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81

MONSTER

Star Icon

Armored Core VI: Fires of Rubicon

2023
GenresAdventure, Action, Science Fiction and Futuristic, Third Person Perspective, Shooter, Simulation, Single Player, Multiplayer
AvailableAug 24, 2023
PlatformPlayStation 4, PC, Xbox Series X, Xbox One, PlayStation 5
DeveloperFrom Software
Overview

By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, Armored Core VI: Fires of Rubicon will be a new action experience.

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Game analysis

Monster Scorecard

EXPAND ALL

75

TL;DR

Armored Core VI: Fires of Rubicon balances bold thematic ambition—anti-corporate messaging, gritty mercenary conflict—with a fragmented narrative that divides critics. While some praise its twists, lore depth, and immersive audio-log storytelling, others call it shallow, confusing, and emotionally detached, citing underdeveloped characters, overwhelming factions, and a focus on action over connection. A polarizing mix of creativity and uneven execution.

SCORE DISTRIBUTION FOR STORY

Story Score

75

Positive Reviews (80-100)

47%

Mixed Reviews (50-79)

44%

Negative Reviews (0-49)

9%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of Armored Core VI: Fires of Rubicon receives mixed but often nuanced praise, with several critics highlighting its thematic depth and engaging narrative elements. Reviewers like Jeuxvideo.com and IGN Japan commend the game for its dramatic storytelling, noting the protagonist’s struggles as an independent mercenary and the inclusion of twists that add layers to the conflict over the mysterious resource Coral. GamingBolt praises the anti-corporate themes and the narrative’s simplicity with depth, while Eurogamer Germany acknowledges moments of atmosphere despite the lack of human characters. The game’s focus on fragmented storytelling through audio logs and radio communication is seen as effective by some, such as GameSkinny, who notes that it offers a more interesting narrative than previous entries in the series, even if it leans on sci-fi tropes. Additionally, IGN France highlights rich lore and multiple factions, suggesting the story has potential for exploration beyond its surface-level presentation. However, several critics criticize the narrative for being shallow, confusing, or emotionally detached. GameOver.gr and Meristation argue that the characters are impersonal, with dialogue lacking intrigue and motivations unclear, while Digital Trends calls the lore “hollow” and the plot “forgettable,” save for the final act. XboxEra and MGG point to a lack of world-building and a focus on mercenary missions over character development, with Riot Pixels noting the protagonist’s silence and minimalistic approach. Atomix and Comicbook.com also criticize the narrative’s complexity, citing excessive factions and names without context, leading to confusion. The reliance on audio logs and sparse cutscenes is seen as a double-edged sword—while it adds mystery, PCMag argues it makes the world feel “dull” compared to previous FromSoftware titles. Additionally, Everyeye.it and LevelUp note that the mission-based structure prioritizes action over emotional engagement, leaving players disconnected from the story’s stakes. Overall, the critical consensus leans toward a balanced view: while many praise the game’s thematic ambition, anti-corporate messaging, and engaging twists, others find it lacking in character depth, coherence, and emotional resonance. IGN Japan and Jeuxvideo.com stand out for their positive take on the narrative’s complexity and replayability, whereas GameOver.gr and Meristation represent the more critical perspective. The story’s fragmented approach through audio logs and mission-based storytelling is a point of contention—some see it as a creative choice that enhances immersion (GameSkinny, PlayStation Universe), while others view it as a barrier to meaningful engagement (Digital Trends, XboxEra). Despite these divisions, the game’s focus on corporate exploitation and mercenary conflict remains a compelling framework, even if its execution is uneven.

TL;DR

story and narrative

Armored Core VI: Fires of Rubicon balances bold thematic ambition—anti-corporate messaging, gritty mercenary conflict—with a fragmented narrative that divides critics. While some praise its twists, lore depth, and immersive audio-log storytelling, others call it shallow, confusing, and emotionally detached, citing underdeveloped characters, overwhelming factions, and a focus on action over connection. A polarizing mix of creativity and uneven execution.

89

TL;DR

Armored Core VI: Fires of Rubicon dazzles with responsive combat, deep mech customization, and tactical variety, but its rigid structure, punishing difficulty spikes, and steep learning curve undermine an otherwise stellar experience.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

89

Positive Reviews (80-100)

86%

Mixed Reviews (50-79)

14%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Armored Core VI: Fires of Rubicon is widely praised for its dynamic combat, deep customization, and engaging mission structure. Critics consistently highlight the game’s responsive and satisfying combat system, with TRG noting “responsive and satisfying combat with deep mech customization” and Everyeye.it praising “solid mechanics, fluid movement, and extensive customization options.” The inclusion of a Stagger mechanic (CGMagazine) adds strategic depth, while the emphasis on tactical decision-making—such as weapon selection and adaptability (Gamereactor UK, GGRecon)—elevates the experience. Missions are described as varied, with some reviewers like IGN Brasil appreciating the “fluid and fast-paced movement” and Vandal highlighting short, intense missions that keep players engaged. The customization loop, where players build and refine their mechs, is a standout feature, with Game Informer calling it “as satisfying as ever” and GameGrin hailing the combat as the game’s “shining star.” However, several critics point to flaws in the gameplay design. The linear mission structure (Riot Pixels, GameMAG) and difficulty spikes (IGN Brasil, TRG) are recurring complaints, with some finding boss encounters frustratingly punishing. PC Games criticizes “annoyingly long cutscenes,” while Push Square notes that the “satisfying loop” can feel repetitive. The game’s complexity also poses challenges for newcomers, as Areajugones mentions “complex controls” and Gamer.no acknowledges that the assembly system “can be overwhelming.” Additionally, Shacknews and GamingTrend point to grindy moments caused by uneven difficulty curves, and IGN Spain notes the need for “constant movement and energy management,” which may test player patience. Despite these criticisms, the majority of reviewers agree that Armored Core VI: Fires of Rubicon delivers a strong gameplay experience. The consensus leans heavily toward praise for its combat mechanics, customization depth, and mission variety, with GameStar simply stating the gameplay is “a highlight of the game.” While issues like linear design and difficulty spikes are acknowledged, they are often framed as minor drawbacks in an otherwise polished and innovative entry in the series. IGN Japan notes that new elements like the target assist and stagger systems enhance action without alienating longtime fans, and Cultured Vultures calls the gameplay “polished and innovative.” Ultimately, the game’s strengths—particularly its focus on mech customization and tactical combat—overshadow its flaws, earning it widespread acclaim as a successful evolution of the Armored Core formula.

TL;DR

gameplay mechanics

Armored Core VI: Fires of Rubicon dazzles with responsive combat, deep mech customization, and tactical variety, but its rigid structure, punishing difficulty spikes, and steep learning curve undermine an otherwise stellar experience.

83

TL;DR

Armored Core VI dazzles with its bleak, atmospheric art direction—grey deserts, haunting ruins, and intricate mechs create a moody, immersive world—but stumbles on repetitive visuals, technical flaws, and a lack of vibrancy, leaving some frustrated by its polished yet monotonous aesthetic.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

83

Positive Reviews (80-100)

67%

Mixed Reviews (50-79)

29%

Negative Reviews (0-49)

4%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The visual design of Armored Core VI: Fires of Rubicon receives praise for its atmospheric depth, artistry, and immersive world-building. Many critics highlight its unique aesthetic, such as We Got This Covered’s observation of the “cold, dead atmosphere” with a palette of grey and beige, which effectively conveys the desolate, post-apocalyptic setting of Rubicon. IGN France commends the “stunning artistic representation of a burnt planet with mechanical ruins,” while Jeuxvideo.com notes the “captivating landscapes and post-apocalyptic aesthetic” that showcase FromSoftware’s creative vision. The game’s environments are often lauded for their variety, with GGRecon praising the “diverse environments from deserts to hanging cities” and GameSkinny highlighting improved verticality and intricate level design. Additionally, mech designs are frequently noted as detailed and visually striking, with PC Gamer acknowledging “well-designed mechs and beautifully rendered environments,” and The Mako Reactor even suggesting the visuals are worth buying an artbook for. These elements collectively create a cohesive, immersive experience that aligns with the game’s thematic identity. However, several critics point to shortcomings in graphical polish and environmental variety. Gamer.no and GameMAG criticize the “dull and uninspired” visual design, citing repetitive gray-and-brown industrial zones that make the world feel lifeless. PLAY! Zine describes environments as “cardboard-like,” while Push Square notes “boring” settings lacking the “graphical splendor” of FromSoftware’s earlier titles. Technical issues also surface, with TierraGamer mentioning “poor physics and texture problems” and PC Gamer pointing out “flat shadows” and HDR-related color vibrancy issues. Some critics, like Generación Xbox, argue the graphics feel “outdated,” though they acknowledge the artistic style compensates somewhat. Others, such as GameStar, fail to provide a detailed analysis of visuals, while Press Start Australia notes the “bleak color palette” risks monotony despite its effective brutalist vibe. These critiques suggest that while the game’s art direction is strong, its technical execution and environmental diversity fall short in some areas. Overall, the consensus leans toward appreciation for Armored Core VI’s artistic vision and atmospheric cohesion, even if it doesn’t push graphical boundaries. Critics like We Got This Covered, IGN France, and GameSpew praise its ability to create a vivid, immersive world despite technical limitations, while others, such as GGRecon and GameSkinny, highlight the variety and detail in environments and mech designs. However, recurring complaints about repetitive visuals, lack of vibrancy, and polish issues—noted by Gamer.no, GameMAG, and PC Gamer—indicate that the game’s aesthetic, while effective, isn’t without flaws. The balance between artistic ambition and technical execution appears to be a key point of contention, with many acknowledging its strengths but also recognizing areas where it could have been more ambitious or refined. Ultimately, the game is seen as a visually engaging experience that prioritizes atmosphere over raw graphical power, resonating strongly with fans of FromSoftware’s signature style.

TL;DR

graphics and visual design

Armored Core VI dazzles with its bleak, atmospheric art direction—grey deserts, haunting ruins, and intricate mechs create a moody, immersive world—but stumbles on repetitive visuals, technical flaws, and a lack of vibrancy, leaving some frustrated by its polished yet monotonous aesthetic.

85

TL;DR

Critics praise Armored Core VI's sound design and music as a standout, immersive pillar, with Kota Hoshino’s haunting, retro-electronic score amplifying solitude and tension. The DualSense haptics elevate combat intensity, while boss battle themes are hailed as electrifying. Minor critiques note underused tracks and occasional overshadowing by action, but overall, the audio is deemed essential to the game’s identity, blending mechanical grit with emotional resonance.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

85

Positive Reviews (80-100)

78%

Mixed Reviews (50-79)

22%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Armored Core VI: Fires of Rubicon are widely praised by critics as a standout element of the game, with many highlighting their ability to enhance immersion and emotional depth. Critics consistently commend Kota Hoshino’s soundtrack for its evocative themes of solitude, nostalgia, and tension, which align perfectly with the game’s sci-fi atmosphere. For instance, Eurogamer Germany notes that Hoshino’s music “supports the atmosphere of battles and conveys a feeling of loneliness and nostalgia,” while Everyeye.it and Games.cz praise its ability to blend retro-inspired electronic elements with immersive soundscapes. The DualSense controller’s haptic feedback is also highlighted as a key strength, with Atomix emphasizing how it “enhances immersive feedback” during intense combat sequences. Additionally, the music’s role in boss battles is frequently lauded—Gamer.nl describes the soundtrack as “complementing gameplay, especially during boss fights,” while VideoGamer calls it “phenomenal” for its memorable themes and electrifying sound effects that amplify the grounded sensation of mech combat. Despite these accolades, some critics point to minor shortcomings. MeuPlayStation criticizes the lack of a “memorable” soundtrack, noting that while combat sounds are present, they fail to elevate the experience significantly. Similarly, GameSkinny argues that the music is “underutilized during gameplay,” detracting from its potential impact. Others highlight issues with voice acting, such as XboxEra’s criticism of “generic to terrible performances,” though this is more about dialogue than the score itself. Additionally, Vandal observes that the soundtrack “is often overshadowed by the action,” and CGMagazine mentions that the surround sound mix lacks tailored options. These critiques suggest that while the audio design is strong, it occasionally struggles to balance subtlety with memorability, particularly in quieter moments or when competing with intense combat sequences. Overall, the consensus among critics is overwhelmingly positive, with the majority agreeing that Armored Core VI’s sound design and music significantly enhance its immersive qualities. Critics like Eurogamer Poland, GamesHub, and GameGrin praise the “exceptional” sound effects and “brilliant” soundtrack, which effectively complement both high-octane battles and reflective moments. While a few voices, such as MeuPlayStation and XboxEra, express reservations about specific aspects, these are outliers in an otherwise enthusiastic reception. The game’s audio design is seen as a critical component of its identity, with Kota Hoshino’s work resonating strongly with fans of the series and newcomers alike. As IGN France notes, the “mechanical sounds and explosions” create a “military vibe,” while PC Gamer highlights how the “impactful” sound effects “add to the overall enjoyment of piloting mechs.” This collective praise underscores the audio as a vital pillar of the game’s success.

TL;DR

music and sound design

Critics praise Armored Core VI's sound design and music as a standout, immersive pillar, with Kota Hoshino’s haunting, retro-electronic score amplifying solitude and tension. The DualSense haptics elevate combat intensity, while boss battle themes are hailed as electrifying. Minor critiques note underused tracks and occasional overshadowing by action, but overall, the audio is deemed essential to the game’s identity, blending mechanical grit with emotional resonance.

71

TL;DR

Voice acting in Armored Core VI is praised for immersive military atmosphere and strong localization, but criticized for emotional detachment, stiff dialogue, and unmemorable characters, splitting reviews between functional excellence and missed potential.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

71

Positive Reviews (80-100)

33%

Mixed Reviews (50-79)

56%

Negative Reviews (0-49)

11%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Armored Core VI: Fires of Rubicon receives mixed but generally positive reception, with several critics highlighting its strengths. Critics like Forbes and GamesRadar+ praise the localization and performances, noting that the voice acting matches the Japanese dialogue’s quality and contributes to well-developed characters. GRYOnline.pl and Noisy Pixel emphasize its effectiveness in enhancing immersion, particularly through distinct character portrayals and clear guidance during missions. Comicbook.com acknowledges the strong voice acting as a key asset that elevates the story despite other shortcomings, while TheSixthAxis and Windows Central commend the overall execution, with the latter noting robust performances from both major and minor characters. These reviews suggest that the voice work is a notable strength, particularly in creating a military atmosphere and supporting narrative depth. However, several critics point to significant drawbacks. Eurogamer Germany criticizes the lack of human connection, arguing that faceless characters hinder emotional engagement, while GamePro Germany and Gamer.no describe the voice acting as dull or limited, with stiff radio conversations failing to immerse players. Metro GameCentral calls it “weak,” noting it doesn’t add depth to storytelling, and MeuPlayStation highlights the protagonist’s silence and unmemorable NPCs as narrative limitations. XboxEra specifically criticizes the “painful” American army accents, while Vandal points out accessibility issues due to the absence of a Spanish dub. Press Start Australia also notes that the minimalist presentation makes voice acting less impactful without visual cues, underscoring a recurring theme of missed potential in character development and emotional resonance. Overall, the consensus leans toward a balanced but divided assessment. While many critics, including Forbes, GamesRadar+, and Windows Central, celebrate the voice acting as a pillar of the game’s narrative and atmosphere, others like Eurogamer Germany and GamePro Germany argue it falls short in creating meaningful connections. The protagonist’s silence and reliance on faceless characters are frequent points of contention, with some reviewers feeling the voice work lacks the depth to fully engage players. Despite these criticisms, the majority agree that the voice acting is functional and contributes positively to the game’s military setting, even if it doesn’t consistently elevate the storytelling to its full potential.

TL;DR

voice acting

Voice acting in Armored Core VI is praised for immersive military atmosphere and strong localization, but criticized for emotional detachment, stiff dialogue, and unmemorable characters, splitting reviews between functional excellence and missed potential.

83

TL;DR

Armored Core VI: Fires of Rubicon delivers rock-solid performance across all platforms, with PS5 and Xbox Series X excelling in stability and frame rates, PC showing adaptability, and Steam Deck thriving at 120fps. Minor camera glitches, UI hiccups, and occasional bugs exist but are non-critical, underscoring a technically polished foundation praised by critics.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

83

Positive Reviews (80-100)

67%

Mixed Reviews (50-79)

33%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Armored Core VI: Fires of Rubicon is largely praised across all platforms, with critics highlighting its stability and optimization. On PS5, multiple reviewers such as IGN, GamePro Germany, and MeuPlayStation emphasized consistent 60fps performance, minimal frame drops, and no significant bugs, noting the game’s "rock-solid performance" and "solid technical stability." Xbox Series X also received acclaim, with Generación Xbox praising its ability to maintain 4K resolution and 60fps without stuttering, while SomosXbox highlighted its "excellent" optimization. The PC version was similarly lauded for its smooth performance, with GameGrin, GameSkinny, and PC Gamer noting stable frame rates even on demanding settings. Steam Deck users also benefited from the game’s adaptability, as The Mako Reactor praised its ability to run at up to 120fps. Even PS4 saw commendable optimization, with Gamepressure acknowledging that it "runs smoothly" despite older hardware limitations. Despite these positives, some technical issues were noted across platforms. On PS5, critics like LevelUp and Vandal pointed to camera angle problems that could hinder gameplay, while GamesRadar+ mentioned minor camera glitches during PvP matches. Xbox Series X faced similar critiques, with Digital Trends noting UI and camera issues that "hindered gameplay," and Pure Xbox pointing to lock-on inconsistencies. On PC, SECTOR.sk highlighted frame rate drops during boss fights, and IGN Spain mentioned bugs like "invisible walls" that disrupted immersion. PS4 optimization remained a concern, as Jeuxvideo.com noted frame rate dips and lower resolution compared to newer hardware. Additionally, some platforms lacked advanced graphical features: IGN Japan criticized the absence of DLSS or ray tracing on PS5, while GAMINGbible pointed out limited ray-tracing support on PC. Overall, critics consensus leans heavily toward positive technical performance, with most platforms receiving high marks for stability and optimization. The PS5 and Xbox Series X versions were consistently praised for their smooth frame rates and lack of major bugs, while the PC version demonstrated strong adaptability across hardware. While minor issues like camera glitches (noted by LevelUp and Vandal) or occasional frame drops (e.g., SECTOR.sk) existed, they were rarely described as game-breaking. The game’s technical foundation was seen as a strength, with reviewers like IGN and GamePro Germany emphasizing its "polished performance" and "solid technical stability." These critiques, though present, underscored the game’s broader success in delivering a technically sound experience across platforms.

TL;DR

technical performance

Armored Core VI: Fires of Rubicon delivers rock-solid performance across all platforms, with PS5 and Xbox Series X excelling in stability and frame rates, PC showing adaptability, and Steam Deck thriving at 120fps. Minor camera glitches, UI hiccups, and occasional bugs exist but are non-critical, underscoring a technically polished foundation praised by critics.

80

TL;DR

Armored Core VI: Fires of Rubicon offers deep customization, multiple endings, and varied missions that fuel replayability, boosted by New Game+ and arena modes. Yet repetitive boss fights, grinding, and sparse post-campaign content temper its long-term appeal, leaving mixed but largely positive reviews for fans willing to tackle its complexity.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

80

Positive Reviews (80-100)

52%

Mixed Reviews (50-79)

46%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The majority of critics highlight several positive aspects of Armored Core VI: Fires of Rubicon’s replay value, emphasizing its robust customization systems, multiple endings, and mission variety. IGN, PCMag, and Inverse praise the game’s extensive mech customization options, which allow players to experiment with builds and strategies across playthroughs. The New Game+ mode, mentioned by IGN, GamesHub, and Meristation, enables players to retain upgrades while exploring different story paths or challenges. Additionally, the ability to replay missions for rewards, as noted by PCGamesN, Destructoid, and Jeuxvideo.com, adds longevity, while arena modes and PvP features (highlighted by Gamer.no, TRG, and Noisy Pixel) provide alternative content. Critics like GamesRadar+ and PlaySense also commend the game’s branching mission choices and story outcomes, which encourage players to revisit the game for varied experiences. The sheer diversity of builds and options, as emphasized by Inverse and KeenGamer, further enhances its appeal for repeat play. However, several critics point out significant drawbacks that may limit replayability. IGN Brasil and PLAY! Zine criticize the lack of substantial additional content beyond the core campaign, with the former noting that "a falta de conteúdo adicional e a história rasa não incentivam a rejogabilidade." Similarly, Gamer.no and CGMagazine mention that the overwhelming number of tools and inability to purchase parts mid-mission can hinder experimentation. TheGamer and GamesHub also note that grinding for resources or repeating missions may become tedious over time. Online multiplayer features, while mentioned by GameSpew and Impulsegamer, are described as underdeveloped or untested in some cases, and Metro GameCentral points out the absence of online co-op and easy difficulty options as a barrier for casual players. Additionally, TRG and Gamer.no express concerns about uneven boss fights and repetitive mission structures that could deter long-term engagement. Overall, the critics present a mixed but largely positive consensus on Armored Core VI: Fires of Rubicon’s replay value. While many praise its customization depth, multiple endings, and mission flexibility (as noted by IGN, PCMag, and GamesRadar+), others caution that repetitive elements and limited end-game content may reduce long-term appeal for some players. The game’s strengths in encouraging experimentation and varied playstyles are balanced by criticisms of its linearity and lack of post-campaign incentives. Despite these issues, the majority agree that the core mechanics and replayable systems—such as New Game+ and arena modes—provide sufficient incentive for fans to revisit the game, even if not all critics find it universally compelling. As Gamer.no and GamesRadar+ suggest, the title’s replayability hinges on players’ willingness to engage with its complex systems and embrace its challenges.

TL;DR

replay value

Armored Core VI: Fires of Rubicon offers deep customization, multiple endings, and varied missions that fuel replayability, boosted by New Game+ and arena modes. Yet repetitive boss fights, grinding, and sparse post-campaign content temper its long-term appeal, leaving mixed but largely positive reviews for fans willing to tackle its complexity.

Overall verdict

Overall Verdict

81

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

81

Positive Reviews (80-100)

88%

Mixed Reviews (50-79)

12%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The majority of critics praised Armored Core VI: Fires of Rubicon for its engaging mech combat, deep customization options, and immersive world-building, positioning it as a strong return for the series. Many highlighted the game’s thrilling action and meticulous attention to detail in mech design, with IGN Japan calling it a “triumphant return” and Inverse awarding it a perfect 10/10 for its “satisfying combat,” “fascinating narrative,” and “deep customization.” GamesRadar+ noted the game’s “compelling narrative” and “thrilling experience,” while PCMag emphasized its “enjoyable gameplay” and “extensive customization,” despite some pacing issues. The game’s ability to blend FromSoftware’s signature challenge with mech-specific mechanics was frequently lauded, with GamesBeat praising its “gorgeous visuals,” “customization options,” and “narrative focus.” Critics like Pocket-lint and Jeuxvideo.com also highlighted the game as an “excellent action game” and a “best entry point in the series,” underscoring its appeal to both newcomers and veterans. However, several critics pointed out significant flaws that detracted from the experience. Issues such as uneven difficulty curves, repetitive mission design, and narrative shortcomings were frequently mentioned. PLAY! Zine called it a “disappointment compared to previous FromSoftware titles,” while IGN Brasil criticized its “weak story” and “excessive difficulty that isn’t rewarding.” XboxEra noted poor balance, texture quality, and voice acting, describing the game as an “odd return to a mediocre series,” and TRG argued that the integration of Soulsborne mechanics “detracted from the core mech piloting fantasy.” TheSixthAxis found the “frustrating boss fights” and “paint-by-numbers story” disappointing, while Gamereactor UK cited the “uneven difficulty curve” as the game’s worst flaw. Additionally, Riot Pixels and Multiplayer.it mentioned linear mission design and repetitive elements, suggesting that the game’s ambition sometimes clashed with its execution. Despite these criticisms, the overall consensus among critics was overwhelmingly positive, with many viewing Armored Core VI as a successful revival of the franchise. While some reviewers, like GameGrin and We Got This Covered, called it an “outstanding masterpiece” or a “niche game” that “scratches the itch for a Metal Gear-style story,” others acknowledged its flaws but emphasized its strengths. GGRecon noted it as an “exceptional return” with “deep combat” and “visually diverse world,” even if it didn’t reach the heights of FromSoftware’s most iconic titles. Games.cz and SomosXbox praised its “compelling atmosphere” and “satisfying mech combat,” while Windows Central hailed it as “one of the best games of the year.” The game’s ability to balance accessibility for newcomers with depth for veterans, along with its polished presentation, resonated strongly across reviews. While not without flaws, Fires of Rubicon was widely regarded as a triumphant and memorable entry in the series, with many critics agreeing that its positives far outweighed its shortcomings.

TL;DR

Armored Core VI: Fires of Rubicon dazzles with thrilling mech combat, deep customization, and a bold fusion of FromSoftware’s challenge, earning praise as a triumphant return—though uneven difficulty, repetitive missions, and narrative flaws dim its shine.

81

MONSTER

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Reviews

213 reviews found

100

Inverse

PlayStation 5

Aug 23, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The review gives the game a perfect score of 10/10 and describes it as an utterly unforgettable experience with satisfying combat, a fascinating narrative, and deep customization options.

Read full review

Full review

100

VideoGamer

PlayStation 5

Aug 24, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Armored Core 6: Fires of Rubicon is described as a masterpiece that returns the series to form and brings something new. It is praised for its tone, aesthetic, story, and gameplay, and is compared to the prestige of the Souls and Elden Ring franchises.

Read full review

Full review

100

KeenGamer

PC

Sep 7, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, the game is a must-play for mech enthusiasts, offering diverse combat, freedom of customization, beautiful graphics, and great music.

Read full review

Full review

100

GameGrin

PC

Aug 30, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is an outstanding masterpiece with insane combat and an engaging plot, highly recommended for those who enjoy a challenge.

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Full review

100

Windows Central

PC

Aug 23, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Armored Core VI: Fires of Rubicon is hailed as a triumphant return for the franchise, combining exhilarating gameplay, an intriguing story, and excellent presentation, making it one of the best games of the year.

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Full review
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