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86
MONSTER
Say howdy to West of Loathing - a single-player slapstick, stick-figure comedy adventure role-playing game set in the wild west of the Kingdom of Loathing universe. Traverse snake-infested gulches, punch skeletons wearing cowboy hats, grapple with demon cows, and investigate a wide variety of disgusting spittoons.
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Reviews
46 reviews found100
GameCritics
Mar 19, 2019
West of Loathing is one of the best RPGs on the market, hands down. The simplistic art style and humorous themes mean anyone will be able to get in and enjoy themselves, there’s plenty of laughs and sharp writing, and players only need to engage with it in the ways that they want to. I’m hard-pressed to find anything negative to say about it! And now if you’ll excuse me, I have to hit the ol’ dusty trail and get back to it… Disclosures: This game is developed and published by Asymmetric.
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90
Nintendo Insider
Jun 15, 2018
West of Loathing is a game you pick up for ten minutes and put down four hours later because you were lost in finding the right item or avenging the deaths of a family. Aside from a few tiny flaws here and these, this is a must own game for everyone and one that begs to be played over and again.
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90
Polygon
Aug 10, 2017
West of Loathing elicits this powerful emotional connection with stick figures. It bonds you to its world with nothing more than doodling and dialogue. There’s a pretty good turn-based adventure game there, under the hood, but West of Loathing’s many strengths are all personal: connections made between developer and player when you both laugh at the same time. Absurdism aside, there’s something fundamentally human and direct baked into the game’s whole design from aesthetic to script. On top of it, you can dunk your hand into a spittoon of caustic toxins to pull out an enchanted sword.
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90
90
DarkStation
Aug 28, 2017
If there's fault to be found in West of Loathing it can be in the RPG elements and mission structure -- which are fairly perfunctory -- and maybe a whiff of the belief that when it comes to comedy, quantity beats quality. That's ok. We probably need more games that don't rely on videocards being pushed to their limits or over-emoting mo-capped heroes, games that can tell a story or sell a joke with a straight line, a circle and some dots.
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