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89

MONSTER

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God of War: Ragnarok

2022
GenresAdventure, Action, Third Person Perspective, Drama, Single Player
AvailableNov 9, 2022
PlatformPlayStation 4, PlayStation 5
DeveloperSCE Santa Monica
Overview

God of War: Ragnarök is the ninth installment in the God of War series and the sequel to 2018's God of War. Continuing with the Norse mythology theme, the game is set in ancient Norway and feature series protagonists Kratos, the former Greek God of War, and his young son Atreus. The game is expected to kick off the events of Ragnarök, where Kratos and Atreus must journey to each of the Nine Realms in search of answers as they prepare for the prophesied battle that will end the world.

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Game analysis

Monster Scorecard

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91

TL;DR

A masterclass in emotional storytelling, God of War: Ragnarok balances mythic scale with intimate family drama, earning praise for its complex characters, themes of fate and redemption, and heartfelt moments between Kratos and Atreus—yet struggles with uneven pacing, tonal whiplash, and unresolved threads that occasionally undermine its impact.

SCORE DISTRIBUTION FOR STORY

Story Score

91

Positive Reviews (80-100)

92%

Mixed Reviews (50-79)

8%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of God of War: Ragnarok is widely praised for its emotional depth, nuanced character development, and thematic richness. Critics highlight its exploration of familial bonds, particularly the evolving relationship between Kratos and Atreus, which is described as “complex and delicately intricate” by Impulsegamer and “front and center” by COGconnected. Themes of fate, loss, and atonement resonate strongly, with VGC calling it “one of the best in the history of the medium” and Slant Magazine noting its profound examination of storytelling’s ripple effects on family dynamics. The game’s ability to balance epic mythological scope with intimate character moments is lauded, as seen in VG247’s praise for its “tense and twisty story” and GamesHub’s emphasis on “nuanced and mature” drama. Many critics also commend the writing’s emotional weight, with Video Chums calling it “superb” and Siliconera highlighting “moments of joy, family, and friendship.” However, several critics point to pacing issues and narrative inconsistencies that detract from the experience. PLAY! Zine criticizes the story for being “spread too thin across multiple plotlines,” likening it to a “soap opera,” while Inverse notes the abrupt tonal shifts from somber to snarky, undermining character growth. New Game Network and Android Central also critique the writing’s uneven style, with the former describing dialogue as a jarring mix of archaic and modern language, and the latter pointing out abandoned plot threads from God of War (2018). Additionally, PlayStation LifeStyle and The Games Machine mention underwhelming moments, such as an ending that “struggles to stick the landing” or a narrative that feels “unnecessarily stretched out.” These critiques suggest that while the story’s ambition is admirable, its execution occasionally falters. Despite these criticisms, the majority of critics view God of War: Ragnarok as a standout narrative achievement. While some issues with pacing and tonal consistency exist, the game’s emotional resonance, character arcs, and thematic depth are universally celebrated. VGC’s assertion that it is “one of the best in the history of the medium” and GamesRadar+’s praise for its “weighty” emotional moments underscore its impact. Even critics with reservations, like Inverse or New Game Network, acknowledge the story’s strengths, such as its exploration of free will or its mature handling of family dynamics. Ultimately, the consensus is that Ragnarok succeeds as a poignant, mythic tale that balances grandeur with intimacy, making it a defining entry in the series and a memorable experience for players.

TL;DR

story and narrative

A masterclass in emotional storytelling, God of War: Ragnarok balances mythic scale with intimate family drama, earning praise for its complex characters, themes of fate and redemption, and heartfelt moments between Kratos and Atreus—yet struggles with uneven pacing, tonal whiplash, and unresolved threads that occasionally undermine its impact.

90

TL;DR

God of War: Ragnarok delivers electrifying, refined combat with Kratos’ upgraded arsenal, Atreus’ dynamic role, and inventive mechanics like the Draupnir spear, cementing it as the series’ most thrilling entry—despite minor gripes over balancing, design, and originality.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

90

Positive Reviews (80-100)

93%

Mixed Reviews (50-79)

7%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of God of War: Ragnarok is widely praised for its dynamic combat, refined mechanics, and expanded Variety. Critics highlight the evolution of Kratos’ arsenal, with Player 2 noting his "incredibly retractable shield" and "new tools of destruction," while GameMAG emphasizes the "dynamic battles" requiring constant movement and strategic adaptability. The introduction of new abilities, such as the "Bivrost" effect and the Draupnir spear, adds layers to combat, as SpazioGames points out, with the latter allowing players to "detonate to change the landscape." GameSpew calls it "the most exciting God of War game yet," praising seamless weapon switching and fluid combos. The inclusion of Atreus as a playable character (as noted by PLAY! Zine and Checkpoint Gaming) brings fresh dynamics, with the latter highlighting his growth beyond being just a companion. Additionally, the game’s puzzles and exploration—such as "interactive elements in combat" (SpazioGames) and "creative weapon combinations" (GAMINGbible)—are seen as enriching the experience, balancing action with thoughtful challenges. While the majority of reviews celebrate the gameplay, some critics point to minor flaws. AusGamers criticizes the "broken evade and block and parry system," calling it a "vexing combat experience," while Hardcore Gamer notes "unsatisfying companion actions" and "poor Sigil Arrows." M3 mentions the game’s "linear design" and "overwhelming offensive options," suggesting some mechanics feel unbalanced. SECTOR.sk argues the game "lacks new ideas," despite improvements in combat effects and special attacks. GamingBolt also points to "technical issues," though it acknowledges the "massively improved" enemy Variety and progression systems. These critiques, while notable, are often framed as minor drawbacks against an otherwise polished and engaging experience. Overall, the consensus among critics is overwhelmingly positive, with nearly all praising Ragnarok’s gameplay as a significant improvement over its predecessor. The game’s combat system—described by Press Start Australia as "an improvement on its predecessor in just about every way"—is celebrated for its depth, Variety, and accessibility, while exploration and puzzle elements add richness (as highlighted by TierraGamer and GAMINGbible). While some critics like M3 and SECTOR.sk note minor shortcomings, the majority agree that Ragnarok delivers a "satisfying" and "unmatched" experience, with GameSpew declaring it "the most exciting God of War game yet." The blend of refined mechanics, epic boss fights, and narrative-driven exploration has solidified its reputation as a standout entry in the series.

TL;DR

gameplay mechanics

God of War: Ragnarok delivers electrifying, refined combat with Kratos’ upgraded arsenal, Atreus’ dynamic role, and inventive mechanics like the Draupnir spear, cementing it as the series’ most thrilling entry—despite minor gripes over balancing, design, and originality.

94

TL;DR

God of War: Ragnarok redefines visual storytelling with jaw-dropping, mythic landscapes and a flawless single-camera style that immerses players in Norse epicness. While minor tech hiccups and repetitive zones linger, its artistry—lifelike characters, cinematic vistas, and emotional depth—cements it as a near-perfect, genre-defining masterpiece.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

94

Positive Reviews (80-100)

95%

Mixed Reviews (50-79)

5%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The overwhelming consensus among critics highlights God of War: Ragnarok as a visual masterpiece, with praise for its immersive environments, artistic direction, and technical execution. Many reviewers lauded the game’s ability to bring Norse mythology to life through stunning landscapes, such as the "ethereal forests of Vanaheim" (The Loadout) and the "haunting aura in Helheim" (The Loadout), which are described as "picturesque and enthralling" (Gamepressure). The game’s single-camera approach and seamless transitions between characters and scenes were celebrated for enhancing immersion, with IGN France noting that the "iconic one-shot camera" amplifies the emotional depth of boss fights and character interactions. Critics like Guardian and GamingBolt emphasized the "jaw-dropping beauty" of the world, where "temples stand out in the distance through blizzards" and "monsters are increasingly weird and wonderful" (NME). The attention to detail in character models, such as "eerily lifelike" faces (GameSpew) and "real-time rendering that captures psychological states" (INVEN), further solidified its reputation as a technical and artistic triumph. While most critics praised the visuals, some noted minor shortcomings. Digital Trends criticized the lack of significant technical improvements over the 2018 game, calling it "essentially a PS4 game" despite running on the PS5, while Metro GameCentral found the worlds "disappointingly uninteractive and artificial," with locations feeling overfamiliar. A few reviewers mentioned minor issues, such as GameSpew pointing out occasional visual bugs in skill trees or The Enemy noting that the PS5’s graphical modes, though improved, were not revolutionary. Additionally, some critics felt that the game’s focus on "small areas" (NME) occasionally limited the sense of vastness, though this was framed as a minor critique compared to the overall praise. Despite these critiques, the majority of reviewers overwhelmingly regarded God of War: Ragnarok as a visual and artistic achievement. Critics like INVEN called its graphics "perfect" and "near the limit of what is possible," while GamesHub praised its "cinematic presentation" and "staggeringly beautiful" environments. The game’s ability to blend technical polish with creative storytelling—such as the "mythological wonders" (Post Arcade) and "rich and immersive world" (Hobby Consolas)—solidified its status as a landmark in video game artistry. While not without flaws, the consensus was clear: Ragnarok redefined visual design in the genre, offering a breathtaking, emotionally resonant experience that few games can match.

TL;DR

graphics and visual design

God of War: Ragnarok redefines visual storytelling with jaw-dropping, mythic landscapes and a flawless single-camera style that immerses players in Norse epicness. While minor tech hiccups and repetitive zones linger, its artistry—lifelike characters, cinematic vistas, and emotional depth—cements it as a near-perfect, genre-defining masterpiece.

89

TL;DR

Critics hailed God of War: Ragnarok’s sound design as a masterpiece, praising Bear McCreary’s emotionally charged score, immersive 3D audio, and stellar voice acting that made combat feel visceral. While minor gripes like Odin’s voice and PS4 audio quirks surfaced, they paled beside universal acclaim for its cinematic, mythic intensity—solidifying it as a benchmark for gaming’s audio-visual storytelling.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

89

Positive Reviews (80-100)

94%

Mixed Reviews (50-79)

6%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The majority of critics overwhelmingly praised the sound design and music of God of War: Ragnarok, highlighting its immersive and emotionally resonant qualities. Reviewers consistently lauded Bear McCreary’s orchestral score, noting its ability to elevate pivotal moments with powerful, mythic intensity. For instance, VGC described the soundtrack as “hooking onto your heartstrings with a Blade of Chaos,” while Comicbook.com called it “one of the most booming soundtracks” in gaming history. The 3D audio experience was similarly celebrated, with TierraGamer calling it “sublime” and Vgames praising its “stunning” use of spatial sound. Voice acting also received universal acclaim, with CGMagazine highlighting the “stellar voice ensemble” and Gamepressure noting that characters’ lines “give you goose bumps.” The DualSense controller’s haptic feedback and adaptive triggers were frequently praised for enhancing immersion, as noted by Everyeye.it and Attack of the Fanboy, who emphasized how the audio-visual synergy made combat feel visceral and impactful. While the consensus was overwhelmingly positive, a few critics pointed to minor drawbacks. New Game Network criticized Odin’s voice acting as “off-putting,” and GRYOnline.pl noted issues with the PS4 version’s sound quality, though this may not reflect the PS5 experience. Additionally, Destructoid mentioned that the game’s dense dialogue and lore could feel overwhelming at times, risking exhaustion for some players. However, these critiques were relatively isolated and did not detract from the overall admiration for the audio design. Even IGN Brasil acknowledged that “graphics and sound design are highly praised,” suggesting that any flaws were overshadowed by the game’s technical and artistic achievements. The critical reception of God of War: Ragnarok’s sound design and music underscores its status as a standout achievement in gaming. Virtually every reviewer emphasized the seamless integration of audio elements, from McCreary’s dynamic score to the nuanced voice performances, which collectively created an emotionally gripping experience. IGN called it “exceptional,” while Screen Rant praised the “suspension of disbelief” achieved through stellar acting and cinematic soundscapes. Even critics who noted minor issues, like New Game Network or Destructoid, acknowledged the game’s broader strengths. Ultimately, the overwhelming praise for the audio design—spanning music, voice acting, and technical innovation—cements Ragnarok as a benchmark for immersive storytelling in video games, with its soundscapes serving as both a narrative and emotional cornerstone.

TL;DR

music and sound design

Critics hailed God of War: Ragnarok’s sound design as a masterpiece, praising Bear McCreary’s emotionally charged score, immersive 3D audio, and stellar voice acting that made combat feel visceral. While minor gripes like Odin’s voice and PS4 audio quirks surfaced, they paled beside universal acclaim for its cinematic, mythic intensity—solidifying it as a benchmark for gaming’s audio-visual storytelling.

90

TL;DR

Critics lauded God of War: Ragnarok’s voice acting as a transformative narrative force, with Christopher Judge’s Kratos and Sunny Suljic’s Atreus hailed for their emotional depth and growth. Supporting stars like Richard Schiff and Danielle Bisutti added layers, while nuanced dialogue balanced humor and grit. Minor critiques over accents and vocal maturation were overshadowed by universal acclaim, cementing the game as a storytelling benchmark.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

90

Positive Reviews (80-100)

94%

Mixed Reviews (50-79)

6%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The majority of critics praised the voice acting in God of War: Ragnarok as a standout element, emphasizing its emotional depth, authenticity, and technical excellence. Multiple reviewers highlighted the performances of key characters, with Christopher Judge’s portrayal of Kratos frequently lauded for its gravitas and vulnerability, as noted by Variety and Digital Trends, who called his work “tremendous” and “the beating heart of the story.” Sunny Suljic’s performance as Atreus also received acclaim, with App Trigger noting his voice reflects growth, while GamingBolt praised the nuanced dynamic between Kratos and Atreus. The supporting cast, including Richard Schiff as Odin (IGN France, Shacknews) and Danielle Bisutti as Freya (Hey Poor Player), was similarly celebrated for adding layers to the narrative. Critics like Game Informer and GamingBolt highlighted the “exceptional” performances of side characters, while Digital Chumps and Digitally Downloaded emphasized how the voice acting enhanced emotional engagement, particularly in Kratos and Atreus’ relationship. The blend of humor, drama, and tension in dialogue was also noted as a strength, with IGN Spain praising its balance and Post Arcade appreciating the “humorous and gruff” interplay between characters. While most reviews were overwhelmingly positive, a few critics pointed to minor issues. Metro GameCentral criticized the voice acting for “bizarre choices in terms of accents,” though this was an isolated concern. Additionally, Digital Trends noted that while Christopher Judge’s performance as Kratos was exceptional, Sunny Suljic’s portrayal of Atreus struggled to match his “tour-de-force” level, citing the actor’s vocal maturation during production. These critiques were rare and did not detract from the overall acclaim, as most reviewers framed them as minor quibbles rather than significant flaws. The vast majority of critics agreed that the voice acting elevated the game’s storytelling, with GamePro Germany and Eurogamer Italy explicitly praising the “top-notch” quality of the performances. The consensus among critics was overwhelmingly positive, with nearly all highlighting the voice acting as a pivotal strength that enriched the game’s narrative and emotional resonance. The performances of Kratos and Atreus, in particular, were seen as transformative, with GamingNexus and Gamepressure noting how the cast “poured their heart and soul” into their roles. Even critics who acknowledged minor shortcomings, like Metro GameCentral’s comment on accents, emphasized that these did not overshadow the overall excellence. The combination of skilled voice actors, nuanced writing, and immersive audio design created a cohesive and impactful experience, as noted by Daily Star, who called the dialogue “film-like,” and XGN, which praised the “well-voiced and memorable” characters. Ultimately, God of War: Ragnarok’s voice acting was widely regarded as a benchmark for the medium, with many reviewers asserting that it solidified the game’s place as a narrative triumph.

TL;DR

voice acting

Critics lauded God of War: Ragnarok’s voice acting as a transformative narrative force, with Christopher Judge’s Kratos and Sunny Suljic’s Atreus hailed for their emotional depth and growth. Supporting stars like Richard Schiff and Danielle Bisutti added layers, while nuanced dialogue balanced humor and grit. Minor critiques over accents and vocal maturation were overshadowed by universal acclaim, cementing the game as a storytelling benchmark.

83

TL;DR

God of War: Ragnarok shines on PS5 with 4K/60fps fluidity and no loading screens, while PS4 runs smoothly despite bugs, cementing its status as a technical triumph with cross-gen hiccups.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

83

Positive Reviews (80-100)

64%

Mixed Reviews (50-79)

36%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of God of War: Ragnarok on both PS5 and PS4 received largely positive feedback, with many reviewers highlighting its smooth gameplay and optimization. On the PS5, critics like IGN Adria praised the game’s 4K/60fps modes and seamless presentation, while T3 noted its "smooth as butter" performance, emphasizing the choice between frame rate and resolution. Guardian lauded the absence of loading screens, comparing it to the Uncharted series, and VGC highlighted that the game “doesn’t feel held back” technically despite its cross-gen roots. For PS4, Wccftech and Shindig commended the game’s flawless optimization, stating it ran smoothly even on older hardware without frame drops. Gamepressure and PSX Brasil also noted consistent performance, with the latter praising the “constant 60fps” in Performance mode. These positives underscore the game’s ability to deliver a polished experience across both platforms, particularly on PS5 where next-gen capabilities were more fully realized. However, several technical issues were reported, primarily on PS5. Inverse and GamingTrend cited crashes during intense combat sequences and bugs like Kratos getting stuck in cutscenes or Bestiary entries failing to load. Jeuxvideo.com criticized the camera’s behavior during dodges near walls, while Digital Trends noted that the game “feels like a PS4 title” due to reliance on realm travel for loading tricks. Games.cz and M3 mentioned loading times and graphical downgrades on PS4, though these were framed as compromises for cross-platform support. GamingBolt and T3 acknowledged minor bugs that were patched post-launch, while Hey Poor Player and Press Start Australia felt the DualSense’s features were underutilized. These issues, while varied, collectively pointed to a game that, despite its strengths, still carried some technical baggage from its PS4 origins. Overall, critics largely agreed that God of War: Ragnarok is a technically strong title, with T3 calling it “rare to get a game at launch that plays this well” and Trusted Reviews noting no crashes or artefacts. While Inverse and GamingTrend highlighted specific bugs, many of these were addressed via patches, and most reviewers emphasized the game’s polished nature. The consensus leaned toward it being a “solid performance” (TierraGamer) that leveraged PS5’s power effectively, even if some cross-gen limitations persisted. Despite minor hiccups, the majority of critics—such as Guardian, VGC, and Easy Allies—viewed the technical execution as a triumph, balancing nostalgia with modern capabilities to deliver an immersive experience.

TL;DR

technical performance

God of War: Ragnarok shines on PS5 with 4K/60fps fluidity and no loading screens, while PS4 runs smoothly despite bugs, cementing its status as a technical triumph with cross-gen hiccups.

81

TL;DR

God of War: Ragnarok dazzles with its sprawling open-world, combat variety, and endless side content, but rigid puzzles and repetitive quests temper its brilliance—yet remains a masterclass in action RPG design.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

81

Positive Reviews (80-100)

68%

Mixed Reviews (50-79)

31%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The critical reception of God of War: Ragnarok highlights its impressive replay value through an abundance of content and engaging mechanics. Many reviewers praise the game’s vast open-world design, with GamesHub noting that optional quests feel meaningful and integral to character development, while GamingTrend and Areajugones emphasize its 50+ hour duration, making it highly replayable. The inclusion of diverse side activities—such as collectibles, puzzles, and narrative-driven quests—is frequently highlighted as a strength. IGN and GAMINGbible commend the game’s Variety in combat styles, gear progression, and post-story content, with the latter noting that optional areas rival the depth of The Witcher 3: Wild Hunt. Additionally, Screen Rant and Oyungezer appreciate the roleplaying elements and character-building side quests, which add layers to the experience. The game’s accessibility options and evolving combat tools also contribute to its appeal for players seeking customization and challenge. However, several critics point to flaws that could diminish replayability. Digitally Downloaded criticizes the restrictive puzzle design, where non-linear exploration is often punished, while TheGamer argues that some environments feel mechanically driven rather than narratively cohesive. Multiplayer.it and Push Square note pacing issues, with excessive quests and level-gated content creating a sense of tedium. The SixthAxis acknowledges the allure of revisiting hub worlds but highlights that exploration is often conditional on acquiring specific items. Meanwhile, Destructoid and VG247 point out that while side quests are plentiful, their repetitive nature and reliance on grinding for upgrades may wear thin over time. These critiques suggest that while the game’s scale is impressive, its design choices can sometimes prioritize quantity over quality in certain aspects. Overall, critics largely agree that God of War: Ragnarok offers exceptional replay value due to its expansive world, deep customization, and extensive content. GamesRadar+ and GAMINGbible highlight the game’s ability to keep players engaged through dynamic exploration and endgame complexity, while VG247 emphasizes the enduring appeal of its evolving challenges. However, the mixed feedback on puzzles, pacing, and narrative integration indicates that the experience is not without flaws. Despite these issues, the consensus leans heavily toward positive, with most reviewers acknowledging that the game’s strengths—its rich world-building, combat Variety, and accessibility features—make it a compelling title for both newcomers and returning players. The balance between its ambitious scope and occasional design hiccups ultimately reinforces its status as a standout entry in the series.

TL;DR

replay value

God of War: Ragnarok dazzles with its sprawling open-world, combat variety, and endless side content, but rigid puzzles and repetitive quests temper its brilliance—yet remains a masterclass in action RPG design.

Overall verdict

Overall Verdict

89

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

89

Positive Reviews (80-100)

99%

Mixed Reviews (50-79)

1%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The majority of critics overwhelmingly praise God of War: Ragnarok for its exceptional storytelling, immersive world-building, and refined gameplay mechanics. Reviewers like Vandal and CGMagazine describe it as a "masterpiece" and a "monument to the action-adventure genre," highlighting its emotionally resonant narrative and breathtaking visuals. The game’s expansion of Norse mythology, coupled with its richly detailed environments, is frequently lauded—Siliconera notes that it “perfects” the series’ formula, while GamesHub emphasizes its ability to captivate players with every moment, from combat to character interactions. Combat systems are similarly celebrated for their polish and Variety, with GameSpew calling the boss battles “epic” and PCMag noting how it “delivers on the precedent set by the previous entry.” The game’s emotional depth, particularly its exploration of familial bonds and trauma, is another standout, as highlighted by The Independent, which praises its “well-crafted story” and nuanced character dynamics. While most critics are enthusiastic, some point to minor flaws that prevent it from being flawless. Inverse and Launcher note that narrative choices, such as odd pacing or unresolved plot points, slightly detract from the experience, though they still call it a “must-play.” CD-Action mentions underdeveloped secondary characters and critiques of Norse mythology portrayal, while PlaySense criticizes the confusing menu system. Additionally, IGN Japan and Launcher reference a rushed ending and unexplained plot elements, which some feel could have been better resolved. However, these criticisms are often framed as minor quibbles rather than major drawbacks, with many reviewers acknowledging that they don’t significantly impact the game’s overall quality. The consensus among critics is overwhelmingly positive, with God of War: Ragnarok being hailed as one of the best games of its generation. Most agree it builds effectively on the 2018 title, offering a refined and expansive experience that balances storytelling, gameplay, and technical excellence. Metro GameCentral calls it a “godlike achievement,” while WellPlayed describes it as a “near-perfect blockbuster.” Even critics who note its shortcomings, like GRYOnline.pl, acknowledge it as an “excellent” follow-up that, while not surpassing its predecessor, stands tall as a top-tier entry in the series. The game’s ability to deliver emotional depth, stunning visuals, and engaging combat has cemented its status as a modern classic, with many reviewers—such as MMORPG.com and Shacknews—declaring it a “masterpiece” that deserves widespread acclaim. Despite minor criticisms, the overwhelming sentiment is that Ragnarok is a triumph for the franchise and the action-adventure genre as a whole.

TL;DR

God of War: Ragnarok is a masterful triumph, blending immersive storytelling, breathtaking visuals, and refined combat into an emotional journey through Norse mythology. Critics praise its epic battles, nuanced character dynamics, and technical excellence, calling it a near-perfect blockbuster despite minor issues with pacing and resolution—solidifying its status as a modern classic.

89

MONSTER

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Reviews

155 reviews found

100

Gaming Nexus

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarök is a masterful work of art, going above and beyond with world-class storytelling, in-depth combat mechanics, exquisite visuals, unparalleled performance, and a slew of modern accessibility features. It's more than just a video game – it's an entire journey that transcends the modern day gaming experience with its masterful amalgamation of so many different working pieces. This is the game of the generation.

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Full review

100

Attack of the Fanboy

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok delivers one of the deepest, richest gaming experiences to date. With an improved combat system, impressive new enemies, immersive environments, and unparalleled storytelling, God of War Ragnarok is an outstanding game that will stand as a beacon for what storytelling greatness should be.

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Full review

100

Dexerto

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is a complex, thoughtful game that takes everything that made its predecessor an unmissable experience to even greater heights. It is a triumph, and is easily reason enough to buy a PlayStation 5 thanks to a fantastic story, great characters, and combat that’s even better than its predecessor’s. The game is a stunning technical showcase for the PlayStation 5, with impressive graphics, animation, and audio design. The voice acting is also impressive, with nuanced and impressive performances from many of the cast. The game has plenty of replay value, with side quests to undertake and new combat trials with tougher enemies to seek out. The game is highly recommended, with a score of 10/10.

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Full review

100

But Why Tho?

PlayStation 5

Nov 16, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is a masterpiece that provides a plethora of emotions. The complex characters and storyline provide depth and life to the series that previously focused on combat over narrative substance. The combat is great, but the option for exploration and puzzle-solving balances out the mechanics and adds a bit of curve to the otherwise linear storyline. The graphics are amazing, with crisp and detailed visuals. Highly recommended.


100

App Trigger

PlayStation 5

Nov 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is a masterpiece in game design and perfect in every way. It may very well be the best game of 2022.

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Full review

100

VideoGamer

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is a masterpiece, with expertly written story, fantastic gameplay, arresting graphics and visual design, standout voice acting, and immense replay value. The game is one of the most gripping and memorable slices of crafted escapism yet seen.

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Full review

100

God is a Geek

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is the definition of a masterpiece, featuring some of the best combat of all time, a gripping, poignant, and ambitious story, with superb acting, visually stunning graphics, and plenty to do. Some enemies are tough, but overall, this game is a masterpiece that players will never want to end.

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Full review

100

We Got This Covered

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is a masterclass in storytelling and design, and it'll easily stand the test of time as one of PlayStation's finest games. This one is an absolute masterpiece.

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Full review

100

Game Rant

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War Ragnarok is a once-in-a-generation game. It doesn't just live up to its high expectations, but it subverts them and expands beyond them all the same. There is nothing quite like it on PS4 or on the PS5 yet, and it would be hard for anything to live up to the same heights.

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100

Areajugones

PlayStation 5

Nov 3, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

God of War: Ragnarok is a masterpiece that exceeds all expectations, with excellent narrative, gameplay, graphics, and technical performance. It is a game that constantly surprises the player and is a must-play for fans of the franchise and video games in general.

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2023
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For Honor

2017
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81

Yakuza 6: The Song of Life

2018
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78

Like a Dragon Gaiden: The Man Who Erased His Name

2023
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55

Wanted: Dead

2023
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83

Astral Chain

2019
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65

Ryse: Son of Rome

2013
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59

Dynasty Warriors 9

2018
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85

Bayonetta 2

2018
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73

Attack on Titan 2

2018
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74

Olija

2021

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