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76

MONSTER

Star Icon

As Dusk Falls

2022
GenresAdventure, Third Person Perspective, Crime, Artistic, Interactive Movie, Thriller, Point & Click, Drama, Single Player, Multiplayer
AvailableJul 19, 2022
PlatformPlayStation 5, Xbox Series X, Xbox One, PC, PlayStation 4
DeveloperINTERIOR/NIGHT
Overview

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience. Drive the lives and relationships of multiple characters in a decades-spanning story told across two intense books.

Score icon

Game analysis

Monster Scorecard

EXPAND ALL

85

TL;DR

Praised for its non-linear storytelling, emotional depth, and branching choices, As Dusk Falls dazzles with layered narratives and moral complexity, though critics cite clichés, uneven pacing, a disjointed second act, and an unsatisfying ending that detract from its ambition.

SCORE DISTRIBUTION FOR STORY

Story Score

85

Positive Reviews (80-100)

81%

Mixed Reviews (50-79)

16%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The majority of critics praised As Dusk Falls for its compelling narrative structure, emotional depth, and innovative storytelling mechanics. Many highlighted its non-linear approach, with IGN Spain noting the "puzzle-like" nature of the non-linear narrative that invites replayability to uncover character backstories. The game’s branching paths and player choices were frequently lauded, as CGMagazine emphasized its "multi-branching narrative that surprises and presents difficult choices with permanent repercussions." Themes of family, trauma, and moral ambiguity resonated strongly, with Game Informer calling the characters "universally believable and memorable," while SpazioGames praised the "complex characters and moral dilemmas." Critics like PC Gamer and The Loadout celebrated the emotional engagement, noting how players "cared about the outcomes" and felt the weight of their decisions. The game’s ability to weave multiple timelines—spanning 30 years or more—was seen as a strength, with IGN France acknowledging its "rich themes of loyalty, betrayal, and perseverance." However, several critics pointed out significant flaws that detracted from the experience. A common critique was the reliance on clichés and underdeveloped themes, with IGN France calling the narrative "basic and unfulfilled" and Riot Pixels criticizing it for "filler scenes that do not contribute to the overall narrative." The second act often faced criticism for being disjointed or poorly paced; Multiplayer.it noted a "confusing second act" and "disappointing open ending," while Worth Playing described the latter half as "disjointed and poorly earned." Some found the writing uneven, with The Games Machine stating the story was "engaging but not exceptional," and Atomix pointing out "unresolved plot threads." Additionally, several reviewers, including Gameblog.fr and TrueAchievements, criticized the ending as abrupt or unsatisfying, despite the game’s otherwise strong character development. Despite these criticisms, the overall consensus among critics was overwhelmingly positive, with most acknowledging As Dusk Falls as a standout narrative-driven experience. While some flaws in pacing, writing, and execution were noted, the game’s strengths—such as its layered storytelling, moral complexity, and player agency—were widely celebrated. Game Informer called it "nuanced and rewarding," while PC Gamer praised its "messy, realistic endings" that felt emotionally resonant. Even critics who pointed out weaknesses, like IGN Spain and Gaming Nexus, acknowledged the game’s ambition and depth. The mix of praise for its branching narratives, character development, and thematic richness outweighed the critiques, positioning As Dusk Falls as a memorable entry in narrative-driven gaming.

TL;DR

story and narrative

Praised for its non-linear storytelling, emotional depth, and branching choices, As Dusk Falls dazzles with layered narratives and moral complexity, though critics cite clichés, uneven pacing, a disjointed second act, and an unsatisfying ending that detract from its ambition.

68

TL;DR

As Dusk Falls dazzles with a gripping narrative and innovative choices but falters as gameplay feels shallow, repetitive, and overly reliant on clunky mechanics—prioritizing story over substance.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

68

Positive Reviews (80-100)

16%

Mixed Reviews (50-79)

76%

Negative Reviews (0-49)

8%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of As Dusk Falls receives mixed praise, with several critics highlighting its narrative-driven approach and accessibility. Reviewers like PC Gamer and Wccftech commend the game’s simplicity, noting that quick-time events (QTEs) and dialogue choices are well-executed and tension-filled in key moments. The interactive comic book style, praised by Gamer.no, adds a unique visual flair, while XGN appreciates the multiplayer mechanic where group decisions shape the story. IGN France acknowledges some accessible and innovative mechanics, and TheSixthAxis highlights branching paths and high replayability akin to Detroit: Become Human. These positives suggest that the game’s focus on storytelling and decision-making resonates with players seeking immersive, choice-driven experiences. However, the majority of critics criticize the gameplay for its lack of depth and repetitive structure. GamingBolt, VGC, and Malditos Nerds describe the mechanics as simplistic, dull, or frustrating, emphasizing limited player control and reliance on dialogue choices and QTEs. Issues like clunky controls (AusGamers), minimal exploration (GamesHub), and unengaging QTEs (Gfinity) further detract from the experience. Game Rant and Guardian note that the game feels more like watching a drama than playing a game, while PlaySense points to input registration problems during QTEs. Critics also highlight the linear narrative (CD-Action) and repetitive material (Guardian), with many feeling the gameplay lacks innovation or meaningful interactivity beyond basic decisions. Overall, the consensus leans toward a balanced but critical view: while As Dusk Falls excels as a narrative-driven experience with impactful choices and multiplayer dynamics, its gameplay mechanics are seen as overly simplistic and derivative. TheSixthAxis and IGN France acknowledge its strengths in storytelling and replayability, but most critics, including GamingBolt and VGC, argue that the lack of exploration, minimal player agency, and reliance on formulaic QTEs limit its appeal. The game’s focus on dialogue and consequences is praised, yet many feel it sacrifices depth for accessibility, leaving players wanting more dynamic or varied gameplay elements. Despite some praise for its unique multiplayer features and narrative structure, the overall sentiment suggests that As Dusk Falls prioritizes story over substance in its gameplay design.

TL;DR

gameplay mechanics

As Dusk Falls dazzles with a gripping narrative and innovative choices but falters as gameplay feels shallow, repetitive, and overly reliant on clunky mechanics—prioritizing story over substance.

77

TL;DR

As Dusk Falls’s art style is a bold, cinematic gamble—painterly visuals and motion-comic flair earn praise for emotional depth and uniqueness, but stiff animations, technical flaws, and jarring contrasts leave some frustrated, splitting opinions between artistic ambition and execution gaps.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

77

Positive Reviews (80-100)

42%

Mixed Reviews (50-79)

56%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The visual design of As Dusk Falls is widely praised for its unique and artistic approach, with many critics highlighting its distinctiveness as a standout feature. Reviewers like EGM and IGN Spain commend the game’s blend of 3D environments and 2D character art, noting how the painterly aesthetics and orange-hued tones evoke a cinematic feel reminiscent of Breaking Bad. GamesHub and Multiplayer.it emphasize how the mix of static 2D characters and dynamic 3D backgrounds creates an immersive, motion-comic style that enhances storytelling. Others, such as Jeuxvideo.com and GamingTrend, appreciate the emotional resonance of the art style, with hand-drawn visuals and oil-painting-inspired environments adding depth to the narrative. Even critics who acknowledge technical limitations, like Gaming Nexus, praise the “extraordinary” artwork and its ability to evoke mood, while IGN and Guardian highlight the naturalistic, emotionally expressive faces that ground the experience in realism. However, several critics point to flaws in the execution of this visual style, particularly regarding animation quality and technical polish. Games.cz and Hardcore Gamer criticize the use of animated stills and poor character animations, arguing they detract from immersion. Push Square and Vandal note that the juxtaposition of handcrafted characters with plain 3D environments feels disjointed, while Riot Pixels and GamingBolt mention that the novelty of the style wears off quickly, leading to a jarring experience. XGN and The Enemy point to stiff animations and robotic movements, and Gaming Nexus notes issues like blockiness and pixelation. Additionally, Gfinity and GamingTrend observe that the motion-comic style struggles in action sequences, where limited animation feels out of place. These critiques suggest that while the art direction is ambitious, its technical shortcomings and lack of polish hinder the overall experience. Despite these criticisms, the consensus among reviewers is that As Dusk Falls’s visual design is a bold, divisive choice that prioritizes artistic expression over traditional gaming aesthetics. While some, like Game Informer and IGN Spain, argue that the style effectively enhances storytelling through its focus on key moments and emotional depth, others, such as Games.cz and Riot Pixels, find it unpolished or gimmicky. The game’s reliance on stills and limited animation is a double-edged sword: it creates a distinctive, cinematic feel for some (Generación Xbox, SpazioGames) but feels jarring or incomplete for others (Post Arcade, Vandal). Ultimately, the visual design is seen as a defining characteristic that will resonate strongly with fans of narrative-driven games but may alienate those expecting more conventional graphical polish. As TrueAchievements notes, while the style “can be jarring at first,” it ultimately becomes immersive for many, reflecting a split yet nuanced reception.

TL;DR

graphics and visual design

As Dusk Falls’s art style is a bold, cinematic gamble—painterly visuals and motion-comic flair earn praise for emotional depth and uniqueness, but stiff animations, technical flaws, and jarring contrasts leave some frustrated, splitting opinions between artistic ambition and execution gaps.

79

TL;DR

Critics hailed As Dusk Falls’ sound design and score as atmospheric masterpieces, with Forest Swords’ music praised for deepening emotional beats and immersive storytelling—though some called it blandly functional and noted audio hiccups.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

79

Positive Reviews (80-100)

68%

Mixed Reviews (50-79)

30%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The majority of critics praised the sound design and music of As Dusk Falls, emphasizing their role in enhancing the game’s atmosphere and emotional depth. Forest Swords’ original score was frequently highlighted for its ability to complement the narrative, with BaziCenter noting it “fits well with the game’s atmosphere” and IGN Brasil describing it as “rich and tense, contributing to the dramatic atmosphere.” Gameblog.fr and GamersRD praised the music’s ability to elevate key scenes, while Xbox Tavern called the soundtrack “sublime,” and Impulsegamer lauded its “captivating and intense” moments. The use of licensed music also received acclaim, with GameSpot noting it “settles the story in a place that feels real,” and Windows Central appreciating its “rundown small-town America vibe.” Critics like Everyeye.it and Game Rant emphasized how the soundtrack amplified emotional beats, creating a cinematic experience that felt immersive and cohesive. However, some critiques pointed to limitations in the music’s memorability and technical execution. IGN France remarked that the music selection was “appropriate but not memorable,” suggesting it prioritized practicality over impact, while Shacknews criticized the score as “reserved and generic,” arguing it failed to elevate the cinematic experience. Audio mixing issues also arose as a concern, with Everyeye.it noting occasional “audio mixing problems” and Multiplayer.it pointing out that “dialogue clarity was affected.” Additionally, Eurogamer Italy highlighted challenges with “volume management during conversations,” which could detract from immersion. While these critiques were less frequent, they underscored that the sound design, though effective, occasionally fell short of exceptionalism in terms of originality or technical polish. Overall, the consensus among critics was overwhelmingly positive, with most agreeing that the sound design and music significantly enhanced As Dusk Falls’ storytelling and atmosphere. While a few voices noted minor flaws—such as the lack of a standout score or occasional mixing issues—the majority celebrated the soundtrack’s ability to deepen emotional engagement and create a believable world. Critics like GameSpot, IGN Brasil, and Xbox Tavern emphasized how the audio elements worked in harmony with the narrative, while others, such as Game Rant and GamersRD, highlighted their role in amplifying key moments. Despite some reservations, the collective sentiment was that the sound design and music were integral to the game’s success, offering a compelling auditory experience that supported its dramatic and immersive storytelling.

TL;DR

music and sound design

Critics hailed As Dusk Falls’ sound design and score as atmospheric masterpieces, with Forest Swords’ music praised for deepening emotional beats and immersive storytelling—though some called it blandly functional and noted audio hiccups.

83

TL;DR

As Dusk Falls’ voice acting is a masterclass in emotional resonance, with standout performances by Elias Toufexis and Jane Perry that breathe life into static visuals, though uneven delivery and technical hiccups in some dubs slightly dim an otherwise stellar show.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

83

Positive Reviews (80-100)

75%

Mixed Reviews (50-79)

23%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in As Dusk Falls is widely praised for its emotional depth, natural delivery, and strong performances by the cast. Critics consistently highlight the actors' ability to bring characters to life despite the game’s static visuals, with many noting that the vocal work enhances immersion and narrative impact. IGN commends the "several steps above competent" performances, particularly praising Elias Toufexis and Jane Perry for their believable conviction. GamesRadar+ and GameSpot emphasize the "incredible voice acting" that makes characters feel authentic, while RPG Fan notes that each character has a unique voice, contributing to their distinct personalities. The Spanish dub is also lauded by Malditos Nerds and Meristation for its quality, and Jeuxvideo.com highlights the French voice acting as "convincing." Even in translated versions, critics like MGG note high-quality performances that add depth to interactions, with many praising the cast’s ability to convey nuance despite limited animation. However, some critiques point to technical and performance-related issues. Player 2 and SomosXbox criticize the voice acting as "hamfisted" or "wooden," with characters sounding flat during intense moments. Vandal notes that the Spanish dub suffers from translation issues, while Multiplayer.it points to audio mixing problems that make dialogues hard to hear. Post Arcade mentions characters feeling "shallow and stereotypical," and Push Square describes performances as "melodramatic," which may not appeal to all players. Additionally, Vandal (on PS5) notes occasional issues with phrases being cut off in non-English dubs, though this doesn’t detract from the overall experience. These criticisms often focus on specific technical flaws or stylistic choices rather than outright failures, suggesting that while the voice acting is generally strong, it isn’t without its imperfections. Overall, the consensus among critics leans heavily toward admiration for As Dusk Falls’ voice acting, with most praising its emotional resonance and quality despite minor drawbacks. While a few reviewers point to issues like uneven performances or translation challenges, the majority view the vocal work as a standout element that elevates the game’s storytelling. Critics like IGN, GameSpot, and GamesRadar+ emphasize the cast’s ability to convey authenticity and depth, while even those with reservations acknowledge the effort and talent involved. The voice acting is frequently cited as a key strength, contributing to the game’s narrative impact and player engagement, even if some technical or stylistic flaws occasionally surface.

TL;DR

voice acting

As Dusk Falls’ voice acting is a masterclass in emotional resonance, with standout performances by Elias Toufexis and Jane Perry that breathe life into static visuals, though uneven delivery and technical hiccups in some dubs slightly dim an otherwise stellar show.

62

TL;DR

As Dusk Falls delivers a compelling narrative but stumbles on technical execution: Xbox Series X/S shines with smooth gameplay, PS5 lacks console-specific polish, PC grapples with frame drops, and Xbox One faces glitches—yet core mechanics keep it afloat.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

62

Positive Reviews (80-100)

9%

Mixed Reviews (50-79)

73%

Negative Reviews (0-49)

18%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of As Dusk Falls varies across platforms, with several critics highlighting positive aspects. On Xbox Series X/S, Atomix praised the game’s smooth gameplay with only minor visual resolution drops in flashbacks, while Multiplayer.it noted "solid technical performance overall" despite minor localization issues. Gaming Nexus and IGN France acknowledged no major technical problems, though they mentioned visual inconsistencies or input lag as minor concerns. For PS5, critics like Softpedia observed that the version performs similarly to other platforms, with accessibility features adding value, while Vandal praised its smoothness but noted persistent loading times between chapters. On PC, Jeuxvideo.com and MGG acknowledged stable performance despite 30fps limitations, though Hardcore Gamer criticized low frame rates and poor resolution support. The Xbox One version faced some graphical stuttering and unclear audio responses, as noted by But Why Tho?, but overall, the game’s core mechanics remained functional across platforms. However, technical issues were more pronounced on certain platforms. On Xbox Series X, Games.cz criticized poor optimization, long loading times, and frame rate drops, while IGN France highlighted input lag and voice loss that detracted from immersion. PlaySense and VGC also reported frame drops and sluggish controls, respectively, undermining the experience during quick-time events or action sequences. For PC, Eurogamer Italy and Hardcore Gamer emphasized significant technical flaws, including frame rate instability and a lack of proper resolution support, which hindered gameplay fluidity. On PS5, while performance was generally smooth, critics like MeuPlayStation and PSX Brasil noted that the game failed to fully leverage the console’s capabilities, with limited use of features like ray tracing or SSD speed. The Xbox One version faced unique challenges, such as abrupt graphical transitions and unclear audio cues, which disrupted player engagement. Overall, the consensus among critics is that As Dusk Falls delivers a generally stable experience across platforms but struggles with optimization and specific technical flaws. While Xbox Series X/S and PS5 versions received praise for their smoothness and accessibility features, issues like frame rate inconsistencies, input lag, and poor localization (noted by CD-Action and INVEN) marred the experience. The PC version faced the most criticism, with Eurogamer Italy and Hardcore Gamer calling for patches to address performance shortcomings. Despite these drawbacks, many reviewers acknowledged that the game’s narrative depth and mechanics outweighed its technical issues, suggesting that while improvements are needed, As Dusk Falls remains a compelling title worth experiencing.

TL;DR

technical performance

As Dusk Falls delivers a compelling narrative but stumbles on technical execution: Xbox Series X/S shines with smooth gameplay, PS5 lacks console-specific polish, PC grapples with frame drops, and Xbox One faces glitches—yet core mechanics keep it afloat.

78

TL;DR

As Dusk Falls dazzles with a branching narrative that rewards replayability through bold choices, diverse outcomes, and a sprawling story tree, but its refusal to let players skip dialogues, hollow decision impacts, and repetitive pacing undermine its potential—yet its multiplayer depth and hidden secrets still make it a compelling, if flawed, journey.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

78

Positive Reviews (80-100)

53%

Mixed Reviews (50-79)

46%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The majority of critics praise As Dusk Falls for its strong branching narrative and replayability driven by player choices. Multiple reviewers highlight the game’s ability to offer diverse outcomes through decision-making mechanics, with IGN Spain noting that it “encourages replayability to explore different choices” and GameByte emphasizing that “diverse choices and outcomes dramatically shift the story.” The game’s timeline feature, which allows players to revisit decisions and compare paths, is frequently cited as a key strength. For instance, The Loadout praises the “extensive story tree” at the end of each chapter, while Pure Xbox highlights the “giant choice map” that tracks all decisions. Additionally, multiplayer modes are seen as enhancing replay value, with IGN Brasil and Multiplayer.it noting that cooperative play with up to eight players adds depth and discussion. The game’s multiple endings and hidden secrets also draw praise, as Game Informer points out its “critical insights into characters” and TheXboxHub emphasizes the “generous amount of content” spanning seven to eight hours. However, several critics point to limitations that hinder replayability. Issues like the inability to skip previously seen dialogues or fast-forward through scenes are recurring complaints. LevelUp and Games.cz note that this lack of flexibility can make replays tedious, while CD-Action and Eurogamer Italy argue that many decisions have minimal consequences, reducing the incentive to revisit paths. Riot Pixels criticizes the “simplistic story and gameplay,” suggesting a lack of depth to sustain multiple playthroughs. Others, like Guardian and Worth Playing, express frustration with repetitive material or unsatisfying narrative branches, even if the game’s structure allows for exploration. The slow pacing and limited impact of certain choices also detract from the experience, as noted by Eurogamer Italy and Player 2, who found their initial playthrough sufficient without needing to explore alternatives. Despite these criticisms, the overall consensus among critics is that As Dusk Falls offers notable replay value through its branching narrative and multiplayer appeal. While technical flaws like dialogue skipping and repetitive content are acknowledged, many reviewers emphasize the game’s potential for exploration and discussion. IGN and Game Informer highlight its “meaningful decisions” and “hidden secrets,” while EGM praises the “up to eight-player mode” as a standout feature. The game’s ability to present different outcomes and character arcs—whether through solo play or group dynamics—creates a compelling case for multiple playthroughs, even if some paths feel underdeveloped. Ultimately, critics agree that As Dusk Falls succeeds in rewarding curiosity and experimentation, making it a worthwhile experience for fans of narrative-driven games.

TL;DR

replay value

As Dusk Falls dazzles with a branching narrative that rewards replayability through bold choices, diverse outcomes, and a sprawling story tree, but its refusal to let players skip dialogues, hollow decision impacts, and repetitive pacing undermine its potential—yet its multiplayer depth and hidden secrets still make it a compelling, if flawed, journey.

Overall verdict

Overall Verdict

76

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

76

Positive Reviews (80-100)

63%

Mixed Reviews (50-79)

36%

Negative Reviews (0-49)

1%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict of As Dusk Falls is largely shaped by its narrative strengths, which many critics highlight as its defining feature. Reviewers like Eurogamer Italy and IGN Spain praise its ambitious storytelling, noting its ability to blend gameplay with a mature, character-driven plot that keeps players engaged. The game’s writing is frequently lauded for its depth and emotional resonance, with CGMagazine calling it a "well-written thriller" and Guardian applauding its "plot, characterisation, and story malleability." Strong voice acting and a distinctive visual style also stand out, as noted by Games.cz and TierraGamer, while GamersRD and MGG emphasize its replayability and multiplayer appeal. The choice-driven mechanics and exploration of complex themes further elevate the experience for many, with Impulsegamer and COGconnected hailing it as a standout in the interactive drama genre. However, several critics point to significant flaws that detract from the game’s potential. The second half of the story is frequently criticized for its pacing issues, lack of clarity, and unsatisfying resolution. Game Rant and Games.cz note that the narrative falters after an engaging start, while PC Gamer calls the ending "cheap and lazy." Technical shortcomings, such as glitches and visual inconsistencies, are mentioned by Games.cz and BaziCenter, and some find the gameplay too simplistic or repetitive, as highlighted by Riot Pixels. Additionally, the game’s reliance on a movie-like structure over traditional interactivity alienates certain players, with Softpedia and Worth Playing suggesting it feels more like a passive experience than a dynamic game. These issues create a divide between those who prioritize storytelling and those who expect deeper gameplay mechanics. Despite these criticisms, the consensus among critics leans toward appreciation for As Dusk Falls as a narrative-driven experience. While Riot Pixels and BaziCenter express disappointment with its execution, many others, including Impulsegamer and COGconnected, celebrate its unique approach to interactive storytelling. The game’s strengths in character development, voice acting, and multiplayer engagement outweigh its flaws for a significant portion of the audience, as noted by IGN Spain and Xbox Achievements. Though it may not revolutionize the genre, As Dusk Falls is widely regarded as a compelling, if imperfect, entry that appeals to fans of narrative-driven games, with its potential for replayability and emotional impact making it a worthwhile experience despite its shortcomings.

TL;DR

A masterclass in narrative-driven gaming, As Dusk Falls dazzles with rich character arcs, emotionally charged writing, and immersive voice acting, but falters under uneven pacing, a disjointed second act, and gameplay that feels overly passive. While its flaws—technical glitches, a lackluster ending, and simplified mechanics—hold it back from greatness, its bold storytelling and replayability cement it as a must-try for fans of interactive drama, even if it falls short of revolutionizing the genre.

76

MONSTER

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Reviews

141 reviews found

100

PlayStation Universe

PlayStation 5

Mar 11, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is a beacon of narrative excellence, setting a new standard for interactive dramas with its compelling storytelling, character development, and innovative visuals.

Read full review

Full review

100

Xbox Tavern

Xbox Series X

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is a stellar example of the narrative adventure genre, with a fantastic cast of characters, twists and turns, and a stunning art style and soundtrack. It is one of the best examples of the genre and one of the best titles of the year so far.

Read full review

Full review

100

Impulsegamer

Xbox Series X

Aug 1, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The reviewer praises As Dusk Falls, stating that there is almost nothing to dislike about the game. It is described as exceeding expectations and bringing something new and refreshing to the table.

Read full review

Full review

95

Wccftech

PC

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is a fantastic game with an intriguing story, excellent gameplay, and beautiful visuals. It may have some minor issues with choices not matching the player's expectations, but overall, it is highly recommended.

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Full review

92

Impulsegamer

PlayStation 5

Mar 29, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is highly recommended for fans of the interactive adventure genre, praised for its engaging story, character depth, and unique presentation, making it a standout title.

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Full review

90

GameSpot

Xbox Series X

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is an instant classic in the narrative adventure genre. It tells a complete and excellent story, with nuanced characters and dialogue options. It leaves room for a sequel and explores under-explored themes in video games.

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Full review

90

IGN Brasil

Xbox Series X

Jul 19, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls é uma obra-prima de narrativa ramificada, com uma experiência envolvente tanto para jogadores solo quanto em grupo. A combinação de uma história intensa, escolhas significativas e um design visual único faz dele uma recomendação forte para fãs do gênero.

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Full review

90

TheXboxHub

Xbox Series X

Jul 26, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is a confident debut game with superb storytelling and a satisfying narrative experience. It is recommended for fans of Life is Strange and Telltale games who want more generous reactions to their choices.

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Full review

90

The Loadout

Xbox Series X

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is a captivating narrative-focused game that grounds itself in human experiences and captures the hallmarks of prestige TV with its acting, writing, and style. It is one of the best interactive adventures of the year.

Read full review

Full review

90

GameSkinny

Xbox Series X

Jul 19, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

As Dusk Falls is a stellar entry in the interactive narrative genre with a gripping story and excellent performances.

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