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71
MONSTER
The Blackfoots have been dealt a mighty blow by the fearsome House Ender - you must infiltrate their defences and cut out the rot. Build your deck and fight your way through the city of Dawn's Point with card based combat and up to 6 members in your party. Characters loyal to your cause have a set of unique cards and abilities that may augment your deck in powerful, exciting ways. Defeat each of the elite opponents in your path to the city's Guard Captain and cripple the Enders at their core. You and your brethren may fall at this attempt, but there will always be others to carry the torch. House Blackfoot will remember, and they will never relent. Encounter a series of scenarios as you travel through the city which may help you, but at the expense of some moral ground.
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Reviews
7 reviews found80
COGconnected
Aug 23, 2021
Despite some bugs (unfortunately, not a playable race but the game crashing kind) and a feeling of complexity that might be off-putting at first, Banners of Ruin is a smart and creative take on two very familiar genres. With a world, story, and characters that are a refreshing departure from the usual dark fantasy tropes, and gameplay that is engaging and addicting, the biggest knock against it might be players’ potential reticence to dive into yet another deck builder/roguelike. That would be a shame, and anyone who has grown weary of the genre might be pleasantly surprised by Banners of Ruin.
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80
Checkpoint Gaming
Jul 28, 2021
Even if it can feel like the deck-builder roguelike genre is getting a bit oversaturated, Banners of Ruin is definitely one to check out. With its generous and frequent unlocks, as well as its complex-yet-mostly-well-explained combat mechanics, it is easy to pick up and enjoyable to master. While it is not as challenging as some of its roguelike cousins, I personally found its user-friendliness a positive quality. If you are looking for another deck-builder roguelike to play, you should definitely add Banners of Ruin to your deck.
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75
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GamingTrend
Aug 23, 2021
Banners of Ruin does a lot of things right, but its combat quickly grows stale as you progress further into the game. Enemies become tanks capable of dealing massive damage and the game’s difficulty becomes largely artificial, no longer rewarding strategic moves as you become overwhelmed by the enemies’ numbers, stats and passives. The game is really fun in the first few hours, but once you have learned the ins and outs, you realize it has already played its hand.
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