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MONSTER

Hard Truck: Apocalypse

2006
GenresAdventure, Action, Science Fiction and Futuristic, Shooter, Simulation, Vehicular, Racing
AvailableJun 26, 2006
PlatformPC
DeveloperBuka Entertainment, Targem Games
Overview

Hard Truck: Apocalypse (Ex Machina) is a vehicular combat post-apocalyptic science fiction video game developed by Russian game developer Targem Games. It is a Privateer-like game on vehicles instead of spaceships set in a post-apocalyptic Europe. The player controls an armored truck and roams between settlements trading with locals, completing quests and fighting numerous enemies to upgrade his truck and acquire better weapons to progress through the main storyline.

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

11 reviews found

54

PC Gamer

PC

Jan 1, 1970

Summary and quote unavailable.


50

Computer Games Magazine

PC

Jan 1, 1970

Summary and quote unavailable.


50

Next Level Gaming

PC

Jan 1, 1970

Summary and quote unavailable.


48

GameWatcher

PC

Jan 1, 1970

Summary and quote unavailable.


45

GameZone

PC

Jan 1, 1970

Summary and quote unavailable.


44

GameSpot

PC

Jan 1, 1970

Summary and quote unavailable.


42

The A.V. Club

PC

Jan 1, 1970

Most of the trucks ride like they should be carting oranges or vending-machine refills, instead of chasing bandits. Pushing them down the road with a keyboard ain't much fun—and driving eats up almost all of your playing time. Final judgment: Entertaining on its own terms—but there's a reason Mad Max wasn't a lorry driver. A.V.


40

G4 TV

PC

Jan 1, 1970

The vast world with bandits and weapon-packed vehicles is an interesting idea, but being forced to meander back and forth across it just to earn a few scraps of cash makes the whole thing boring.


40

IGN

PC

Jan 1, 1970

Summary and quote unavailable.


40

Eurogamer

PC

Jan 1, 1970

The more interesting large-scale fire fights and planning truck upgrades provide some reasons to stick with it, along with nostalgia for dear old Interstate 76. If only Targem had concentrated on lending the missions more of the depth I76's sported, the other faults would be far more forgivable.

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