significantly. However, the majority of critiques focused on significant shortcomings. Atomix criticized the music as monotonous and the dialogue as unengaging, while DarkStation called the gunshots “unrealistic” and the music “quiet, bland, and nearly inaudible.” JeuxActu argued that the harsh hardtech soundtrack prioritized action over tension, missing the horror essence of Resident Evil, and LaPS4 described the sound design as “purely anecdotal,” failing to enhance gameplay. Push Square and Vandal highlighted poor mixing, repetitive tracks, and a lack of immersion, with Areajugones calling the gunshots “cheap and unrealistic.” These criticisms collectively paint a picture of an audio system that felt underdeveloped, inconsistent, and disconnected from the game’s potential. The overall consensus among critics is that Umbrella Corps’s sound design and music were largely forgettable or actively detracted from the experience. While a few reviewers noted minor strengths—such as Gameblog.fr’s “effective” soundtrack or High-Def Digest’s “serviceable” ambient sounds—the overwhelming sentiment was one of disappointment. The audio elements frequently failed to meet expectations, with issues like unrealistic sound effects (DarkStation), repetitive music (Atomix, Areajugones), and a lack of atmospheric tension (PlayStation Universe). Critics consistently emphasized that the audio did not complement the gameplay or evoke the horror or intensity expected from a Resident Evil title. This lack of cohesion and originality left many feeling that the game’s sound design was a missed opportunity.

TL;DR

music and sound design

Critics called Umbrella Corps's sound design and music underwhelming, with repetitive tracks, unrealistic effects, and poor mixing failing to match its horror roots or elevate the experience—despite minor positives.

NA

Summary unavailable

TL;DR

voice acting

Description unavailable

34

TL;DR

Umbrella Corps crumbled under technical chaos: PS4 had fleeting smoothness but was buried by unstable servers and lag, while PC faced outright disaster—unstable frame rates, crippling netcode, and a broken multiplayer experience that left players stranded. A cautionary tale of poor optimization and systemic failure.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

34

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

12%

Negative Reviews (0-49)

88%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Umbrella Corps received mixed feedback across platforms, with a few positive notes. On PS4, some reviewers highlighted minor positives despite the overall issues. For instance, JeuxActu noted that the game "runs smoothly on PS4 with no technical issues," and LevelUp praised its consistent 60fps performance, though this was overshadowed by other flaws. Similarly, GameSpot acknowledged stable frame rates in certain aspects, though it later criticized severe netcode problems. For PC, there were fewer positive remarks; most critics focused on technical shortcomings, with only a handful of vague mentions of functionality. However, no PC-specific positives were explicitly detailed beyond general references to the game "functioning," as noted by Atomix. The negatives for Umbrella Corps were overwhelmingly severe across both platforms. On PS4, multiple critics like We Got This Covered, SpazioGames, and Vandal emphasized persistent server instability, frame rate fluctuations, lag, and matchmaking failures. Issues such as "unresponsive movement" (games(TM)), "teleportation" in netcode (GameCritics), and "awkward animations" (Push Square) further compounded the frustration. For PC, technical problems were equally dire: Merlin'in Kazanı cited unstable frame rates, while GameWatcher and Areajugones highlighted server instability, long loading times, and incompatibility with antivirus software. The lack of consistent online play was a recurring theme, with Games.cz criticizing AI bugs and Multiplayer.it pointing to the limitations of the Unity Engine. Overall, critics universally condemned Umbrella Corps for its technical shortcomings, with PS4 and PC versions suffering from similar issues but with varying degrees of severity. The consensus was that the game’s netcode, server infrastructure, and optimization were fundamentally flawed, leading to a frustrating multiplayer experience. While a few reviewers like JeuxActu noted minor positives for PS4 (e.g., smooth performance), these were overshadowed by widespread complaints about instability, glitches, and poor online mechanics. For PC, the technical issues were even more pronounced, with critics like GameWatcher and Games.cz highlighting systemic problems that undermined the core gameplay. Despite some functional aspects, Umbrella Corps was widely regarded as an unfinished, poorly optimized title that failed to deliver a cohesive experience on either platform.

TL;DR

technical performance

Umbrella Corps crumbled under technical chaos: PS4 had fleeting smoothness but was buried by unstable servers and lag, while PC faced outright disaster—unstable frame rates, crippling netcode, and a broken multiplayer experience that left players stranded. A cautionary tale of poor optimization and systemic failure.

29

TL;DR

Umbrella Corps collapses under repetitive mechanics, unbalanced multiplayer, and uninspired design, offering little reason to return beyond fleeting moments of engagement.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

29

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

12%

Negative Reviews (0-49)

88%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The initial assessments of Umbrella Corps’ replay value reveal a few minor positives, though they are overshadowed by broader criticisms. Some critics acknowledge limited engagement in multiplayer modes, such as IGN’s mention of quick leveling and customization options, while others like Attack of the Fanboy note varied objectives in online modes, including the zombie jammer mechanic. Additionally, GameSpot highlights cosmetic rewards as a potential incentive for players, and GameSpew suggests that die-hard fans might find some enjoyment with friends despite flaws. These points indicate that Umbrella Corps occasionally offers fleeting moments of appeal, particularly for those invested in its mechanics or community-driven play. However, such positives are rarely sustained or impactful enough to counterbalance the game’s core issues. The overwhelming consensus among critics is that Umbrella Corps suffers from severe limitations in replayability due to repetitive gameplay, unbalanced multiplayer modes, and a lack of engaging content. Polygon describes the single-player campaign as “torturously boring,” while Game Revolution and Eurogamer Italy criticize its brevity and tedium. Multiplayer modes are repeatedly labeled as “repetitive,” “unremarkable,” or “disastrously designed” by outlets like Multiplayer.it, GameGrin, and games(TM). Technical issues, such as unstable matchmaking (GameWatcher) and poor map design (IGN Spain), further deter long-term investment. Critics also highlight the absence of meaningful progression systems—Easy Allies notes unlockables feel “insignificant,” while GameSpot argues that cosmetic rewards fail to offset broader flaws. The game’s inability to sustain interest beyond initial playthroughs is a recurring theme, with many calling it “pointless” (GameWatcher) or “forgettable” (GameSpot). The overall consensus among critics is that Umbrella Corps fails to deliver compelling replay value due to its repetitive mechanics, lack of innovation, and poor design choices. While a handful of reviewers acknowledge minor strengths—such as IGN’s recognition of customization options or GameSpew’s caveat about potential improvements with updates—the majority view the game as a shallow experience that quickly loses appeal. The single-player mode is dismissed as uninspired (Gameblog.fr), while multiplayer modes are criticized for their lack of depth, balance, and variety (Polygon, GameRevolution). Even when some critics note slight engagement—like LevelUp’s mention of “Experimento” mode being “slightly more engaging”—these exceptions do little to counter the widespread criticism. Ultimately, Umbrella Corps is seen as a missed opportunity, with its flaws rendering it unappealing for repeated play and leaving players without a compelling reason to return.

TL;DR

replay value

Umbrella Corps collapses under repetitive mechanics, unbalanced multiplayer, and uninspired design, offering little reason to return beyond fleeting moments of engagement.

Overall verdict

Overall Verdict

35

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

35

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

22%

Negative Reviews (0-49)

78%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict on Umbrella Corps acknowledges a few fleeting positives amid its overwhelming criticism. Some reviewers noted brief moments of potential or unique mechanics, such as Hobby Consolas highlighting “some redeeming qualities” like fluid gameplay and tactical equipment, while ZTGD described it as a “niche, arcade-style multiplayer experience” with nostalgic appeal. JeuxActu praised its “fluid gameplay” and “Resident Evil flair,” and Digitally Downloaded acknowledged its ambition in blending franchise elements with multiplayer shooter mechanics. However, these positives were often overshadowed by the game’s broader flaws, with critics like GameSpot noting that “promising mechanics” were undermined by poor design choices and technical issues. The negatives dominate the critical reception, with nearly all reviewers condemning Umbrella Corps for its failure to meet expectations. Critics consistently cited technical flaws, unbalanced multiplayer, and a lack of innovation. Games.cz called it a “bizarní přešlap” (absurd misstep), while Areajugones labeled it a “disaster” for fans, and SpazioGames described it as a “disgraceful spin-off.” The Jimquisition famously dismissed it as “a huge pile of piss-soaked rags,” giving it a 2.5/10, while DarkStation declared it the “worst game of the generation.” Issues like poor controls, shallow design, and overpricing were repeatedly criticized, with Multiplayer.it calling it a “disastro” (disaster) and IGN noting it as a “black mark” on the Resident Evil legacy. Even minor praise was often tempered by frustration, as seen in GameSpot’s critique of its “half-baked mechanics” and Eurogamer Poland’s observation that it “has potential but is hindered by poor execution.” The overall consensus among critics is overwhelmingly negative, with Umbrella Corps widely regarded as a failed spin-off that squandered the Resident Evil brand’s potential. While a handful of reviewers acknowledged minor strengths or niche appeal, the majority condemned its lack of polish, unbalanced gameplay, and failure to innovate. Critics like Game Informer and Gaming Nexus emphasized its “misguided” approach, while Examiner called it “destined for a shot to the head.” The game’s high price tag and technical shortcomings further fueled frustration, with High-Def Digest advising players to skip it in favor of alternatives like Overwatch. Despite some faint hope for future updates or improvements, the consensus remains clear: Umbrella Corps is a disappointing, poorly executed entry that failed to honor its franchise legacy.

TL;DR

A disastrous, half-baked spin-off that squandered Resident Evil’s legacy with unbalanced gameplay, technical nightmares, and a soulless multiplayer grind—critics called it a "pile of piss-soaked rags," "worst game of the generation," and a "disgraceful" misstep, leaving only faint hope for redemption in a sea of shame.

35

MONSTER

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Reviews

88 reviews found

61

Hobby Consolas

PlayStation 4

Jun 23, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is criticized for its lack of substance, with the review concluding it fails to deliver on its potential. While some mechanics are praised, the overall experience is deemed unsatisfying and underwhelming, though there is hope for future updates.

Read full review

Full review

58

Gamers' Temple

PlayStation 4

Jul 2, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

Umbrella Corps has potential in its multiplayer modes and customization but falls short due to a lack of content, repetitive gameplay, and underdeveloped single-player. It appeals mainly to fans of team-based shooters but feels shallow overall.


58

Cheat Code Central

PlayStation 4

Jun 22, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes that Umbrella Corps is a poorly executed game that fails to represent Capcom or the Resident Evil franchise. It is criticized for its lack of identity, flawed mechanics, and inability to improve despite potential ideas.


55

EGM

PlayStation 4

Jun 27, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes that Umbrella Corps fails to capitalize on its potential, criticizing its simplistic design, mismatched mechanics, and inability to balance innovation with competitive multiplayer expectations. It’s seen as a missed opportunity for the Resident Evil franchise.


50

ZTGD

PlayStation 4

Jun 29, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

A niche, arcade-style multiplayer experience with Resident Evil flair. While enjoyable for its fast-paced action and nostalgia, it is criticized for being rushed, overpriced, and lacking depth, making it recommended only for curious players.

Read full review

Full review
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