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73

MONSTER

Star Icon

Not a Hero

2015
GenresAdventure, Indie, Action, Shooter, Side View Perspective, Military and Warfare, Single Player
AvailableMay 14, 2015
PlatformPlayStation 4, Xbox One, PC, Nintendo Switch
Developerroll7
Overview

Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord. Now Steve and his expanding roster of dubious heroes must wield their unique skills to shoot, slide, dive and take cover behind a political platform built on ethics, accountability, and an inordinate amount of gunfire. Eliminate the criminal underworld of the city’s three major districts and persuade undecided voters to your cause, tackling the issues that matter by putting a gun in the mouth of those issues. Through the power of ISO-Slant technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all-time, ever.

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Game analysis

Monster Scorecard

EXPAND ALL

73

TL;DR

Not a Hero thrives on absurd political satire and chaotic humor, dazzling with snarky dialogue and dark overtones, yet falters as a disjointed narrative undermines its entertainment, leaving players torn between quirky charm and hollow storytelling.

SCORE DISTRIBUTION FOR STORY

Story Score

73

Positive Reviews (80-100)

18%

Mixed Reviews (50-79)

82%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The reviewers generally praise Not a Hero for its irreverent humor, absurd premise, and satirical take on politics, which many find entertaining despite the game’s narrative shortcomings. Critics like God is a Geek (PS4) highlight the “nicely written amalgamation of typical British humor and neo-gangland anarchy,” while Vandal describes the story as “ridiculous and fun” for its focus on a purple rabbit’s violent campaign to become mayor. The game’s surreal tone, such as BunnyLord’s nonsensical speeches and over-the-top dialogue, is frequently noted as a standout element. GameGrin (PS4) applauds the “snarky and inappropriate dialogue,” calling it an unapologetic celebration of bloodshed and absurdity, while Eurogamer Italy and IncGamers commend its political satire, framing it as a sharp critique of election campaigns and power dynamics. The game’s willingness to embrace chaos and parody is seen as a strength by many, with GameStar (PC) noting the reliance on “pop culture references and dark humor” that keeps the experience lively. However, several critics criticize the game for its underdeveloped or incoherent story, which often feels secondary to gameplay mechanics. VideoGamer (PC) argues that the humor becomes “forced” and the narrative “indistinct and flavorless,” while Multiplayer.it (PC) states the storyline is “not clear or important to the player.” Hobby Consolas (PS4) and Vooks (Nintendo Switch) note that the plot revolves around BunnyLord’s political ambitions but fails to engage due to its lack of depth. COGconnected (PS4) mentions the story is told through “scrolling text” that “doesn’t amount to much,” and GameCritics (PC) calls it an “irreverent plot” that lacks cohesion. Even XGN (PS4), which acknowledges the game’s 21 campaign days and boss battles, concedes that the narrative is “hit or miss.” The repetitive dialogue and reliance on randomization in BunnyLord’s speeches further undermine the story’s impact for some reviewers. Overall, critics agree that Not a Hero prioritizes humor and satire over a compelling narrative, resulting in a polarizing experience. While many appreciate its chaotic charm and creative premise—GameGrin (PS4) calls it an “unashamed and relentless rejoice of blood and gore” and Eurogamer Poland praises the “crazy election campaign”—others find the story shallow or unengaging. The game’s focus on gameplay mechanics, such as shooting and mission-based progression, often overshadows its narrative, leaving players with a sense of entertainment but not emotional investment. Despite mixed reviews, there is consensus that Not a Hero succeeds as a quirky, if flawed, parody of politics and action games, with Level7.nu (PC) noting the “minimal story” remains “entertaining to play.” The game’s legacy hinges on its ability to balance absurdity with gameplay, which many critics acknowledge but question whether it fully delivers.

TL;DR

story and narrative

Not a Hero thrives on absurd political satire and chaotic humor, dazzling with snarky dialogue and dark overtones, yet falters as a disjointed narrative undermines its entertainment, leaving players torn between quirky charm and hollow storytelling.

82

TL;DR

Not a Hero delivers blistering cover-based action with slick movement and tactical depth, but its repetitive level design, finicky mechanics, and lack of variety undermine an otherwise addictive, skill-driven experience.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

82

Positive Reviews (80-100)

85%

Mixed Reviews (50-79)

15%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Not a Hero is widely praised for its fast-paced, cover-based mechanics and dynamic action, which many critics highlight as its standout features. DarkStation and Brash Games both commend the game’s sidescrolling design combined with cover shooter elements, noting the exhilarating experience of shooting from cover and the unique projectiles that add variety. IGN Spain and CGMagazine emphasize the engaging combat systems, including unlockable characters with distinct abilities and a focus on skillful movement between cover. The game’s emphasis on tactical decision-making—such as managing reloads, enemy positioning, and character-specific skills—is highlighted by GameGrin and The Games Machine as a refreshing twist on traditional run-and-gun gameplay. Additionally, the variety of objectives, from main missions to optional challenges, is seen as a strength by critics like We Got This Covered and XGN, who appreciate how it keeps players engaged through diverse playstyles. However, several critics point out significant drawbacks, particularly around repetition and lack of depth. SpazioGames and 3DJuegos criticize the game’s limited level design, noting that repetitive buildings and a small number of locations can make the experience feel monotonous. Gamers’ Temple and Brash Games (again) mention the grindy nature of trial-and-error mechanics, while GameOver.gr and Destructoid highlight issues with the cover system, which can be finicky or disrupt momentum. The lack of enemy variety and occasional difficulty spikes—especially toward the end—are also recurring complaints, as noted by Hooked Gamers and 3DJuegos. Additionally, some critics, like Eurogamer Italy and GameCrate, point out that while the core mechanics are solid, the game’s simplicity can lead to frustration when balancing aggressive play with tactical cover. Despite these criticisms, the overall consensus among reviewers is that Not a Hero succeeds as a fast-paced, skill-driven cover shooter with a strong emphasis on movement and strategy. While its repetitive elements and design flaws are acknowledged, many critics, including COGconnected and Brash Games, praise its addictive gameplay and rewarding challenge. The game’s blend of chaotic action, character variety, and tactical depth is seen as a unique selling point, even if it occasionally falters in areas like level diversity or enemy AI complexity. Ultimately, the reviews suggest that Not a Hero appeals to fans of tight, responsive combat but may struggle to maintain engagement for those seeking deeper, more varied experiences.

TL;DR

gameplay mechanics

Not a Hero delivers blistering cover-based action with slick movement and tactical depth, but its repetitive level design, finicky mechanics, and lack of variety undermine an otherwise addictive, skill-driven experience.

74

TL;DR

Not a Hero dazzles with retro pixel-art charm and energetic visuals that nail its chaotic humor, but repetitive environments and lackluster innovation drag down an otherwise cohesive, nostalgic package.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

74

Positive Reviews (80-100)

25%

Mixed Reviews (50-79)

75%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The majority of critics praise Not a Hero’s graphics and visual design for their nostalgic, retro-inspired aesthetic, which aligns with the game’s chaotic and humorous tone. Many highlight its pixel-art style as a standout feature, noting its charm and ability to evoke classic 8-bit or 16-bit games. For instance, IGN Spain describes the visuals as “colorful 2D pixel art,” while CGMagazine applauds the “vibrant pixel-art presentation” and “unique cover system.” The game’s stylized violence and exaggerated animations also receive praise, with God is a Geek noting its “bright neon palette” and The Jimquisition highlighting “well-designed characters.” Additionally, Eurogamer Italy and GameTrailers commend the game’s energetic visuals, which complement its over-the-top action and comedic elements. The retro aesthetic, often compared to Hotline Miami or 1980s arcade games, is seen as a deliberate and effective choice that enhances the gameplay experience. However, several critics point out significant drawbacks, particularly regarding visual variety and level design. Multiple reviewers, including 3DJuegos, Brash Games, and Hobby Consolas, criticize the repetitive environments, noting that the “lack of variety in level aesthetics” and “identical buildings” can lead to fatigue. The 2D side-scrolling format is also seen as limiting, with IGN Spain and Destructoid pointing out that it restricts creative path diversity. Some critics, like Vandal and Gaming Nexus, argue that the environments lack inspiration, while We Got This Covered mentions “repetitive enemy designs.” Additionally, the 8-bit style, though nostalgic, is occasionally deemed unoriginal—DarkStation notes it “doesn’t stand out from similar games,” and JeuxActu calls it a “typical” indie aesthetic. The simplicity of the visuals, while intentional, sometimes clashes with expectations for more dynamic or immersive environments. Overall, critics agree that Not a Hero’s graphics strike a balance between retro charm and functional design, even if they aren’t groundbreaking. While the pixel-art style is widely appreciated for its personality and nostalgia factor—MondoXbox calls it “visually appealing,” and Eurogamer Italy praises its “intense and fun moments”—the lack of visual innovation and repetitive level structures remains a consistent critique. The game’s visuals are seen as a fitting complement to its chaotic, humorous gameplay rather than a standout feature. As Gameblog.fr notes, the minimalist 2D design with “detailed animations” works well despite its limitations, and Nintendo Life highlights that the pixel art remains “sharp and impressive” even years after release. While not without flaws, the visual design is generally viewed as a cohesive and effective choice that enhances the game’s unique identity.

TL;DR

graphics and visual design

Not a Hero dazzles with retro pixel-art charm and energetic visuals that nail its chaotic humor, but repetitive environments and lackluster innovation drag down an otherwise cohesive, nostalgic package.

78

TL;DR

Not a Hero’s chiptune soundtrack is a high-octane, retro-driven triumph, hailed for its immersive energy and chaotic synergy with gameplay—yet voice acting and some audio quirks drag it down.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

78

Positive Reviews (80-100)

60%

Mixed Reviews (50-79)

40%

Negative Reviews (0-49)

0%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Not a Hero are overwhelmingly praised by critics for their energetic, retro-inspired chiptune aesthetic and ability to enhance gameplay. Multiple reviewers highlight the soundtrack’s vibrant, varied tracks that align with the game’s chaotic, action-packed style. 3DJuegos and CGMagazine commend the “excellent” and “fantastic” soundtracks, noting their ability to amplify intensity during shootouts and match the game’s retro visuals. Eurogamer Italy compares the chip-tune music favorably to Hotline Miami, calling certain tracks “memorable,” while GameGrin emphasizes how the electronic music “up-paces the gameplay” and creates an addictive, immersive experience. COGconnected praises the level-specific themes that “fit the game tone perfectly,” and TheSixthAxis calls the soundtrack “superb.” The chiptune style is consistently framed as a core strength, with critics like GameCrate noting the “memorable” theme during interactions with Bunnylord and Vandal highlighting the “catchy” music. Despite these accolades, some critics point to shortcomings in the sound design and voice acting. Hobby Consolas notes that while the soundtrack is “convincing,” it doesn’t reach the quality of Hotline Miami’s music, and COGconnected criticizes Bunnylord’s voice as “grating” and uneditable. Grab It Magazine calls the character’s audio “annoying and lazy,” while Gaming Nexus mentions that the British accents for voiced characters can become tiresome over time. Additionally, some reviewers find the humor and dialogue overly juvenile or repetitive—The Jimquisition describes the voices as “weird,” and The Escapist critiques the “childish” mix of violence and political double-speak. While the music is widely praised, a few critics note that it lacks memorability, with LaPS4 stating the music “is not memorable” and Hobby Consolas acknowledging the sound design doesn’t fully match Hotline Miami’s standards. Overall, the consensus among critics leans heavily toward appreciation for Not a Hero’s retro chiptune soundtrack and its synergy with the game’s chaotic, humorous tone. While there are valid criticisms about voice acting and occasional lack of originality, the majority view the audio as a key strength that complements the gameplay. The music is seen as both a nostalgic nod to 80s/90s gaming and a driving force for the game’s frenetic energy, with critics like Eurogamer Italy and GameGrin emphasizing its role in enhancing immersion. Though some aspects—like Bunnylord’s voice or specific sound effects—draw mixed reactions, the overall sentiment is that the sound design and music are integral to the game’s identity, offering a fun, high-energy experience that resonates with fans of retro-inspired action games.

TL;DR

music and sound design

Not a Hero’s chiptune soundtrack is a high-octane, retro-driven triumph, hailed for its immersive energy and chaotic synergy with gameplay—yet voice acting and some audio quirks drag it down.

69

TL;DR

Polarizing voice acting in Not a Hero divides critics—some adore its chaotic humor, eccentricity, and whimsical charm (BunnyLord’s childlike tone, absurd accents), while others find it grating, nonsensical, and repetitive.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

69

Positive Reviews (80-100)

14%

Mixed Reviews (50-79)

81%

Negative Reviews (0-49)

5%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Not a Hero is largely praised for its humor, eccentricity, and unique characterizations, particularly for BunnyLord. Critics like CGMagazine and DarkStation highlight that BunnyLord’s voice evokes the whimsical, childlike tone of a Charlie Brown cartoon, which they argue enhances the game’s comedic style. GameGrin applauds the “brilliant awkwardness” created by the pacing and content of the dialogue, while Push Square notes that the unapologetic voice acting delivers “the loudest laughs.” Arcade Sushi appreciates how BunnyLord’s random noises help define his character, and Gameplanet praises the over-the-top British accents (from Scouse to Scottish) that add to the game’s humor. Additionally, Vandal and We Got This Covered commend the parodic and varied accents, with the latter highlighting character-specific clips that amplify the comedy. However, several critics find the voice acting grating or overly absurd. Brash Games (on PS4) calls BunnyLord’s voice “annoying and incoherent,” while EGM describes it as “non-sensical and wearing on the reviewer.” LaPS4 criticizes the narrative sequences for disrupting the game’s fast-paced rhythm, and COGconnected compares the voice to “nails on a chalkboard,” despite acknowledging the humor in what BunnyLord says. Grab It Magazine labels it “annoying and lazy,” while The Escapist notes that the “balloon-animal squeaking noise” and slow-moving text make speeches feel dragging. NZGamer mentions minimal voice acting, with subtitles required for clarity, and GameCrate points out repetitive lines that can become tiresome despite their humor. Overall, the critical reception of Not a Hero’s voice acting is split between admiration for its chaotic charm and frustration with its absurdity. While many critics, including CGMagazine, DarkStation, and GameGrin, celebrate the intentionally quirky and humorous approach, others like Brash Games and EGM find it off-putting or repetitive. The game’s reliance on exaggerated accents, nonsensical dialogue, and self-referential humor creates a polarizing experience—some see it as a bold, comedic strength, while others view it as a flaw. Despite this divide, the consensus leans toward acknowledging that the voice acting is a deliberate, if divisive, element of the game’s identity, with GameCrate noting that “the bulk of what they say is usually funny” and The Jimquisition observing that the voices are either “hilarious or infuriating, depending on personal preference.”

TL;DR

voice acting

Polarizing voice acting in Not a Hero divides critics—some adore its chaotic humor, eccentricity, and whimsical charm (BunnyLord’s childlike tone, absurd accents), while others find it grating, nonsensical, and repetitive.

64

TL;DR

PS4 version is smooth and polished; PC port plagued by bugs, glitches, and instability.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

64

Positive Reviews (80-100)

17%

Mixed Reviews (50-79)

78%

Negative Reviews (0-49)

6%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Not a Hero varies significantly across platforms, with the PlayStation 4 version receiving more consistent praise. Brash Games highlighted that the PS4 version is "smooth and slick to play" with a well-functioning DualShock control scheme, while Eurogamer Italy noted it runs seamlessly even in complex scenarios. LaPS4 emphasized its fluidity and "delightful experience on a big screen," and Hobby Consolas acknowledged minimal technical criticism despite the game’s simplistic design. Metro GameCentral also praised its smoothness, though they mentioned minor control flaws. These positives suggest the PS4 port is well-optimized, with few major issues detracting from the core gameplay. However, both platforms face notable technical challenges. On PS4, COGconnected criticized the cover mechanic for occasional failures and the absence of auto-reloading or checkpoints, while God is a Geek pointed to sensitivity issues and rapid health depletion. Metro GameCentral also noted "minor but irritating control flaws," and Hobby Consolas suggested the game’s simplicity might reflect underdeveloped technical execution. For PC, the negatives are more pronounced: Critical Hit described bugs like "rubber-banding enemies" and "invisible walls," while Digital Spy highlighted long loading times and frustrating checkpoint gaps. The Escapist criticized input instability caused by Steam overlays, and The Jimquisition cited glitches such as teleporting enemies and unfair deaths. GameCritics and IncGamers also noted stuttering, control inconsistencies, and unskippable animations, painting a picture of a PC version plagued by technical fragility. Overall, critics agree that the PS4 version is more polished despite its flaws, while the PC port struggles with stability and optimization. The PS4’s smooth performance and responsive controls (as praised by Brash Games and Eurogamer Italy) contrast sharply with PC’s bugs and control issues, which many reviewers found disruptive. While some PC critics like IncGamers noted "tight" controls, the prevalence of glitches—such as those highlighted by Critical Hit and The Jimquisition—suggests the PC version requires significant patches. The consensus leans toward PS4 being a more reliable experience, though both platforms face criticism for design choices like the lack of checkpoints or auto-reloading, which detract from player enjoyment.

TL;DR

technical performance

PS4 version is smooth and polished; PC port plagued by bugs, glitches, and instability.

69

TL;DR

Mixed reception for Not A Hero: Super Snazzy Edition—praised for unlockables, challenges, and varied characters that fuel replayability, but criticized for short length, repetition, and lack of competitive features. Appeals to completionists but feels brief and grindy for others.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

69

Positive Reviews (80-100)

25%

Mixed Reviews (50-79)

70%

Negative Reviews (0-49)

5%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The overall sentiment toward the replay value of Not A Hero: Super Snazzy Edition is mixed but leans slightly positive, with several critics highlighting its engaging mechanics and incentives for multiple playthroughs. Many reviewers praise the game’s unlockable characters, secondary objectives, and challenges that encourage experimentation. For instance, XGN notes that additional challenges and unlocked characters provide replay value, while TrueAchievements emphasizes unlocking new characters and secret doors as motivators. Arcade Sushi applauds the randomized mission details and strong character design, and Eurogamer Italy suggests the game’s fun and engaging experience can keep players entertained for several hours. The inclusion of multiple playable characters with unique abilities, such as those mentioned by COGconnected and Gamers’ Temple, adds variety, while Game Rant and Digital Spy acknowledge the addictive nature of the gameplay and the satisfaction of mastering levels. These elements create a foundation for replayability, particularly for completionists or fans of tight level design. However, several critics argue that the game’s short length and repetitive structure significantly limit its longevity. 3DJuegos (on PC) and IGN Spain both note that the game can be completed in under three hours with minimal incentives to return, while Metro GameCentral compares it unfavorably to longer, more enduring titles like OlliOlli. The lack of a score attack system or competitive elements is another recurring criticism, as highlighted by games(TM) and Gamestyle, who feel the absence of these features diminishes replay appeal. Additionally, The Escapist warns that repetition can turn the experience into a "grind" for some players, and Hooked Gamers points out that late-game difficulty spikes may deter further playthroughs. Critics like DarkStation and GameTrailers also note that the formulaic gameplay and lack of environmental variety make levels feel monotonous over time, despite efforts to add depth through side objectives. The consensus among critics is that Not A Hero: Super Snazzy Edition offers moderate replay value, but its appeal depends on individual preferences. While Gameblog.fr and Everyeye.it praise the game’s multiple characters, secret missions, and secondary objectives as sufficient for a "highly enjoyable experience," others like IGN Spain and 3DJuegos find it too brief and repetitive to justify repeated play. The game’s strengths—such as its addictive gameplay and creative level design (noted by Critical Hit)—are tempered by its shortcomings, including limited content and a lack of progression systems. Ultimately, the title seems to cater more to completionists or fans of its specific mechanics, with Eurogamer Poland and Hobby Consolas suggesting it’s worth revisiting for those who enjoy mastering its challenges, even if it falls short of being a long-term staple.

TL;DR

replay value

Mixed reception for Not A Hero: Super Snazzy Edition—praised for unlockables, challenges, and varied characters that fuel replayability, but criticized for short length, repetition, and lack of competitive features. Appeals to completionists but feels brief and grindy for others.

Overall verdict

Overall Verdict

73

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

73

Positive Reviews (80-100)

46%

Mixed Reviews (50-79)

54%

Negative Reviews (0-49)

0%

Based on analyzing all available reviews that scored and critiqued the game.

The overall reception of Not a Hero is largely positive, with many critics praising its energetic gameplay, quirky humor, and unique style. Reviewers like Vooks highlighted the game’s colorful characters, semi-humorous writing, and "amazing soundtrack," while CGMagazine noted its "entertaining" nature and "fun" gameplay despite lacking depth. GameCrate and We Got This Covered emphasized its addictive 2D cover-based mechanics and chaotic charm, with the latter calling it a "fresh take on cover shooters." The game’s fast-paced action, surreal humor, and retro aesthetic also drew praise from outlets like Eurogamer Italy, which described it as a "fun, violent, and politically incorrect game," and Twinfinite, who celebrated its "sharp wit" and nostalgic appeal. Many critics acknowledged its replay value, with XGN pointing to additional objectives and unlockable characters as a draw for players seeking variety. However, several reviewers pointed out significant flaws that detract from the experience. VideoGamer criticized the game’s "light and throwaway" feel compared to the developer’s previous work, while Gamers' Temple noted that repeated retries for levels led to frustration rather than satisfaction. Vooks and TheSixthAxis highlighted issues with difficulty spikes, fiddly controls, and uninspiring environments, with Everyeye.it calling out the "repetitiveness" and lack of variety in gameplay. GameGrin mentioned that while the game’s political satire was clever, its "light-hearted approach to social issues" felt shallow. Others, like COGconnected, expressed disappointment with the Super Snazzy Edition for not adding substantial new content, and Polygon criticized the "frustration of figuring out the correct route," suggesting the payoff didn’t always justify the effort. These critiques often centered on pacing, design repetition, and technical shortcomings. Despite these criticisms, the overall consensus leans toward appreciation for Not a Hero as an entertaining, if flawed, indie title. While some reviewers, like Brash Games, called it "a great indie game" with "brash, bombastic" appeal, others, such as The Jimquisition, acknowledged its "technical issues" but still deemed it "worth playing." The game’s polarizing nature is evident: Eurogamer Poland praised its "dynamic and engaging platform shooter" quality, while VideoGamer questioned whether the experience would hold up over 100% completion. Ultimately, most critics agreed that Not a Hero succeeds as a fun, chaotic, and humorous action game for fans of retro-style shooters, even if it falls short in areas like variety, difficulty balance, and long-term replayability. Its charm and unique personality, as noted by GameGrin and DarkStation, make it a memorable entry in the indie scene, despite its imperfections.

TL;DR

Praised for its chaotic 2D cover action, retro humor, and addictive mechanics, Not a Hero dazzles with quirky charm—yet stumbles on repetitive design, punishing difficulty, and shallow satire, making it a polarizing indie misfit.

73

MONSTER

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Reviews

97 reviews found

92

The Games Machine

PlayStation 4

Feb 11, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

Not a Hero is a thrilling action game with a mix of strategy and retro aesthetics. The gameplay is engaging and the comedic storyline adds to the enjoyment. It offers good replay value and is recommended for fans of fast-paced action games.

Read full review

Full review

92

IGN Italia

PC

May 18, 2015

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is described as hilarious and fun, with a unique sense of humor and enjoyable gameplay. The reviewer recommends it to those who enjoy fast-paced action and pixel art graphics.

Read full review

Full review

91

COGconnected

Xbox One

May 23, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

The review states that Not A Hero: Super Snazzy Edition is a slightly snazzier version of Roll7's great shooter, but expresses disappointment with the lack of new content and features.

Read full review

Full review

90

GameGrin

PlayStation 4

Feb 4, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is highly enjoyable with addictive gameplay and clever political satire. It takes a light-hearted approach to social issues and keeps the conversation fun.

Read full review

Full review

90

Level7.nu

PC

Aug 26, 2015

AI-generated summary • May contain inaccuracies • See full review for precise details

Not a Hero is a must-play for anyone interested in arcade games.


90

Gaming Nexus

PC

Aug 6, 2015

AI-generated summary • May contain inaccuracies • See full review for precise details

Not a Hero is described as one of the best indie games of 2015, with relentless action, strong gameplay variety, and a killer wit.

Read full review

Full review

90

Gamestyle

PC

May 16, 2015

AI-generated summary • May contain inaccuracies • See full review for precise details

Not A Hero is a wonderful game that showcases the strengths of the indie scene, with a combination of writing and gameplay that surpasses many big budget titles. It is well-made and solid, but it is over too quickly.


90

God is a Geek

PC

May 14, 2015

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is described as brilliantly funny, easy to learn, and addictive, but with some extreme difficulty spikes and being a bit short.

Read full review

Full review

90

We Got This Covered

PlayStation 4

Feb 2, 2016

AI-generated summary • May contain inaccuracies • See full review for precise details

Not A Hero is a versatile game that showcases Roll7's ability to excel in different genres. It is challenging, addictive, and a complete experience.

Read full review

Full review

85

Everyeye.it

PC

May 18, 2015

AI-generated summary • May contain inaccuracies • See full review for precise details

The review concludes that Not a Hero is a solid and challenging arcade shooter with a bizarre nature and surreal humor. It is recommended for players who enjoy fast-paced gameplay and are equipped with a good gamepad.

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