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81

MONSTER

Star Icon

Diablo III

2012
GenresFantasy, Adventure, Action, RPG, Top-Down Perspective, Single Player, Multiplayer
AvailableMay 15, 2012
PlatformPC
DeveloperBlizzard Entertainment
Overview

Diablo III is the third installment in Blizzard's franchise. The game, like its predecessors, is a dungeon crawler in which the player fights against hordes of enemies ranging from beasts and undead to actual demons. The game has four acts, two game modes (normal and hardcore) as well as four difficulty levels: Normal, Nightmare, Hell and Inferno. A new addition to Diablo III is the auction house, where items are exchanged for in-game gold or real money, also usable to purchase Blizzard merchandise. The game features a wide array of achievements earned upon meeting certain requirements.

Score icon

Game analysis

Monster Scorecard

EXPAND ALL

69

TL;DR

Diablo III’s story is a polished but predictable ride—praised for its rich world-building, cinematic flair, and lore-heavy storytelling, yet criticized for shallow characters, clichéd tropes, and a plot that feels overly familiar. While it delivers an accessible, action-driven experience that nods to fans, its lack of originality and underdeveloped narrative leave many questioning if it truly elevates the series or just rehashes old ideas.

SCORE DISTRIBUTION FOR STORY

Story Score

69

Positive Reviews (80-100)

12%

Mixed Reviews (50-79)

68%

Negative Reviews (0-49)

21%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of Diablo III receives praise for its engaging narrative structure, world-building, and cinematic presentation. Critics like COGconnected highlight its "well-written and captivating" storytelling, while GameOver.gr commends the detailed narratives through NPCs and cinematic sequences that enrich the series' legacy. The game’s focus on Sanctuary’s lore and its continuation of the Diablo saga is noted as a strength, with Gaming Nexus emphasizing its role in tying together previous games and setting up post-game content. Additionally, GameTrailers appreciates the "strong worldbuilding through side stories," and GamesRadar+ acknowledges the "epic staging" of cutscenes, which enhance the game’s atmosphere despite its simplicity. These elements collectively create a story that, while not groundbreaking, effectively serves as a backdrop for the game’s action-oriented gameplay. However, several critics criticize Diablo III for its lack of originality, shallow character development, and reliance on clichés. CPUGamer calls the narrative "poorly written" with "forced gravitas," while AtomicGamer and GamesRadar+ condemn the villains as one-dimensional and the dialogue as "insultingly bad." The plot’s predictability is a recurring issue, with ActionTrip noting its "lack of twists" and DarkZero pointing out that the main story lasts only 17 hours—unimpressive for an RPG. Others, like Eurogamer Portugal, criticize the linear structure, while Multiplayer.it argues the narrative feels "underdeveloped" compared to the game’s technical strengths. The reliance on familiar tropes, such as warring angels and ancient prophecies (as noted by Edge Magazine), further diminishes its impact, with some critics likening it to a "Saturday morning cartoon" (DarkStation) or a "wooden collection of genre clichés" (Metro GameCentral). Overall, the consensus among critics is that Diablo III’s story is functional but unremarkable, prioritizing gameplay over narrative depth. While many acknowledge its role in expanding the Diablo universe and delivering an engaging, if formulaic, experience—such as GamesRadar+’s praise for its "engaging progression" or GameSpot’s mention of "great cutscenes"—others feel it fails to capitalize on the series’ potential. The narrative is seen as a competent but unambitious continuation, with critics like IGN noting it “still filled with clichés” and Vandal describing it as “not a literary masterpiece.” Despite these shortcomings, the story’s ability to connect with long-time fans through lore and references (as highlighted by RPG Fan and SpazioGames) ensures its place in the series’ legacy, even if it falls short of innovation. The mixed reception reflects a balance between appreciation for its accessibility and frustration with its lack of ambition.

TL;DR

story and narrative

Diablo III’s story is a polished but predictable ride—praised for its rich world-building, cinematic flair, and lore-heavy storytelling, yet criticized for shallow characters, clichéd tropes, and a plot that feels overly familiar. While it delivers an accessible, action-driven experience that nods to fans, its lack of originality and underdeveloped narrative leave many questioning if it truly elevates the series or just rehashes old ideas.

93

TL;DR

Diablo III delivers addictive, fast-paced action-RPG gameplay with refined co-op, diverse classes, and deep rune customization, but struggles with unbalanced mechanics, repetitive grinding, and exploitative systems—yet its polish and replayability cement it as a modern genre standout.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

93

Positive Reviews (80-100)

94%

Mixed Reviews (50-79)

6%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Diablo III is widely praised for its addictive and engaging design, with critics highlighting its refined action-RPG mechanics and immersive co-op experiences. ActionTrip emphasizes the game’s “highly addictive” nature, noting the diverse character classes that offer unique combat styles and a smooth single-player campaign. AtomicGamer and COGconnected commend the skill system, particularly the rune-based customization and intuitive point-and-click controls, which make the gameplay accessible yet deep. The co-op multiplayer is a standout feature, with AusGamers and Game Informer praising its strategic depth and seamless implementation. Many critics, including DarkZero and Eurogamer Italy, laud the fast-paced “hack ‘n’ slash” combat, loot-driven progression, and the variety of enemies and difficulty levels that keep players engaged. The game’s ability to balance ease of learning with complex build experimentation—such as through runes and passive abilities—earns praise from outlets like Games.cz and games(TM). Despite these strengths, several critics point to notable flaws in Diablo III’s gameplay. CPUGamer criticizes unbalanced mechanics, “boring loot progression,” and an overly easy early difficulty curve, while GameSpy and GameSpy also note that the simplified loot system and auction house feel exploitative, reducing the mystery of gear acquisition. DarkStation highlights that the game’s focus on multiplayer makes single-player experiences feel restrictive, and Eurogamer Portugal and SpazioGames mention repetitive combat mechanics and a reliance on grinding. Additionally, some reviewers, like Multiplayer.it and RPG Fan, point to class balance issues and the absence of traditional talent trees as drawbacks. The fixed overhead camera angle and linear progression, noted by Giant Bomb and Metro GameCentral, further detract from the experience for some players. Overall, the majority of critics agree that Diablo III’s gameplay is a strong suit, with its addictive loop of combat, loot collection, and co-op play outweighing its flaws. ActionTrip, AtomicGamer, and GameSpot all emphasize the game’s refined mechanics and replayability, while outlets like Eurogamer Italy and IGN acknowledge its ability to evolve from a classic formula into a dynamic, customizable experience. While criticisms about balance, repetition, and design choices persist, they are often framed as minor issues in an otherwise polished and engaging title. The consensus is that Diablo III successfully modernizes the action-RPG genre, offering depth and variety that appeal to both newcomers and veterans, as highlighted by AusGamers, GameShark, and Thunderbolt.

TL;DR

gameplay mechanics

Diablo III delivers addictive, fast-paced action-RPG gameplay with refined co-op, diverse classes, and deep rune customization, but struggles with unbalanced mechanics, repetitive grinding, and exploitative systems—yet its polish and replayability cement it as a modern genre standout.

86

TL;DR

Diablo III’s visuals dazzled with immersive, atmospheric artistry—stunning environments, dynamic weather, and cohesive dark aesthetics—but faced backlash for technical flaws, cartoonish stylization clashing with gothic roots, and underwhelming character models, sparking mixed reactions despite its enduring appeal.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

86

Positive Reviews (80-100)

58%

Mixed Reviews (50-79)

42%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of reviewers praised Diablo III’s graphics and visual design as a significant strength, highlighting its immersive atmosphere and artistic cohesion. Critics like ActionTrip and AtomicGamer emphasized the game’s stunning environments, dynamic weather effects, and faithful recreation of concept art, with the isometric perspective described as “fresh and engaging.” AusGamers and COGconnected lauded the dark, brooding art direction that maintained the series’ heritage while showcasing Blizzard’s attention to detail. GameTrailers and Giant Bomb noted the game’s vivid color palettes, painterly effects, and atmospheric settings, such as deserts and infernal abysses, which enhanced immersion. Multiplayer.it called it “Blizzard’s best visual work,” praising detailed environments, 3D physics, and a vibrant, cartoonish style that balanced accessibility with artistic flair. The game’s ability to create a cohesive, eerie tone through lighting, textures, and environmental storytelling was widely celebrated. However, several critics pointed out notable shortcomings, particularly in technical execution and stylistic choices. CPUGamer criticized the visuals as “pretty” but lacking the gothic atmosphere of earlier entries, comparing them unfavorably to Titan Quest. Eurogamer Italy and JeuxActu noted that character models felt disconnected from backgrounds or overly simplified, with sharp edges and a “dated” aesthetic despite artistic merits. Games.cz called the graphics “ordinary and unimpressive,” while GamingXP mentioned performance issues on lower-spec hardware. DarkZero and Eurogamer Portugal highlighted specific drawbacks, such as the inability to manually zoom in/out and a “cartoonish” style that some found at odds with the series’ darker roots. Additionally, Metro GameCentral observed that character and enemy graphics were less detailed than backdrops, a trade-off justified by the game’s high on-screen density. Overall, critics reached a broad consensus that Diablo III’s visual design was largely successful in creating an immersive, atmospheric experience, even if it diverged from the gothic grit of earlier entries. While GameSpot and GamesRadar+ praised its “gorgeous art style” and “stellar physics,” others like SpazioGames and Thunderbolt acknowledged its technical modesty but emphasized its effective use of color, lighting, and environmental detail to reinforce the game’s horror tone. The balance between accessibility and artistic ambition—such as JeuxActu’s mention of a “watercolor” aesthetic or Vandal’s praise for cohesive visuals—highlighted Blizzard’s ability to cater to both casual and dedicated players. Despite mixed opinions on specific elements like character models or stylistic shifts, the game’s visual design was widely seen as a key contributor to its enduring appeal.

TL;DR

graphics and visual design

Diablo III’s visuals dazzled with immersive, atmospheric artistry—stunning environments, dynamic weather, and cohesive dark aesthetics—but faced backlash for technical flaws, cartoonish stylization clashing with gothic roots, and underwhelming character models, sparking mixed reactions despite its enduring appeal.

85

TL;DR

Diablo III’s sound design shines with immersive atmospheres and nostalgic, epic music that elevate immersion—but critics debate its originality, calling parts generic and overshadowed by action.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

85

Positive Reviews (80-100)

68%

Mixed Reviews (50-79)

32%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The majority of reviewers praise the sound design and music of Diablo III as a standout element that significantly enhances immersion and atmosphere. Critics like ActionTrip highlight "brilliant sound effects and awesome music themes," while AusGamers describes the audio as "second-to-none" with a "standout soundtrack." COGconnected emphasizes the "top-notch" soundtrack that evokes nostalgia, and GameTrailers applauds the "chilling soundtrack" and "world-class cutscenes." RPG Fan notes the music effectively channels the series' legacy without direct replication, while SpazioGames calls it "epic and extraordinary," with immersive sound effects that align with the game's dark fantasy tone. Thunderbolt and Vandal also commend how audio elements heighten tension during battles and exploration, creating a cohesive, atmospheric experience. However, several critics express reservations about the music’s originality and impact. CPUGamer criticizes the score as "generic" and "unmemorable," arguing it lacks the signature style of Matt Uelmen, the series’ composer. DarkZero similarly calls the soundtrack "forgettable," noting it is often overshadowed by action sequences. Eurogamer Italy critiques the music for relying on "generic epics" that fail to leave a lasting impression, while Games.cz mentions no specific details about tracks or voice work despite praising the sound effects. JeuxActu acknowledges meticulous audio design but avoids delving into musical specifics, and Multiplayer.it highlights orchestral elements without addressing voice acting depth. These critiques suggest the music, while functional, struggles to match the series’ iconic auditory identity. Overall, critics agree that Diablo III’s sound design is a strong pillar of its immersive experience, with crisp effects, atmospheric tension, and effective ambient audio. While the music receives mixed feedback—celebrated for its atmosphere by some (e.g., Gaming Nexus, XGN) but criticized as unoriginal or forgettable by others (CPUGamer, Eurogamer Italy)—the consensus leans toward appreciation for the audio’s role in enhancing gameplay. The divide reflects differing expectations for the soundtrack’s originality versus its ability to support the game’s tone, with most acknowledging its technical quality and contribution to immersion despite occasional shortcomings.

TL;DR

music and sound design

Diablo III’s sound design shines with immersive atmospheres and nostalgic, epic music that elevate immersion—but critics debate its originality, calling parts generic and overshadowed by action.

74

TL;DR

Voice acting in Diablo III is a mixed bag—while it enhances immersion and features stellar regional translations, uneven performances, over-the-top delivery, and flawed accents undermine its impact.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

74

Positive Reviews (80-100)

44%

Mixed Reviews (50-79)

44%

Negative Reviews (0-49)

13%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Diablo III receives significant praise for its contributions to immersion and character engagement. Critics like ActionTrip highlight it as a "great" strength, emphasizing how it enhances the game’s atmosphere and emotional depth. DarkZero describes the voice work as "brilliant," noting personality in character interactions, while GameTrailers applauds the strong performances that complement the game’s hammy dialogue. IGN and Thunderbolt both commend the quality of voice acting and its role in fleshing out the universe, with the latter praising its ability to add depth to NPCs and companions. Additionally, regional translations shine: SpazioGames notes that Italian voice acting is "competitive with the original," and Vandal highlights exceptional Spanish performances, showcasing how localized efforts elevate the experience. However, several critics point to notable flaws in the voice acting. AtomicGamer and AusGamers criticize it as "mediocre" and "competent but flawed," respectively, with specific complaints about characters like Deckard Cain having a "grating" performance. CPUGamer lambasts the voice acting as "over-the-top and unnatural," while Metro GameCentral calls it "embarrassingly amateurish," particularly highlighting unconvincing British accents and failed humor. Gaming Nexus notes that some characters have "overly heavy accents," and GameShark points to repetitive dialogue, suggesting the lack of text walls from previous entries diminishes narrative depth. These critiques often center on inconsistencies in delivery, integration with storytelling, and regional performance quality. The overall consensus reflects a mixed reception, with praise for technical execution and regional translations offset by frustrations over uneven performances and narrative integration. While many critics, such as IGN and Thunderbolt, recognize the voice acting’s role in enriching immersion, others like AtomicGamer and CPUGamer find it lacking in subtlety or authenticity. The disparity likely stems from subjective preferences for tone—some appreciate the over-the-top style, while others prefer more restrained delivery. Despite these divides, the game’s voice acting is broadly acknowledged as a key element of its storytelling, with regional adaptations standing out as particularly strong. Ultimately, it remains a polarizing aspect, balancing moments of excellence with persistent flaws that affect the overall experience.

TL;DR

voice acting

Voice acting in Diablo III is a mixed bag—while it enhances immersion and features stellar regional translations, uneven performances, over-the-top delivery, and flawed accents undermine its impact.

69

TL;DR

Diablo III's tech had rocky start—server chaos, DRM gripes, and lag—but stabilized post-launch, sparking debate over its polished core versus online flaws.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

69

Positive Reviews (80-100)

7%

Mixed Reviews (50-79)

93%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Diablo III across platforms received mixed but largely improving assessments over time. On PC, critics like AtomicGamer and COGconnected highlighted that initial server issues—such as connectivity problems and "launch-week woes"—were largely resolved, allowing the game to run smoothly at 60fps on modern hardware. GamingXP noted the game was nearly bug-free with excellent stability, while GameSpot (for PC) acknowledged a "near seamless transition" to other platforms, though it didn’t explicitly address technical issues. For non-PC platforms, GamesRadar+ (XBOX 360) and GameSpot (PS3) mentioned that online systems became more stable over time, with minimal downtime, though lag persisted as a concern. These positives underscored the game’s eventual technical polish despite early hurdles. However, the technical challenges were significant, particularly on PC. CPUGamer and GameSpy criticized the "always-online" DRM requirement, which caused server instability, connectivity issues, and limited offline play, while Gaming Nexus cited loot disappearance bugs and AI flaws as major drawbacks. GameShark and JeuxActu pointed to interface limitations, such as inaccessible menus during resurrection or fixed camera zooms, and GameOver Online noted variable load times exacerbated by the DRM. On other platforms, GamesRadar+ (XBOX 360) highlighted persistent lag issues as the game grew in popularity, and Vandal warned that server instability could impact players with unreliable connections. These negatives reflected broader frustrations with the online infrastructure and design choices that prioritized multiplayer over solo play flexibility. The overall consensus among critics was that Diablo III’s technical performance improved significantly post-launch, though initial issues left a lasting impression. ActionTrip and DarkZero acknowledged that while launch-day problems like server crashes and Error 37 were severe, the game’s quality ultimately overshadowed these flaws. Giant Bomb and Thunderbolt noted that while the always-online requirement was a double-edged sword, technical stability improved over time, with GameSpy attributing early issues to Battle.net’s infrastructure rather than the game itself. Despite criticisms of DRM and server limitations, many reviewers, including AtomicGamer and GamingXP, agreed that the game’s core mechanics and polish made it a worthwhile experience once technical hurdles were overcome. The mixed reception underscored a divide between those who prioritized seamless online play and those frustrated by its constraints.

TL;DR

technical performance

Diablo III's tech had rocky start—server chaos, DRM gripes, and lag—but stabilized post-launch, sparking debate over its polished core versus online flaws.

90

TL;DR

Critics lauded Diablo III's replayability through dynamic difficulty, randomized dungeons, and post-game depth, despite critiques over repetitive grind and loot repetition—proving its addictive core keeps players engaged long-term.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

90

Positive Reviews (80-100)

82%

Mixed Reviews (50-79)

18%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The overwhelming majority of critics praised Diablo III’s replay value, highlighting its robust systems for sustained engagement. Multiple difficulty levels (Nightmare, Hell, Inferno) and randomized dungeons were frequently cited as key drivers of longevity, with outlets like AusGamers, Eurogamer Italy, and IGN emphasizing how these mechanics ensure varied experiences across playthroughs. The game’s character customization, loot systems, and co-op multiplayer also stood out: COGconnected noted the shared stash system and endless exploration, while Edge Magazine lauded its “endless entertainment” through runestones, class diversity, and progression. Additionally, post-game content like the Paragon system (mentioned by GamesRadar+) and Torment difficulties (from the 2.0 update) provided long-term goals, reinforcing the game’s ability to keep players invested for years. Critics like DarkZero and Giant Bomb highlighted the addictive nature of loot farming and dynamic difficulty, which encouraged repeated playthroughs with different builds and strategies. However, some critics pointed to limitations that could detract from replayability. GameOver.gr and GameTrailers noted that while randomized dungeons and skill combinations offered variety, the repetitive nature of loot farming and grinding could become monotonous for some players. RPG Fan criticized the loot system’s lack of diversity compared to Diablo II, arguing that it diminished sustained engagement, while Multiplayer.it acknowledged potential monotony after mastering mechanics, suggesting features like PvP might enhance longevity. Metro GameCentral also raised concerns about the game’s linear progression and short initial story length, which they felt reduced long-term appeal despite post-game content. These critiques underscored a tension between the game’s depth and its repetitive core loops, with some reviewers finding the grind less appealing than others. Despite these reservations, the consensus among critics was overwhelmingly positive regarding Diablo III’s replay value. Outlets like ActionTrip, Games.cz, and Vandal emphasized how the game’s blend of difficulty tiers, class variety, and endgame content created a compelling loop for dedicated players. While some, such as GameOver Online, questioned the incentive to play multiple times due to repetitive dungeon generation, the majority—including Eurogamer Portugal, Giant Bomb, and XGN—agreed that the game’s addictive mechanics, endless progression, and cooperative elements ensured long-term appeal. The balance of praise for its depth and criticism of its repetition reflects a nuanced view, but the overarching sentiment was clear: Diablo III remains a highly replayable experience for fans of the action-RPG genre.

TL;DR

replay value

Critics lauded Diablo III's replayability through dynamic difficulty, randomized dungeons, and post-game depth, despite critiques over repetitive grind and loot repetition—proving its addictive core keeps players engaged long-term.

Overall verdict

Overall Verdict

81

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

81

Positive Reviews (80-100)

94%

Mixed Reviews (50-79)

5%

Negative Reviews (0-49)

1%

Based on analyzing all available reviews that scored and critiqued the game.

The majority of critics praised Diablo III for its strong gameplay, immersive atmosphere, and refined mechanics, positioning it as a standout entry in the series. Reviewers like ActionTrip highlighted its "addictive gameplay," "atmosphere," and "excellent art, music, and voice acting," while AusGamers noted its balance of accessibility and depth, calling it "one of the year's best games." The co-op experience was a recurring highlight, with DarkStation emphasizing its appeal to multiplayer fans and COGconnected praising its ability to satisfy both newcomers and veterans. Many lauded its polished presentation, including GameSpot’s description of it as a "clever, rewarding, and oftentimes brilliant action-RPG" and GamesRadar+ calling it a "worthy successor." The game’s loot-driven mechanics and replayability were also frequently celebrated, with DarkZero noting its "depth and fun" despite a lack of innovation. However, several critics pointed to notable flaws that tempered their enthusiasm. CPUGamer criticized the game’s "limited storytelling" and "lack of atmosphere," while Eurogamer Portugal raised concerns about its long-term viability on consoles. Technical issues, such as the controversial "always-online" requirement and auction house mechanics, were frequently mentioned, with Gaming Nexus noting the online-only model and business decisions as drawbacks. DarkZero and GameSpy also highlighted a lack of innovation, with the former calling it "not innovative" despite its engaging core. Others, like RPG Fan, pointed to repetitive elements and technical limitations, while Multiplayer.it criticized a "rushed story" and class balance issues. These critiques often centered on areas where the game fell short of expectations, particularly in narrative depth and originality. Despite these criticisms, the overall consensus among critics was overwhelmingly positive, with most deeming Diablo III a strong, worthwhile experience. ActionTrip’s near-perfect 9.6 score and IGN’s praise for its "highly addictive" gameplay underscored its appeal, while Giant Bomb called it a "standout in the action-RPG genre." Even critics who acknowledged flaws, such as Game Informer (which noted "some flaws like the auction house") or GamesRadar+ (which cited a "reduced 'joy in climbing towards level 99'"), ultimately recommended the game for its core strengths. The majority of reviews emphasized that Diablo III successfully modernized the series while retaining its essence, with Games.cz and Vandal highlighting its balance of nostalgia and innovation. While not without issues, the game’s engaging mechanics, co-op focus, and enduring appeal cemented its status as a highly regarded entry in the franchise.

TL;DR

Critics hailed Diablo III's addictive gameplay, immersive atmosphere, and polished mechanics, calling it a standout action-RPG with exceptional co-op and loot-driven replayability. Yet flaws like limited storytelling, technical hiccups (e.g., always-online), and lack of innovation dulled its shine. Still, most praised its modernized charm and core strengths, cementing it as a series high.

81

MONSTER

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Reviews

85 reviews found

100

Giant Bomb

PC

May 22, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes that Diablo III excels at doing 'old things very well,' offering a polished, engaging experience despite lacking innovation. It is praised for its combat, visuals, and replayability, with the reviewer expressing a strong desire to continue playing. The game's nostalgic appeal and refined mechanics make it a standout in the action-RPG genre.


100

Eurogamer Portugal

PC

May 22, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The review presents a generally positive assessment of Diablo III, highlighting its strengths in storytelling, gameplay, visuals, and replayability. However, it raises doubts about the game's long-term viability on current-generation consoles despite Blizzard's reputation for enduring titles.


96

ActionTrip

PC

May 22, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes with a high rating of 9.6, praising Diablo 3's atmosphere, art, music, voice acting, and addictive gameplay. While acknowledging flaws like technical issues and a predictable story, the game is deemed a strong entry in the series.


95

GRYOnline.pl

PC

May 23, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes that Diablo III is a worthy successor to the series, with its innovative mechanics, accessibility for all types of players, and strong endgame content. The author ultimately states that the long wait was justified.


95

Vandal

PC

May 21, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo III is a strong return to form for the series, balancing nostalgia with innovation. While some changes may divide fans, it delivers a compelling experience that lives up to Blizzard's reputation for quality and longevity.


95

IGN

PC

May 23, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

Diablo III is a highly addictive, well-designed action RPG with strong gameplay, replayability, and a refined loot system. However, it has minor flaws like the auction house limitations and lack of clarity around advanced features, which slightly detract from its otherwise stellar experience.


94

GamingXP

PC

May 18, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The review highlights Diablo III's ability to continue the series' legacy with a polished experience, strong storytelling, and refined gameplay. However, it notes the absence of PvP and potential for addiction as drawbacks.


92

AusGamers

PC

May 20, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

Despite the initial technical hurdles with the "always-online" requirement, Diablo III is praised as one of the year's best games. It balances accessibility with depth, offering an engaging single-player and co-op experience that satisfies both newcomers and veterans.


91

Gaming Nexus

PC

May 29, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The reviewer is conflicted, acknowledging Diablo III's strengths in gameplay, story, and visuals but criticizing its technical flaws, online-only model, and business decisions. It is ultimately deemed a great game despite these issues, with potential for improvement through patches.


90

JeuxActu

PC

May 21, 2012

AI-generated summary • May contain inaccuracies • See full review for precise details

The review praises Diablo III as a masterful execution of Blizzard's expertise, despite minor flaws. Its enchanting gameplay, polished design, and enduring appeal make it a standout title in the series.

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