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64

MONSTER

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Shadow Labyrinth

2025
GenresAdventure, Action, Science Fiction and Futuristic, Platformer, Single Player
AvailableJul 18, 2025
PlatformNintendo Switch, Xbox Series X, PlayStation 5, PC
DeveloperBandai Namco Games
Overview

Shadow Labyrinth is a 2D action platformer and a genre-twisting alternate take on the iconic Pac-Man. As Swordsman No. 8, awoken by a floating yellow orb, PUCK, on a mysterious planet where relics from past wars remain, you are chosen to become the instrument of its will. To survive you will discover many secrets, start preying on your enemies, and become the apex predator as embrace your true purpose. Search the remnants of an age-old intergalactic conflict, started long before your arrival, and discover new powers and abilities. Use them to traverse an alien world as you battle dangerous creatures and evolved monstrosities. Team up with PUCK, and dive deeper into the maze of a mysterious alien world. Find out the truth behind your presence in this world, what does PUCK want and why it chose you.

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Game analysis

Monster Scorecard

EXPAND ALL

65

TL;DR

Shadow Labyrinth’s story is a polarizing mix of ambitious world-building and nostalgic Bandai Namco lore, praised for its intricate, mysterious twists and reimagined Pac-Man mythos—but criticized for convoluted plots, clichés, jargon, and confusing complexity. A bold, divisive effort that charms fans with depth but alienates outsiders with its abstract, messy execution.

SCORE DISTRIBUTION FOR STORY

Story Score

65

Positive Reviews (80-100)

21%

Mixed Reviews (50-79)

49%

Negative Reviews (0-49)

30%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of Shadow Labyrinth receives praise for its ambitious world-building and nostalgic ties to Bandai Namco’s legacy, with critics like IGN Adria highlighting its elaborate narrative filled with intricate details and references to the UGSF universe. Pocket Tactics and COGconnected commend the game’s mysterious tone and the enigmatic character of Puck, who adds a unique twist to the narrative, while Voxel and Gamekult appreciate its atmospheric depth and reinterpretation of Pac-Man’s mythos. The game’s attempt to weave a dark, sci-fi saga with unexpected twists—such as the connection to Pac-Man’s origins or the integration of classic Namco titles—resonates with fans of the franchise, as noted by Saudi Gamer and SpazioGames. These elements suggest a story that, despite its flaws, strives to create a rich, immersive experience for dedicated players. However, the narrative faces widespread criticism for its convoluted structure, lack of clarity, and uneven execution. IGN Turkey and Eurogamer Germany condemn the slow pacing and simplistic dialogues, while GameSpot and PC Gamer label the story as dull and forgettable, riddled with clichés and cryptic exposition. IGN Brasil and PlayStation Universe argue that the plot feels underdeveloped, with an amnesiac protagonist and derivative tropes failing to engage. Siliconera and Metro GameCentral point to awkward phrasing, disconnected dialogues, and a lack of emotional depth, while IGN Benelux and Atomix criticize the excessive jargon and confusion caused by complex terminology. Many reviewers, including XGN and IGN Spain, note that the story’s ambition often overshadows its coherence, leaving players frustrated by its abstract and overly serious tone. Overall, the critical reception of Shadow Labyrinth’s story is polarized, reflecting a divide between those who appreciate its ambitious lore and nostalgic nods and those who find it overly convoluted and poorly executed. While IGN Adria and NintendoWorldReport acknowledge the narrative’s engaging elements despite its absurdity, IGN Turkey and Eurogamer Germany dismiss it as a missed opportunity. The game’s reliance on external lore and its tendency to prioritize complexity over clarity create a mixed experience, with some critics like Pocket Tactics and COGconnected finding value in its mystery, while others, such as GameSpot and PC Gamer, see it as a barrier to immersion. Ultimately, Shadow Labyrinth’s story is a bold but uneven endeavor, appealing to fans of its source material but struggling to resonate with a broader audience.

TL;DR

story and narrative

Shadow Labyrinth’s story is a polarizing mix of ambitious world-building and nostalgic Bandai Namco lore, praised for its intricate, mysterious twists and reimagined Pac-Man mythos—but criticized for convoluted plots, clichés, jargon, and confusing complexity. A bold, divisive effort that charms fans with depth but alienates outsiders with its abstract, messy execution.

70

TL;DR

Shadow Labyrinth’s Metroidvania core and Pac-Man-inspired twists shine, but clunky controls, repetitive design, and punishing flaws make it a frustrating, polarizing title that falls short of its ambitious vision.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

70

Positive Reviews (80-100)

26%

Mixed Reviews (50-79)

62%

Negative Reviews (0-49)

12%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Shadow Labyrinth receives praise for its core Metroidvania structure and unique mechanics, with several critics highlighting its engaging exploration and combat elements. GameSpot and Impulsegamer both commend the game’s emphasis on exploration and melee combat, noting that the gameplay loop of fighting, upgrading, and revisiting areas is satisfying, even if imperfect. GameMAG and Vgames appreciate the challenge of boss battles and the mix of predictable patterns with varied enemy encounters, while MondoXbox lauds its vast interconnected map and solid platforming system. Additionally, IGN Spain and Hobby Consolas praise the integration of Pac-Man-inspired mechanics, such as the Devour system and backtracking, which add freshness to the genre. These reviews suggest that Shadow Labyrinth successfully channels the spirit of classic Metroidvania titles, offering a foundation of depth and strategic experimentation through abilities like PUCK and GAIA transformations. However, the negatives are widespread, with critics frequently pointing to technical and design flaws that hinder the experience. Siliconera, Invader, and XGN criticize the game’s unbalanced progression, awkward checkpoints, and frustrating enemy logic, while CGMagazine and GameSpew highlight imprecise controls, mindless combat, and poor stamina mechanics. TheSixthAxis and IGN Brasil note the linearity of early stages and the tediousness of exploration, exacerbated by limited enemy variety and repetitive environments. XboxEra and Game8 describe clunky platforming and inconsistent hitboxes, and IGN Turkey and Cubed3 emphasize the artificial difficulty and lack of variety in combat. Many reviewers, including BaziCenter and Final Weapon, point to pacing issues, with the Devour mechanic slowing momentum and boss fights feeling underwhelming. These critiques collectively paint a picture of a game that struggles with polish, accessibility, and consistency, often frustrating players despite its ambitious design. Overall, the consensus among critics is that Shadow Labyrinth has a promising Metroidvania framework but is marred by significant technical and design shortcomings. While GameCritics and GameSpew acknowledge its potential with "tight combat" and "interesting mechanics," the majority argue that its flaws—such as clumsy controls, poor checkpoint placement, and repetitive elements—undermine its appeal. The game’s blend of Pac-Man and Metroidvania tropes is seen as innovative but inconsistent, with SpazioGames and IGN Spain noting its unrefined execution. Despite some praise for its non-linear exploration and strategic depth (as highlighted by COGconnected and Gamekult), the frustration caused by its steep difficulty curve, lack of originality (per PC Gamer), and clunky systems creates a polarizing experience. While a few reviewers, like MondoXbox and GameMAG, find it enjoyable with room for growth, the broader sentiment leans toward a game that could be great but falls short due to its execution, leaving players divided between its creative ambitions and its technical frustrations.

TL;DR

gameplay mechanics

Shadow Labyrinth’s Metroidvania core and Pac-Man-inspired twists shine, but clunky controls, repetitive design, and punishing flaws make it a frustrating, polarizing title that falls short of its ambitious vision.

65

TL;DR

Mixed but underwhelming: Shadow Labyrinth’s graphics are a bold, nostalgic throwback to Namco’s arcade roots, with striking character designs and atmospheric tension, but technical clunkiness, repetitive environments, and jarring animations sink its polish, leaving a divisive, unrefined experience.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

65

Positive Reviews (80-100)

20%

Mixed Reviews (50-79)

54%

Negative Reviews (0-49)

26%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The Graphics and Visual Design of Shadow Labyrinth receive mixed praise, with several critics highlighting its unique and atmospheric elements. GameCritics and IGN Spain commend the game’s exceptional art design, noting its bold aesthetic and rich visual identity that draws on references to Namco’s arcade history, while Malditos Nerds and But Why Tho? appreciate the visually striking character and enemy designs, as well as the immersive atmosphere created by the dark, gritty style. Pure Nintendo praises the dark design with splashes of color reminiscent of classic Pac-Man, and Gamesurf highlights the excellent 2D graphics that blend modern and retro pixel art, effectively evoking nostalgia. Cubed3 (on Xbox Series X) and NintendoWorldReport (on Switch 2) also note the distinct, handcrafted environments and thematic variety that enhance immersion, with some areas feeling vast and sprawling. These positive remarks often center on the game’s creative direction and its ability to evoke a specific mood, even if not all elements are fully realized. However, the negatives dominate the critique, with multiple reviewers pointing to technical shortcomings and lack of variety. Omelete and Gaming Age criticize the generic, drab environments and bland art design, while XboxEra and Siliconera describe the ugly visuals and cheap, awkward animations, particularly in character movement. Metro GameCentral and Vandal compare the style to old Flash games and early indie titles, calling it austere and unattractive. GameSpot and Cubed3 (on Switch 2) note the repetitive world design, with similar-looking locations that make exploration feel rote. IGN Turkey and IGN Adria point to poorly developed character designs and inconsistent artistic direction, while BaziCenter and KonsoliFIN mention low-quality textures and frame rate issues. PLAY! Zine and Multiplayer.it also highlight distracting animations and poor contrast between elements, which can hinder gameplay clarity. These criticisms often focus on the game’s failure to deliver a cohesive or polished visual experience despite its ambitious concepts. Overall, the consensus among critics is mixed but leaning toward the negative, with some praise for specific elements but significant concerns about execution and consistency. While GameCritics, IGN Spain, and But Why Tho? appreciate the game’s unique art style and atmospheric depth, the majority of reviews emphasize technical limitations and repetitive design. Cubed3 (on Xbox) and Nintendo Life note thematic variety and distinct biomes, but many others, like Omelete and Gaming Age, find the environments lackluster and unengaging. The game’s visual identity is often described as bold or influential, yet its execution falls short in areas like animation quality, texture resolution, and environmental diversity. While a few critics, such as Malditos Nerds and Checkpoint Gaming, acknowledge standout moments, the overall impression is that Shadow Labyrinth’s Graphics and Visual Design struggle to balance creativity with polish, resulting in a divisive but ultimately underwhelming experience.

TL;DR

graphics and visual design

Mixed but underwhelming: Shadow Labyrinth’s graphics are a bold, nostalgic throwback to Namco’s arcade roots, with striking character designs and atmospheric tension, but technical clunkiness, repetitive environments, and jarring animations sink its polish, leaving a divisive, unrefined experience.

69

TL;DR

Shadow Labyrinth's audio design is a mixed bag: atmospheric, immersive moments and standout boss themes contrast with generic, forgettable tracks and underwhelming voice acting, leaving it as functional but unexceptional.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

69

Positive Reviews (80-100)

32%

Mixed Reviews (50-79)

56%

Negative Reviews (0-49)

12%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Shadow Labyrinth receive mixed praise, with several critics highlighting its contextual strengths. Nintendo Life and Shacknews commend the soundtrack for its atmospheric contributions, noting that its ambient tones and rustic jazz elements effectively enhance the game’s eerie and immersive environments. GamingBolt and Impulsegamer emphasize memorable boss fight themes, with the latter praising the haunting score and nostalgic chimes during Mini PUCK segments as standout moments. CGMagazine and KonsoliFIN acknowledge the unique blend of techno-metal during battles and the work of composer Katsuro Tajima, while BaziCenter and Gamesurf appreciate the well-composed level-specific music that aligns with the game’s settings. These reviews suggest that the audio elements occasionally rise to the occasion, particularly in key sequences, offering a sense of engagement and thematic cohesion that complements the gameplay. However, the negatives are more consistent, with many critics finding the soundtrack underwhelming or unmemorable. Critical Hits and Eurogamer Germany describe the music as generic, unobtrusive, or even "almost nonexistent," arguing that it fails to create immersion or emotional depth. Cultura Geek and ZTGD criticize the lack of ambition and distinctiveness, with the former calling it "passive" and the latter noting "mostly forgettable" tracks. Game8 and PlayStation Universe point to the absence of voice acting and the grating quality of Puck’s dialogue, which detracts from the experience. COGconnected and PC Gamer also highlight issues with the music being too subdued or forgettable, while Combo Infinito and Atomix note missed opportunities for a consistent, immersive soundscape during exploration. These critiques suggest that while the audio design has moments of quality, it often falls short of being a defining feature of the game. Overall, the consensus leans toward the soundtrack being functional but not exceptional, with its impact varying by context and platform. While some critics, like Nintendo Life and GamingBolt, find it enjoyable and thematically appropriate, others, such as Critical Hits and Eurogamer Germany, view it as a missed opportunity for deeper immersion. The music’s effectiveness is often tied to specific moments—boss battles, maze sections, or environmental cues—rather than a cohesive, lasting identity. Sound effects receive more positive attention, with Nintenduo and Gamesurf noting their craftsmanship, but the lack of originality and consistent emotional resonance remains a recurring issue. Despite some praise for its atmospheric touches and nostalgic references, the general sentiment is that Shadow Labyrinth’s audio design is adequate at best, with its strengths overshadowed by a lack of memorability and ambition.

TL;DR

music and sound design

Shadow Labyrinth's audio design is a mixed bag: atmospheric, immersive moments and standout boss themes contrast with generic, forgettable tracks and underwhelming voice acting, leaving it as functional but unexceptional.

47

TL;DR

Shadow Labyrinth lacks voice acting, which critics say hurts immersion and storytelling, with some performances like Pac-Man's called "sick and hoarse." While text localization is well-done, it's not enough to compensate for the hollow audio experience.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

47

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

29%

Negative Reviews (0-49)

71%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Shadow Labyrinth receives mixed attention, with some critics highlighting the game’s text localization as a positive aspect. Nintenderos and Hobby Consolas both note that the game includes well-translated text in Spanish and the original language, respectively, which they view as a redeeming quality despite the absence of voice acting. Similarly, Gamesurf acknowledges that the game’s text is translated into Italian, suggesting that the developers prioritized textual clarity over vocal performance. These reviews indicate that while the game lacks voice acting, the written dialogue and translations are competently handled, offering a functional alternative for players who rely on text-based storytelling. However, this praise is limited to the localization of written content, not the voice acting itself, which remains a point of contention. The negatives surrounding the voice acting are more pronounced and specific. Eurogamer Germany’s description of Pac-Man’s voice as "sick and hoarse" implies a lack of polish or coherence, which could detract from the experience. PlayStation Universe directly criticizes the voice acting, particularly Puck’s performance, arguing that it undermines immersion and fails to elevate the narrative. COGconnected adds another layer of concern, pointing out that the dialog is difficult to understand and that subtitles move too quickly during cutscenes, creating a barrier to following the story. While some critics frame the absence of voice acting as a missed opportunity (e.g., Atomix), others like Nintenderos and Hobby Consolas view it as a significant downside, especially in a text-heavy game where vocal delivery could have enhanced emotional depth or character expression. These critiques collectively suggest that the voice acting, when present, is either subpar or insufficient to meet expectations. Overall, the consensus among critics leans toward disappointment with the voice acting, though it is not universally condemned. While the text localization is praised for its quality, the lack of voice acting is seen as a major shortcoming, with some reviews emphasizing its negative impact on immersion and storytelling. The specific criticisms of Pac-Man’s and Puck’s performances, along with issues like unclear dialog and fast-moving subtitles, highlight a disconnect between the game’s narrative ambitions and its audio implementation. However, the absence of voice acting is not entirely dismissed, as some acknowledge that the written content compensates to an extent. The reviews suggest that Shadow Labyrinth could have benefited from more investment in vocal performances, as the current state of the voice acting is either underwhelming or actively detracts from the experience, leaving players with a less engaging auditory component than expected.

TL;DR

voice acting

Shadow Labyrinth lacks voice acting, which critics say hurts immersion and storytelling, with some performances like Pac-Man's called "sick and hoarse." While text localization is well-done, it's not enough to compensate for the hollow audio experience.

66

TL;DR

Shadow Labyrinth delivers a decent technical foundation with smooth performance on PS5 and PC, but struggles with platform-specific flaws—frame rate hiccups on Switch 2, texture issues on PS5, stiff animations on PC, and repetitive visuals across the board. While functional and stable, its "rough edges" and polish gaps highlight a debut studio’s growing pains, leaving room for improvement despite promising core execution.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

66

Positive Reviews (80-100)

20%

Mixed Reviews (50-79)

70%

Negative Reviews (0-49)

10%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Shadow Labyrinth shows mixed but generally positive reception across platforms, with several critics highlighting its stability and smoothness. On the Nintendo Switch 2, Nintendo Life and NintendoWorldReport noted that the game runs solidly at 60fps, with only minor stuttering in outdoor areas and acceptable performance during intense moments. Gamereactor UK and Pocket Tactics praised its stability, while Critical Hits and Nintenduo acknowledged the lack of 1080p resolution but emphasized no major performance hiccups. For the PS5, GamingBolt and Noisy Pixel commended the absence of frame drops or crashes, and ElDesmarque confirmed a smooth, bug-free experience. On PC, Impulsegamer reported that the game runs well on both PC and Steam Deck, though GameSpot and IGN implied some underlying issues in gameplay mechanics. These platforms collectively received praise for their core technical execution, with many reviewers noting that the game functions without critical errors, even if not perfect. However, technical shortcomings are evident on all platforms, though they vary in severity. The Nintendo Switch 2 faced criticism for frame rate inconsistencies (KonsoliFIN) and platform-specific issues in docked mode (Nintendo Insider), while the original Nintendo Switch had loading screen problems and map format limitations (Cultura Geek and Hobby Consolas). On the PS5, BaziCenter pointed to low-quality textures and particle effects, and Combo Infinito and SpazioGames cited control responsiveness and collision detection flaws, respectively. XGN and Saudi Gamer highlighted hit detection and dodging/jumping unresponsiveness, while Omelete noted visual glitches and repetitive elements. For PC, Gamekult criticized stiff animations and long load times, and COGconnected and Final Weapon mentioned backtracking and quality-of-life issues, suggesting a lack of polish. These problems, while not universal, point to areas where the game’s technical execution fell short. The overall consensus among critics is that Shadow Labyrinth has a decent technical foundation but is hampered by a debut studio’s polish. While platforms like the PS5 and PC received praise for smooth performance (GamingBolt, Noisy Pixel), they also faced specific issues like control responsiveness (Combo Infinito) and visual flaws (BaziCenter). The Nintendo Switch 2 was seen as stable but with frame rate and resolution trade-offs (KonsoliFIN, Critical Hits), and the original Switch had notable technical limitations (Cultura Geek). Despite these flaws, many reviewers acknowledged the game’s potential, with Impulsegamer and Nintendo Life highlighting its core functionality. However, the lack of consistency across platforms—such as the Switch 2’s docked mode issues and the PS5’s lighting problems (IGN Adria)—suggests that the game’s technical performance, while not disastrous, requires refinement. Overall, the game’s technical quality is a mixed bag, with platform-specific challenges and a general sense of being "rough around the edges" (Final Weapon), as noted by Vandal and GameSpew.

TL;DR

technical performance

Shadow Labyrinth delivers a decent technical foundation with smooth performance on PS5 and PC, but struggles with platform-specific flaws—frame rate hiccups on Switch 2, texture issues on PS5, stiff animations on PC, and repetitive visuals across the board. While functional and stable, its "rough edges" and polish gaps highlight a debut studio’s growing pains, leaving room for improvement despite promising core execution.

62

TL;DR

Shadow Labyrinth has strong hidden content and exploration that appeal to completionists, but repetitive gameplay, frustrating mechanics, and a lackluster core experience make it a mixed bag for replayability—worth it for some, but not a must-play again.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

62

Positive Reviews (80-100)

15%

Mixed Reviews (50-79)

58%

Negative Reviews (0-49)

27%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The reviews of Shadow Labyrinth present a mixed but somewhat optimistic outlook on its replay value, with several critics highlighting its content-rich design and exploration-driven mechanics. For instance, Loot Level Chill and Nintenderos emphasize the game’s lengthy runtime, hidden upgrades, and potential for backtracking, which could entice players to revisit areas for deeper engagement. NintendoWorldReport and Hobby Consolas also note that the game’s 15–20-hour duration and secrets cater to completionists, while MondoXbox and IGN Spain praise its substantial main story and collectibles, suggesting it appeals to fans of the Metroidvania genre. Additionally, COGconnected and Final Weapon point to exploration and minigames as factors that might encourage multiple playthroughs, and Gamekult highlights the variety of builds and strategies as a draw for experimentation. These perspectives indicate that the game’s structure and hidden elements provide a foundation for replayability, particularly for players who enjoy uncovering details or tackling challenges repeatedly. However, the negatives are more pronounced, with many critics citing repetitive gameplay, frustrating mechanics, and a lack of compelling incentives to revisit the title. Critical Hits and Eurogamer Germany directly state that the game’s linear nature and unoriginality in the Metroidvania genre diminish its replay value, while Game Informer and CGMagazine argue that its laborious gameplay and poor exploration design make it difficult to recommend. Pure Nintendo and But Why Tho? criticize the necessity of backtracking and spread-out checkpoints, which they feel reduce the satisfaction of replaying. Invader and Malditos Nerds also mention repetition and frustration as key barriers, and Gaming Age and Push Square note that the game’s length feels bloated or unbalanced. GameSpot and Vandal further highlight that the monotonous gameplay and lack of a strong narrative drive fail to sustain interest, while SpazioGames suggests it lacks depth for experienced players. These critiques underscore a recurring theme of mechanical and structural shortcomings that undermine the game’s ability to retain players after the initial playthrough. The overall consensus among critics is divided, reflecting the game’s polarizing design. While some, like IGN Benelux and GamingBolt, acknowledge that Shadow Labyrinth has elements that could encourage replay—such as varied abilities or intriguing story layers—others, including Critical Hits and Game Informer, argue that its flaws outweigh these positives. The game’s replay value appears to hinge on player preferences: completionists and exploration enthusiasts might find it rewarding, as noted by Nintenderos and PC Gamer, while others, like Voxel and Gameliner, see it as a mixed bag due to its linear core or tedious sections. Ultimately, the reviews suggest that Shadow Labyrinth offers moderate replayability for those who appreciate its hidden content and challenge, but its repetitive mechanics, frustrating design choices, and lack of standout features prevent it from being a must-replay title. The divide between its potential for discovery and its execution leaves its replay value as a nuanced, player-dependent experience.

TL;DR

replay value

Shadow Labyrinth has strong hidden content and exploration that appeal to completionists, but repetitive gameplay, frustrating mechanics, and a lackluster core experience make it a mixed bag for replayability—worth it for some, but not a must-play again.

Overall verdict

Overall Verdict

64

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

64

Positive Reviews (80-100)

29%

Mixed Reviews (50-79)

69%

Negative Reviews (0-49)

2%

Based on analyzing all available reviews that scored and critiqued the game.

The overall reception of Shadow Labyrinth highlights several positive aspects, particularly its ambitious reimagining of the Pac-Man franchise and its creative integration of Metroidvania elements. Critics like Checkpoint Gaming and Gamekult praised its "fascinating and brutal reimagining" of PAC-MAN, noting its unique narrative and engaging world-building, while Loot Level Chill and Pocket Tactics called it one of the best Metroidvanias of the year, lauding its clever ideas and challenging gameplay. GameSpew and COGconnected also acknowledged its originality, with the latter highlighting its "ambitious reimagining of a classic franchise." These reviews suggest that the game’s bold experimentation and nostalgic appeal resonate with fans of both the Pac-Man legacy and the Metroidvania genre, even if its execution is uneven. However, the negatives dominate the critique, with multiple reviewers pointing to significant flaws in design, pacing, and gameplay. Critical Hits and TheSixthAxis criticized the game’s "frustrating mechanics" and "repetitive gameplay," while Invader and Game Informer described it as a "mediocre metroidvania" with "basic combat" and a "confusing and unfocused" structure. GameOver.gr and IGN Turkey noted issues with "design flaws" and "undercooked" ideas, and Nintendo Life and Shacknews pointed to its "bizarre" difficulty and "lackluster level design." Many reviewers, including Digital Chumps and IGN, emphasized that the game’s "sluggish pacing" and "poor story execution" overshadow its potential, leaving it feeling unpolished and unmemorable compared to other entries in the genre. The overall consensus among critics is mixed but leans toward disappointment, with the game’s flaws often outweighing its strengths. While some, like Gamekult and Loot Level Chill, see it as a worthwhile experience for its ambition and unique elements, the majority view it as a missed opportunity. GameCritics and Malditos Nerds noted that its "stellar action" and "nostalgic moments" are undermined by "tedious exploration" and "pacing issues," while Hobby Consolas and NintendoWorldReport called it a "solid" but "mediocre" entry. Despite some praise for its creativity, the recurring criticisms of repetitive gameplay, poor design, and lack of innovation suggest that Shadow Labyrinth struggles to carve out a distinct identity in the Metroidvania landscape, leaving many critics hesitant to recommend it without reservations.

TL;DR

Shadow Labyrinth boldly reimagines Pac-Man with Metroidvania flair but crumbles under repetitive mechanics, confusing design, and sluggish pacing, leaving critics divided between its ambitious vision and undercooked execution—a missed opportunity despite nostalgic charm.

64

MONSTER

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Reviews

129 reviews found

90

Loot Level Chill

Jul 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is praised as one of the best Metroidvanias of the year, combining clever ideas and challenging gameplay, making it a must-play for fans of the genre.


90

Gameliner

PlayStation 5

Jul 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is a surprising and engaging twist on the PAC-MAN formula, successfully blending genres and offering a rewarding exploration experience, despite some control issues.


90

Noisy Pixel

PlayStation 5

Jul 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Despite some gameplay refinements needed, Shadow Labyrinth is a stellar action metroidvania that pays homage to its roots while standing out in the genre.


90

Cubed3

Xbox Series X

Aug 1, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is a compelling Metroidvania that successfully blends swordplay with nostalgic elements from the Pac-Man franchise, offering a rich atmosphere and engaging gameplay.


85

MondoXbox

Xbox Series X

Jul 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Overall, Shadow Labyrinth is a well-crafted game that combines engaging storytelling, deep gameplay mechanics, and a rich visual design, making it a worthy addition to the metroidvania genre.


85

Hobby Consolas

Nintendo Switch

Jul 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is praised as a solid metroidvania that successfully integrates Pac-Man elements, providing an entertaining and challenging experience at a reasonable price. It is recommended for fans of the genre.


80

GamingBolt

PlayStation 5

Jul 19, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is a successful reimagining of Pac-Man, offering excellent visuals, challenging gameplay, and a solid narrative that keeps players entertained.


80

Combo Infinito

PlayStation 5

Jul 18, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is a bold and creative reimagining of PAC-Man, delivering an engaging Metroidvania experience despite some control issues. It's a promising new chapter for the franchise.


80

Nintenduo

Nintendo Switch

Jul 18, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth presents a well-executed, dark metroidvania experience with rewarding exploration and strategic combat, though its difficulty may challenge less experienced players.


80

NintendoWorldReport

Jul 17, 2025

AI-generated summary • May contain inaccuracies • See full review for precise details

Shadow Labyrinth is a surprisingly enjoyable Metroidvania that creatively incorporates Pac-Man lore, making it a fun experience despite some flaws.

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