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73

MONSTER

Star Icon

For Honor

2017
GenresFantasy, Adventure, Action, Third Person Perspective, RPG, Fighting, Single Player, Multiplayer
AvailableFeb 13, 2017
PlatformPC, Xbox One, Xbox Series X, PlayStation 4
DeveloperUbisoft Montreal
Overview

Enter the chaos of war as a bold Knight, a brutal Viking, or a deadly Samurai. Play the thrilling story campaign or fight in brutal PvP modes, all on new dedicated servers. Enjoy an evolved experience with 18 Heroes, 18 maps, new PvP and ranked modes, thousands of gear items, and more.

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Game analysis

Monster Scorecard

EXPAND ALL

62

TL;DR

For Honor's story mode is a functional tutorial for multiplayer mechanics but fails as a standalone narrative, criticized for shallow writing, repetitive structure, and lack of emotional investment despite some praise for its instructional role and cinematic elements.

SCORE DISTRIBUTION FOR STORY

Story Score

62

Positive Reviews (80-100)

8%

Mixed Reviews (50-79)

72%

Negative Reviews (0-49)

19%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of For Honor receives some acknowledgment for its functional role as a tutorial and introductory framework for multiplayer mechanics. Critics like Xbox Achievements highlight that the campaign is “solid, thoroughly enjoyable, and teaches players how each warrior class works,” while GamesRadar+ praises its “well-produced cutscenes” and “solid voice acting,” noting that the narrative drives players through encounters despite being disconnected from historical context. Push Square mentions that the single-player campaign is “enjoyable and gives personality to characters,” and Shacknews argues it serves as a “good primer for multiplayer.” Additionally, Gamer.no acknowledges an engaging plot centered on Apollyon’s conflict, and Arcade Sushi describes the story as a “coherent single-player or co-op Story Mode.” These positives suggest that while the narrative is not deeply compelling, it effectively introduces players to the game’s mechanics and factions. However, the majority of critics overwhelmingly criticize the story for its lack of depth, repetitive structure, and shallow execution. PCWorld and Metro GameCentral dismiss it as “shallow” and “predictably bad,” respectively, while 3DJuegos calls it a “patchwork of recycled levels” with “clichéd dialogue.” SomosXbox describes the campaign as “weak and intrascendent,” and GameCrate criticizes its “shallow, rushed, and unimpressive” plot. PlaySense and GameOver.gr highlight poor writing and a lack of character development, with Riot Pixels noting the story’s “underdeveloped” nature and The Digital Fix calling it a “mess from a narrative perspective.” Many critics, including Merlin'in Kazanı and Gaming Age, argue that the campaign feels like an extended tutorial for multiplayer, with DualShockers stating it serves as an “extended tutorial for the multiplayer experience” and Xbox Achievements acknowledging its functional but unmemorable design. The repetitive battles and lack of emotional investment further undermine its appeal. Overall, the consensus among critics is that For Honor’s story mode is a secondary feature, prioritizing gameplay mechanics over narrative depth. While some praise its role in teaching players about factions and combat (e.g., GameStar notes it’s “a good way to familiarize oneself with the abilities of different classes”), the majority agree it falls short as a standalone experience. The campaign’s simplistic premise, repetitive structure, and lack of character development—highlighted by GameCrate, TheXboxHub, and Gamer.no—make it feel more like a training ground than an engaging story. Despite occasional praise for its cinematic elements or brief moments of cohesion (e.g., GamesRadar+ and MondoXbox), the overwhelming sentiment is that For Honor’s narrative fails to deliver the depth or originality expected from a single-player campaign, leaving it as a functional but unremarkable component of the game.

TL;DR

story and narrative

For Honor's story mode is a functional tutorial for multiplayer mechanics but fails as a standalone narrative, criticized for shallow writing, repetitive structure, and lack of emotional investment despite some praise for its instructional role and cinematic elements.

88

TL;DR

For Honor’s combat system—comparable to Street Fighter and Guilty Gear—offers deep, strategic mechanics with dynamic combos and tactical depth, earning widespread acclaim. Despite issues like microtransactions, server problems, and a lackluster campaign, its engaging, rewarding gameplay cements it as a standout in the melee genre.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

88

Positive Reviews (80-100)

93%

Mixed Reviews (50-79)

7%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of For Honor is widely celebrated for its depth, complexity, and strategic richness. Critics consistently highlight its combat system as a standout feature, comparing it to fighting games like Street Fighter and Guilty Gear due to its nuanced mechanics, directional stances, and combo systems. DarkStation praised the “precise, technical” combat requiring practice, while We Got This Covered and PC PowerPlay emphasized its “complex mechanics” and “deep combos.” TheXboxHub noted the variety of multiplayer modes, such as Dominion and Brawl, which cater to different playstyles, and Post Arcade highlighted the slower pace that rewards strategy over reflexes. Many reviewers, including GameSpot and Games.cz, lauded the “dynamic, complex,” and “rewarding” nature of the combat, with some like TheSixthAxis calling it “uniquely brilliant.” The game’s emphasis on reading opponents, mastering character-specific abilities, and tactical positioning was frequently cited as a key strength, making it feel more like a fighting game than a typical hack-and-slash title. Despite these accolades, several critics pointed to notable flaws. DarkStation criticized the presence of “microtransactions and pay-to-win mechanics,” which detracted from the experience, while Multiplayer.it and Digitally Downloaded noted issues with “connectivity” and “server stability.” USgamer mentioned the campaign’s “repetitive” and “lack of depth,” though this was a minor point compared to the multiplayer focus. TheXboxHub and TheSixthAxis also highlighted challenges like overcrowded matches and the “frustration” of being outnumbered, despite the Revenge mechanic designed to balance fights. Additionally, some critics, including Multiplayer.it, pointed out the absence of a comprehensive tutorial, which could hinder newcomers. While these issues were acknowledged, they were often framed as secondary to the game’s core strengths, with many reviewers emphasizing that the combat system’s depth and engagement outweighed these drawbacks. The overall consensus among critics is overwhelmingly positive, with the gameplay of For Honor being hailed as one of its greatest achievements. Overwhelmingly, reviewers praised its “unique combat system” (Merlin'in Kazanı), “satisfying duels” (Vandal), and “robust melee toolset” (Game Informer). While some critiques about microtransactions, server issues, and the campaign’s shortcomings were raised, these did not overshadow the general acclaim for the game’s strategic depth and engaging mechanics. Critics like Games.cz and CGMagazine emphasized that the learning curve, though steep, led to a “satisfying experience,” while Atomix and Stevivor highlighted the “engaging” and “varied” nature of the combat. Ultimately, For Honor was seen as a standout title in the melee combat genre, with its gameplay mechanics earning high praise for their innovation, complexity, and replayability.

TL;DR

gameplay mechanics

For Honor’s combat system—comparable to Street Fighter and Guilty Gear—offers deep, strategic mechanics with dynamic combos and tactical depth, earning widespread acclaim. Despite issues like microtransactions, server problems, and a lackluster campaign, its engaging, rewarding gameplay cements it as a standout in the melee genre.

85

TL;DR

Critics raved about For Honor’s stunning medieval visuals, praising its detailed character models, visceral animations, and immersive environments, though some noted inconsistencies, repetitive maps, and minor technical flaws—yet overall, its artistry overshadowed drawbacks.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

85

Positive Reviews (80-100)

85%

Mixed Reviews (50-79)

15%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of critics praised For Honor’s graphics and visual design, highlighting its immersive medieval aesthetic and technical prowess. Many reviewers emphasized the game’s detailed character models, environments, and animations, which effectively convey the brutality and grandeur of its combat. For instance, GamesRadar+ noted the “chunky and reactive animations” that enhance the visceral feel of medieval warfare, while XboxAddict described the graphics as “strikingly detailed,” bringing characters and environments to life. The game’s attention to historical and fantastical elements was also celebrated, with InsideGamer.nl praising its singleplayer campaign for showcasing warriors and their abilities effectively. Additionally, Game Rant and Eurogamer Italy highlighted the beautifully designed arenas and environments that contribute to an immersive experience, with Guardian noting “beautifully realized historical environments” and The Digital Fix calling the medieval world “gorgeous and visceral.” The visual design was consistently lauded for its ability to evoke a sense of tactical depth and epic scale, particularly in combat scenarios. Despite these accolades, some critics pointed out notable flaws. PlaySense criticized the graphics as “inconsistent,” citing pixelated environments and a failure to deliver the promised grandeur seen in trailers. Similarly, Gameblog.fr noted that texture quality could be uneven, while ZTGD observed that maps sometimes felt repetitive in style. Others pointed to specific issues, such as GameCrate’s concern about character models being “similarly colored and armored,” making it hard to distinguish fighters during chaotic 4v4 battles. Additionally, PC PowerPlay mentioned a minor quibble with the “horned Viking helmet,” and Multiplayer.it (on PC) noted that while the visuals were stunning, some technical aspects like particle effects required optimization. These critiques, though varied, generally pointed to areas where the game’s visual design fell short of its ambitions, particularly in terms of consistency and uniqueness across factions. Overall, the consensus among critics was overwhelmingly positive, with For Honor being regarded as a visually impressive title that successfully blends historical and fantastical elements. While some reviewers mentioned minor technical or aesthetic shortcomings, these were often overshadowed by praise for its detailed environments, dynamic animations, and immersive atmosphere. COGconnected called it “stunning,” BaziCenter noted that the visuals “meet expectations set by initial previews,” and IGN Spain highlighted the game’s “high visual quality” despite a desire for more interactive elements. The majority of critics agreed that For Honor’s graphics and visual design were among its strongest aspects, contributing significantly to its appeal as a melee combat experience. Even with the noted flaws, the game’s artistic and technical achievements were widely recognized as a standout feature.

TL;DR

graphics and visual design

Critics raved about For Honor’s stunning medieval visuals, praising its detailed character models, visceral animations, and immersive environments, though some noted inconsistencies, repetitive maps, and minor technical flaws—yet overall, its artistry overshadowed drawbacks.

73

TL;DR

For Honor's sound design shines with immersive combat sounds, faction-specific music, and stellar localization, but voice acting feels stiff and repetitive, while the soundtrack occasionally lacks variety, creating a mixed but largely effective audio experience.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

73

Positive Reviews (80-100)

38%

Mixed Reviews (50-79)

54%

Negative Reviews (0-49)

8%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of For Honor received generally positive reception from critics, with many highlighting their immersive and impactful contributions to the gameplay experience. Reviewers like Areajugones praised the soundtrack for enhancing the battle experience, particularly in the campaign, while Atomix and Eurogamer Italy emphasized the effectiveness of weapon clashes and ambient sounds in creating an immersive atmosphere. Hobby Consolas noted that the original soundtrack reflects the distinct factions, adding depth to the gameplay, and Twinfinite lauded the "immersive sound design with impactful combat sounds and vibrations." The game’s audio also benefited from strong localization efforts, as seen in LaPS4’s praise for the Spanish voice acting and MondoXbox’s mention of quality Italian localization. Additionally, XboxAddict and XboxAchievements highlighted the "pounding tribal drums" and "sounds of steel on flesh," evoking an epic, fantasy-like atmosphere that aligns with the game’s medieval themes. However, several critics pointed out notable flaws, particularly in voice acting and musical variety. Areajugones and PlaySense criticized the voice acting as "less polished," "artificial," or "cringe-worthy," with USgamer noting that it "does not fit the medieval theme." GameCrate mentioned technical issues like desynchronized sound effects during cinematics, while Multiplayer.it found repetitive dialogue during special moves annoying. The music also faced mixed reactions: We Got This Covered called it "lackluster," and Vandal noted that while the soundtrack was of good quality, it lacked variety and presence. Gameblog.fr observed that in-game music was "somewhat subdued," and 3DJuegos found the score less memorable despite strong sound effects. These critiques suggest that while the audio design excelled in certain areas, the musical elements and voice acting struggled to consistently meet expectations. Overall, the consensus among critics leans toward a positive assessment of For Honor’s sound design, with its combat-oriented audio and immersive qualities standing out as major strengths. The music, while occasionally criticized for being unmemorable or repetitive, was generally seen as fitting the game’s atmosphere, as noted by XboxAddict and SomosXbox. Voice acting received mixed reviews, with some praising localized performances (e.g., LaPS4, Gameplanet) but others criticizing its quality (e.g., PlaySense, USgamer). Despite these inconsistencies, the majority of reviewers agreed that the sound design effectively enhanced the game’s combat and thematic elements, making it a standout aspect of the experience. The balance between technical execution and creative ambition in audio production appears to have left a lasting impression, even if not universally flawless.

TL;DR

music and sound design

For Honor's sound design shines with immersive combat sounds, faction-specific music, and stellar localization, but voice acting feels stiff and repetitive, while the soundtrack occasionally lacks variety, creating a mixed but largely effective audio experience.

69

TL;DR

For Honor's voice acting is a mixed bag: praised for stellar performances like Jennifer Hale’s Warden, sharp Spanish/Italian dubs, and engaging character work, but criticized for clunky dialogue, uneven accents, and immersion-breaking flaws that leave its impact inconsistent.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

69

Positive Reviews (80-100)

42%

Mixed Reviews (50-79)

42%

Negative Reviews (0-49)

17%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in For Honor receives a generally favorable reception from several critics, who highlight its strengths in specific areas. GamesRadar+ praises the "solid" performances, particularly noting Jennifer Hale’s role as the Warden, which enhances the narrative experience. Hobby Consolas and LaPS4 commend the Spanish localization, emphasizing the "well-executed" work by reputable actors that deepens immersion. Similarly, GamingTrend applauds Apollyon’s voice acting as "strong and engaging," while Post Arcade highlights the use of recognizable video game talent in the story mode. The Italian voice acting is also noted positively by MondoXbox, and ZTGD describes the Knight’s campaign mode as featuring "pleasantly great" vocal work. These critiques underscore that the voice acting contributes meaningfully to the game’s atmosphere and character depth for many reviewers. However, several critics express dissatisfaction with the voice acting, pointing to inconsistencies and technical flaws. Areajugones criticizes it as "less impressive," with performances feeling "artificial" and poorly integrated into characters. DarkStation and God is a Geek describe the dialogue as clichéd and "wooden," respectively, while PlaySense calls it "awkward and poorly executed." IBTimes UK and Hooked Gamers also highlight issues, with the former calling cutscenes "forgettable" and the latter noting mismatched accents. USgamer adds that the lack of helmet sounds breaks immersion, making characters’ voices feel unnatural. These critiques suggest that while some aspects of the voice acting are well-done, others fail to meet expectations in terms of authenticity or emotional impact. Overall, the critical consensus on For Honor’s voice acting is mixed but leans toward appreciation for its technical quality and localized efforts. While many reviewers, such as GamesRadar+ and Hobby Consolas, praise specific performances and regional adaptations, others like Areajugones and DarkStation find it lacking in depth or consistency. The Spanish and Italian voice work stands out as particularly strong, yet some critics argue that the English dialogue often feels generic or unconvincing. Despite these contradictions, the majority agree that the voice acting enhances the game’s narrative and immersion, even if it doesn’t always reach exceptional heights. This duality reflects a game where voice acting is a notable but uneven component of its broader design.

TL;DR

voice acting

For Honor's voice acting is a mixed bag: praised for stellar performances like Jennifer Hale’s Warden, sharp Spanish/Italian dubs, and engaging character work, but criticized for clunky dialogue, uneven accents, and immersion-breaking flaws that leave its impact inconsistent.

60

TL;DR

For Honor delivered stable performance on PS4 and Xbox One but struggled with PC's P2P issues, as online instability and server hiccups plagued all platforms, undermining its competitive integrity despite post-launch fixes.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

60

Positive Reviews (80-100)

9%

Mixed Reviews (50-79)

62%

Negative Reviews (0-49)

29%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of For Honor across platforms has mixed reception, with some positive aspects noted. On PS4, critics like Eurogamer Italy and Twinfinite praised its stable frame rates and smooth gameplay, while The Digital Fix highlighted consistent performance despite occasional connectivity hiccups. For PC, GameCrate acknowledged the multiplayer mode's stability, and PCWorld noted minimal local performance issues, though some reviewers (e.g., GamesRadar+) mentioned smoother operation on high-end systems. On Xbox One, Generación Xbox and Trusted Reviews commended the console’s technical reliability, with no significant frame drops or texture issues. Overall, many critics observed that the game runs well in isolation, with few major graphical or performance hiccups across platforms. However, the technical challenges were more pronounced, particularly with online infrastructure. On PS4, multiple reviewers (e.g., Wccftech, LaPS4, and Games.cz) criticized server instability, lag, and matchmaking issues tied to the peer-to-peer (P2P) system, while BaziCenter and The Digital Fix highlighted disruptions in Xbox One’s multiplayer experience. For PC, Shacknews, Riot Pixels, and We Got This Covered emphasized P2P flaws causing disconnections and poor connectivity, with PC PowerPlay noting low player counts exacerbating the problem. On Xbox One, EGM and ICXM criticized unstable servers and networking errors, while Gamers’ Temple pointed to dropped matches due to player-hosted sessions. These issues were often framed as systemic, with Ubisoft’s reliance on P2P over dedicated servers drawing widespread criticism. The overall consensus among critics is that For Honor faced significant technical hurdles at launch, particularly in online multiplayer, but showed room for improvement. While some platforms (e.g., PS4 and Xbox One) had relatively smoother experiences—with Eurogamer Italy and Twinfinite noting stable performance—others like PC struggled with P2P-related issues. Critics like GameSpot acknowledged that the game ran smoothly on all platforms, though online stability remained a concern. Despite mixed reports, many reviewers (e.g., Guardian, Areajugones) noted that technical issues were often mitigated over time, suggesting that Ubisoft’s post-launch updates addressed some of the most glaring problems. The core critique, however, centered on the game’s reliance on P2P networking and lack of dedicated servers, which undermined its competitive integrity and player satisfaction.

TL;DR

technical performance

For Honor delivered stable performance on PS4 and Xbox One but struggled with PC's P2P issues, as online instability and server hiccups plagued all platforms, undermining its competitive integrity despite post-launch fixes.

75

TL;DR

For Honor's stellar multiplayer modes and customization offer deep replayability, but microtransactions, matchmaking issues, and a weak single-player campaign undermine its long-term appeal.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

75

Positive Reviews (80-100)

39%

Mixed Reviews (50-79)

59%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The majority of reviewers highlight the multiplayer modes as the primary driver of For Honor’s replay value, emphasizing their variety and depth. Critics like ZTGD praise the "Dominion mode" as "the most satisfying," while IGN Spain notes that multiplayer is "the meat of the game." Multiple critics, including PC PowerPlay and Shacknews, commend the customization options and diverse character classes, which allow players to experiment with different playstyles. The Faction War system and seasonal updates (e.g., War of the Factions) are frequently cited as incentives for long-term engagement, with AusGamers noting that "seasonal War of Factions" adds a compelling meta-game. Additionally, the game’s competitive modes, such as 1v1 duels and 4v4 battles, are praised for their skill-based challenges, as highlighted by The Jimquisition and PC Gamer. These elements collectively create a dynamic multiplayer experience that keeps players returning. However, several critics point to significant drawbacks that limit the game’s replayability. Issues like microtransactions and pay-to-win mechanics are repeatedly criticized, with PCWorld and DualShockers noting that these detract from fairness and player enjoyment. Matchmaking problems, as highlighted by DarkStation and The Jimquisition, create inconsistent experiences, while repetitive missions and a lack of meaningful rewards (e.g., Riot Pixels’ critique of "limited number of game modes") hinder long-term appeal. The single-player campaign is often dismissed as underwhelming, with Digital Chumps stating it “may not be worth revisiting” and Gameplanet calling it “rote after completion.” Additionally, concerns about content saturation and the grind required to unlock characters (e.g., Post Arcade’s mention of “grindy” progression) suggest that the game’s appeal may wane over time despite its initial promise. Overall, the consensus among critics is that For Honor’s replay value hinges on its multiplayer, which offers substantial variety and depth but is marred by systemic issues. While reviewers like EGM and Gameblog.fr acknowledge the potential for long-term engagement through updates and customization, others such as IGN Spain and PCWorld argue that flaws like microtransactions and repetitive gameplay undermine this promise. The game’s strengths—diverse modes, faction wars, and character progression—are balanced by weaknesses in single-player content and online infrastructure. Despite these contradictions, many critics agree that For Honor remains a compelling experience for fans of competitive multiplayer, even if its replayability is ultimately constrained by its design choices.

TL;DR

replay value

For Honor's stellar multiplayer modes and customization offer deep replayability, but microtransactions, matchmaking issues, and a weak single-player campaign undermine its long-term appeal.

Overall verdict

Overall Verdict

73

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

73

Positive Reviews (80-100)

56%

Mixed Reviews (50-79)

42%

Negative Reviews (0-49)

1%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict on For Honor highlights its strengths in combat mechanics and multiplayer experiences, which are widely praised by critics. Multiple reviewers, including Twinfinite and GameSpot, lauded the game’s unique team-based multiplayer and deep, satisfying combat system, noting its accessibility and strategic depth. The variety of factions, characters, and weapons was frequently highlighted as a standout feature, with Eurogamer Italy and Areajugones praising the balanced design and customization options. Additionally, the visual presentation and atmospheric combat were commended by outlets like CGMagazine and Cheat Code Central, who described the game as a bold new IP with potential for growth. The multiplayer modes, in particular, were seen as a strong draw, with Multiplayer.it (PC) and Xbox Achievements emphasizing its competitive appeal and engaging gameplay loops. However, several critics pointed to significant flaws that detract from the experience. The single-player campaign was consistently criticized for being underdeveloped, repetitive, or lacking narrative depth. PlayStation LifeStyle, The Digital Fix, and USgamer all noted that the story mode felt weak, with some calling it "dreadful" or "short and repetitive." Technical issues also plagued the game, including matchmaking problems, server instability, and connectivity concerns, as highlighted by LevelUp, GameWatcher, and Multiplayer.it (PS4). Microtransactions and monetization practices were another point of contention, with Game Informer and Everyeye.it expressing concerns about their impact on competitiveness. Additionally, the PC version faced criticism for a smaller player base compared to consoles, as noted by Multiplayer.it, while GRYOnline.pl pointed to issues with multiplayer modes and microtransactions undermining the experience. Despite these criticisms, the overall consensus among critics leans toward cautious optimism, recognizing For Honor as a promising but imperfect title. Many acknowledged its potential for growth, with PlayStation LifeStyle and PC PowerPlay suggesting that future updates could address current shortcomings. While the game’s combat system and multiplayer are frequently called "excellent" or "unique," the single-player campaign and technical issues remain persistent drawbacks. Critics like Twinfinite and Xbox Achievements argued that the game is Worth Playing for its innovative mechanics and competitive depth, even if it falls short of perfection. Ultimately, For Honor is seen as a strong debut for Ubisoft’s new IP, with its strengths in multiplayer and combat outweighing its flaws for many reviewers, though it may not satisfy all players equally.

TL;DR

For Honor shines with razor-sharp combat mechanics and addictive multiplayer, but its undercooked single-player campaign, technical hiccups, and questionable monetization drag it down, leaving a promising yet flawed debut.

73

MONSTER

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Reviews

186 reviews found

95

GamingTrend

PC

Feb 21, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor offers a compelling experience with stunning visuals, a strong story campaign, and diverse gameplay options, despite some technical issues like lack of dedicated servers and minor balance concerns.

Read full review

Full review

90

Game Rant

Xbox One

Feb 20, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is described as a must-play title for anyone looking for a fresh take on multiplayer. It is praised for its fun gameplay, depth, and unique experience.

Read full review

Full review

90

Areajugones

PlayStation 4

Feb 15, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is an impressive new IP from Ubisoft, featuring a balanced combat system and engaging multiplayer, though the campaign could use more depth. Overall, it is a standout title with potential for a strong online community.

Read full review

Full review

90

Stevivor

Xbox One

Feb 15, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is praised as a refreshing new take on combat that everyone should experience, despite its average story.

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Full review

90

TheXboxHub

Xbox One

Feb 24, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is a game with a decent single-player campaign and a strong focus on multiplayer gameplay. The story could have been better, but the game offers a unique experience in a saturated market.

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Full review

85

CGMagazine

PlayStation 4

Feb 17, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is a great example of Western developers taking a risk with a new IP and delivering a satisfying combat system.

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Full review

85

Arcade Sushi

PlayStation 4

Feb 22, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor lays down a great fighting foundation with reasons to keep playing, despite some issues. Sets a strong pace for Ubisoft in multiplayer experiences.

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Full review

85

Vgames

PC

Mar 8, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is a great game with deep mechanics and rewarding gameplay, though it suffers from technical issues and a mediocre story.


85

PlayStation Universe

PlayStation 4

Feb 17, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is praised as an excellent combat title with compelling hooks, despite some issues like matchmaking and network connectivity. It is recommended for players looking for a deep and engaging multiplayer experience.


85

COGconnected

PlayStation 4

Feb 17, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

For Honor is a special game that offers intense, smart, and rewarding gameplay.

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Full review
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