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84

MONSTER

Star Icon

Diablo IV

2023
GenresFantasy, Adventure, Action, RPG, Top-Down Perspective, Single Player, Multiplayer
AvailableJun 6, 2023
PlatformPC, PlayStation 5, Xbox Series X, Xbox One, PlayStation 4
DeveloperBlizzard Entertainment
Overview

Endless demons to slaughter. Deep customization through Talents, Skill Points, Runes, and Legendary loot. Randomized dungeons contained in a dynamic open world. Survive and conquer darkness—or succumb to the shadows.

Elsewhere
Score icon

Game analysis

Monster Scorecard

EXPAND ALL

82

TL;DR

Diablo IV’s narrative dazzles with Lilith’s haunting depth and atmospheric storytelling but stumbles under convoluted pacing, underdeveloped side characters, and a meandering plot that leaves emotional engagement wanting—a bold yet uneven tale where ambition clashes with execution.

SCORE DISTRIBUTION FOR STORY

Story Score

82

Positive Reviews (80-100)

70%

Mixed Reviews (50-79)

28%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of Diablo IV receives praise for its ambitious focus on Lilith as a compelling antagonist and its rich lore integration. Critics like Game Informer and DualShockers highlight her complex motivations and the narrative’s emotional resonance, while Meristation and CGMagazine commend its continuity with previous entries and nuanced exploration of moral ambiguity. The game’s darker tone and atmospheric storytelling are frequently lauded, with MGG noting a “satisfying narrative” and TheGamer praising the writing and performances that make players care about characters. Additionally, Eurogamer Germany and GameCritics appreciate the layered world-building and references to Diablo’s legacy, even if they acknowledge the story isn’t the primary draw for all players. However, several critics criticize the narrative’s structure and depth. PC Gamer and Atomix argue that the plot is overly long, convoluted, or lacking in character development, with IGN calling it “disjointed” and Destructoid noting a lack of emotional connection despite strong cutscenes. Noisy Pixel and TierraGamer describe the story as confusing or meandering, filled with filler quests that detract from engagement. Stevivor and Vandal point to a “lackluster ending” and questionable character decisions, while Eurogamer Germany suggests the narrative isn’t central enough for lore enthusiasts. These critiques often center on pacing issues, underdeveloped side characters, and a sense of redundancy in themes compared to earlier games. Overall, critics agree that Diablo IV’s story is a mixed bag, with its strengths lying in Lilith’s characterization and atmospheric storytelling, but its weaknesses in structure and depth. While Game Informer and DualShockers celebrate the narrative as a significant improvement, others like PC Gamer and IGN find it underwhelming. The consensus leans toward acknowledging the story’s ambition and lore-rich foundation, even if it falls short of delivering a fully cohesive or emotionally resonant experience. As MGG notes, the narrative “engages players with ambiguous characters,” but many feel it leaves room for growth, particularly in balancing complexity with clarity.

TL;DR

story and narrative

Diablo IV’s narrative dazzles with Lilith’s haunting depth and atmospheric storytelling but stumbles under convoluted pacing, underdeveloped side characters, and a meandering plot that leaves emotional engagement wanting—a bold yet uneven tale where ambition clashes with execution.

87

TL;DR

Diablo IV delivers addictive, deep gameplay with refined combat, diverse classes, and satisfying customization, but repetitive quests, uneven difficulty, and a lackluster endgame hold it back. Still, its accessibility, innovation, and replayability make it a standout action-RPG that honors the series' legacy.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

87

Positive Reviews (80-100)

81%

Mixed Reviews (50-79)

19%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Diablo IV has been widely praised for its engaging mechanics, deep customization, and evolution of the series’ core formula. Critics highlight the refined combat system, which balances fast-paced action with strategic depth, allowing players to experiment with diverse character builds and skill trees. IGN Italia lauds the “intense and engaging” combat dynamics, while Stevivor notes a return to the complex skill systems reminiscent of Diablo 2, offering “deeper character customization and build choices.” Xbox Tavern emphasizes the variety of classes—Barbarian, Druid, Sorcerer, Rogue, and Necromancer—each providing unique playstyles, and GRYOnline.pl praises the game’s early levels for their “enjoyable and varied” exploration. The loot-driven progression and dynamic skill trees, as highlighted by Pocket-lint and GameMAG, add layers of strategy, while TouchArcade calls the gameplay loop “superb” with satisfying character builds. Many critics also commend the open-world design, which allows players to explore Sanctuary freely, as noted by ComicBook and Pure Xbox. Overall, the game’s accessibility paired with depth has been a standout feature, making it appealing to both newcomers and veterans. However, several reviewers point out notable flaws that detract from the experience. The repetitive nature of combat and side quests is a recurring issue, with Noisy Pixel criticizing the “slog” of repetitive enemies and limited weapon types, while VG247 notes that open-world structure can lead to “repetitive side quests.” Guardian and Metro GameCentral argue that the game feels too easy, resulting in an “autopilot” experience that lacks challenge. Ragequit.gr and LevelUp highlight the monotonous endgame, with the latter mentioning “tedious level progression” and “lack of variety in dungeon designs.” Balance issues also surface, as IGN Italia points out clunky movement and cooldown imbalances, while PCGamesN notes some bosses feel too easy with certain upgrades. Additionally, Jeuxvideo.com and MeuPlayStation express frustrations with automatic targeting and limited customization options, suggesting that the game’s polish could be improved to enhance immersion and engagement. Despite these criticisms, the majority of critics agree that Diablo IV delivers a strong gameplay experience that builds on the series’ legacy while introducing fresh elements. The consensus leans heavily toward praise for its flexibility, depth, and accessibility, with many acknowledging that the positives outweigh the drawbacks. Critics like But Why Tho? and Screen Rant emphasize the game’s “exceptional” combat and “replayability,” while GamingTrend highlights its “wealth of options” in class customization and cooperative play. While some reviewers, such as IGN Adria and Digital Chumps, note minor flaws in mechanics or pacing, these are often framed as areas for refinement rather than deal-breakers. Ultimately, Diablo IV is seen as a successful evolution of the action-RPG genre, offering a rich, loot-driven experience that balances familiarity with innovation—a testament to its broad appeal and critical acclaim.

TL;DR

gameplay mechanics

Diablo IV delivers addictive, deep gameplay with refined combat, diverse classes, and satisfying customization, but repetitive quests, uneven difficulty, and a lackluster endgame hold it back. Still, its accessibility, innovation, and replayability make it a standout action-RPG that honors the series' legacy.

88

TL;DR

Critics raved over Diablo IV’s stunning dark fantasy visuals, praising immersive environments, gothic horror flair, and technical polish, though some called out repetitive dungeons, lackluster character models, and suboptimal console performance—yet overall, its artistry and atmosphere cemented it as a series leap.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

88

Positive Reviews (80-100)

83%

Mixed Reviews (50-79)

17%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of critics praised Diablo IV’s graphics and visual design as a significant step forward, highlighting its immersive dark fantasy aesthetic and technical achievements. Many reviewers celebrated the game’s high-fidelity environments, intricate details, and atmospheric storytelling. PCMag noted the “impressive graphics” with “detailed elements that look good in cutscenes,” while GameSpot praised the “striking visual presentation” with a “macabre style” that enhances its dark narrative. Eurogamer and Forbes both highlighted the game’s gothic horror elements, with Forbes noting “a blend of gothic horror and beauty” and Eurogamer describing the “aggressively ugly” yet compelling mix of grotesque visuals. TheXboxHub and MGG emphasized the game’s meticulous world-building, with MGG stating that the “visual design is praised for its quality and immersive environments.” Additionally, critics like VGC and Gameblog.fr lauded the “painstakingly detailed areas” and “stunning CGI cutscenes,” reinforcing the consensus that Diablo IV’s visuals are a strong selling point. However, several reviewers pointed out specific shortcomings. Metro GameCentral and Digital Chumps criticized the game for looking “disappointingly basic when zoomed in” during cutscenes, despite its overall aesthetic ambitions. Eurogamer’s comment on the “aggressively ugly” design and Gamer.nl’s critique of “lack of creativity in environments” reflected concerns about visual monotony and repetitive dungeon designs. KeenGamer noted that the game “doesn’t fully utilize the capabilities of current consoles,” while TheXboxHub mentioned “graphical oddities in story cutscenes.” Additionally, some critics like Player 2 found the dark, muted color palette “overly bleak and repetitive across regions,” and Finger Guns pointed out that “interior locations may feel repetitive.” These critiques suggest that while Diablo IV’s visuals are generally strong, certain aspects—such as character models, environmental variety, and technical optimization—fell short of expectations. Despite these criticisms, the overall consensus among critics was overwhelmingly positive, with most agreeing that Diablo IV’s graphics and visual design represent a major improvement over previous entries in the series. The game’s dark, immersive atmosphere, detailed environments, and technical polish were frequently highlighted as standout features, with outlets like IGN Spain and Gameblog.fr praising its “impressive graphical fidelity” and “stunning artistic direction.” While some reviewers noted minor flaws—such as repetitive dungeons or suboptimal use of hardware—the majority viewed the visual design as a key strength. Critics like PCMag and Windows Central emphasized the “true photorealism” and “meticulous character art,” while others, including TheGamer and MGG, acknowledged the game’s ability to create an “immersive dark fantasy world.” Ultimately, Diablo IV’s visuals were seen as a triumph for Blizzard, balancing artistic ambition with technical execution to deliver a visually captivating experience.

TL;DR

graphics and visual design

Critics raved over Diablo IV’s stunning dark fantasy visuals, praising immersive environments, gothic horror flair, and technical polish, though some called out repetitive dungeons, lackluster character models, and suboptimal console performance—yet overall, its artistry and atmosphere cemented it as a series leap.

87

TL;DR

Diablo IV’s sound design and music are a masterclass in immersion, with critics praising their haunting, epic, and emotionally resonant qualities that elevate the game’s dark fantasy atmosphere. From claustrophobic dungeon echoes to orchestral nostalgia, the audio work is hailed as a standout, though minor gripes about mixing and memorability fade against its overwhelming acclaim.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

87

Positive Reviews (80-100)

89%

Mixed Reviews (50-79)

11%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The overwhelming consensus among critics is that the sound design and music of Diablo IV are exceptional, with numerous reviewers praising their ability to enhance immersion and atmospheric depth. Many highlight the soundtrack’s haunting, epic, and emotionally resonant qualities, noting how it complements the game’s dark fantasy themes. For instance, Eurogamer and IGN Adria laud the "immersive atmosphere" and "majestic score," while GamesRadar+ and VG247 describe the music as "haunting" and "epic," respectively. The sound design is similarly celebrated for its precision and detail, with Pocket-lint noting the "claustrophobic feel in dungeons" and GameSkinny praising "emotive sound effects and a dynamic soundtrack." Voice acting also receives consistent acclaim, with MGG and Twinfinite highlighting its quality and how it elevates storytelling. Critics like Eurogamer Poland and Jeuxvideo.com emphasize the orchestral elements that evoke nostalgia while fitting the game’s grim setting, further reinforcing the audio’s role in creating a cohesive, engaging experience. While the majority of reviews are positive, some critics point to minor shortcomings. Ragequit.gr criticizes the "poor mixing" that occasionally muddles sound elements, and KeenGamer notes that the music feels "ambient and forgettable" compared to earlier Diablo titles. Additionally, GamingBolt mentions that specific details about the music aren’t emphasized, though this is more of a neutral observation than a direct critique. These points are relatively isolated, with most reviewers acknowledging that the audio design, while not perfect, still contributes significantly to the game’s overall quality. The ambient style of the soundtrack, while praised by many, is seen as less memorable by some, but this does not detract from its effectiveness in building atmosphere. The overall consensus among critics is overwhelmingly positive, with the sound design and music of Diablo IV being a standout feature that enhances immersion and emotional engagement. Reviewers like Eurogamer, IGN France, and God is a Geek consistently highlight the "exceptional" audio work, emphasizing its role in reinforcing the game’s dark, immersive world. While a few critiques exist—primarily around mixing and memorability—they are overshadowed by the widespread praise for the soundtrack’s atmosphere, voice acting, and sound effects. The combination of ambient music, impactful combat sounds, and nuanced environmental details creates a cohesive audio experience that aligns with Diablo’s legacy while pushing the series forward. As GamesHub and Cubed3 note, the audio design not only supports gameplay but also elevates the narrative and emotional weight of the game, solidifying it as a key strength of Diablo IV.

TL;DR

music and sound design

Diablo IV’s sound design and music are a masterclass in immersion, with critics praising their haunting, epic, and emotionally resonant qualities that elevate the game’s dark fantasy atmosphere. From claustrophobic dungeon echoes to orchestral nostalgia, the audio work is hailed as a standout, though minor gripes about mixing and memorability fade against its overwhelming acclaim.

85

TL;DR

Critics praise Diablo IV's voice acting as a standout, immersive force—sharp, nuanced performances from Lorath, Lilith, and others elevate storytelling, while localization shines in multiple languages. Minor hiccups in dialogue flow and translation exist, but they’re drowned out by acclaim for emotional depth, character resonance, and cinematic polish, cementing it as a narrative benchmark.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

85

Positive Reviews (80-100)

86%

Mixed Reviews (50-79)

14%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Diablo IV has been overwhelmingly praised by critics, with many highlighting its immersive quality and contribution to storytelling. Multiple reviewers emphasized strong performances from key characters, such as Ralph Ineson’s portrayal of Lorath, which “endears the player to the characters” (TheGamer), and Caroline Faber’s role as Lilith, described as “one of the most interesting characters in the series” (Siliconera). IGN noted a significant improvement in voice acting, moving away from “cheesy performances” to more nuanced portrayals, particularly with Lilith. Critics like Digital Trends and Game Informer praised how the voice acting “fits well with the narrative,” enhancing immersion, while others, such as PC Invasion and GameWatcher, highlighted its strength in cutscenes and side quests. The quality of localization was also celebrated, with Hobby Consolas noting “notable” Spanish dubbing and MGG praising high-quality English and French performances. Standout moments included the emotional depth of characters like Neyrelle (VideoGamer) and the “crisp” delivery during key narrative beats (Pure Xbox). While the majority of reviews were positive, some critics pointed to minor flaws. Vandal noted that the Spanish translation’s voice acting “may vary,” possibly due to the game not being in its final form. Gamer.nl criticized “awkward” dialogue in regular conversations, suggesting it lacked visual appeal, while Hobby Consolas mentioned “some slips in interpretation” that occasionally detracted from the experience. Push Square observed that “dialogue skipping toward the end” could disrupt engagement, and Malditos Nerds remarked that NPC dialogues were “of good quality but not deeply explored.” Additionally, TheSixthAxis noted that while voice acting was “emotive and convincing,” cutscene direction could have amplified its impact. These critiques, though present, were largely overshadowed by the overall enthusiasm for the voice work. The consensus among critics is that Diablo IV’s voice acting is a standout element, significantly enhancing its narrative and character depth. Over 80% of reviews highlighted its quality, with many calling it “excellent,” “top-notch,” or “exceptional” (IGN, Game Rant, VG247). Even critics who mentioned minor issues acknowledged the broader strengths, such as the “strong performances” in cutscenes (Game Informer) and the “unique character tonalities” (Generación Xbox). While some technical or localization quirks were noted, these did not detract from the general acclaim. The voice acting’s ability to immerse players in the game’s dark, epic world—particularly through characters like Lorath and Lilith—was a recurring theme. As IGN concluded, the improved voice work “moves away from cheesy performances,” solidifying Diablo IV as a benchmark for narrative-driven gaming.

TL;DR

voice acting

Critics praise Diablo IV's voice acting as a standout, immersive force—sharp, nuanced performances from Lorath, Lilith, and others elevate storytelling, while localization shines in multiple languages. Minor hiccups in dialogue flow and translation exist, but they’re drowned out by acclaim for emotional depth, character resonance, and cinematic polish, cementing it as a narrative benchmark.

74

TL;DR

Diablo IV shines on PC and Xbox with smooth performance and scalability but stumbles on PS5 and PC with server instability, frame drops, and an oppressive always-online requirement, though post-launch patches promise relief.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

74

Positive Reviews (80-100)

37%

Mixed Reviews (50-79)

60%

Negative Reviews (0-49)

3%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Diablo IV across platforms shows a mix of strengths and weaknesses. On PC, many critics praised its scalability and stability on high-end hardware, with GameWatcher noting "smooth performance at maximum settings" and Power Unlimited highlighting its ability to run well even on older systems. Xbox Series X received positive feedback for consistent frame rates, as Pure Xbox noted 4K at 60FPS, while MondoXbox emphasized quick load times and stable 60fps on newer consoles. PS5 also saw commendable performance, with Games.cz and Push Square reporting "smooth technical performance" and near-60fps consistency, respectively. Additionally, some reviewers like INVEN and Everyeye.it highlighted the game’s optimization, stating it runs smoothly even during complex scenarios or on lower-tier hardware. However, technical issues plagued several platforms, particularly around online stability and server-related problems. PC critics frequently cited connection issues, with IGN Adria and Destructoid pointing to "significant connection issues" and "server instability," while COGconnected noted hiccups in crowded areas. PS5 faced challenges too, as Digital Chumps described "rubberbanding and temporary freezes" during launch, and Hobby Consolas expressed uncertainty about server optimization. Xbox Series X had minor bugs (IGN Spain) but generally fared better, though the always-online requirement was criticized by God is a Geek for potentially causing lag. Frame rate issues were also noted across platforms: PCMag mentioned "action stutters on midrange hardware," while GameWatcher and TrueGaming reported occasional frame drops during transitions or combat. Overall, critics agreed that Diablo IV’s technical performance improved over time, with many acknowledging fixes for early bugs and server instability. While PC and Xbox Series X saw more consistent results—especially on high-end systems—PS5’s performance was praised for its smoothness but marred by occasional online hiccups. The recurring issue of an always-online requirement and server dependency remained a concern across all platforms, though updates and patches were expected to address these. Despite the flaws, most reviewers concluded that the game’s technical foundation was solid, with many emphasizing that improvements would likely enhance the experience further post-launch. Critics like PCMag and INVEN noted that while "minor issues" persisted, the overall stability and optimization were strong enough to justify the title as a polished launch.

TL;DR

technical performance

Diablo IV shines on PC and Xbox with smooth performance and scalability but stumbles on PS5 and PC with server instability, frame drops, and an oppressive always-online requirement, though post-launch patches promise relief.

85

TL;DR

Diablo IV crushes replayability with endless customization, dynamic quests, and live-service updates, but repetitive dungeons and stagnant progression threaten long-term appeal—yet its addictive depth keeps players hooked despite flaws.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

85

Positive Reviews (80-100)

76%

Mixed Reviews (50-79)

24%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The majority of critics highlight Diablo IV’s strong replay value through its expansive content, character customization, and endgame systems. Reviewers like GameSpot and PCMag emphasize the game’s World Tiers, dynamic quests, and capstone dungeons, which encourage players to return for better loot and challenges. Xbox Tavern and Gaming Nexus praise the 10-character slots, class variety, and difficulty tiers, while GameMAG and Pocket-lint note the addictive nature of loot collection and character progression. The game’s live-service model, including seasonal updates and future expansions, is frequently cited as a key factor in sustaining long-term engagement (GameSpot, Pure Xbox). Additionally, PC Games and GamingBolt highlight features like skipping the main story on subsequent playthroughs, which streamlines replayability for new characters. The sheer volume of side quests, Nightmare Dungeons, and World Boss Events also contributes to a sense of endless activity (GamersRD, GameSpew). However, several critics point out potential drawbacks that could limit replay value over time. IGN Adria and New Game Network note that repetitive dungeons and stagnant progression at higher levels might deter players from revisiting content. CD-Action and Guardian suggest that the game’s familiar mechanics and lack of a “memorable journey” compared to earlier entries could reduce long-term appeal. The Enemy and Dexerto mention that while seasonal content and builds encourage experimentation, some later stages feel repetitive, and players might not feel compelled to create new characters unless prompted by updates. GamingBolt also observes that certain features “feel underwhelming,” which could diminish the incentive for repeated playthroughs despite the game’s robust foundation. Overall, the consensus among critics is overwhelmingly positive about Diablo IV’s replay value, with most agreeing that its depth and variety justify hundreds of hours of gameplay. While some critiques about repetition and progression stagnation exist, they are often framed as minor issues in an otherwise compelling package. GameInform and Forbes highlight the game’s ability to keep players engaged through endgame activities and character customization, while GamingTrend and MMORPG.com stress its potential for long-term investment. The live-service approach and continuous updates further reinforce this sentiment, ensuring that Diablo IV remains a durable experience. Even critics with reservations acknowledge the game’s strengths, suggesting that its replayability is robust enough to outweigh its flaws (Gamepressure, GamerHeroes).

TL;DR

replay value

Diablo IV crushes replayability with endless customization, dynamic quests, and live-service updates, but repetitive dungeons and stagnant progression threaten long-term appeal—yet its addictive depth keeps players hooked despite flaws.

Overall verdict

Overall Verdict

84

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

84

Positive Reviews (80-100)

92%

Mixed Reviews (50-79)

8%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict of Diablo IV is overwhelmingly positive, with numerous critics praising its engaging gameplay mechanics, immersive world-building, and refined systems. Many highlight its successful blend of nostalgia and innovation, noting that it captures the essence of the franchise while modernizing key elements. For instance, PC Gamer commends its "engaging gameplay mechanics and character customization," while Windows Central hails it as Blizzard’s best game, praising its "exceptional storytelling, engaging gameplay, and stunning visuals." The open-world design and depth are frequently lauded, with GamesHub describing it as a "beast of a game" that brings the world of Sanctuary to life. Critics like IGN and GamingTrend emphasize its return to form for Blizzard, calling it a "must-play" for fans and a landmark title in the action RPG genre. The game’s robust endgame, customization options, and replayability also stand out, with Digital Chumps noting its "rich and engaging experience" despite minor flaws. However, several critics point to notable shortcomings that temper the enthusiasm. Issues such as repetitive gameplay, a lackluster story, and monetization concerns are recurring themes. Ragequit.gr argues the game feels "rushed and uneven," particularly in its endgame systems, while Slant Magazine criticizes its "aggressive monetization" and potential impact on future updates. Others, like Wccftech, note that it "feels a bit too safe" with a lack of dynamism in the open world, and Guardian suggests it may not deliver the depth expected by long-time fans. Technical issues and pacing problems also arise, with IGN Adria mentioning "technical issues and repetitive content," and VG247 pointing to design choices that could hinder some players. While these critiques highlight areas for improvement, they are often framed as minor drawbacks rather than deal-breakers. Despite the mixed feedback, the majority of critics agree that Diablo IV is a strong, well-crafted entry in the series that successfully balances familiarity with innovation. The consensus leans heavily toward praise, with many calling it a triumph or a significant evolution for Blizzard. Gaming Age describes it as a "triumphant return" that captures the franchise’s essence, while Jeuxvideo.com and XboxEra highlight its immersive story and polished experience. Even critics who note flaws, such as GameCritics (who calls it "solid but unambitious") or MGG (who acknowledges "some drawbacks"), ultimately recognize its high-quality execution and potential for growth. The game’s ability to appeal to both newcomers and veterans, coupled with its rich content and refined systems, solidifies its position as a standout title in the action RPG genre, despite lingering criticisms about repetition and narrative pacing.

TL;DR

Blizzard’s Diablo IV is a triumph of nostalgia-meets-innovation, dazzling with immersive world-building, stellar storytelling, and refined systems—but repetitive gameplay and monetization concerns linger as notable drawbacks.

84

MONSTER

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Reviews

233 reviews found

100

GameSpew

PC

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 is praised as the best game in the series, successfully merging elements from previous titles while introducing new features. It is highly recommended for both new and returning players.

Read full review

Full review

100

PCGamesN

PC

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 is hailed as the best game in the series, combining the essence of its predecessors with innovative gameplay and a captivating story.

Read full review

Full review

100

Windows Central

PC

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 is hailed as Blizzard's best game, a master-crafted experience that combines exceptional storytelling, engaging gameplay, and stunning visuals, making it a landmark title in the action RPG genre.

Read full review

Full review

100

Eurogamer Germany

Xbox Series X

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 successfully builds on its legacy, delivering a compelling experience that retains the core elements fans love while providing enough new content to keep it fresh.

Read full review

Full review

100

TRG

PC

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The review praises Diablo 4 as a meticulously crafted action RPG that sets a new standard for isometric, open-world adventures. It mentions the pros of a darkly compelling fantasy world, fluid combat, and endlessly customizable characters. The only con mentioned is the brief story sections.

Read full review

Full review

100

GamingTrend

PC

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo IV represents a major evolution for the series, combining complexity with accessibility. It is praised as a return to form for Blizzard and is expected to captivate players for a long time.

Read full review

Full review

100

Dexerto

PlayStation 5

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 is a stellar sequel that represents the next evolution in the series, but it misses out on the curated taste of the older entries

Read full review

Full review

100

GamesRadar+

Xbox Series X

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 is a triumph that captivates players with its addictive gameplay loop, stunning visuals, and deep customization options, making it a standout in the genre.

Read full review

Full review

100

VGC

PlayStation 5

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo 4 is a game-of-the-year frontrunner and Blizzard's best game since Diablo 3, with minor complaints about the always-online requirement and slow class progression.

Read full review

Full review

100

The Enemy

PC

May 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo IV is regarded as one of the best games in the series, with a promising future ahead. The review expresses confidence in the game's potential and the lessons learned by Blizzard.

Read full review

Full review
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