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52

MONSTER

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Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants

2024
GenresAction, Side View Perspective, Fighting, Single Player, Multiplayer
AvailableApr 23, 2024
PlatformPlayStation 5, Nintendo Switch, Xbox Series X, PC, PlayStation 4, Xbox One
DeveloperRaw Thrills
Overview

A port of the arcade game Teenage Mutant Ninja Turtles released in 2017 which was based on the the 2012 Nickelodeon TV series. This port adds three new stages and six new boss battles to the gameplay of the original arcade game.

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Game analysis

Monster Scorecard

EXPAND ALL

51

TL;DR

Arcade-style action meets nostalgia, but a hollow plot and missed storytelling chances leave fans frustrated.

SCORE DISTRIBUTION FOR STORY

Story Score

51

Positive Reviews (80-100)

7%

Mixed Reviews (50-79)

57%

Negative Reviews (0-49)

36%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The reviewers generally acknowledge some positive aspects of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants, particularly its gameplay mechanics and nostalgic ties to the franchise. Finger Guns highlights the game’s non-linear progression, noting that players can freely select levels rather than follow a traditional beat-em-up structure, which offers flexibility for fans of arcade-style play. IGN Adria and XboxEra praise the game’s fidelity to the 2012 animated series, emphasizing its visual style, humor, and faithful adaptation of the source material. NintendoWorldReport commends the voice cast and level design inspired by the show, while Cubed3 acknowledges that the minimal story aligns with arcade conventions where action takes precedence over narrative depth. These elements suggest the game appeals to players seeking straightforward, fast-paced combat rather than a richly developed plot. However, the majority of critics express disappointment with the game’s lack of substantive storytelling. GameSpew and IGN describe the narrative as unengaging and lacking in originality, while Stevivor and WellPlayed criticize the absence of character development and emotional connection due to changes in design and the omission of key figures like Splinter. The story is repeatedly labeled as “barebones” (Cubed3) or “minimal” (NintendoWorldReport), with GameCritics noting that the plot only emerges after the final boss, missing opportunities for integration throughout the levels. Additionally, the game’s reliance on action over narrative is seen as a drawback, particularly for fans of TMNT games that traditionally balance story and gameplay. These critiques highlight a disconnect between the game’s arcade roots and modern expectations for deeper engagement. Overall, the critics present a mixed but largely critical view of the game’s storytelling. While some appreciate its nostalgic nods and non-linear structure, the consensus is that Wrath of the Mutants falls short in delivering a compelling or cohesive narrative. The lack of plot depth, character connection, and cutscenes is repeatedly cited as a major flaw, with many reviewers feeling it fails to capitalize on the TMNT franchise’s potential for storytelling. However, the game’s arcade-style gameplay and faithfulness to the 2012 series earn it some praise from fans of the source material. Despite these positives, the overarching sentiment leans toward disappointment, with critics agreeing that the story is a significant missed opportunity in an otherwise action-focused experience.

TL;DR

story and narrative

Arcade-style action meets nostalgia, but a hollow plot and missed storytelling chances leave fans frustrated.

49

TL;DR

Nostalgia-driven brawler with flashy moves and local fun, but repetitive button-mashing, clunky controls, and shallow combat leave little room for depth—appeals to casual fans, not die-hards.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

49

Positive Reviews (80-100)

8%

Mixed Reviews (50-79)

46%

Negative Reviews (0-49)

46%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants receives mixed praise, with several critics highlighting its nostalgic appeal and accessible mechanics. IGN notes that it “reminisces the classic Turtles in Time,” offering standard beat-'em-up mechanics with unique character abilities and power-ups, while IGN Adria acknowledges its fun local multiplayer experience despite simplicity. WellPlayed praises the “classic arcade beat 'em up gameplay” and varied boss battles, and Cubed3 appreciates the level variation and flexible stage progression. NintendoWorldReport and Shacknews highlight the inclusion of Turtle Power moves and unique abilities for each character, adding some depth to combat. These positives suggest the game successfully captures the essence of retro brawlers, appealing to fans of the genre with its straightforward design and nostalgic charm. However, the negatives dominate the critique, with many reviewers criticizing the gameplay’s lack of depth and repetitive nature. Finger Guns calls it “simplistic” with a “lack of combo depth or special moves,” while Game Informer and GamingBolt describe it as “tedious,” “sluggish,” and “monotonous.” TheSixthAxis points to “unresponsive controls” and poor collision detection, and CGMagazine labels it “mindless” and “boring.” Stevivor and XboxEra emphasize the formulaic nature of combat, where “mashing the attack button” is effective across all difficulty levels, and VGC and Gamereactor UK criticize the “bare-bones” mechanics and “uninteresting boss fights.” The consensus here is that while the game functions as a basic brawler, its repetitive structure, limited move sets, and lack of strategic options fail to engage players beyond casual play. Overall, critics are divided between nostalgia-driven appreciation and frustration with the gameplay’s shortcomings. While some praise its classic arcade feel and local multiplayer appeal (IGN, Shacknews, WellPlayed), the majority condemn it for being overly simplistic, repetitive, and lacking in innovation. The game’s reliance on button-mashing and minimal mechanics—criticized by Finger Guns, Game Informer, and GamingBolt—contrasts with its attempts to modernize through unique abilities and power-ups. Despite these efforts, the lack of variety in combat, unresponsive controls, and shallow progression systems (noted by TheXboxHub, VGC, and XboxEra) leave many feeling it falls short of expectations. Ultimately, Wrath of the Mutants serves as a functional but uninspired entry in the beat-'em-up genre, appealing more to casual players than seasoned fans seeking depth.

TL;DR

gameplay mechanics

Nostalgia-driven brawler with flashy moves and local fun, but repetitive button-mashing, clunky controls, and shallow combat leave little room for depth—appeals to casual fans, not die-hards.

55

TL;DR

Mixed reviews: Nostalgic visuals nail the 2012 series' vibe but feel stale, basic, and unpolished, prioritizing fan service over innovation—competent but uninspired.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

55

Positive Reviews (80-100)

9%

Mixed Reviews (50-79)

61%

Negative Reviews (0-49)

30%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The graphics and visual design of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants receive mixed praise, with several reviewers highlighting its faithful recreation of the 2012 Nickelodeon animated series’ aesthetic. Cubed3 commends the “bright and vibrant” visuals, noting recognizable locations and well-designed bosses that align with the TMNT universe. GamingBolt acknowledges the “interesting design” of stages, while IGN emphasizes the game’s inspiration from both the 2012 show and the 1991 arcade classic Turtles in Time. God is a Geek praises “colourful environments” and “nicely detailed visuals,” particularly for fans of the franchise. Additionally, XboxEra and TheXboxHub note that the game “perfectly captures the visual style of the 2012 Animated Series,” aiming to please longtime enthusiasts with its nostalgic approach. These positives suggest the game succeeds in evoking the spirit of its source material, even if it doesn’t push technical boundaries. However, the majority of critics criticize the game’s visuals for being unimpressive or lacking in originality. Finger Guns points out that character designs “lack charisma and likability,” while Game Informer and GameSpew describe the visuals as “bland” and “unappealing.” GamingBolt and TheSixthAxis call the graphics “basic 3D visuals” with “lacklustre animation,” and IGN Adria notes that the character designs may feel “strange to long-time fans.” PlayStation Country and NintendoWorldReport further condemn the “bare bones presentation” and “outdated aesthetics,” while Gamereactor UK and TheXboxHub criticize the “ugly” and “outdated” look. Even in handheld mode, NintendoWorldReport finds the art style fails to translate effectively, and TouchArcade calls the graphics “flashy but not memorable.” These critiques highlight a general consensus that the game’s visual design prioritizes nostalgia over innovation or polish. Overall, the critical reception leans toward a balanced but largely unenthusiastic verdict. While many reviewers appreciate the game’s dedication to replicating the 2012 series’ style—cited by Cubed3, GamingBolt, and XboxEra—the lack of graphical ambition and character appeal is a recurring flaw. Critics like GameSpew and TheSixthAxis argue that the visuals feel “stagnant” or “unimpressive,” even for a retro-inspired title. Meanwhile, some praise specific elements, such as the stage design or nostalgic nods, but these positives are often overshadowed by broader criticisms of blandness and outdated presentation. Ultimately, Wrath of the Mutants is seen as a competent but unremarkable homage to its source material, with its visual design serving more as a fan service than a standout feature.

TL;DR

graphics and visual design

Mixed reviews: Nostalgic visuals nail the 2012 series' vibe but feel stale, basic, and unpolished, prioritizing fan service over innovation—competent but uninspired.

52

TL;DR

Nostalgic voice work and faithful callbacks dazzle, but repetitive audio, glitchy mixing, and underwhelming sound design sink the experience, leaving fans divided between charm and frustration.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

52

Positive Reviews (80-100)

16%

Mixed Reviews (50-79)

42%

Negative Reviews (0-49)

42%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants received mixed praise, particularly for its voice acting and nostalgic value. Critics like IGN highlighted the return of the original TV show’s voice cast, with standout performances from Gilbert Gottfried as Kraang Subprime and Kevin Michael Richardson as Shredder, which added authenticity and charm. Impulsegamer noted that the voice-overs effectively captured the original actors’ styles, while XboxEra praised the game for its faithful representation of the TV show through reprised roles. Additionally, GameGrin appreciated the upbeat, energetic music that matched the game’s fast-paced action, and Worth Playing acknowledged the soundtrack’s emulation of the series’ iconic themes, even if it lacked memorability. These positives underscored the game’s dedication to fan service and its connection to the source material. However, the sound design faced significant criticism for technical and creative shortcomings. Game Informer and GamingBolt both criticized repetitive enemy lines and glitchy audio mixing, with the former noting that the Turtles’ screams became so irritating they prompted lowering the volume. GamingTrend and PlayStation Country described the music as unremarkable or overshadowed by overpowering fight sounds, while CGMagazine and Cubed3 lamented repetitive voice lines that detracted from the experience despite enthusiastic performances. Gamereactor UK highlighted the game’s low music volume and uninspired dialogue, creating a flat, low-energy atmosphere. These issues collectively undermined the audio quality, making it feel rushed or poorly executed compared to expectations set by Konami’s legacy. Overall, critics were divided between appreciating the nostalgic voice work and criticizing the technical flaws in sound design. While IGN, XboxEra, and Impulsegamer celebrated the return of iconic voices and faithful adaptations, many others, including Game Informer, GamingBolt, and CGMagazine, found the audio experience inconsistent or frustrating. The game’s soundtrack and sound effects were seen as either forgettable or poorly balanced, with repetitive elements and technical issues overshadowing its strengths. Despite these criticisms, the voice acting remained a consistent highlight, offering fans a nostalgic treat even as the broader audio design fell short of expectations.

TL;DR

music and sound design

Nostalgic voice work and faithful callbacks dazzle, but repetitive audio, glitchy mixing, and underwhelming sound design sink the experience, leaving fans divided between charm and frustration.

59

TL;DR

Praise for nostalgic voice work and returning cast members like Rob Paulson, but repetition, uneven delivery, and lazy dialogue undermine immersion.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

59

Positive Reviews (80-100)

19%

Mixed Reviews (50-79)

56%

Negative Reviews (0-49)

25%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants receives largely positive feedback from several critics, particularly for its nostalgic ties to the 2012 Nickelodeon series. IGN praises the cast for capturing the essence of the TV show characters, while Impulsegamer highlights "excellent quips" that align with the original voice actors’ styles. Critics like Cubed3 and NintendoWorldReport note that most voice actors from the 2012 series reprise their roles, delivering lines with enthusiasm and authenticity. Additionally, IGN Adria and XboxEra emphasize the presence of notable performers such as Seth Green and Sean Astin, adding a layer of familiarity for fans. The return of original cast members like Rob Paulson and Greg Cripes is frequently cited as a standout feature, with GameGrin and Shacknews noting their constant commentary during gameplay, which enhances immersion. These positives underscore the game’s effort to honor its source material through voice work that resonates with longtime fans. However, several critics point out significant drawbacks, particularly regarding repetition and overuse of lines. Finger Guns criticizes the dialogue as "awful and borderline racist," a harsh judgment that contrasts with other reviews but highlights potential issues in script quality. PlayStation Country and WellPlayed both note that voice acting is limited to repetitive quips, with characters often using the same lines without variation, which can become grating over time. CGMagazine specifically criticizes the unenthusiastic delivery for Leonardo, suggesting uneven performance across characters. Shacknews also mentions that the "constant barrage of quips and catchphrases" may overwhelm players, while Worth Playing points out the absence of voice work in the final cutscene—a strange omission. These critiques suggest that while the voice acting is generally well-executed, its repetitive nature and occasional lack of variety detract from the experience. Overall, the critical reception leans toward a mixed but largely favorable view of the game’s voice acting. The majority of reviewers appreciate the return of original cast members and the nostalgic authenticity they bring, with many praising their enthusiasm and fidelity to the source material. However, concerns about repetition, limited dialogue options, and occasional uneven performances create a divide in opinions. While critics like IGN and Impulsegamer celebrate the voice work as a strength, others such as Finger Guns and CGMagazine highlight flaws that could alienate some players. The consensus seems to be that the game’s voice acting is a nostalgic win for fans but falls short in maintaining consistent engagement due to its repetitive nature. This duality reflects both the strengths of leveraging familiar voices and the challenges of balancing nostalgia with originality in gameplay.

TL;DR

voice acting

Praise for nostalgic voice work and returning cast members like Rob Paulson, but repetition, uneven delivery, and lazy dialogue undermine immersion.

61

TL;DR

Technical execution varies: Switch shines with stable, faithful porting despite visuals, PS5/Xbox mix glitches with smoothness, PC excels in performance but lacks modern features; all platforms face design flaws or polish issues, prioritizing nostalgia over innovation.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

61

Positive Reviews (80-100)

22%

Mixed Reviews (50-79)

56%

Negative Reviews (0-49)

22%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants varies across platforms, with several positives highlighted by critics. On PS5, IGN notes a specific level-breaking bug in co-op mode on Shredder’s Lair, but other reviewers like IGN Adria and Stevivor emphasize stability and a lack of major technical issues, suggesting a generally smooth experience despite the odd glitch. For Nintendo Switch, Cubed3 praises the port as “technically sound” with no slowdown and a pixel-perfect recreation of the original arcade feel, while NintendoWorldReport acknowledges it runs fine overall, even if visual quality is compromised in handheld mode. On Xbox Series X, Gamereactor UK calls the game “bug-free,” though this is tempered by criticism of its design flaws. Meanwhile, PC versions receive praise for stability, with GameGrin noting automatic saving and forgiving gameplay, while Worth Playing highlights consistent 60fps performance on the Steam Deck despite minor drawbacks like limited resolution options. Negatives are more platform-specific but reveal recurring concerns. On PS5, IGN’s mention of a co-op bug in Shredder’s Lair underscores potential instability, though this is not echoed by other reviewers. For Nintendo Switch, NintendoWorldReport criticizes the lackluster visuals, particularly in handheld mode, which detracts from the experience despite technical soundness. On Xbox Series X, Gamereactor UK points to a broader critique of the game’s design and effort, noting it feels underdeveloped compared to other beat ’em up titles. On PC, Shacknews highlights the absence of online co-op support and arcade design flaws like “invisible combo limits,” while Worth Playing notes the lack of cloud saves and limited resolution options on the Steam Deck. These issues suggest that while technical performance is generally solid, some platforms face challenges in polish or features. Overall, critics agree that the game’s technical foundation is mostly reliable across all platforms, with few major bugs or crashes reported. The Nintendo Switch port stands out for its faithful recreation and stability, though visual compromises are noted. PS5 and Xbox Series X versions receive mixed feedback, balancing minor glitches with overall smoothness, while PC (especially Steam Deck) benefits from strong performance but lacks some modern conveniences. While no platform is without flaws—whether bugs, design issues, or missing features—the consensus leans toward a technically competent experience that prioritizes nostalgia over innovation. Critics like Cubed3 and GameGrin praise the core technical execution, while others, such as Shacknews and Gamereactor UK, highlight areas where the game falls short in terms of depth and modernization.

TL;DR

technical performance

Technical execution varies: Switch shines with stable, faithful porting despite visuals, PS5/Xbox mix glitches with smoothness, PC excels in performance but lacks modern features; all platforms face design flaws or polish issues, prioritizing nostalgia over innovation.

39

TL;DR

Short, repetitive, and shallow, Wrath of the Mutants offers negligible replayability—its lack of depth, content, and innovation leaves little reason to revisit, despite minor co-op or high-score tweaks.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

39

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

35%

Negative Reviews (0-49)

65%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The review of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants highlights some minor positives regarding its replay value, though these are often overshadowed by broader criticisms. Critics like GameGrin and IGN Adria note that the game offers limited incentives for multiple playthroughs, such as high-score tracking or local co-op modes, which can slightly extend its appeal. VGC acknowledges that the short campaign length encourages some replayability for enjoyment, while Cubed3 mentions the option to play with different turtles as a minor draw. Additionally, GameCritics and Shacknews point out that local co-op and added content from the arcade version provide fleeting engagement, particularly for fans of the 2012 TV show. These elements suggest the game has some surface-level replayability, but they are not substantial enough to counterbalance its core shortcomings. However, the overwhelming consensus among critics is that the game’s replay value is severely limited by its lack of depth and variety. Finger Guns and GamingBolt emphasize the game’s short runtime—under an hour for most players—as a major deterrent to repeated play. GameSpew and TheSixthAxis criticize the repetitive gameplay and absence of character differentiation, while IGN and XboxEra highlight the lack of additional modes like online multiplayer or boss rush options. WellPlayed and GamingTrend further note that the shallow mechanics and minimal post-game content make revisiting levels unappealing. Even TouchArcade, which acknowledges added levels compared to the arcade version, calls into question the game’s replay value due to its lack of standout features. These critiques collectively paint a picture of a game that fails to sustain interest beyond its initial playthrough. Overall, the critics’ opinions converge on a largely negative assessment of Wrath of the Mutants’ replay value. While a few reviewers mention niche incentives like high scores or local co-op, these are consistently framed as insufficient to justify repeated engagement. The game’s short length, repetitive design, and lack of meaningful content updates or multiplayer features dominate the discourse, with Game Informer, GamingTrend, and Xbox Tavern all emphasizing that there is little reason to return after the first hour. Even Cubed3 and NintendoWorldReport acknowledge that the game’s appeal is fleeting, with only casual or nostalgic players finding any lasting value. The consensus is clear: Wrath of the Mutants is a brief, shallow experience that fails to deliver on long-term replayability, despite its nostalgic ties to the TMNT franchise.

TL;DR

replay value

Short, repetitive, and shallow, Wrath of the Mutants offers negligible replayability—its lack of depth, content, and innovation leaves little reason to revisit, despite minor co-op or high-score tweaks.

Overall verdict

Overall Verdict

52

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

52

Positive Reviews (80-100)

2%

Mixed Reviews (50-79)

71%

Negative Reviews (0-49)

27%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict on Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants reveals a few redeeming qualities that some critics acknowledged, particularly its nostalgic appeal and localized co-op fun. IGN praised it as a “solid beat ’em up” with enjoyable gameplay, visuals, and voice acting, while Impulsegamer noted it as a “solid enhancement” of the 2017 arcade game, appealing to fans and younger audiences. GameGrin highlighted its “fun arcade experience for up to four players,” and VGC found it “enjoyable in local co-op with like-minded TMNT fans.” These positives suggest that while the game may not innovate, it offers a passable experience for those seeking casual, cooperative play or a trip down memory lane. However, these strengths are often overshadowed by broader criticisms. The negatives dominate the critical reception, with most reviewers condemning the game’s lack of depth, repetitive gameplay, and technical shortcomings. Finger Guns called it “disappointing and not worth the time,” while Game Informer criticized its “uninteresting gameplay and poor audio design.” GamingBolt dismissed it as a “core mechanics” failure, and Stevivor advised against purchasing it, citing “repetitive gameplay and limited content.” Critics like CGMagazine and Cubed3 labeled it “outdated” and “lacking depth,” while Gamereactor UK strongly recommended avoiding it due to its “poor quality and lack of value.” Even the game’s presentation and replayability were frequently criticized, with WellPlayed noting its “limited content” and XboxEra calling it a “stale scrolling beat ’em up.” These critiques paint a picture of a title that fails to meet expectations for both fans and genre enthusiasts. The overall consensus among critics is largely negative, with most viewing Wrath of the Mutants as a subpar entry in the TMNT franchise and the beat ’em up genre. While a handful of reviewers acknowledged its nostalgic charm or co-op appeal, the majority emphasized its shortcomings: repetitive mechanics, lack of innovation, and failure to match the quality of contemporaries like Shredder’s Revenge. IGN and VGC offered some balanced perspectives, noting its “solid” but unremarkable nature, while others, such as GamingTrend and TheXboxHub, highlighted missed opportunities for refinement. Ultimately, the game seems to cater only to the most die-hard fans or those seeking a brief, casual experience, with most critics agreeing that it falls short of delivering a compelling or lasting adventure.

TL;DR

A disappointing, uninspired beat ’em up that relies on nostalgia and co-op charm to mask repetitive mechanics, technical flaws, and a lack of innovation—only worth it for die-hard fans or casual multiplayer kicks.

52

MONSTER

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Reviews

59 reviews found

70

Worth Playing

PC

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants offers a good fighting system, additional stages, and bosses, making it a fun experience for fans of the arcade game. However, the short length and lack of additional content may deter some players, especially at the $30 price point.

Read full review

Full review

70

TheXboxHub

Xbox Series X

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is considered a subpar entry compared to other TMNT games like Shredder’s Revenge and The Cowabunga Collection, lacking depth, variety, and lasting appeal.

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Full review

66

Impulsegamer

PlayStation 5

Apr 24, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is considered a solid enhancement of the 2017 arcade game, suitable for kids and fans of the original, but lacking depth and replay value for adults.

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Full review

65

Xbox Tavern

Xbox Series X

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

A quick turtles experience, especially enjoyable with local buddies, but the experience was short-lived

Read full review

Full review

65

WellPlayed

PlayStation 5

Apr 24, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants offers a nostalgic experience for fans of the series but falls short in providing substantial content and modern features, especially compared to recent releases like Shredder's Revenge.

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Full review

60

IGN

PlayStation 5

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is a solid beat 'em up with enjoyable gameplay, visuals, and voice acting, but falls short in terms of replay value and technical performance.

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Full review

60

GameGrin

PC

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is a fun arcade experience for up to four players, despite its short duration and some dated graphics.

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Full review

60

God is a Geek

PC

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Fun for a while but begins to get repetitive, offering some enjoyment for fans of the franchise and younger gamers.

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Full review

60

XboxEra

Xbox Series X

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is a faithful but somewhat stale scrolling beat 'em up that pays homage to the TV show. While it excels in representing the show, its gameplay lacks depth and may not stand out among other recent genre releases.

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60

NintendoWorldReport

Nintendo Switch

Apr 23, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

A decently enjoyable modern arcade game that falls short compared to other TMNT arcade games on the Switch.

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Full review
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