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59

MONSTER

Star Icon

Godfall

2020
GenresFantasy, Adventure, Action, Third Person Perspective, RPG, Single Player, Multiplayer
AvailableNov 12, 2020
PlatformPC, PlayStation 4, PlayStation 5
DeveloperCounterplay Games
Overview

Godfall is a looter-slasher set in a bright fantasy universe filled with heroic knights and arcane magic. Embark on adventure in a fantasy action RPG that utilizes high-impact third-person melee combat to engage players as they hunt for loot, don legendary armor sets and defeat vicious enemies. Face challenging missions that reward you with head-turning loot as you vanquish the armies that stand against you.

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Game analysis

Monster Scorecard

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48

TL;DR

Godfall’s story is a bold but hollow spectacle—style over substance, with grand lore and flashy combat unable to mask shallow characters, repetitive missions, and an anticlimactic ending that leaves players disconnected from its godly conflicts.

SCORE DISTRIBUTION FOR STORY

Story Score

48

Positive Reviews (80-100)

2%

Mixed Reviews (50-79)

40%

Negative Reviews (0-49)

59%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The narrative of Godfall receives some acknowledgment for its ambitious premise and stylistic choices, though these elements are often overshadowed by deeper flaws. Critics like IGN Spain highlight the game’s rich lore and immersive universe, describing it as a Valorian quest to confront Macros using archon armors and character progression mechanics. Similarly, God is a Geek notes the story’s over-the-top, audacious approach, which aligns with the game’s gaudy art style and high-fantasy tone. Destructoid also appreciates the narrative’s boldness, even if it takes itself too seriously at times. These reviews suggest that while Godfall’s story is not without its creative aspirations—such as its focus on two brothers locked in a power struggle—it occasionally succeeds in creating a sense of scale and spectacle, particularly in its world-building and thematic ambition. However, the majority of critics overwhelmingly criticize Godfall’s narrative for its lack of depth, engagement, and coherence. Eurogamer Italy and Multiplayer.it describe the story as “lackluster” and “linear,” with flat characters and a generic battle that fails to resonate emotionally. Game Revolution compares it to live-service games like Destiny 2, but notes its failure to deliver on promised expansion or meaningful progression. Cultured Vultures and USgamer emphasize the plot’s thinness, calling it a mere “catalyst for combat” with minimal worldbuilding. Many reviewers, including Vandal, Hardcore Gamer, and Forbes, point to poor dialogue, forgettable characters, and an anticlimactic ending that leaves players disengaged. The repetitive missions and reliance on lore videos (as noted by DualShockers) further highlight the story’s inability to sustain interest or provide a compelling narrative arc. Overall, the consensus among critics is that Godfall’s story is a significant weakness, with only a few outliers acknowledging its stylistic flair or ambition. While IGN Spain and God is a Geek appreciate the game’s lore-heavy approach, the vast majority—such as Game Informer, PC Gamer, and TheGamer—find it unoriginal, shallow, and disconnected from gameplay. The narrative’s reliance on familiar tropes (e.g., brotherly betrayal, godly conflict) and its failure to develop characters or worldbuilding create a sense of detachment. Despite some praise for its boldness, the story is largely seen as a missed opportunity, with critics agreeing that Godfall prioritizes combat over storytelling, leaving players uninvested in its central conflicts.

TL;DR

story and narrative

Godfall’s story is a bold but hollow spectacle—style over substance, with grand lore and flashy combat unable to mask shallow characters, repetitive missions, and an anticlimactic ending that leaves players disconnected from its godly conflicts.

67

TL;DR

Godfall delivers intense, satisfying melee combat with diverse weapons and strategic systems like Soulshatter, but its repetitive missions, grind-heavy progression, and unpolished mechanics create a frustratingly stale experience, leaving the game polarizing for action RPG fans.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

67

Positive Reviews (80-100)

27%

Mixed Reviews (50-79)

62%

Negative Reviews (0-49)

11%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Godfall is praised for its engaging combat mechanics, variety of weapons, and unique systems that offer depth and satisfaction. Critics like Game Rant highlight the "standout" combat system, emphasizing its weighty and entertaining hack-and-slash style, while DarkStation commends the "deliberate style of combat" and wide array of distinctive weapons. The game’s focus on melee action is lauded for its intensity, with Press Start Australia noting the fast-paced, enjoyable gameplay and diverse weapon selection. Additionally, systems like Soulshatter (mentioned by Game Rant and Comicbook.com) and Valorplates (cited by GameCrate) add layers of strategy, rewarding players with creative combat possibilities. The boss battles are particularly praised for their challenge and design, as noted by TheGamesMachine, which describes the combat as "never boring." These elements collectively create a foundation of strong, dynamic gameplay that appeals to action RPG fans. However, the gameplay is frequently criticized for its repetitive nature, lack of variety, and unpolished mechanics. Multiple reviewers, including GameMAG and EGM, describe the combat as "tedious" and "frustrating," with USgamer and SpazioGames pointing to a "mindless combat loop" and "lack of depth." The mission structure is deemed monotonous, with Gaming Nexus noting the game’s "grind-heavy progression system" and GameSpot criticizing repetitive quests that drain engagement. Issues like inconsistent lock-on systems (Twinfinite), poor netcode (WellPlayed), and limited enemy variety (Vandal) further detract from the experience. Additionally, Multiplayer.it and PC Gamer highlight the overemphasis on loot collection and lack of meaningful customization, which diminishes strategic incentive. These flaws create a gameplay loop that, while initially engaging, quickly becomes stale for many players. The overall consensus among critics is that Godfall’s combat system is its strongest asset, offering satisfying mechanics and depth that rival games like God of War. However, the game’s repetitive missions, grinding elements, and lack of innovation in progression systems undermine its potential. While GameCrate and Cultured Vultures acknowledge the complexity and variety of combat, they also note that it can feel overwhelming or unbalanced. Conversely, IGN Japan and Eurogamer Italy praise the engaging combat and cooperative multiplayer but concede that narrative and level design fall short. Ultimately, Godfall is seen as a game with strong core mechanics but significant flaws in execution, leaving its gameplay experience polarizing—appealing to fans of action RPGs who prioritize combat but frustrating for those seeking variety or depth beyond repetitive loops.

TL;DR

gameplay mechanics

Godfall delivers intense, satisfying melee combat with diverse weapons and strategic systems like Soulshatter, but its repetitive missions, grind-heavy progression, and unpolished mechanics create a frustratingly stale experience, leaving the game polarizing for action RPG fans.

76

TL;DR

Godfall’s jaw-dropping visuals and next-gen polish dazzle, but repetitive design, technical glitches, and garish aesthetics fail to deliver a cohesive or engaging experience.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

76

Positive Reviews (80-100)

52%

Mixed Reviews (50-79)

46%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The graphics and visual design of Godfall are widely praised for their technical prowess and aesthetic appeal, with many critics highlighting its ability to showcase next-gen hardware. Reviewers like IGN Japan and ZTGD commend the game’s "impressive graphics," "gorgeous environments," and "striking lighting effects," emphasizing detailed character models, vibrant armor designs (particularly the Valorplates), and lush world-building. GameCritics and PCGamesN note the "stunning visuals" and "opulent environments," while We Got This Covered praises the distinct aesthetics of each realm, such as the Water Realm’s coral reefs and the Air Realm’s floating ruins. The game’s art direction is often described as a visual spectacle, with TheGamer calling it a "face-melting explosion of next-gen graphical features" and CGMagazine noting its "stunning visuals worthy of a next-gen title." These positives underscore Godfall’s success as a technical showcase for the PS5 and PC. However, several critics point to significant flaws in the game’s visual design, particularly its repetitive level architecture and lack of environmental variety. Forbes criticizes the "poor level design" with three realms that "only differ in color palette and clutter," while Areajugones and GameSpot note the "repetitive landscapes" and "corridor-like" structures that diminish immersion. Vandal and Hardcore Gamer highlight technical issues like stuttering, frame drops, and bugs, which detract from the experience despite the game’s visual ambition. Additionally, some reviewers, such as TheGamer and Worth Playing, criticize overuse of "bloom lighting" and "shiny materials," which can make the world feel garish or distract from gameplay. While the art style is praised for its audacity (as noted by Destructoid), others argue it lacks originality (GamingBolt) and fails to fully leverage its potential in enemy design and world-building (PC Games). Overall, critics agree that Godfall excels as a technical showcase but struggles with balancing visual splendor with engaging gameplay. While the graphics are undeniably impressive—earning praise from outlets like IGN, GameSpot, and PCMag—the repetitive level design, technical hiccups, and lack of environmental diversity are recurring criticisms. The game’s aesthetic choices, though bold, often prioritize spectacle over substance, as noted by Push Square and Digital Trends, who feel it "desperately wants to show off the PS5’s capabilities" rather than create a cohesive world. Despite these flaws, many acknowledge its visual strengths, with GameCrate calling it a "great technical showpiece" and We Got This Covered highlighting its "alive" worlds filled with treasure. The consensus is that Godfall is visually stunning but ultimately falls short in delivering a memorable or varied experience.

TL;DR

graphics and visual design

Godfall’s jaw-dropping visuals and next-gen polish dazzle, but repetitive design, technical glitches, and garish aesthetics fail to deliver a cohesive or engaging experience.

63

TL;DR

Godfall’s sound design dazzles with immersive weapon impacts and a gripping score, but its music falls flat as generic, repetitive epic fantasy fare—praised for technical polish yet criticized for lacking originality and emotional depth.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

63

Positive Reviews (80-100)

8%

Mixed Reviews (50-79)

75%

Negative Reviews (0-49)

17%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Godfall received mixed but generally positive feedback from several critics, with notable praise for its immersive and impactful elements. Meristation highlighted the "impactful weapon sounds" and a "compelling score by Ben Macdougall," while GamesRadar+ praised the "solid sound design" and specifically noted the satisfying "Soulshatter ability" sounds during combat. New Game Network compared the score to "royalty-free epic fantasy music," acknowledging its fitting tone for the game’s aesthetic, and Shacknews described the sound design as "spectacular," emphasizing its role in enhancing the overall experience. Additionally, Vandal commended the "strong sound effects" and "good voice acting," suggesting that while the soundtrack felt "epic but impersonal," it effectively supported the game’s action-oriented gameplay. However, several critics expressed dissatisfaction with the music’s originality and depth. Areajugones called the soundtrack "generic and barely noticeable," while IGN Spain noted that "sporadic music design falls short," and JeuxActu criticized it as "lackluster." 3DJuegos described the music as "repetitive and lacking depth," a sentiment echoed by Vandal, who mentioned the soundtrack's frequent repetition. Worth Playing also pointed out that while the "bombastic and epic tone" was present, the voice acting "lacks depth," and Orin’s voice changes based on armor felt somewhat gimmicky. COGconnected’s more neutral take—acknowledging the soundtrack as "fitting" but not exceptional—highlighted a broader trend of underwhelming musical creativity despite technical execution. Overall, the consensus leans toward a balanced assessment: while Godfall’s sound design and effects are widely praised for their immersion and quality (as noted by Meristation, GamesRadar+, and Shacknews), the music itself faces criticism for being derivative or repetitive. Critics like Areajugones, IGN Spain, and JeuxActu emphasized a lack of originality, whereas others such as New Game Network and Vandal acknowledged its thematic appropriateness despite flaws. The voice acting received mixed reviews, with some praising its quality (COGconnected, Vandal) while others found it lacking in depth (Worth Playing). Ultimately, Godfall’s audio elements are seen as functional and occasionally impressive but ultimately unremarkable in terms of creativity, leaving room for improvement in future iterations.

TL;DR

music and sound design

Godfall’s sound design dazzles with immersive weapon impacts and a gripping score, but its music falls flat as generic, repetitive epic fantasy fare—praised for technical polish yet criticized for lacking originality and emotional depth.

54

TL;DR

Voice acting in Godfall is a mixed bag: while Orin’s dynamic vocals and some technical strengths shine, inconsistent character-voice mismatches, patronizing NPC lines, and regional dubs like the mediocre French version drag it down, leaving an overall experience that’s functional but forgettable.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

54

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

67%

Negative Reviews (0-49)

33%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Godfall receives a mixed reception, with several reviewers highlighting its adequacy and specific strengths. Areajugones notes that the dubbing is "considered correct" (acertado), while COGconnected praises it as "pretty good overall," though they find the main character’s voice occasionally distracting. EGM acknowledges the dynamic nature of Orin’s voice, which changes based on equipped armor, adding a unique layer to the experience. Vandal commends the English voice acting as "good" alongside Spanish text options, and Gaming Nexus appreciates its role in enhancing cutscenes that flesh out the story. These positives suggest that while not groundbreaking, the voice work is functional and occasionally impressive, particularly in character-specific details like Orin’s vocal variations. However, several critics point to notable shortcomings. PlayStation LifeStyle criticizes the inconsistency of the voice acting, noting a "disconnect between character appearance and voice" that causes confusion. Cultured Vultures lambasts the NPC voices as "patronizing and frustrating," detracting from immersion, while Game Rant suggests players might skip cutscenes entirely due to the VA not being a strong suit. WellPlayed describes the voice acting as "bang average," and Worth Playing notes its lack of depth despite an "epic tone." MGG’s critique of the French dub as "mediocre" with awkward translations further highlights regional inconsistencies. These criticisms underscore a general sense that the voice work fails to elevate the game, often feeling underdeveloped or mismatched with character design. Overall, the consensus leans toward mediocrity, with the voice acting in Godfall being neither a standout feature nor a major flaw. While some reviewers appreciate its technical execution and specific elements like Orin’s dynamic voices (EGM, COGconnected), others find it inconsistent or unengaging (PlayStation LifeStyle, Cultured Vultures). The mixed feedback reflects a game where voice acting contributes to the experience without leaving a lasting impression—functional but forgettable. As Gaming Nexus notes, it "helps enjoy" cutscenes, yet many players might prioritize action over dialogue, as Game Rant suggests. Ultimately, Godfall’s voice work is a neutral element, neither enhancing nor detracting significantly from its core appeal.

TL;DR

voice acting

Voice acting in Godfall is a mixed bag: while Orin’s dynamic vocals and some technical strengths shine, inconsistent character-voice mismatches, patronizing NPC lines, and regional dubs like the mediocre French version drag it down, leaving an overall experience that’s functional but forgettable.

53

TL;DR

Godfall’s PS5 and PC versions face major technical issues: frame drops, crashes, buggy UI, lock-on flaws, and co-op instability overshadowed occasional smooth performance, leaving critics questioning its polish and readiness.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

53

Positive Reviews (80-100)

13%

Mixed Reviews (50-79)

48%

Negative Reviews (0-49)

40%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Godfall on PS5 and PC shows mixed results, with some notable positives. On PS5, several critics praised its smooth gameplay and optimization, noting stable 60fps in many cases (Areajugones) and near-zero load times that highlight the DualSense’s adaptive triggers and haptic feedback (We Got This Covered). XGN also highlighted smooth performance with only occasional loading screens, while PC Gamer acknowledged strong frame rates at 1440p despite minor hitches. On PC, PC Games reported over 100fps with minimal stutters, and Screen Rant praised near-instant load times. These positives suggest that the game leverages hardware capabilities effectively in certain scenarios, particularly on high-end setups or when running in performance modes. However, technical issues plagued both platforms, with PS5 critics frequently citing frame rate drops, stuttering, crashes, and bugs. COGconnected and EGM highlighted numerous glitches, including crashes and visual effects not loading properly, while Destructoid and Hardcore Gamer noted UI flaws, HUD disappearance, and responsiveness issues. The lock-on system (AusGamers) and endgame experiences like frozen cutscenes (AusGamers) were also criticized. On PC, 3DJuegos and MGG pointed to online matchmaking problems and co-op instability, while PC Gamer noted frame hiccups during heavy attacks. These issues suggest a rushed development cycle, with critics like GamingTrend and Worth Playing attributing some flaws to incomplete polish or poor netcode. Overall, the consensus among critics is that Godfall suffered from significant technical shortcomings across both PS5 and PC, despite occasional praise for performance. While some reviewers (e.g., We Got This Covered, PC Games) highlighted smooth execution in specific scenarios, the majority emphasized persistent bugs, frame rate inconsistencies, and design flaws that detracted from the experience. The PS5 version faced more widespread criticism for its lock-on mechanics, UI issues, and endgame problems, while PC users encountered challenges with online co-op and control responsiveness. Despite these issues, the game’s potential was acknowledged by a few critics, but the technical instability overshadowed its strengths, leaving many to question its overall polish and readiness at launch.

TL;DR

technical performance

Godfall’s PS5 and PC versions face major technical issues: frame drops, crashes, buggy UI, lock-on flaws, and co-op instability overshadowed occasional smooth performance, leaving critics questioning its polish and readiness.

50

TL;DR

Godfall’s replay value is crushed by uninspiring repetition, lackluster multiplayer, and a weak story, despite minor praise for co-op and loot systems. Critics called it a "slog" with soulless hubs and unfulfilling quests, leaving little reason to return after the initial playthrough.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

50

Positive Reviews (80-100)

3%

Mixed Reviews (50-79)

55%

Negative Reviews (0-49)

42%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The initial reception of Godfall’s replay value highlights a few redeeming qualities that some critics found engaging. Game Informer praised its robust co-op-focused endgame, particularly the endless Tower of Trials, which offers "excellent loot" and structured challenges. IGN noted elements designed for replayability, such as difficulty flexibility and post-game content like Dreamstones, while God is a Geek emphasized the game’s deep gameplay with evolving skill trees and combat mechanics that could entice players to return. Additionally, some reviewers acknowledged the character customization options and the potential for experimentation with weapon types and armor sets, suggesting that these aspects might provide temporary satisfaction for fans of loot-driven systems. The presence of multiplayer modes, even if limited by the lack of matchmaking, was seen as a minor positive by critics like GamesRadar+ and PC Gamer. However, the majority of critiques focused on significant shortcomings that undermined Godfall’s replay value. Critics repeatedly cited repetitive gameplay loops, with GameSpot and PCMag pointing to endgame content that revolves around "repeating battles against the same bosses" and "grinding through tough missions for better loot." The lack of variety in missions, environments, and enemy types was a common complaint, as noted by CGMagazine, which called the game a "slog," and Game Revolution, which criticized its "diminishing excitement in the loot system." Many also highlighted the absence of meaningful multiplayer features, such as matchmaking or co-op depth, with Shacknews and TheSixthAxis noting that these limitations hindered long-term engagement. Additionally, the narrative and story were deemed weak by SpazioGames and others, further reducing incentives to return after completing the main campaign. Overall, the consensus among critics leans heavily toward a negative assessment of Godfall’s replay value, with only marginal positives that fail to compensate for its repetitive design and lack of depth. While some reviewers, like Game Informer and IGN, acknowledged minor strengths in endgame content and customization, the overwhelming sentiment was that the game’s formulaic structure and shallow post-game activities made it difficult to justify extended play. Critics such as SpazioGames and GameMAG described it as one of the "weakest PS5 launch titles," while others like TheGamer and USgamer criticized its soulless hub areas and unfulfilling side quests. Despite occasional praise for combat mechanics or loot systems, the game’s inability to sustain interest beyond a few hours left many feeling "burned out" or disengaged, resulting in a largely unfavorable verdict on its long-term appeal.

TL;DR

replay value

Godfall’s replay value is crushed by uninspiring repetition, lackluster multiplayer, and a weak story, despite minor praise for co-op and loot systems. Critics called it a "slog" with soulless hubs and unfulfilling quests, leaving little reason to return after the initial playthrough.

Overall verdict

Overall Verdict

59

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

59

Positive Reviews (80-100)

5%

Mixed Reviews (50-79)

89%

Negative Reviews (0-49)

6%

Based on analyzing all available reviews that scored and critiqued the game.

The reviews of Godfall highlight several positive aspects that some critics found appealing, particularly its visual design and combat mechanics. GameSpot praised its “visually impressive” presentation and “solid combat mechanics,” while IGN noted its “impressive visuals and enjoyable combat.” PC Gamer described it as a “gorgeous yet hollow experience,” acknowledging the technical craftsmanship in its graphics and sound design. TheSixthAxis mentioned “glimmers of something fun and special,” and DualShockers highlighted the game’s “visually appealing gear” and “solid leveling system.” Additionally, some reviewers, like Game Rant and PC Invasion, acknowledged the combat as a standout feature, with Game Rant calling it “strong mechanics” and PC Invasion noting that its combat was “praised more than in similar games.” These elements suggest that Godfall had moments of quality, particularly in its action-oriented gameplay and aesthetic appeal. However, the negatives dominated the critical reception, with widespread criticism of its lack of depth, repetitive structure, and unpolished execution. New Game Network called it a “soulless, dull, and frustrating game” with “no redeeming qualities,” while Comicbook.com criticized its “lack of an ‘it’ factor” and “letdown” overall experience. WellPlayed described it as “average-at-best,” citing issues like a “non-existent story,” “derivative art,” and “poor endgame design.” Forbes and PC Gamer both highlighted its “lack of ambition” and “uninspiring gameplay loop,” while TheSixthAxis noted its “bizarre structure” and absence of matchmaking. Many critics, including GameSpot and Games.cz, pointed to repetitive missions, a shallow story, and technical flaws as major drawbacks. Even the loot system, a core mechanic for many action-RPGs, was criticized as “inconsequential” (Push Square) and “disappointing” (XGN), further undermining its appeal. The overall consensus among critics is that Godfall is a flawed but occasionally enjoyable title that fails to live up to its potential. While it received praise for its visuals, combat, and some mechanics, these positives were often overshadowed by repetitive gameplay, a lack of innovation, and technical issues. Critics like GameSpot and IGN acknowledged its “entertaining but shallow” nature, while others, such as PC Gamer and GamesRadar+, described it as a “hollow experience” with limited replay value. Despite some optimism about its potential for improvement through updates (e.g., Gaming Nexus, Vandal), the majority of reviews argued that Godfall falls short as a standout next-gen title. The game’s inability to balance its strengths with meaningful content or originality left many critics unimpressed, resulting in a mixed but largely negative verdict across platforms and audiences.

TL;DR

Godfall’s flashy visuals and combat shine briefly but are buried by a soulless, repetitive shell of shallow gameplay, technical misfires, and an uninspired design that squanders its potential.

59

MONSTER

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Reviews

123 reviews found

85

God is a Geek

PlayStation 5

Nov 11, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Godfall is a massive surprise that successfully combines elements from God of War and Diablo. Despite its garish appearance, the game is well-designed, addictive, and offers a satisfying gameplay experience.

Read full review

Full review

75

GamingTrend

PlayStation 5

Nov 14, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Visually impressive and engaging game with room for improvement in technical aspects and gameplay variety.

Read full review

Full review

75

PC Invasion

PC

Nov 12, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes that Godfall is a visually appealing game with strong combat, but it doesn't break new ground and may not surprise players. The combat is praised more than in similar games.

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Full review

75

MMORPG.com

PlayStation 5

Nov 23, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Godfall excels in combat and graphics but falls short in storytelling, user interface, mission structure, and lack of innovation in the loot system. Offers a fun hack and slash experience but may lack longevity without ongoing updates.

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Full review

70

Worth Playing

PlayStation 5

Nov 30, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Godfall is a game with a dull story, uninteresting loot, and simplistic combat, but it looks pretty and feels nice to play. It's not a bad game for a quick playthrough, but it's not something that will keep your attention for long.

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Full review

70

Game Informer

PlayStation 5

Nov 13, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Godfall is a looter-slasher that excels in combat but falls short in other aspects such as story and variety. It is recommended for players who enjoy stat bumps and the satisfaction of seeing enemies suffer from unlocked enchantments.

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Full review

70

IGN Spain

PlayStation 5

Nov 20, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

An enjoyable looter-slasher with potential for improvement, offering engaging combat and cooperative gameplay.

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Full review

70

PC Games

PC

Nov 27, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Godfall delivers enjoyable gameplay with strong combat mechanics and impressive visuals, but falls short in storytelling and enemy variety, offering a decent experience overall.

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Full review

70

The Games Machine

PlayStation 5

Nov 25, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

The review states that Godfall is entertaining and enjoyable despite its flaws.

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Full review

70

Press Start Australia

PlayStation 5

Nov 18, 2020

AI-generated summary • May contain inaccuracies • See full review for precise details

Godfall is a solid launch title for the PlayStation 5, with enjoyable gameplay and satisfying combat, despite its basic story and some technical issues.

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Full review
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