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80

MONSTER

Star Icon

Live A Live

2022
GenresFantasy, Adventure, Action, RPG, Top-Down Perspective, Anime and JRPG, Single Player
AvailableJul 22, 2022
PlatformPC, PlayStation 5, PlayStation 4, Nintendo Switch
Developerhistoria Inc.
Overview

Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.

Score icon

Game analysis

Monster Scorecard

EXPAND ALL

83

TL;DR

Critics hailed Live A Live as a bold, genre-defying RPG with inventive anthology storytelling, blending eight distinct narratives across time periods into a cohesive yet uneven whole—praised for its creativity and variety but criticized for fragmented pacing, weak cohesion, and cultural clichés.

SCORE DISTRIBUTION FOR STORY

Story Score

83

Positive Reviews (80-100)

83%

Mixed Reviews (50-79)

17%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The majority of critics praised Live A Live for its innovative and unconventional storytelling approach, highlighting its anthology-style structure as a standout feature. Many reviewers celebrated the game’s ability to weave together eight distinct narratives across different time periods, each with unique settings, characters, and gameplay mechanics. IGN Japan lauded its “innovative storytelling approach” and noted that it challenges traditional RPG conventions, while Nintendo Life described the chapters as “bite-sized adventures with distinct stories.” Critics like RPG Fan and Pocket Tactics emphasized the game’s clever narrative design, where individual tales stand on their own yet contribute to an overarching plot. The variety of themes—ranging from feudal Japan to sci-fi dystopias—was frequently cited as a strength, with NintendoWorldReport noting “seven primary protagonists with their own chapters set in different time periods” and GameSpew calling the stories “unique and engaging standalone narratives.” Even critics who acknowledged flaws, such as Destructoid, praised its “mesmerizing” ambition and willingness to take risks. However, several reviewers pointed out shortcomings in the game’s narrative cohesion and depth. Critics like Digital Trends and GameSkinny criticized the lack of a compelling overarching story, with Digital Trends stating the “overarching narrative that brings all the characters together after completing their individual stories isn’t all that impressive,” and GameSkinny noting the chapters felt “too short and self-contained.” NME and others lamented the reliance on cultural stereotypes or “caricature” in some stories, while Comicbook.com and Dexerto mentioned that switching between characters could feel disjointed. The final chapter’s attempt to tie everything together was also seen as uneven—while some, like VG247, found it “broadly connected to one overarching plot,” others, such as God is a Geek, felt certain stories (like the ancient China chapter) lacked engagement. Additionally, the non-linear structure, while praised by some for its flexibility, was criticized by TierraGamer and others for making progression feel fragmented. Despite these criticisms, the overall consensus among critics was overwhelmingly positive, with many hailing Live A Live as a bold and inventive RPG experience. While not without flaws, the game’s unique structure and creative ambition resonated strongly. Destructoid called it “just as mesmerizing” despite its 90s-era quirks, and Nintendo Life praised its “revolutionary and mind-blowing narrative.” Critics like RPG Fan and Pocket Tactics highlighted the game’s ability to balance self-contained stories with a cohesive whole, while others, such as GAMINGbible and App Trigger, celebrated its “timeless epic tale” and “dramatic finale.” Even those who noted weaknesses acknowledged the game’s originality, with Meristation praising its “unique mechanics” and Shacknews calling it an “ingeniously clever plot device.” Ultimately, Live A Live was seen as a memorable, if imperfect, experiment in storytelling that pushed the boundaries of the RPG genre.

TL;DR

story and narrative

Critics hailed Live A Live as a bold, genre-defying RPG with inventive anthology storytelling, blending eight distinct narratives across time periods into a cohesive yet uneven whole—praised for its creativity and variety but criticized for fragmented pacing, weak cohesion, and cultural clichés.

76

TL;DR

Live A Live dazzles with genre-blending creativity—grid-based combat, stealth, puzzles, and era-specific twists—but falters from undercooked mechanics, repetitive later stages, and uneven pacing, making it a bold yet inconsistent JRPG experiment.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

76

Positive Reviews (80-100)

45%

Mixed Reviews (50-79)

55%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Live A Live is widely praised for its innovative approach to blending traditional JRPG elements with unique mechanics across its chapters. Critics highlight the game’s diverse systems, such as grid-based turn-based combat, stealth missions, puzzle-solving, and era-specific twists, which create a dynamic and engaging experience. For instance, Siliconera notes the variety of gameplay styles, including stealth and puzzles, while The Mako Reactor applauds the puzzle-like nature of combat, emphasizing strategic positioning and adaptability. The game’s ability to shift between different genres—like the tactical grid battles in RPGamer’s description or the “unique mechanics for each scenario” mentioned by RPGamer—is frequently cited as a standout feature. Additionally, Nintendo Life praises the fun and engaging combat system, which eases players into mechanics with features like no MP and clear enemy weaknesses. These elements collectively create a sense of freshness and variety that many critics find compelling. However, several reviewers point to inconsistencies and shortcomings in the gameplay. The combat system, while praised for its strategic depth, is often criticized as underdeveloped or unrefined. CD-Action notes that the combat feels underutilized and plagued by equipment management issues, while Metro GameCentral calls it “unrefined compared to other more traditional systems.” Others, like T3 and ZTGD, mention repetitive later portions and frustrating difficulty spikes, with ZTGD specifically highlighting the lack of grinding in a short experience. Additionally, some chapters are seen as lacking depth or feeling overly simplistic, as noted by Meristation and Hobby Consolas. The game’s emphasis on variety occasionally leads to uneven pacing, with But Why Tho? pointing out that the pre-history chapter felt unnecessarily complicated. These critiques suggest that while the gameplay is ambitious, its execution sometimes falters under the weight of its own experimentation. Overall, critics agree that Live A Live is a bold and inventive take on the JRPG formula, with its strength lying in its eclectic mix of mechanics and narrative-driven chapters. While some find the combat system and difficulty balance uneven—CD-Action and T3 are particularly critical here—others appreciate the game’s willingness to experiment, as noted by GameSpot and SpazioGames. The consensus leans toward viewing the gameplay as a mixed bag: it offers thrilling variety and strategic depth but struggles with consistency and refinement. As The Independent observes, the grid-based combat is “innovative” yet occasionally monotonous, while RPGamer acknowledges that the game’s “dynamic and engaging” battles can feel repetitive in later stages. Despite these flaws, the majority of critics recognize Live A Live as a memorable, if imperfect, experience that pushes the boundaries of traditional RPG design.

TL;DR

gameplay mechanics

Live A Live dazzles with genre-blending creativity—grid-based combat, stealth, puzzles, and era-specific twists—but falters from undercooked mechanics, repetitive later stages, and uneven pacing, making it a bold yet inconsistent JRPG experiment.

89

TL;DR

Critics laud Live A Live's HD-2D art style for blending retro charm with modern flair, calling it a standout triumph. While some note minor flaws—like flashy backgrounds or stiff animations—the game’s visuals are hailed as a masterclass in nostalgic innovation.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

89

Positive Reviews (80-100)

95%

Mixed Reviews (50-79)

5%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of critics praised Live A Live’s graphics and visual design, highlighting its successful fusion of retro charm and modern aesthetics. The HD-2D art style was a standout feature, with reviewers like IGN noting it “marries sprite-based nostalgia with modern 3D capabilities,” while RPG Fan lauded the “masterfully done glare effects” and “drool-worthy” spritework. NintendoWorldReport celebrated the “stunning” visuals, emphasizing vibrant backgrounds and charming character designs, while Destructoid praised the “standout visuals in the Wild West and Edo Japan time periods,” noting how color and detail brought each era to life. Many critics, including Vandal, Meristation, and Nintendo Life, highlighted the game’s ability to modernize its original 16-bit roots without losing its nostalgic appeal, with T3 calling the pixelated art style “mesmerizing” and VG247 appreciating the blend of 3D and 2D assets. The attention to period-specific details—such as the “distinct designs for each chapter” mentioned by T3—further underscored the visual diversity and creativity. While the overall reception was overwhelmingly positive, some critics pointed to minor drawbacks. PLAY! Zine noted that “some backgrounds [were] too flashy,” while NintendoWorldReport observed that the game “falls short compared to other HD-2D titles like Octopath Traveler.” ZTGD expressed concern that the art style might “blend together and lose some appeal over time,” and Vooks criticized the lack of an option to toggle between original and remastered visuals. Additionally, God is a Geek mentioned “annoying loading screens,” and Impulsegamer noted that “attack animations in battle can feel stiff.” These critiques, while valid, were largely overshadowed by the game’s broader visual strengths, with most reviewers agreeing that the HD-2D approach elevated the experience without compromising its core identity. The consensus among critics was unequivocally positive, with Live A Live’s graphics and visual design being celebrated as a triumph of retro-inspired modernization. Overwhelmingly, reviewers highlighted the game’s ability to balance nostalgia with innovation, with IGN, RPG Fan, and Destructoid all praising its “visually appealing” and “stunning” presentation. Even critics who noted minor flaws acknowledged the game’s overall excellence, as seen in Nintendo Life’s assertion that the visuals are “faithful to the original game and stunningly detailed.” The HD-2D style, in particular, was hailed as a defining strength, with GameGrin and XGN noting how it “combines modern aesthetics with classic pixel art” to create an immersive experience. While some critics offered nuanced critiques, the majority agreed that Live A Live’s visual design is a standout achievement, cementing its place as one of the most visually compelling entries in Square Enix’s catalog.

TL;DR

graphics and visual design

Critics laud Live A Live's HD-2D art style for blending retro charm with modern flair, calling it a standout triumph. While some note minor flaws—like flashy backgrounds or stiff animations—the game’s visuals are hailed as a masterclass in nostalgic innovation.

86

TL;DR

Yoko Shimomura’s masterful, retro-modern soundtrack for Live A Live steals the show, blending SNES nostalgia with fresh energy to mirror each chapter’s vibe—from gritty Westerns to neon futures—while dual-language voice acting adds depth; though some critics noted minor hiccups like repetition or uneven accents, the praise for its emotional resonance and immersive design overwhelmingly cements it as a standout audio experience.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

86

Positive Reviews (80-100)

88%

Mixed Reviews (50-79)

12%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Live A Live have been overwhelmingly praised by critics, with many highlighting Yoko Shimomura’s compositions as a standout element. Her rearranged soundtrack seamlessly blends retro SNES-era charm with modern touches, creating an immersive experience that adapts to each chapter’s unique setting. Critics like NintendoWorldReport and VG247 lauded the “delightful” and “beautifully rearranged” score, while Vooks called the upgraded sound design a “joy to listen to.” The music’s ability to evoke distinct atmospheres—whether the gritty Western scenes or the futuristic Future chapter—was frequently noted. Atomix emphasized how each era’s compositions enhance the narrative, and RPG Fan praised the “memorable” tracks that leave a lasting impression. Additionally, the inclusion of dual-language voice acting, particularly in Japanese, was seen as a strong asset by PlaySense and Gamer.no, adding depth to character interactions. While the majority of reviews celebrated the soundtrack, some critics pointed to minor drawbacks. SECTOR.sk noted that the music “can become repetitive over time,” and GameGrin mentioned limited variety across chapters leading to occasional monotony. T3 criticized the British accents in voice acting as “over-the-top,” while Hardcore Gamer expressed disappointment that the original soundtrack wasn’t included, opting instead for remastered versions. Additionally, GameOver.gr and Movies Games and Tech acknowledged that some voice acting lacked natural delivery, though these issues were generally seen as minor compared to the overall strengths. Despite these critiques, they did not overshadow the普遍 positive reception of the game’s audio elements. The consensus among critics is that Live A Live’s sound design and music are exceptional, with IGN Japan calling the arrangements “exemplary” and Eurogamer Italy noting the soundtrack “breathes new life into a timeless classic.” The majority of reviewers, including CGMagazine and Cubed3, emphasized how Shimomura’s work elevates each story’s tone and enhances the gameplay experience. While some critiques about repetition or voice acting nuances existed, they were far outweighed by praise for the soundtrack’s creativity, nostalgia, and emotional impact. As Nintendo Life observed, the music “enhances the feel of each timeline,” solidifying Live A Live as a memorable auditory journey. The game’s audio design has clearly resonated with critics, cementing its status as a highlight of the title.

TL;DR

music and sound design

Yoko Shimomura’s masterful, retro-modern soundtrack for Live A Live steals the show, blending SNES nostalgia with fresh energy to mirror each chapter’s vibe—from gritty Westerns to neon futures—while dual-language voice acting adds depth; though some critics noted minor hiccups like repetition or uneven accents, the praise for its emotional resonance and immersive design overwhelmingly cements it as a standout audio experience.

75

TL;DR

Live A Live's voice acting is a polarizing mix of stellar performances and clunky flaws—critics praise its immersive dual-audio options, authentic accents, and emotional depth, but others slam over-the-top deliveries, awkward dialects, and uneven quality, leaving a "mixed" legacy that still elevates the game's storytelling.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

75

Positive Reviews (80-100)

48%

Mixed Reviews (50-79)

48%

Negative Reviews (0-49)

3%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Live A Live receives largely positive reception from multiple reviewers, highlighting its effectiveness in enhancing character development and immersion. Critics such as IGN and RPG Fan praise the dual-audio options (English and Japanese), noting that the performances are "solid" and "impressively done," with actors matching the characters' personalities. NintendoWorldReport and TheSixthAxis commend the voice cast for bringing life to the ensemble, while Gamer.no emphasizes authenticity through regionally appropriate accents. The inclusion of both languages is frequently celebrated, with Vandal noting that Japanese voices add "liveliness" and Gamer.no appreciating how actors sound "like they come from their respective countries." Additionally, IGN Japan highlights a "star-studded voice cast" that deepens the narrative, and Comicbook.com calls it a "significant improvement" over the original release. These reviews underscore the effort invested in making the dialogue feel dynamic and engaging. However, several critics point to notable flaws, particularly with accents, delivery, and emotional depth. Press Start Australia criticizes the English dub as "low-quality," "cliché," and "overacted," while PlayStation Universe laments period-appropriate accents that clash with Square Enix’s usual standards. God is a Geek mentions "pastiche-by-mistake" moments, and Worth Playing notes "awkward moments and questionable accents." DarkZero finds the voice acting "standard and lacking emotion," suggesting some players prefer Japanese voices, while GameOver.gr points to "flat and less convincing" performances. T3 criticizes British accents as "over-the-top," and Metro GameCentral highlights "odd accent choices." These critiques reveal a consistent concern about uneven quality, with some lines feeling forced or poorly directed, particularly in the English version. Despite mixed feedback, the overall consensus leans toward appreciation for Live A Live’s voice acting, acknowledging its strengths while recognizing room for improvement. While critics like IGN and RPG Fan celebrate the "phenomenal" and "well-done" performances, others such as Press Start Australia and PlayStation Universe express dissatisfaction with specific aspects. The availability of both English and Japanese tracks is a recurring positive, with many reviewers (e.g., Vandal, Gamer.no) valuing the flexibility. Ultimately, while some find the voice acting "mixed" or "strained," the majority agree it enhances the game’s storytelling, with GameSpew noting that it "doesn’t detract from the overall experience" and Checkpoint Gaming praising its emotional weight. The varied opinions reflect a game where voice acting is a standout feature for many, even if not universally flawless.

TL;DR

voice acting

Live A Live's voice acting is a polarizing mix of stellar performances and clunky flaws—critics praise its immersive dual-audio options, authentic accents, and emotional depth, but others slam over-the-top deliveries, awkward dialects, and uneven quality, leaving a "mixed" legacy that still elevates the game's storytelling.

76

TL;DR

Live A Live shines technically across platforms—PC offers smooth 60fps and customization, PS5 boasts crisp frame rates but feels like a stagnant port, and Switch delivers stable 30fps with modernized tweaks. Yet flaws linger: PC’s clunky autosave, PS5’s missed updates, and Switch’s buggy checkpoints and load times. Despite hiccups, it’s a polished, nostalgic triumph.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

76

Positive Reviews (80-100)

55%

Mixed Reviews (50-79)

45%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Live A Live receives largely positive feedback across platforms, with notable strengths on PC, PS5, and Nintendo Switch. On PC, critics like Windows Central highlight smooth performance at 60fps and 1080p resolution, while SECTOR.sk praises customizable graphics settings and stability. Finger Guns and GamersRD note the PS5 version’s 60fps frame rate and reduced load times, emphasizing its high-fidelity presentation. For the Nintendo Switch, multiple reviewers, including Atomix (for improved autosaves and tutorials) and Nintenderos (flawless technical execution), commend the game’s stability, with PlaySense and Pocket Tactics confirming consistent 30fps performance across docked and handheld modes. PCMag and RPG Site also highlight minimal loading times and rare performance hiccups on Switch. However, technical issues persist across platforms. On PC, Movies Games and Tech criticizes the game’s outdated autosave system, while Windows Central notes manageable requirements but hints at 90s-era design flaws. For the PS5, PlayStation Universe laments that the port lacks updates compared to the Switch version, though The Mako Reactor acknowledges improved load times and frame pacing. On Nintendo Switch, several reviewers raise concerns: Gamezebo and God is a Geek cite checkpoint system flaws and annoying loading screens, while Hardcore Gamer reports autosave crashes. IGN Japan and SpazioGames mention HD-2D-specific issues and frequent but brief load times, and Dexerto criticizes inconsistent pacing and cutscene skipping challenges. Despite these critiques, many praise the Switch’s modernization efforts, as noted by Multiplayer.it. Overall, the consensus leans positive, with critics agreeing that Live A Live delivers a technically solid experience across platforms despite minor flaws. The PC version is praised for its smooth performance and customization, while the PS5 benefits from enhanced frame rates but faces criticism for being a port without upgrades. The Switch version, though occasionally plagued by load times and autosave issues, receives widespread acclaim for its stability and accessibility improvements. SECTOR.sk and Nintenderos highlight the Switch’s flawless execution, while Finger Guns and GamersRD commend the PS5’s optimization. While some critics like Movies Games and Tech and IGN Japan point to dated mechanics or technical hiccups, the majority of reviews—spanning GameGrin, PlaySense, and Twinfinite—conclude that Live A Live successfully balances nostalgia with modern refinements, making it a technically competent title across all platforms.

TL;DR

technical performance

Live A Live shines technically across platforms—PC offers smooth 60fps and customization, PS5 boasts crisp frame rates but feels like a stagnant port, and Switch delivers stable 30fps with modernized tweaks. Yet flaws linger: PC’s clunky autosave, PS5’s missed updates, and Switch’s buggy checkpoints and load times. Despite hiccups, it’s a polished, nostalgic triumph.

72

TL;DR

Live A Live’s modular design and branching narratives boost replayability, but its short length, repetitive gameplay, and uneven depth spark a divisive response among JRPG fans.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

72

Positive Reviews (80-100)

33%

Mixed Reviews (50-79)

64%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The overall sentiment toward Live A Live's replay value is largely positive, with many critics highlighting its modular structure and diverse gameplay elements. Multiple reviewers emphasize the game’s ability to let players switch between chapters freely, offering flexibility and variety. For instance, GAMES.CH notes that players can switch chapters without losing progress, while Digitally Downloaded praises the chapter-based approach for allowing exploration of different narratives. The inclusion of multiple endings, branching paths, and optional content further enhances replayability. VG247 points to secret bosses and incentives for revisiting story chapters, and The Mako Reactor highlights unlocking new chapters and endings after completing all seven. Additionally, IGN Italia and Vooks commend the unique gameplay styles in each chapter, suggesting that the game’s experimental nature makes it worth experiencing multiple times. The ability to revisit stories with different choices or strategies is a recurring theme, as noted by RPG Site and Siliconera, who mention hidden secrets and player-driven outcomes. However, several critics express concerns about the game’s short length and repetitive elements, which may limit its appeal for some players. Nintenderos and The Games Machine both note that the total playtime is around 22–25 hours, with many stories being self-contained and brief. GameSkinny and PlaySense criticize the lack of progression and predetermined battles, arguing that once completed, there’s little incentive to replay. Others, like WellPlayed and SpazioGames, mention that short chapters and limited character investment could make the experience feel disjointed or unsatisfying on subsequent playthroughs. Additionally, Hardcore Gamer points out that some gameplay mechanics may feel dated upon repeated play, while CD-Action notes that certain stories lack depth despite their brevity. The reliance on grinding for optional content, as highlighted by DarkZero, and the potential tedium of revisiting less engaging chapters (per RPG Fan) further temper the enthusiasm for replayability. Despite these criticisms, the consensus among critics leans toward a balanced view: Live A Live offers notable replay value due to its unique structure and experimental design, but its appeal depends on player preferences. While GGRecon and Push Square argue that the game’s variety and branching narratives justify multiple playthroughs, others like GameSkinny and PlaySense feel it falls short of being a must-replay title. The game’s strength lies in its ability to cater to fans of retro JRPGs and those seeking a lightweight, episodic experience, as noted by Movies Games and Tech and Gamer.nl. Ultimately, the mixed reception reflects a divide between players who appreciate the game’s innovation and those who prioritize longer, more immersive experiences. As IGN and RPG Site observe, Live A Live succeeds in offering a memorable, flexible experience that rewards curiosity, even if its brevity and uneven pacing may not satisfy all.

TL;DR

replay value

Live A Live’s modular design and branching narratives boost replayability, but its short length, repetitive gameplay, and uneven depth spark a divisive response among JRPG fans.

Overall verdict

Overall Verdict

80

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

80

Positive Reviews (80-100)

84%

Mixed Reviews (50-79)

16%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The majority of critics praised Live A Live for its unique storytelling structure, nostalgic charm, and modernized presentation. Many highlighted its anthology-style approach, which allows players to experience diverse narratives across distinct chapters, each with its own genre and tone. IGN described it as a “fascinating RPG with a unique story structure,” while GameSpot called it “a unique and enthralling game that still manages to surprise and captivate after almost 30 years.” The HD-2D visuals and remastered soundtrack were frequently lauded, with T3 noting the “mesmerizing art style” and PC Games praising its potential to appeal to fans of Octopath Traveler. Critics like Nintendo Life and IGN Italia emphasized its faithful yet refreshing remake, bridging classic JRPG elements with modern enhancements. The game’s ability to blend retro aesthetics with innovative gameplay dynamics, such as its branching narratives and varied combat systems, was seen as a standout feature by outlets like DualShockers and INVEN. However, several critics pointed out notable flaws that detracted from the experience. GameSkinny criticized the “poorly mixed shot of adrenaline” and “unremarkable narratives,” while NME noted the lack of depth in characters and uneven pacing. The combat system faced mixed reactions: IGN mentioned “excessive random battles in the final act” as a frustration, and Multiplayer.it observed that “the gameplay dynamics have not aged well.” Some reviewers, like Movies Games and Tech, found the cutscenes tedious, while CD-Action highlighted “shallow storylines” and an “underutilized combat system.” Additionally, GameGrin acknowledged the game’s quirks, noting it “won’t be for everyone,” and ZTGD pointed to its brevity and difficulty spikes as potential drawbacks. These critiques often centered on the game’s age and the challenges of modernizing a 1990s classic without fully addressing its dated mechanics. Despite these criticisms, the overall consensus among critics was overwhelmingly positive, with many hailing Live A Live as a must-play for JRPG fans and a significant entry in the genre’s history. Outlets like GameGrin and Inverse called it “one of the best RPGs” and a “cinematic masterpiece,” while Worth Playing emphasized its “weird, quirky, and distinct” appeal. The game’s ability to balance nostalgia with innovation, coupled with its diverse narratives and visual upgrades, resonated strongly with reviewers. Even critics who acknowledged its flaws, such as Everyeye.it and COGconnected, recognized its value as a “successful remake” and a “refreshing experience.” Ultimately, the majority of reviews framed Live A Live as a cult classic that, while not without imperfections, offers a rewarding and memorable journey for those willing to engage with its unique vision.

TL;DR

Praise for its bold anthology structure, nostalgic charm, and modernized presentation, but criticized for uneven pacing, outdated combat, and shallow narratives—yet still hailed as a cult classic and must-play JRPG despite flaws.

80

MONSTER

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Reviews

171 reviews found

100

Cubed3

Nintendo Switch

Jul 27, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

Live A Live is a great game turned masterpiece with this fantastic remake. Highly recommended.

Read full review

Full review

100

Pocket Tactics

Nintendo Switch

Jul 21, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

Live A Live is a splendid RPG that pays homage to the genre's heyday in the 90s while offering a rejuvenated experience for both original and new fans.

Read full review

Full review

100

Digitally Downloaded

Nintendo Switch

Jul 21, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

Live A Live is a quirky and fundamentally experimental JRPG that stands out in the genre. It is an essential title for those curious and looking for genuinely different gameplay experiences.

Read full review

Full review

95

App Trigger

Nintendo Switch

Jul 26, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

A rare and unique title that has been drastically improved with love and hard work, an absolute joy to experience

Read full review

Full review

95

But Why Tho?

Nintendo Switch

Jul 27, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The reviewer considers Live A Live an absolute masterpiece and highly recommends it to any fan of JRPGs.

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