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MONSTER
to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, and they start to uncover more about their mysterious lineage.
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44 reviews found95
90
90
Gamepressure
May 28, 2025
To a T is one of the strangest, most adorable, most heartwarming games I’ve played in a long time. Through all its absurdities, it has a profound message that will stay with you long after you put the controller down. This is a short, delightful experience that I wouldn’t hesitate to recommend to anyone. It’s nearly impossible to play this game without smiling. Find all our reviews on Metacritic, Opencritic, and CriticDB. Final Thoughts To a T is one of those games that has a message that will stick with you for years after you’ve put the controller down.
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85
Loot Level Chill
May 28, 2025
To a T may seem like a totally ridiculous video game in concept, but it has a lot of heart, fun exploration, and some seriously catchy songs. sitename: Loot Level Chill | Game Reviews, News, Tech, Podcasts, and more date: 2025-05-28 categories: ['PC, Reviews, Xbox One, Xbox Series, Annapurna Interactive, To a T, uvula LLC, May 28 2025, PC (reviewed), Xbox One, Xbox Series S|X, uvula LLC, Annapurna Interactive'] --- When looking at the history of silly video games, it’s impossible to overlook the Katamari series.
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82
RPG Fan
May 28, 2025
All told, to a T maintains the illustrious creative bounty of its director Keita Takahashi and his team at uvula, crafting a lovingly told, fun, wacky, and relentlessly cheeky ode to disabled kids who are in search of their place in the world. It’s clear that it’s a subject that means a lot to the developers, and it’s handled with genuine care, affection, and a wry sense of humour, never punching down or sugarcoating anything to betray its central message: There’s no such thing as “perfect,” and that’s okay. Our imperfections make us who we are. There were times when a T‘s gameplay frustrated me.
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