81
MONSTER
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Reviews
88 reviews found100
ACG
Nov 10, 2016
Summary and quote unavailable.
100
Superlevel
Nov 24, 2016
Summary and quote unavailable.
100
Victory Point
Nov 10, 2016
Summary and quote unavailable.
95
Chalgyr's Game Room
Nov 23, 2016
From the gorgeous, if tired, brown-infused broken environments of Tiers to the colorful noble classes and shabby peasants, every aspect of Tyranny redefines what it means to be a great cRPG title. Incredibly memorable and haunting overtures play softly in the background as the apocalyptic-ly hostile world swirls around you in a bevy of an ambient aural explosion that is deep enough that you can almost feel the dusty, rust-filled Blade-Grave to the soaring and ancient Spires, every moment in Tyranny is truly a moment to behold. The attention to detail and push for a world that feels both truly alive while simultaneously feeling broken and defeated is marvelous and truly a work of art. It is without a doubt that future generations of gamers will look upon Tyranny with the same grounded, yet awe-inspiring greatness that we currently see when we look back onto Baldur's Gate II.
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90
90
IGN Denmark
Dec 8, 2016
Summary and quote unavailable.
90
90
90
MMORPG.com
Nov 10, 2016
Tyranny is a game that must be played by any RPG fan. Some may knock its “old school” approach and style, but that’s about the only complaint that could be levied against such a wonderfully unique and deep RPG. It does everything Pillars of Eternity tried to do and it does so better. Consider Tyranny highly recommended and one of the best RPGs of the year. Note: Our review copy was provided by Obsidian and Paradox’s PR department in the form of a Steam key. A visit to Tunon’s sanctuary… the Archon of Justice. GAMEPLAY – 10 | Every bit of Tyranny is on point and more refined than its predecessor (Pillars of Eternity).
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90
NZGamer
Nov 17, 2016
Tyranny is a tale about evil, but not as you know it. It sidesteps the predictable tropes of grayscale morality by shifting the spectrum entirely. The first few hours of the game are spent in disgust, but by the end you’ll become numb to your actions; evil becomes banal, terror and violence normalized. You’re not a moustachioed villain, as you so often are in games with morality meters – you’re a bureaucrat. And it’s terrifying.