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38

MONSTER

Star Icon

The Lord of the Rings - Gollum

2023
GenresAdventure, Action, Third Person Perspective, Stealth, Single Player
AvailableMay 25, 2023
PlatformPC, PlayStation 5, Xbox Series X, Xbox One, PlayStation 4
DeveloperDaedalic Entertainment
Overview

The Lord of the Rings: Gollum is a story-driven action adventure. Take on a perilous journey as Gollum, chasing the only thing that is precious to him. Gollum is skillful and cunning, but also torn by his split personality. One mind, two egos - you decide!

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Game analysis

Monster Scorecard

EXPAND ALL

45

TL;DR

A bold attempt to humanize Gollum falters under clumsy storytelling, shallow character arcs, and a meandering plot that squanders its unique chance to deepen Tolkien’s lore—critics call it a disheartening mix of ambition and missed potential.

SCORE DISTRIBUTION FOR STORY

Story Score

45

Positive Reviews (80-100)

12%

Mixed Reviews (50-79)

29%

Negative Reviews (0-49)

59%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The initial reception of The Lord of the Rings: Gollum highlights some promising aspects, particularly its focus on exploring Gollum’s complex duality and his internal struggles between Smeagol and Gollum. Critics like IGN Adria and GamersRD praised the game for delving into Gollum’s psyche, offering a nuanced look at his fragmented identity and moral ambiguity. GamingBolt and TierraGamer noted its imaginative approach to storytelling, emphasizing themes of identity and morality within Tolkien’s lore. Additionally, Slant Magazine and But Why Tho? appreciated the game’s attempt to fill gaps in the narrative between The Hobbit and The Lord of the Rings, presenting an untapped angle that aligns with established lore. These reviews suggest that while the game’s premise was compelling, its execution varied significantly among critics. However, the majority of critiques focused on significant narrative shortcomings. Many reviewers criticized the story for being slow, unengaging, and lacking depth. Softpedia and SpazioGames found it clichéd and forgettable, while The Jimquisition and Game Rant described it as boring and filled with filler. Checkpoint Gaming and Eurogamer Poland pointed out the lack of meaningful character exploration, noting that Gollum’s internal conflict felt underdeveloped. Noisy Pixel and GameGrin highlighted issues with pacing and coherence, calling the narrative “messy” and “poorly designed.” Even when the story attempted to delve into Gollum’s past or moral choices, critics like Worth Playing and XGN felt it failed to deliver impactful consequences or emotional resonance. The game’s reliance on established lore without adding substantial new insights also drew criticism, with Gaming Age suggesting the tale “few felt needed to be told in great detail.” Overall, the consensus among critics was mixed but leaned heavily toward disappointment. While a handful of reviewers, such as IGN Italia and COGconnected, acknowledged the game’s respect for Tolkien’s universe and its attempt to humanize Gollum, most found the narrative unconvincing or poorly executed. The story’s reliance on Gollum’s internal conflict—its central theme—was often criticized for being underdeveloped, with Power Unlimited and Hey Poor Player noting the lack of meaningful choices or emotional stakes. Despite some praise for its ambition, the game struggled to balance its lore-heavy premise with engaging storytelling, leaving many critics unconvinced. As Game Informer put it, the narrative felt “meandering” and “incoherent,” reflecting a broader sentiment that Gollum failed to capitalize on its unique opportunity to explore one of Middle-earth’s most enigmatic characters.

TL;DR

story and narrative

A bold attempt to humanize Gollum falters under clumsy storytelling, shallow character arcs, and a meandering plot that squanders its unique chance to deepen Tolkien’s lore—critics call it a disheartening mix of ambition and missed potential.

31

TL;DR

Critics panned Gollum’s repetitive, clunky gameplay and outdated mechanics, with only minor praise for stealth and branching dialogues overshadowed by tedious fetch-quests and unresponsive controls, calling it a frustrating, uninspired miss in the LotR franchise.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

31

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

17%

Negative Reviews (0-49)

83%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of The Lord of the Rings: Gollum receives some mixed but faintly positive remarks from a few critics, though these are overshadowed by broader criticisms. Hardcore Gamer and GamingTrend acknowledge that the stealth mechanics, while not revolutionary, are “well-executed and enjoyable,” offering a degree of satisfaction despite the game’s flaws. IGN Adria notes that the dual personality mechanic adds some depth to dialogues and allows for branching paths, suggesting the game attempts to explore Gollum’s internal conflict. Additionally, some reviewers highlight minor creative touches, such as the inclusion of puzzles and environmental storytelling, which occasionally break the monotony of repetitive tasks. However, these positives are sparse and often framed as exceptions rather than strengths. The overwhelming consensus among critics is that Gollum’s gameplay is deeply flawed, with repeated complaints about its lack of innovation, poor mechanics, and frustrating design. Multiple reviewers, including CD-Action, Checkpoint Gaming, and BaziCenter, describe the experience as “linear,” “repetitive,” and “outdated,” comparing it to early Assassin’s Creed games or PlayStation 2-era titles. The stealth and platforming mechanics are frequently criticized for being unresponsive, clunky, and poorly integrated—Push Square calls the controls “dodgy,” while Game Rant and God is a Geek highlight technical issues like “loose movement” and “unwieldy camera.” Critics also condemn the game’s reliance on fetch-quests and generic tasks, with Digitally Downloaded and Games.cz noting that the quest structure feels “lazy” and uncreative. The lack of meaningful combat, varied mechanics, and exploration further exacerbates the tedium, leaving players feeling disconnected from Gollum’s world. Overall, the critical reception of Gollum’s gameplay is overwhelmingly negative, with only minor acknowledgments of its attempted depth or occasional functional elements. While a handful of critics like IGN Adria and Hardcore Gamer point to slight redeeming qualities—such as branching paths or well-executed stealth—the majority view the game as a missed opportunity. The repetitive nature of its mechanics, dated design, and technical shortcomings dominate the discourse, with reviewers like Game Informer and PCGamesN describing it as “dreary,” “frustrating,” and “uninspired.” Despite its thematic potential, Gollum fails to deliver a cohesive or engaging experience, leaving players trapped in a cycle of tedious platforming and underdeveloped stealth. The game’s inability to innovate or refine its core mechanics has cemented its reputation as a flawed entry in the Lord of the Rings franchise.

TL;DR

gameplay mechanics

Critics panned Gollum’s repetitive, clunky gameplay and outdated mechanics, with only minor praise for stealth and branching dialogues overshadowed by tedious fetch-quests and unresponsive controls, calling it a frustrating, uninspired miss in the LotR franchise.

34

TL;DR

While praised for environmental artistry and lore homage, The Lord of the Rings: Gollum’s graphics are universally panned as outdated, with lifeless characters, technical flaws, and a jarring visual style that fails to meet 2023 standards.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

34

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

22%

Negative Reviews (0-49)

78%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The initial reception of The Lord of the Rings: Gollum’s graphics and visual design highlights a few positive aspects, particularly its environmental artistry and thematic homage to Tolkien’s lore. Critics like PC Gamer praised the game’s depiction of Mordor and Elven lands as “visually stunning,” noting their distinct style that sets them apart from other Lord of the Rings adaptations. Wccftech also commended the environments for being “gorgeous and eye-catching,” while COGconnected acknowledged respectful, detailed homages to the books’ lore in certain areas. Additionally, IGN Italia noted some beautiful landscapes despite broader issues, and GamingTrend and Hardcore Gamer highlighted that quality mode enhancements could elevate visuals. These positives suggest the game’s artistic direction had moments of promise, particularly in capturing the essence of Middle-earth’s iconic locations. However, the overwhelming consensus among critics is that The Lord of the Rings: Gollum’s graphics and visual design fall far short of modern standards. Multiple reviewers, including CD-Action (PC), Finger Guns (PS5), and SpazioGames (PS5), criticized the visuals as “outdated,” comparing them to early PlayStation 3 or Xbox 360 games. Issues like poor character models—described as “horrifying” by Gamereactor UK, “lifeless” by MMORPG.com, and “stiff” by Checkpoint Gaming—were frequently cited, alongside muddy textures, low detail, and inconsistent animations. Eurogamer Germany and GameSpot noted flat textures and unrefined art, while TheSixthAxis pointed to a game-breaking bug in Chapter Five. Technical flaws such as clipping, floating heads, and unstable frame rates further undermined the experience, with Malditos Nerds and BaziCenter emphasizing poor optimization and lack of polish. These critiques paint a picture of a visually underwhelming title that failed to leverage its Unreal Engine 4 foundation effectively. Overall, the critics’ opinions overwhelmingly lean toward disappointment, with only minor praise for specific elements overshadowed by broader shortcomings. While a handful of reviewers acknowledged occasional beauty in environments or character design, the majority condemned the game’s outdated visuals as “shocking” (Metro GameCentral) and “deeply ugly” (The Jimquisition), with many noting it felt like a relic from the PS2 or early 2000s era. The lack of polish, technical issues, and failure to meet modern expectations for 2023 were recurring themes, as highlighted by IGN Spain, Digital Trends, and Gamersky. Despite some positive remarks on atmospheric settings or environmental art, the consensus is clear: The Lord of the Rings: Gollum’s graphics and visual design represent a significant misstep for a franchise with high artistic expectations.

TL;DR

graphics and visual design

While praised for environmental artistry and lore homage, The Lord of the Rings: Gollum’s graphics are universally panned as outdated, with lifeless characters, technical flaws, and a jarring visual style that fails to meet 2023 standards.

53

TL;DR

The Sound Design and Music of The Lord of the Rings: Gollum delivered atmospheric brilliance and emotional depth, with praise for its haunting orchestration, immersive tone, and standout Gollum voice work. Yet technical flaws—jarring inconsistencies, poor audio mixing, glitchy synchronization, and underwhelming performances for other characters—undermined its potential, leaving a mixed legacy of ambition vs. execution.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

53

Positive Reviews (80-100)

20%

Mixed Reviews (50-79)

51%

Negative Reviews (0-49)

29%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The Sound Design and Music of The Lord of the Rings: Gollum received mixed but generally positive feedback from reviewers, with several praising its atmospheric and emotional resonance. Critics like But Why Tho? highlighted that the soundtrack effectively evokes the same emotions as Howard Shore’s iconic film score, while Game Rant and IGN France commended the orchestral work for adding tension and depth to the game’s dark atmosphere. The voice acting, particularly for Gollum, was frequently lauded—GGRecon noted its “respectable” performance, and IGN praised the “well-acted voice performances.” Others, such as Multiplayer.it and New Game Network, appreciated the soundtrack’s ability to complement the game’s setting, with Game Rant calling it one of the few positives. The musical themes were also seen as fitting, with SECTOR.sk noting their emotional depth and Noisy Pixel praising their resemblance to the films’ scores. However, several critics pointed out significant flaws in the sound design and music, particularly regarding technical execution and consistency. Digital Trends criticized the sound design as “half-finished,” with some audio elements feeling “out of place,” while GameSpot and Gfinity highlighted inconsistencies like abrupt cutscenes and poor audio mixing. GGRecon and God is a Geek reported issues such as cutouts, repeated lines, and dialogue that “stops halfway through.” The voice acting, though praised for Gollum’s portrayal (e.g., COGconnected and Worth Playing), was often deemed underwhelming for other characters. We Got This Covered called the voice work “laughable,” while Gameblog.fr and GamersRD noted that sound effects and music frequently failed to enhance immersion, with SpazioGames criticizing poor synchronization and glitches. Overall, the consensus among critics was that The Lord of the Rings: Gollum’s Sound Design and Music had notable strengths but were undermined by technical shortcomings. While the soundtrack’s atmospheric qualities and voice acting for Gollum were frequently praised—IGN, Game Rant, and Noisy Pixel all highlighted these elements—the broader audio experience was often seen as inconsistent or underwhelming. IGN France acknowledged the music’s ability to enhance atmosphere, but GameSpot and Gfinity stressed that flaws in sound design detracted from the game’s immersion. Despite some positive remarks, many critics felt the audio failed to fully capture the grandeur of Tolkien’s universe, with Everyeye.it and Wccftech noting its “derivative” nature and lack of impact. The mixed reception reflects a game that, while ambitious in its homage to the films, struggled to deliver a cohesive or standout auditory experience.

TL;DR

music and sound design

The Sound Design and Music of The Lord of the Rings: Gollum delivered atmospheric brilliance and emotional depth, with praise for its haunting orchestration, immersive tone, and standout Gollum voice work. Yet technical flaws—jarring inconsistencies, poor audio mixing, glitchy synchronization, and underwhelming performances for other characters—undermined its potential, leaving a mixed legacy of ambition vs. execution.

57

TL;DR

Wayne Forester’s Gollum steals the show with haunting duality and fragmented charm, but stiff animation, bland dialogue, and a ghostly Serkis shadow doom the rest, leaving voice acting as a mixed bag of brilliance and betrayal.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

57

Positive Reviews (80-100)

22%

Mixed Reviews (50-79)

47%

Negative Reviews (0-49)

32%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in The Lord of the Rings: Gollum receives mixed praise, with several critics highlighting its strengths, particularly in portraying Gollum. Wayne Forester’s performance as Gollum is frequently lauded for capturing the character’s duality and emotional depth, with MondoXbox noting his portrayal compensates for the absence of Andy Serkis. IGN Adria and WellPlayed praise the voice acting for effectively channeling Serkis’s iconic interpretation, while GameSkinny and Multiplayer.it commend its fitting depiction of Gollum’s chatty, fragmented personality. Additionally, critics like CGMagazine and IGN highlight Forester’s ability to bring life to Gollum’s interactions, and Eurogamer Germany notes the German voice acting enhances player sympathy for the character. These positive assessments underscore moments where the voice work successfully immerses players in Gollum’s psyche. However, the voice acting faces significant criticism, particularly for failing to match Andy Serkis’s legendary performance. GameOver.gr and Digitally Downloaded describe Gollum’s voice as a “cosplayer’s impersonation,” while We Got This Covered and MMORPG.com argue it lacks the essence of the character, creating a disconnect. PC Gamer and GGRecon criticize the stiff animation and lack of gravitas in performances, with SpazioGames pointing to poor synchronization between dialogue and movements. Other critics, like Guardian and Hey Poor Player, note the dialogue’s blandness and characters’ lack of depth, while Finger Guns and GameSpot highlight the absence of authenticity, such as Gandalf not being voiced by Ian McKellen. These critiques collectively suggest that while some performances are competent, they often fall short of expectations set by the source material. The overall consensus among critics is divided, reflecting a split between admiration for Gollum’s voice work and frustration with broader shortcomings. While several reviews, including those from IGN, CGMagazine, and GameSkinny, celebrate the voice acting as a standout element that enhances Gollum’s portrayal, others like GameOver.gr, PC Gamer, and GGRecon argue it fails to elevate the game’s narrative or character depth. The contrast between praise for Wayne Forester’s performance and criticism of other roles—such as the “underwhelming” voice-over work noted by Gaming Age or the “inconsistent” delivery mentioned by PlaySense—reveals a polarizing reception. Ultimately, while the voice acting occasionally succeeds in capturing Gollum’s complexity, its overall impact is tempered by technical flaws, uneven performances, and the lingering shadow of Serkis’s iconic portrayal.

TL;DR

voice acting

Wayne Forester’s Gollum steals the show with haunting duality and fragmented charm, but stiff animation, bland dialogue, and a ghostly Serkis shadow doom the rest, leaving voice acting as a mixed bag of brilliance and betrayal.

23

TL;DR

The Lord of the Rings: Gollum is a technical catastrophe across PC, PS5, and Xbox Series X, with PS5’s crashes, glitches, and broken mechanics epitomizing a disastrous launch—minor fixes and performance modes can’t mask widespread instability, frame drops, and unplayable bugs that leave players stranded.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

23

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

6%

Negative Reviews (0-49)

94%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of The Lord of the Rings: Gollum across platforms reveals a mixed landscape of minor positives and widespread issues. On PC, some critics noted slight improvements, such as IGN Adria highlighting the availability of performance modes, while GamePro Germany observed that disabling graphical features could stabilize performance. Gamereactor Finland acknowledged that the game runs relatively smoothly on PS5 despite technical flaws, though this was framed more as a partial concession than a genuine positive. For Xbox Series X, Generación Xbox and TheXboxHub pointed to specific issues like broken platforming mechanics, but no significant positives were cited. On PS5, while some reviewers noted minor fixes post-patch (e.g., GamePro Germany’s mention of improved stability after adjusting settings), the overall sentiment leaned toward frustration. The negatives for each platform are starkly consistent. PC critics universally criticized the game’s optimization, with Multiplayer.it and Guardian highlighting frame drops and unstable controls, while GameGrin and TheGamer described glitches that could lock players out of progression or force restarts. On PS5, the issues were even more severe: Inverse and BaziCenter cited crashes and visual bugs, while Metro GameCentral called the game “broken” with scripted events failing entirely. Xbox Series X saw similar struggles, as Generación Xbox and TheXboxHub noted frame rate drops and unresponsive mechanics. Even minor technical hiccups were amplified across all platforms—e.g., Gamereactor Finland’s mention of animation issues, or IGN Spain’s complaints about unresponsive enemies. Overall, the consensus among critics is that The Lord of the Rings: Gollum suffered from severe technical shortcomings across all platforms, with PS5 being the most affected. While some reviewers acknowledged minor fixes (e.g., GamePro Germany’s post-patch improvements) or performance modes (IGN Adria), these were overshadowed by widespread frustration over bugs, crashes, and poor optimization. The game’s technical instability—ranging from frame rate drops to unplayable glitches—was a near-universal complaint, with Metro GameCentral’s damning assessment of it being “in an appalling state” reflecting the broader sentiment. Despite some platform-specific nuances, the critical reception underscores a lack of polish and readiness, leaving players across PC, PS5, and Xbox Series X grappling with a technically flawed experience.

TL;DR

technical performance

The Lord of the Rings: Gollum is a technical catastrophe across PC, PS5, and Xbox Series X, with PS5’s crashes, glitches, and broken mechanics epitomizing a disastrous launch—minor fixes and performance modes can’t mask widespread instability, frame drops, and unplayable bugs that leave players stranded.

24

TL;DR

Overwhelmingly negative verdict on Gollum’s replay value: Critics call it painfully linear, repetitive, and shallow, with technical flaws that kill immersion. While a handful note minor incentives like collectibles or branching choices, these are drowned out by universal complaints about lack of progression, clunky mechanics, and a soulless experience. Even fans won’t revisit for more than one playthrough.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

24

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

9%

Negative Reviews (0-49)

91%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The overall sentiment toward The Lord of the Rings: Gollum’s replay value is predominantly negative, but a few critics acknowledge minor positives. For instance, IGN Adria and IGN Italia highlight that the game offers some replayability through narrative choices affecting outcomes and hidden collectibles, suggesting players might revisit for different story paths or completist goals. Similarly, Generación Xbox notes that collectibles and exploration provide "some replay value," though they caution this is limited by the game’s broader shortcomings. These perspectives indicate that while the core experience lacks depth, small elements like branching decisions or optional content could theoretically encourage a second playthrough for dedicated fans. However, such positives are overshadowed by widespread criticism of the game’s design and execution. The negatives dominate the discourse, with nearly all critics agreeing that Gollum’s replay value is severely limited. Eurogamer Germany, Gameblog.fr, and Game Rant emphasize the game’s linearity and repetitive mechanics, arguing that its lack of progression systems or engaging gameplay makes it unappealing to revisit. Metro GameCentral calls the experience "preposterously linear" with "repetitive and shallow" gameplay, while IGN France and Worth Playing point to a lack of narrative depth and fun mechanics as key deterrents. Technical issues further compound this, as noted by GRYOnline.pl and Softpedia, who cite bugs and crashes as additional barriers. Even on PS5, COGconnected criticizes the minimal branching paths, and Player 2 laments that mission design becomes monotonous after repeated cycles. These critiques collectively paint a picture of a game that fails to sustain player interest beyond its initial playthrough. The overall consensus among critics is that The Lord of the Rings: Gollum suffers from a severe lack of replay value, with only marginal exceptions. While IGN Adria and IGN Italia suggest that choices and collectibles offer limited incentives for revisiting, these are framed as minor concessions in an otherwise unengaging experience. The majority of reviews—spanning platforms like PC and PS5—concur that the game’s linear structure, repetitive gameplay, and technical flaws render it unappealing for multiple playthroughs. Metro GameCentral’s assertion that there is "no sense of constant motion or anticipation" encapsulates the broader sentiment, as does Noisy Pixel’s claim that there is "no reason to replay." Despite some nods to niche appeal for fans, the overwhelming majority of critics agree that Gollum fails to deliver a compelling enough experience to justify revisiting.

TL;DR

replay value

Overwhelmingly negative verdict on Gollum’s replay value: Critics call it painfully linear, repetitive, and shallow, with technical flaws that kill immersion. While a handful note minor incentives like collectibles or branching choices, these are drowned out by universal complaints about lack of progression, clunky mechanics, and a soulless experience. Even fans won’t revisit for more than one playthrough.

Overall verdict

Overall Verdict

38

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

38

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

24%

Negative Reviews (0-49)

76%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdict of The Lord of the Rings: Gollum is largely overshadowed by its shortcomings, though a handful of critics acknowledge minor positives. Several reviewers, such as GamePro Germany and IGN France, noted the game’s intriguing narrative and psychological exploration of Gollum, highlighting its unique storytelling approach and character depth. TierraGamer praised the strong narrative and engaging dialogue, while GamersRD suggested that fans might find the story and gameplay appealing despite technical flaws. Additionally, Siliconera and IGN Spain acknowledged the game’s potential, with the former noting its “promising concept” and the latter pointing to a “troubled development process.” These positives, however, are consistently framed as insufficient to compensate for broader issues. The negatives dominate the critical reception, with nearly all reviewers condemning the game’s execution. GameSpot called it a “disaster,” while Gamersky labeled it “one of the worst games of the year,” criticizing its lack of polish, outdated mechanics, and poor gameplay design. SpazioGames and BaziCenter emphasized its forgettable nature, with Finger Guns comparing it to a “cautionary tale” of a studio’s failed 3D transition. Technical issues were universally panned: PC Games described the experience as “frustrating,” Softpedia deemed it “unredeemable,” and TheSixthAxis highlighted game-breaking bugs. Even Riot Pixels and Everyeye.it noted that while voice acting and story elements had merit, they were undermined by “frustrating gameplay” and “numerous technical issues.” The consensus is that the game’s flaws—ranging from clunky stealth mechanics to a lack of innovation—render it unenjoyable for most players. The overwhelming majority of critics agree that The Lord of the Rings: Gollum is a significant disappointment, failing to meet expectations despite its source material’s potential. GameInform and Gaming Age explicitly advised against playing it, while Guardian recommended Shadow of War instead. Even those who acknowledged minor strengths, like IGN France or TierraGamer, stressed that the game’s technical and design flaws rendered it unappealing. The critical consensus paints a bleak picture: a poorly executed title with “fundamental flaws” (Softpedia), “joyless” gameplay (Gfinity), and a “pointless” experience (IGN). While a few critics, like GamePro Germany, suggested it might appeal to dedicated fans, the overwhelming sentiment is that Gollum is a failure that does not honor its franchise legacy.

TL;DR

A disastrous, unplayable mess plagued by clunky mechanics, jarring bugs, and a joyless experience that fails to honor its legendary source material—despite fleeting glimpses of narrative depth, it’s a cautionary tale of missed potential and studio missteps.

38

MONSTER

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Reviews

145 reviews found

70

IGN Adria

PlayStation 5

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Despite its visual shortcomings, The Lord of the Rings: Gollum delivers an engaging story and enjoyable gameplay, making it a noteworthy title for fans of the franchise.

Read full review

Full review

70

GamingTrend

PlayStation 5

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The game has a great story and stealth system but is hindered by repetitive gameplay and technical issues, leaving it feeling incomplete.

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Full review

65

Wccftech

PC

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is charming in its own way, with good environment design and writing, but it lacks polish and has technical issues. It is cautiously recommended for Lord of the Rings enthusiasts and those interested in the franchise's lore.

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Full review

65

GamersRD

PlayStation 5

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The Lord of the Rings: Gollum is not a bad game, offering a unique story and engaging gameplay for fans, but it falls short in technical execution and graphics.

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Full review

64

PC Gamer

PC

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Despite its flaws in gameplay and technical performance, the strong narrative and visual design make Gollum a worthwhile experience for fans of the lore.

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Full review

60

Shacknews

PC

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Polarizing experience with interesting lore but dull gameplay and technical issues

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Full review

60

GamePro Germany

PlayStation 5

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, the game is a mixed bag, with a compelling story and character but marred by gameplay and technical issues, recommended only for dedicated fans.

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Full review

60

IGN France

PC

May 25, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

While the game offers an intriguing psychological exploration of Gollum, it falls short in visuals, gameplay, and technical execution.

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Full review

60

TierraGamer

PC

May 31, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, The Lord of the Rings: Gollum is seen as a solid but limited game, with a strong narrative but poor mechanics and execution, recommended only on sale.

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Full review

55

XboxAddict

Xbox Series X

Aug 15, 2023

AI-generated summary • May contain inaccuracies • See full review for precise details

The Lord of the Rings: Gollum has potential but ultimately fails to deliver a polished experience. The reviewer cannot recommend it at full price.

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Full review
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