MonsterCritic
Stray cover image

79

MONSTER

Star Icon

Stray

2022
GenresAdventure, Action, Science Fiction and Futuristic, Casual, Single Player
AvailableJul 19, 2022
PlatformXbox Series X, Xbox One, PlayStation 4, PC, Nintendo Switch, PlayStation 5
DeveloperBlueTwelve Studio
Overview

Made over 72 hours for the 2017 LÖVE Jam.

Elsewhere
Score icon

Game analysis

Monster Scorecard

EXPAND ALL

83

TL;DR

Stray dazzles with a heartwarming cat-robot bond and inventive cyberpunk world-building but falters with uneven storytelling and sidelined feline focus.

SCORE DISTRIBUTION FOR STORY

Story Score

83

Positive Reviews (80-100)

79%

Mixed Reviews (50-79)

21%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The majority of critics praise Stray for its unique premise and emotional depth, highlighting its engaging narrative and world-building. Many commend the game’s ability to evoke warmth through its cat protagonist and the bond with the robot companion B-12, noting the heartwarming interactions and subtle storytelling. For instance, IGN Italia emphasizes the cat’s journey in a post-apocalyptic city, while Xbox Tavern describes the story as “heartfelt and meaningful,” resonating with players through its focus on companionship. The dystopian cyberpunk setting is frequently lauded for its creativity, with Gameblog.fr praising the contrast between the cold environment and the cat’s “warmth,” and Jeuxvideo.com noting the game’s “captivating narrative” exploring themes of friendship and loss. Additionally, several critics, like ComicBook, highlight the social commentary on human behavior and the emotional connections between characters, while Checkpoint Gaming applauds the rich, fascinating world that balances grimcyber-future elements with moments of playfulness and intrigue. However, several reviewers criticize Stray for its narrative shortcomings, particularly its lack of emotional depth and uneven character development. DualShockers and Vandal argue that the story feels emotionally distant, with forgettable characters and a focus on the robot companion over the cat protagonist. GamesHub and Digital Chumps note that the cat is “sidelined,” with the narrative prioritizing human-robot dynamics at the expense of the feline’s journey. Others, like Slant Magazine, describe the story as “formulaic and derivative” after an initially strong start, while Jeuxvideo.com points out a lack of emotional depth despite its charm. The game’s attempts at social commentary are also seen as underdeveloped, with Digital Chumps criticizing the failure to address themes like capitalistic greed or societal issues effectively. Additionally, some reviewers, such as Gamer.nl, argue that controlling a cat diminishes emotional investment, and IGN Spain notes the narrative’s “subtle exquisite” nature but questions its overall impact. The overall consensus among critics is mixed, with Stray receiving praise for its creative concept, atmospheric world-building, and heartwarming moments, but facing criticism for its uneven storytelling and character focus. While many, like IGN Italia and Checkpoint Gaming, celebrate the game’s unique perspective and thematic richness, others, including DualShockers and Vandal, find it lacking in emotional resonance and originality. The tension between the cat and robot companions remains a central point of discussion, with some seeing it as a strength (e.g., The Enemy’s “heartwarming relationship”) and others as a flaw (e.g., GamesHub’s critique of the cat being sidelined). Despite these divides, most agree that Stray offers an engaging experience, with its narrative strengths—such as environmental storytelling and philosophical undertones—outweighing its flaws for many players.

TL;DR

story and narrative

Stray dazzles with a heartwarming cat-robot bond and inventive cyberpunk world-building but falters with uneven storytelling and sidelined feline focus.

79

TL;DR

Stray dazzles with its cat-centric charm, offering immersive platforming, clever puzzles rooted in feline instincts, and a stylish cyberpunk world—yet stumbles on simplistic design, clunky combat, and frustrating fetch-quest mechanics, balancing innovation with uneven execution.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

79

Positive Reviews (80-100)

36%

Mixed Reviews (50-79)

62%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Stray is widely praised for its unique and immersive cat-centric perspective, which offers players a fresh take on exploration and interaction. Critics like Generación Xbox highlight the "captivating balance between exploration, puzzle-solving, and immersive storytelling," emphasizing how playing as a cat in a futuristic world provides a distinct lens for navigating environments. The platforming mechanics are frequently lauded for their precision and responsiveness, with GameSpot noting that the game’s mechanics are "designed around the abilities and limitations of its protagonist, offering a consistently satisfying adventure." GameSkinny and But Why Tho? commend the intuitive puzzle-solving, which often leverages "cat-like behaviors" such as knocking over objects or meowing to progress. The integration of stealth elements and environmental puzzles is also highlighted, with The Games Machine noting that "environmental puzzles, stealth sections, and well-timed jumps" add variety. Overall, the gameplay’s charm lies in its ability to make players feel like a feline protagonist, with GameGrin praising the "lifelike movements and interactions" that enhance immersion. However, several critics point out notable flaws, particularly in puzzle design, combat, and control mechanics. Areajugones criticizes the parkour system and object interaction as "not very convincing," while NME describes the game as falling into "some of the worst design tropes" with "pointless, frustrating enemies." The puzzles are often seen as simplistic or repetitive, with Gamers Heroes calling it a "basic puzzle-platformer adventure game with simple platforming mechanics and fetch quests," and Checkpoint Gaming noting that tasks can feel "a little fetch-questy." Combat is another weak spot, as Stevivor points out that the shooting aspect is "the weakest part of the gameplay." Additionally, some reviewers, like PC Games, mention that controls are "easy to use" but lack challenge, while GRYOnline.pl criticizes "slightly cumbersome controls and a lack of challenge." The linear design and absence of maps in certain areas also draw criticism, with Video Chums pointing out the frustration of exploring without waypoints. Despite these criticisms, the overall consensus among critics is that Stray succeeds as a charming, immersive experience that leverages its cat protagonist to create a unique gameplay loop. While some reviewers, like GameCritics, note that "puzzles are not particularly challenging," others, such as Digital Chumps, praise the "well-executed balance between the two characters" and the satisfying integration of puzzles with the story. The game’s focus on exploration and environmental storytelling resonates strongly, with Eurogamer Italy highlighting its "well-structured level design" and Xbox Tavern praising the "fluid and zippy" controls that make navigating the city feel intuitive. Though not without flaws—particularly in combat and puzzle complexity—the game is broadly seen as a creative and engaging title that stands out for its originality, with Gamepressure succinctly summarizing it as "simple controls that encourage exploration as a cat." The mixed feedback reflects a game that excels in atmosphere and innovation but occasionally struggles with execution.

TL;DR

gameplay mechanics

Stray dazzles with its cat-centric charm, offering immersive platforming, clever puzzles rooted in feline instincts, and a stylish cyberpunk world—yet stumbles on simplistic design, clunky combat, and frustrating fetch-quest mechanics, balancing innovation with uneven execution.

91

TL;DR

Stray dazzles with its cyberpunk visuals—neon-soaked cities, gritty sewers, and atmospheric detail—but stumbles on Switch with washed-out graphics and minor technical glitches, though its artistry remains a standout triumph.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

91

Positive Reviews (80-100)

89%

Mixed Reviews (50-79)

10%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of critics praised Stray’s graphics and visual design as visually striking, immersive, and thematically cohesive. Reviewers across multiple platforms highlighted the game’s cyberpunk aesthetic, with vivid neon lighting, detailed environments, and a strong emphasis on atmosphere. IGN Italia commended the “meticulously crafted digital models of the cat and cyberpunk-inspired scenery,” while PlayStation Universe noted the blend of “sharp neon and industrial decay” that enhances the game’s unique world. The attention to detail in environments—such as the “intricately designed city” (Oyungezer) and “bustling city centers to eerie wastelands” (Jeuxvideo.com)—was frequently lauded, with GameSpot describing the “rich detail, neon-soaked city districts, and cold and damp sewers” as captivating. The game’s ability to evoke a “mystical atmosphere” (Carole Quintaine) and create a “visually stimulating scenes” (Digitally Downloaded) further underscored its artistic strengths. Critics like Video Chums and GameSpew also emphasized the game’s varied locations, from “brightly lit slums” to “sewers,” showcasing a world that feels both alive and decaying. However, some criticisms emerged regarding technical limitations and platform-specific issues. The Nintendo Switch version faced notable drawbacks, with IGN Adria and God is a Geek noting that its “blurry visual experience” and “lower quality graphics” detracted from the urban exploration. Nintenderos and Nintendojo acknowledged that the Switch’s “loss of brightness and neon elements” softened the game’s aesthetic compared to other platforms. On PC and PS5, while most praised the visuals, some critics pointed to minor flaws: GamesBeat mentioned “distracting texture issues” in Zurk-infested areas, while Digital Chumps noted occasional “visual anomalies.” Additionally, PLAY! Zine critiqued the cat model as “cartoonish,” and Digital Chumps observed that the protagonist’s animations sometimes felt “visually wonky.” These critiques, though minor, highlighted the game’s technical trade-offs in certain environments or platforms. Despite these drawbacks, the overall consensus among critics was overwhelmingly positive. The majority of reviews—particularly from PS5 and PC platforms—celebrated Stray’s visual design as a standout feature, with GameSpot calling it “visually striking” and VGC praising its “beautifully designed world with attention to detail.” Even critics who noted flaws acknowledged the game’s artistic vision, such as Multiplayer.it, which highlighted its “evocative and varied visuals” reminiscent of cyberpunk classics. The Switch version, while technically compromised, still received praise for its “visually stunning” neon-lit environments (Pocket Tactics) and “captivating graphics” (Nintendojo). Ultimately, Stray’s visual design was seen as a key strength, with its atmospheric storytelling and meticulous world-building earning widespread acclaim. As GameSpew noted, the game creates a “fascinating futuristic world devoid of human life,” cementing its reputation as a visually immersive experience.

TL;DR

graphics and visual design

Stray dazzles with its cyberpunk visuals—neon-soaked cities, gritty sewers, and atmospheric detail—but stumbles on Switch with washed-out graphics and minor technical glitches, though its artistry remains a standout triumph.

85

TL;DR

Critics hailed Stray’s sound design as immersive and atmospheric, praising DualSense haptics, 3D audio, and a synth-heavy score that amplified its dystopian vibe, though some called the music underwhelming or functional.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

85

Positive Reviews (80-100)

82%

Mixed Reviews (50-79)

17%

Negative Reviews (0-49)

1%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The majority of critics praised the sound design and music of Stray for their immersive and atmospheric contributions to the game’s experience. Many highlighted the effective use of the DualSense controller’s haptic feedback and 3D audio, which enhanced immersion by making the cat’s purrs and meows tangible through vibrations and spatial sound (e.g., GamesRadar+, IGN Spain, Stevivor). The soundtrack was frequently lauded for its ability to evoke mood, with critics like Nintendo Life noting "melodic ambience and tension-enhancing electronics," while Gamepressure praised the "perfect synth soundtrack" that amplified the dystopian atmosphere. Environmental sound design also stood out, with PSX Brasil commending the "immersive" use of restrained sound effects and Meristation highlighting how "sound effects blend well with the post-apocalyptic setting." The music’s subtlety and adaptability to gameplay moments—such as Atomix’s observation of "different melodies for exploration, action, and stealth"—further underscored its role in enriching the narrative and emotional depth. Despite these positives, some critics pointed to shortcomings. IGN Adria criticized the music as "neglected," serving only as background noise, while New Game Network found the meowing sounds "unclear" and the dialogue "functional but not noteworthy." GameCritics noted that audio was more aesthetic than essential, and Vandal remarked that while the ambient design was strong, the music itself lacked originality. VideoGamer described the residents’ voices as "strangulated," and LaPS4 expressed cautious reservations about the sound design. These critiques often centered on the absence of traditional voice acting or the perceived underutilization of musical elements, though they were less common compared to the overwhelmingly positive feedback. Overall, the consensus among critics was highly favorable, with most agreeing that Stray’s sound design and music significantly elevated its atmosphere and immersion. While a minority noted minor flaws—such as Vandal’s observation that "nothing notable about the music" or IGN Adria’s dismissal of the score—the majority celebrated its creativity and integration into gameplay. Critics like TheGamer, VGC, and SECTOR.sk emphasized how the soundtrack “evoked different emotions” and “complemented the game perfectly,” while PlaySense and Meristation highlighted its role in creating a "depthful" and "immersive experience." The blend of subtle soundscapes, electronic motifs, and tactile feedback through the DualSense controller was widely regarded as a standout feature, cementing Stray’s audio design as a key strength.

TL;DR

music and sound design

Critics hailed Stray’s sound design as immersive and atmospheric, praising DualSense haptics, 3D audio, and a synth-heavy score that amplified its dystopian vibe, though some called the music underwhelming or functional.

71

TL;DR

Stray’s voice acting is a bold, polarizing choice: while its text-driven storytelling, authentic cat sounds, and drone-based communication earn acclaim for creativity, critics argue the lack of traditional voices undermines emotional depth and narrative immersion.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

71

Positive Reviews (80-100)

18%

Mixed Reviews (50-79)

82%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Stray receives a mixed but generally favorable reception, with several critics highlighting its unique approach and charm. GamePro Germany acknowledges the absence of traditional voice acting, noting that the game relies on text dialogue and environmental storytelling to bring its world to life. However, IGN France praises the android characters for having distinct voices and expressions, which add credibility and endearment to their quirky personalities. PlaySense specifically commends the use of a real cat’s vocalizations, enhancing authenticity, while Video Chums emphasizes the emotional depth of robot interactions, even without direct dialogue from the protagonist. The game’s reliance on a drone companion for communication also earns praise for its creative integration, as noted by The Independent and Nintendo Life, who see it as a fitting choice for the alien setting. These positives underscore how Stray leverages minimal voice acting to emphasize atmosphere and character design rather than traditional dialogue. On the other hand, several critics critique the lack of voice acting as a narrative limitation. DualShockers explicitly states that the absence of voice acting and dialogue options weakens the story’s impact, while GamePro Germany notes that players must rely on reading text, which could feel restrictive. Adventure Gamers points out that the game uses only bleeps and bloops alongside text, which, though thematically appropriate, may not satisfy those expecting more vocal performance. Nintendo Life and Pure Nintendo also mention the silent protagonist and reliance on a drone for communication as a constraint, suggesting that traditional voice acting could have enriched character interactions. These critiques highlight a tension between Stray’s stylistic choices and expectations for immersive dialogue, with some reviewers feeling the game’s approach sacrifices emotional nuance for its quirky aesthetic. Overall, the critical consensus leans toward appreciating Stray’s unconventional use of voice acting as a deliberate design choice that aligns with its narrative and setting. While some critics, like IGN France and PlaySense, celebrate the unique charm of robotic dialogue and the cat’s authentic vocalizations, others, such as DualShockers and GamePro Germany, view the lack of traditional voice acting as a missed opportunity for deeper engagement. The game’s reliance on text and environmental storytelling is seen as both a strength and a limitation, depending on perspective. Ultimately, Stray’s approach to voice acting reflects its identity as a narrative-driven experience that prioritizes atmosphere and character quirks over conventional dialogue, earning praise for creativity but also criticism for missing out on the emotional resonance that voice acting could provide.

TL;DR

voice acting

Stray’s voice acting is a bold, polarizing choice: while its text-driven storytelling, authentic cat sounds, and drone-based communication earn acclaim for creativity, critics argue the lack of traditional voices undermines emotional depth and narrative immersion.

74

TL;DR

Stray boasts polished, platform-optimized performance with smooth 60fps on PS5/Xbox Series X and strong PC execution, but glitches, frame drops, and Switch limitations tarnish its sheen—yet minor flaws fail to eclipse its artistic and gameplay charm.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

74

Positive Reviews (80-100)

27%

Mixed Reviews (50-79)

71%

Negative Reviews (0-49)

2%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Stray across platforms is generally praised for its visual fidelity, smooth gameplay, and optimization, though minor issues persist. On PS5, critics like GamePro Germany, Gaming Nexus, and PlaySense highlight stable 60fps performance with minimal hiccups, while IGN Japan and Jeuxvideo.com commend the impressive lighting, shadows, and textures. The Xbox Series X version also receives positive feedback for smooth gameplay (XboxEra) and minimal hitching (Xbox Tavern). On PC, DualShockers and PCMag note solid performance on high-end hardware, with GameSkinny acknowledging that it runs well despite Steam Deck-specific issues. For the Nintendo Switch, Nintenderos and Nintendo Life praise its smooth performance in both docked and handheld modes, while Pocket Tactics highlights its ability to handle an expansive world despite graphical limitations. Overall, most platforms are lauded for their technical polish, with many critics emphasizing that minor flaws do not detract from the core experience. However, several technical issues were noted across platforms. On PS5, BaziCenter and GameMAG mention frame rate drops and animation quirks, while Games.cz and JeuxActu point to physics and collision problems. Xbox Series X’s XboxEra notes a minor NPC bug, and Xbox Tavern highlights occasional animation hiccups. On PC, GameSkinny reports Steam Deck-specific performance issues like framerate drops and battery drain, while Meristation and PC Gamer mention clipping and visual glitches. The Nintendo Switch faces more significant challenges: IGN Adria criticizes its 30fps stuttering, Vooks notes long loading times and fuzzy resolution, and Nintendo Life mentions frame rate drops. These issues vary in severity but collectively suggest that Stray’s technical performance is not entirely flawless across all platforms. The overall consensus among critics is that Stray delivers a technically solid experience, with platform-specific optimizations and minor flaws. While PS5 and Xbox Series X versions are praised for their stability and visual quality (e.g., GamePro Germany, IGN Japan), the Switch version faces notable limitations despite its portability (IGN Adria, Vooks). PC performance is generally strong but varies by hardware, as noted by GameSkinny and PCMag. Despite these issues, many critics—such as KeenGamer, who called it "near flawless," and PlaySense, which highlighted smooth 60fps gameplay—agree that Stray’s technical shortcomings are minor compared to its artistic and gameplay strengths. The game’s ability to maintain a cohesive experience across platforms, despite some hiccups, underscores its broader appeal as a polished and immersive title.

TL;DR

technical performance

Stray boasts polished, platform-optimized performance with smooth 60fps on PS5/Xbox Series X and strong PC execution, but glitches, frame drops, and Switch limitations tarnish its sheen—yet minor flaws fail to eclipse its artistic and gameplay charm.

66

TL;DR

Stray’s replay value is a double-edged sword—its collectibles and emotional storytelling entice revisits, yet its brief runtime, repetitive gameplay, and lack of post-credits content frustrate many, splitting opinions between fans and critics.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

66

Positive Reviews (80-100)

6%

Mixed Reviews (50-79)

84%

Negative Reviews (0-49)

9%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The majority of critics acknowledge that Stray offers some replay value through its collectibles, side quests, and optional content, which can entice players to revisit the game. For instance, IGN Adria highlights the presence of collectibles and achievements for completionists, while Digital Trends notes that 100% completion provides additional motivation. TheXboxHub and Game Rant emphasize that trophies, memory fragments, and side missions add layers to the experience, with some reviewers like IGN and VGC pointing out that exploring every nook for collectibles or restoring B12’s memories can extend playtime. Additionally, the game’s emotional storytelling and unique cat-centric gameplay, as noted by ComicBook and Gaming Nexus, create a memorable experience that might encourage players to revisit the world. Critics like PlaySense and TheGamer also mention the allure of slower second runs for deeper exploration, suggesting that the game’s charm and narrative depth can justify multiple playthroughs for certain audiences. However, the consensus on replay value is tempered by frequent complaints about the game’s brevity and lack of substantial challenges. Multiple critics, including Impulsegamer, COGconnected, and Metro GameCentral, describe Stray as short and simplistic, with limited post-completion content. GameSpew and IGN Portugal note that the story can be finished in under six hours, with no opportunities to revisit areas once they’re left, which diminishes long-term engagement. The repetitive nature of gameplay, highlighted by LevelUp and Gamer.no, further reduces replayability, as the lack of evolving mechanics or new challenges makes the experience feel stagnant. While some critics like IGN France and GameCritics acknowledge that collectibles and side quests add minor depth, many argue that these elements are insufficient to offset the game’s overall shortness, leaving players with a sense of unfulfilled potential. Overall, the critical reception of Stray’s replay value reflects a split between appreciation for its charm and optional content versus frustration over its length and lack of meaningful post-game incentives. While critics like IGN, VGC, and GameCritics argue that the game’s collectibles, emotional storytelling, and unique perspective justify multiple playthroughs, others such as Impulsegamer, COGconnected, and MGG Spain emphasize its limitations. The game’s appeal seems to hinge on individual preferences: completionists and fans of exploration may find value in its optional content, while others view it as a fleeting experience. Despite mixed opinions, the general sentiment leans toward acknowledging Stray’s strengths in atmosphere and narrative but recognizing that its replayability is constrained by its concise design and minimal post-credits engagement.

TL;DR

replay value

Stray’s replay value is a double-edged sword—its collectibles and emotional storytelling entice revisits, yet its brief runtime, repetitive gameplay, and lack of post-credits content frustrate many, splitting opinions between fans and critics.

Overall verdict

Overall Verdict

79

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

79

Positive Reviews (80-100)

80%

Mixed Reviews (50-79)

19%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The majority of critics praised Stray for its unique concept, immersive atmosphere, and emotional depth, highlighting its ability to offer a fresh perspective through the lens of a cat in a dystopian world. Many lauded its visually stunning environments, such as the cyberpunk cityscapes and intricate world design, which created a captivating sense of exploration. Reviewers like GameGrin hailed it as their “game of the year for 2022,” while IGN Spain called it an “essential piece of science fiction” and VGC praised its “emotional impact” and attention to detail. The game’s charm was further amplified by its engaging puzzles, whimsical cat mechanics, and a narrative that subtly critiques societal issues, as noted by SpazioGames. Critics like Press Start Australia emphasized its “bloody excellent” storytelling and visual design, while Gamer.nl appreciated the “beautiful world design” despite minor flaws. The game’s ability to evoke empathy and curiosity was a recurring theme, with Malditos Nerds noting its heartwarming story and Everyeye.it calling it a “visually stunning and immersive cyberpunk adventure.” However, several critics pointed out notable shortcomings that tempered the experience. Issues like repetitive gameplay loops, simplistic puzzles, and a lack of innovation were frequently mentioned. GamersRD criticized the game for “falling short due to its lack of innovation and monotonous gameplay,” while Cubed3 noted limitations in movement and puzzle design. Others, such as NME, felt the narrative missed potential, calling it “trope-ish,” and Digital Chumps wished for more variety in playable cat breeds. Additionally, some reviewers highlighted technical issues, like frame drops on PC (BaziCenter) or the Switch’s graphical compromises (Vooks), though these were often seen as minor drawbacks. The story’s emotional impact was also questioned by Gamer.nl, which noted its “lack of emotional depth,” and Xbox Tavern pointed to a “mismatch between the dystopian setting and playful moments.” Despite these critiques, many acknowledged that these flaws didn’t entirely detract from the game’s appeal. Overall, the consensus among critics was overwhelmingly positive, with most agreeing that Stray is a worthwhile and memorable experience despite its imperfections. While some noted areas for improvement—such as IGN Adria’s observation of “outdated graphics” or Attack of the Fanboy’s mention of “underpolished animations”—the game’s unique perspective, engaging gameplay, and emotional resonance resonated strongly. Critics like Destructoid and IGN Spain called it one of their favorite gaming experiences of the year, while Gfinity praised its “unique and engaging experience” and Game Rant deemed it a “genuinely unique gaming experience worth checking out.” The game’s ability to blend charm with social commentary, coupled with its stunning visuals and immersive world, solidified its reputation as a standout title. As Player 2 noted, it’s an “excellent and must-play game” with only “small rough edges,” reflecting the broader critical sentiment that Stray succeeds in delivering a heartfelt, innovative adventure.

TL;DR

Stray dazzles with its inventive cat-centric dystopia, immersive cyberpunk world, and emotional storytelling, earning praise as a standout sci-fi experience despite repetitive gameplay and minor flaws—its charm and innovation make it a must-play.

79

MONSTER

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Reviews

262 reviews found

100

GameGrin

PC

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The reviewer highly recommends Stray, calling it their game of the year for 2022.

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Full review

100

The So Videogames Podcast

PlayStation 5

Aug 26, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

Perfect game with only a few minor cons

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Full review

100

KeenGamer

PlayStation 5

Jul 20, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

Stray is a short but incredibly satisfying adventure that is thought-provoking, emotional, and filled with love and effort. The reviewer highly recommends it.

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Full review

100

Nintendojo

Nintendo Switch

Nov 27, 2024

AI-generated summary • May contain inaccuracies • See full review for precise details

Stray is a must-play game that combines emotional storytelling, engaging gameplay, and stunning visuals, making it worth the price despite its short length.

Read full review

Full review

100

VG247

PlayStation 5

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

Stray is a triple-A quality game that is touching and immersive. It is a testament to the passion and dedication of the developer. It may only last 8 to 10 hours, but it leaves a lasting impact.

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Full review

100

VGC

PlayStation 5

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is praised for its environmental design, attention to detail, and the emotional impact of its soundtrack. The reviewer thoroughly enjoyed the game and considers it essential.

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Full review

100

PSX Extreme

PlayStation 5

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is a unique masterpiece worth playing, with a lovable story, enjoyable gameplay, and engaging tone.

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Full review

100

Launcher (The Washington Post)

PlayStation 5

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is described as an enrapturing experience that doesn't leave the player's mind after the credits roll. It offers a unique and immersive world to explore.

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Full review

100

TheGamer

PC

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

The reviewer praises the game for its cat-centric experience and the way the world treats the player as a cat. They find the game beautiful and special.

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Full review

100

Gaming Nexus

PlayStation 5

Jul 18, 2022

AI-generated summary • May contain inaccuracies • See full review for precise details

A little gem of a game that delivers a compelling story and immersive experience, making you truly feel like an adorable feline.

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Full review
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