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61

MONSTER

Star Icon

Sword Art Online: Fatal Bullet

2018
GenresAdventure, Action, Science Fiction and Futuristic, Third Person Perspective, Shooter, RPG, Anime and JRPG, Single Player, Multiplayer
AvailableFeb 23, 2018
PlatformPC, Xbox One, PlayStation 4
DeveloperDimps Corporation
Overview

Sword Art Online: Fatal Bullet is a Third Person Shooter Role-Playing Game (TPSRPG), scheduled to be released on February 8, 2018 on the PlayStation 4, XBox One, as well as Personal Computers (PCs) via Steam. The game is being developed by Dimps, based on Unreal Engine 4, and will be set in Gun Gale Online. It will be the first Sword Art Online TPSRPG and the first Sword Art Online game on the XBox One platform.

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Game analysis

Monster Scorecard

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61

TL;DR

Praise for Sword Art Online: Fatal Bullet hinges on its bold themes—PTSD, social anxiety, murder-mystery—but stumbles on pacing, repetitive dialogue, and shallow storytelling, dividing fans between nostalgic nods and complaints of forced fan service.

SCORE DISTRIBUTION FOR STORY

Story Score

61

Positive Reviews (80-100)

12%

Mixed Reviews (50-79)

67%

Negative Reviews (0-49)

21%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The story of Sword Art Online: Fatal Bullet receives praise for its engaging narrative and thematic depth, with several critics highlighting its ability to balance fan service with originality. Areajugones notes the game’s decent character development and recognizable characters from the anime, while Destructoid appreciates the fresh narrative approach centered on a player-created protagonist and personal stakes. GameCritics commends the exploration of themes like PTSD, social anxiety, and murder-mystery elements, offering a nuanced take on virtual vs. real-world interactions. IGN Japan acknowledges nostalgic touches for fans, and Softpedia praises its accessibility for newcomers with a 20-hour main story. The game’s focus on AI companions, such as Rei in DualShockers’ review, and its integration of the SAO universe are seen as strengths, particularly by XboxAddict, who highlights its avoidance of typical tropes while maintaining engagement through twists and turns. However, the narrative faces significant criticism for pacing issues, repetitive dialogue, and a lack of originality. Areajugones and Destructoid both point to excessive dialogue that slows the pace, with Destructoid specifically critiquing "false-choice" dialogues and pacing flaws. Eurogamer Italy and Gamer.nl lambast the game’s reliance on repetitive interactions and unoriginal "game within a game" concepts, while DualShockers notes the slow start and assumption of prior SAO knowledge. RPGamer and DarkStation criticize shallow storytelling, forced fan service, and disconnectedness from the world, with RPGamer highlighting abrupt tonal shifts and illogical progression. Critics like GameCritics and IGN also note underdeveloped character roles and a lack of impactful choices, while Vandal and GameSpew describe the plot as generic and burdened by lengthy, irrelevant dialogue sequences that feel more like lore dumps than meaningful storytelling. Overall, the consensus among critics is mixed, with praise for the game’s thematic ambition and fan-focused elements contrasting sharply with frustrations over its execution. While some reviewers, like Destructoid and GameCritics, acknowledge its strengths in character development and narrative depth, others, such as Eurogamer Italy and RPGamer, find it lacking in originality and coherence. The story’s reliance on SAO lore and its slow pacing divide opinions, with some calling it accessible and engaging (e.g., Softpedia, XboxAddict) while others deem it tedious or underwhelming (e.g., DarkStation, GameSpew). Despite these contradictions, the game seems to resonate most with longtime fans who appreciate its nods to the series’ legacy, even as it struggles to deliver a consistently compelling experience for newcomers or those seeking deeper narrative innovation.

TL;DR

story and narrative

Praise for Sword Art Online: Fatal Bullet hinges on its bold themes—PTSD, social anxiety, murder-mystery—but stumbles on pacing, repetitive dialogue, and shallow storytelling, dividing fans between nostalgic nods and complaints of forced fan service.

70

TL;DR

Sword Art Online: Fatal Bullet blends third-person shooter and RPG elements for dynamic combat, praised for mobility, weapon customization, and manual aiming, but falters under repetitive design, technical glitches, and underdeveloped systems, offering an ambitious yet uneven experience.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

70

Positive Reviews (80-100)

15%

Mixed Reviews (50-79)

79%

Negative Reviews (0-49)

6%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Sword Art Online: Fatal Bullet receives praise for its hybridization of third-person shooter mechanics with RPG elements, offering a dynamic combat experience. Critics like Gamers’ Temple highlight its fresh approach to third-person combat compared to older SAO titles, while Destructoid and IGN Japan commend unique features such as the fiber gun grappling hook, dodge rolls, and weapon customization. The game’s emphasis on mobility, skill loadouts, and varied weaponry (e.g., sniper, assault, and melee options) is noted as engaging, with The Digital Fix praising its deep systems like weapon specialization and re-spec mechanics. Additionally, Xbox Tavern appreciates the manual aiming without assist, which adds challenge and depth for players seeking precision. These elements collectively create a gameplay loop that feels polished and accessible, particularly for fans of fast-paced action. However, several critics highlight significant flaws that detract from the experience. Repetition is a recurring issue: Eurogamer Italy criticizes repetitive level design and unresponsive AI, while Gameblog.fr and PlaySense note monotonous enemy encounters and missions that feel grind-heavy. Technical shortcomings also surface, such as IGN Japan’s complaints about awkward camera controls hindering precision shooting and Impulsegamer’s assertion that the gameplay lacks excitement. RPGamer and GameCritics point to inconsistent difficulty balancing, tedious grinding, and underdeveloped online features, with Multiplayer.it and We Got This Covered noting unpolished mechanics and generic mission structures. The game’s reliance on auto-aim and simplistic shooting mechanics (as critiqued by Digitally Downloaded and PlayStation LifeStyle) further undermines its potential for deeper engagement. Overall, the consensus among critics is mixed but leans toward acknowledging Fatal Bullet’s ambitious blend of shooter and RPG elements while recognizing its execution falls short in key areas. While Gamers’ Temple and The Digital Fix celebrate its innovation and depth, many agree that repetitive design, technical flaws, and a lack of originality dilute the experience. The game’s accessibility and variety in combat (as praised by Destructoid and XboxAddict) are offset by criticisms of underdeveloped systems, such as GameSpew’s note on problematic AI behavior and DarkStation’s dismissal of its “run-of-the-mill” mechanics. Ultimately, Fatal Bullet is seen as a flawed but occasionally enjoyable experiment that fails to fully capitalize on its potential, leaving players divided between its engaging core and frustrating shortcomings.

TL;DR

gameplay mechanics

Sword Art Online: Fatal Bullet blends third-person shooter and RPG elements for dynamic combat, praised for mobility, weapon customization, and manual aiming, but falters under repetitive design, technical glitches, and underdeveloped systems, offering an ambitious yet uneven experience.

59

TL;DR

Sword Art Online: Fatal Bullet’s visuals nail anime fidelity with Unreal Engine 4 but suffer from repetitive, generic design, bland environments, and underused tech—missing the series’ creative potential despite technical polish.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

59

Positive Reviews (80-100)

10%

Mixed Reviews (50-79)

52%

Negative Reviews (0-49)

38%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The graphics and visual design of Sword Art Online: Fatal Bullet received mixed praise, particularly for its faithful recreation of the anime’s aesthetic and technical execution. Critics like Areajugones highlighted the use of Unreal Engine 4 to replicate the source material’s look, with detailed character designs that align closely with the series’ iconic style. DualShockers noted unique environments such as The Old South with its mech enemies, while Eurogamer Italy and The Games Machine appreciated the cel-shading technique, which, despite being criticized as outdated by some, effectively matched the anime’s visual language. Additionally, PlayStation Universe and MondoXbox praised the game’s detailed environments in open areas and its alignment with the GGO setting, emphasizing that the art style, while not groundbreaking, maintained a cohesive connection to the SAO universe. However, the negatives were more pronounced, with critics frequently pointing out repetitive and uninspired design choices. Eurogamer Italy and RPGamer criticized the flat environments, low polygon counts, and lack of detail, calling the visuals “unimpressive” compared to modern standards. DualShockers and Gameblog.fr highlighted the overuse of generic warehouse-style dungeons, while Gamer.nl and IGN Japan described the game world as dull, monotonous, and lacking creativity. DarkStation went further, calling the visuals “bland and unoriginal,” suggesting even a minimalist design would suffice. Many also noted underutilized potential with Unreal Engine 4, as seen in Impulsegamer’s critique of environments feeling repetitive and IGN’s observation that industrial dungeons lacked variety. Enemy designs were similarly criticized for being generic, with GamingTrend and Softpedia pointing to color-swapped mobs and unimpressive boss aesthetics. Overall, the consensus among critics was that Fatal Bullet’s visuals struck a balance between honoring its source material and falling short in innovation. While Areajugones, DualShockers, and PlayStation Universe acknowledged strengths like character fidelity and specific environmental details, the majority felt the game’s design lacked the creativity and polish expected from a SAO title. The use of Unreal Engine 4 was seen as a double-edged sword—capable of delivering impressive moments but often undermined by repetitive level design and technical shortcomings. Eurogamer Italy and RPG Fan summed up the divide, noting that while the aesthetic matched the anime’s style, the lack of visual diversity and underdeveloped environments left many fans unimpressed. Ultimately, the game’s visuals were deemed adequate for casual players but fell short of the series’ potential.

TL;DR

graphics and visual design

Sword Art Online: Fatal Bullet’s visuals nail anime fidelity with Unreal Engine 4 but suffer from repetitive, generic design, bland environments, and underused tech—missing the series’ creative potential despite technical polish.

60

TL;DR

Critics called Sword Art Online: Fatal Bullet's sound design and music a forgettable, underwhelming backdrop—despite scattered praise for specific tracks or cues, most found it generic, repetitive, and poorly voiced, with immersion-damaging flaws that failed to elevate the game’s action.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

60

Positive Reviews (80-100)

15%

Mixed Reviews (50-79)

54%

Negative Reviews (0-49)

31%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design and music of Sword Art Online: Fatal Bullet received mixed but generally neutral feedback from critics, with some acknowledging functional elements that complemented gameplay. The Digital Fix praised its “Phantasy Star Online vibe,” highlighting notable music tracks and effective audio cues like critical hit indicators, while MondoXbox appreciated the “catchy motifs and techno tracks” that aligned with the game’s intense combat. RPG Fan noted LiSA’s opening theme as a standout moment, and XboxAddict commended the sound design as one of the game’s stronger aspects, contributing to immersion despite limited specifics. These positives suggest that while not groundbreaking, certain audio elements effectively supported the game’s action-oriented gameplay and thematic tone. However, the majority of critics found the sound design and music to be underwhelming or forgettable. Areajugones described the soundtrack as “adequate but unremarkable,” serving more as background noise than an engaging element, while Impulsegamer and Multiplayer.it echoed similar sentiments, calling it “fair and typical” with no standout qualities. Softpedia criticized the voice acting for its “metallic, scripted quality,” detracting from immersion, and The Games Machine famously called the sound design a “castigo” (punishment) due to overly loud female voices that prompted players to disable dubbing. RPGamer and Vandal also highlighted repetitive dialogue and lack of diversity in sound effects, with the latter noting that even Japanese voice acting, while faithful to the anime, suffered from monotony. These critiques underscore a general sense of mediocrity in both musical composition and audio implementation. Overall, the consensus among critics leans toward the sound design and music being functional but unremarkable, failing to elevate the experience beyond basic expectations. While a few reviewers praised specific tracks or immersive elements—such as XboxAddict’s emphasis on sound design as a strength—the majority viewed it as a passive backdrop rather than an integral part of the game. The lack of originality in music, repetitive dialogue, and issues with voice acting consistency were recurring criticisms, suggesting that Fatal Bullet prioritized gameplay over audio innovation. Despite minor positives, the overall sentiment reflects a game where sound design and music contribute little to its lasting impact.

TL;DR

music and sound design

Critics called Sword Art Online: Fatal Bullet's sound design and music a forgettable, underwhelming backdrop—despite scattered praise for specific tracks or cues, most found it generic, repetitive, and poorly voiced, with immersion-damaging flaws that failed to elevate the game’s action.

61

TL;DR

Voice acting in Sword Art Online: Fatal Bullet is a mixed bag—praised for authentic anime fidelity, improved dialogue, and fan-service performances, but plagued by repetitive lines, lifeless delivery, and technical hiccups that undermine immersion. While some laud its emotional depth and translation efforts, others call it flat, unnatural, and monotonous, leaving the experience feeling like a double-edged sword for fans.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

61

Positive Reviews (80-100)

7%

Mixed Reviews (50-79)

64%

Negative Reviews (0-49)

29%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Sword Art Online: Fatal Bullet receives mixed but generally positive feedback, with several critics highlighting its strengths. Destructoid praises the improved dialogue translation and engaging character interactions despite technical issues like inconsistent volume levels. Gameblog.fr notes that Japanese voice actors enhance the narrative’s presentation alongside French text, while RPG Fan acknowledges the return of anime voice actors, which aligns with fan expectations. Vandal commends the Japanese voice acting for matching the anime’s quality, and MondoXbox appreciates the retention of original voice actors in the Italian version, preserving authenticity. Worth Playing also notes the tone of the voices as a positive aspect, even without English dubbing. These reviews suggest that the voice work effectively supports the game’s narrative and character fidelity, particularly for fans familiar with the source material. However, several critics point to significant flaws in the voice acting, particularly regarding repetition and lack of emotional depth. Gamers’ Temple criticizes cutscenes for having “expressionless characters” with flat, uninspired delivery, while Softpedia describes the voices as “unnatural” and “overly scripted,” with a metallic tone that undermines immersion. DarkStation’s harsh critique focuses on Rei’s voice sounding like a “5-year-old girl,” calling the dialogue “forced and unnatural.” Multiplayer.it and RPGamer both highlight repetitive combat dialogue and monotonous delivery, which detract from the experience. Destructoid also mentions volume inconsistencies, and Generación Xbox notes that repeated lines during battles create monotony. These issues collectively suggest that while the voice acting is competent, its execution falls short in key areas, particularly in maintaining engagement during prolonged gameplay. Overall, the critics’ consensus leans toward a mixed evaluation of the voice acting, with praise for its fidelity to the anime’s original performances and improved translation efforts, but criticism for repetitive dialogue, technical flaws, and lack of emotional nuance. While Destructoid, Gameblog.fr, and RPG Fan appreciate the authenticity and effort in retaining key voice actors, others like Gamers’ Temple, Softpedia, and DarkStation emphasize its shortcomings. The game’s voice acting is seen as a double-edged sword—capable of enhancing immersion for fans but hindered by repetitive mechanics and uneven delivery. This duality reflects broader critiques of the game’s design, where technical and narrative elements often clash, leaving the voice work as a mixed but ultimately flawed component of the experience.

TL;DR

voice acting

Voice acting in Sword Art Online: Fatal Bullet is a mixed bag—praised for authentic anime fidelity, improved dialogue, and fan-service performances, but plagued by repetitive lines, lifeless delivery, and technical hiccups that undermine immersion. While some laud its emotional depth and translation efforts, others call it flat, unnatural, and monotonous, leaving the experience feeling like a double-edged sword for fans.

57

TL;DR

Sword Art Online: Fatal Bullet’s technical performance is a mixed bag—PS4/Xbox One shine with smooth 60fps but suffer from jank, AI flaws, and online instability; PC lags with clumsy aiming. All versions face load times, inconsistent frame rates, and poor multiplayer, undermining a core that’s functional but far from polished. A frustrating legacy of missed potential.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

57

Positive Reviews (80-100)

11%

Mixed Reviews (50-79)

63%

Negative Reviews (0-49)

26%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Sword Art Online: Fatal Bullet varies across platforms, with some positives noted. On PS4, Areajugones praised the game’s smooth 60 FPS and minimal bugs, highlighting effective use of Unreal Engine 4, while MondoXbox on Xbox One reported consistent 60fps in Full HD with no major optimization issues. Both platforms saw praise for core mechanics and stability in certain aspects, such as PlayStation LifeStyle’s acknowledgment of the game’s polished core despite PvP flaws. However, these positives were often overshadowed by broader technical shortcomings across all systems. Negatively, PS4 critics普遍 highlighted significant issues: Destructoid noted jank, physics glitches, and poor cutscene optimization; DualShockers cited long load times and inconsistent AI; while Eurogamer Italy criticized outdated control systems and lack of innovation. On Xbox One, Generación Xbox described "inconsistent frame rates" and "poor AI," though MondoXbox’s positive review stood out as an exception. The PC version, mentioned only by Digital Chumps, faced criticism for "clumsy" aiming mechanics, suggesting a lack of optimization. Across all platforms, issues like long load times, unstable online multiplayer (e.g., Gameblog.fr and Gamer.nl), and AI flaws (e.g., RPG Fan) were recurring complaints, with Multiplayer.it calling the technical aspects "the least satisfying." Overall, critics agreed that Fatal Bullet struggled with technical polish despite its ambitions. While some platforms like PS4 and Xbox One had moments of stability—such as Areajugones’ smooth performance or MondoXbox’s 60fps—the game was plagued by inconsistent frame rates, AI issues, and poor online systems across all versions. The PC port faced unique challenges, and the lack of optimization on some platforms (e.g., Xbox One’s Generación Xbox) further highlighted its technical shortcomings. Despite these flaws, the core mechanics remained functional for many players, but the game’s technical execution fell short of expectations, leaving a mixed legacy among reviewers.

TL;DR

technical performance

Sword Art Online: Fatal Bullet’s technical performance is a mixed bag—PS4/Xbox One shine with smooth 60fps but suffer from jank, AI flaws, and online instability; PC lags with clumsy aiming. All versions face load times, inconsistent frame rates, and poor multiplayer, undermining a core that’s functional but far from polished. A frustrating legacy of missed potential.

54

TL;DR

Sword Art Online: Fatal Bullet offers glimmers of replayability through customization, side content, and multiplayer, but its repetitive grinding, monotonous dungeons, and shallow mechanics sink it. While fans may tolerate its flaws for nostalgia or casual play, the lack of innovation and engaging long-term goals make it a slog—replay value remains low unless you’re deeply invested in the franchise.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

54

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

63%

Negative Reviews (0-49)

37%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The reviewers generally acknowledge some positive aspects of Sword Art Online: Fatal Bullet that contribute to its replay value. Destructoid highlights Kirito Mode and ArFA-sys customization as additions that enhance longevity, while DualShockers praises sub-quests, hunting missions, and optional boss battles for adding depth. Gameblog.fr notes the presence of multiple endings and the need to complete additional content for a "true ending," offering incentive for revisits. Multiplayer.it and Softpedia also point to extensive side content, such as trophies, unique enemy quests, and varied playstyles, which provide some replayability. Additionally, Vandal and The Digital Fix mention that the game’s 30-40 hour campaign combined with online modes and grinding mechanics create a foundation for repeated playthroughs, even if not entirely compelling. These elements suggest the game has enough variety to engage fans of the franchise or those interested in its systems. However, the negatives dominate the critical consensus, with many reviewers criticizing the game’s repetitive structure and lack of innovation. Areajugones and Eurogamer Italy both emphasize repetitive grinding and monotonous dungeon exploration, while Gamer.nl and Gamers’ Temple argue that repetitive environments and an unbalanced grind system diminish engagement. GamingTrend and RPGamer describe the experience as a "slog" due to shallow difficulty curves and predictable mechanics, with the latter calling it a "sterile waste of time." Impulsegamer explicitly states no desire to replay, citing lack of engaging content, while IGN (PC) notes the absence of a compelling long-term goal. Critics like PlaySense and DarkStation also highlight that combat repetition and generic design fail to justify multiple playthroughs, despite some surface-level variety in side activities. Overall, the critics present a mixed but largely negative assessment of Fatal Bullet’s replay value. While there are elements like customization options, side content, and multiplayer modes that offer some engagement—recognized by reviewers such as Destructoid, DualShockers, and Multiplayer.it—the game’s repetitive gameplay loops, lack of innovation, and shallow post-game activities significantly limit its long-term appeal. Most agree that the title is best suited for fans of the Sword Art Online franchise or those seeking casual play, but its flaws in variety and depth make it unlikely to retain broader audiences. The consensus leans toward a moderate to low replay value, with the positives being overshadowed by the game’s repetitive nature and underdeveloped systems.

TL;DR

replay value

Sword Art Online: Fatal Bullet offers glimmers of replayability through customization, side content, and multiplayer, but its repetitive grinding, monotonous dungeons, and shallow mechanics sink it. While fans may tolerate its flaws for nostalgia or casual play, the lack of innovation and engaging long-term goals make it a slog—replay value remains low unless you’re deeply invested in the franchise.

Overall verdict

Overall Verdict

61

MONSTER

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OVERALL SCORE DISTRIBUTION

Monster Score

61

Positive Reviews (80-100)

10%

Mixed Reviews (50-79)

85%

Negative Reviews (0-49)

5%

Based on analyzing all available reviews that scored and critiqued the game.

The overall reception of Sword Art Online: Fatal Bullet highlights its strengths as a fan-focused experience, with several critics praising its genre shift and engagement. Digitally Downloaded and PlayStation LifeStyle commend it as the best SAO game to date, lauding its dynamic gunplay, single-player MMO structure, and narrative innovation. DualShockers and Destructoid highlight its fresh TPS mechanics, player agency, and storytelling experimentation, while GameCritics and XboxAddict appreciate its immersive RPG elements and progression systems. The game’s nostalgic appeal to long-time fans is a recurring theme, with IGN Japan and The Digital Fix noting its effective use of series lore and character familiarity. These positives suggest the game successfully caters to core SAO enthusiasts seeking a new take on the franchise. However, the critiques center on significant flaws that hinder its broader appeal. Eurogamer Italy, Gameblog.fr, and RPGamer criticize repetitive gameplay, underdeveloped narratives, and technical issues like poor balance and inconsistent AI. Impulsegamer and DarkStation describe it as uninspiring and lacking originality, while GamingTrend and GameSpew point to a weak story and unengaging characters. Many reviewers, including Xbox Tavern and Worth Playing, note issues with pacing, monotonous environments, and a slow start, which detract from the experience. The game’s reliance on fan service over innovation is another recurring complaint, with Softpedia and Multiplayer.it suggesting it fails to attract newcomers or deliver a cohesive, memorable journey. Despite these shortcomings, the consensus among critics leans toward a mixed but ultimately favorable verdict for SAO fans, acknowledging its improvements over previous entries while recognizing its limitations. Digitally Downloaded and PlayStation LifeStyle argue that its strengths—such as combat mechanics and narrative experimentation—outweigh its flaws, making it a worthwhile experience for dedicated followers of the franchise. However, RPG Fan and XGN emphasize that it falls short of expectations, failing to fully capitalize on its potential as a shooter or RPG. While general audiences may find it unremarkable, the game’s blend of action, progression, and series loyalty ensures it remains a notable, if imperfect, entry in the SAO lineup.

TL;DR

Sword Art Online: Fatal Bullet is a polarizing fan service epic—lauded for dynamic gunplay, narrative risks, and RPG depth by some critics, but criticized for repetition, weak storytelling, and technical flaws. While it shines as a love letter to SAO veterans with inventive TPS mechanics and lore nods, its reliance on nostalgia over innovation alienates newcomers. A mixed verdict: worth it for fans, but flawed and unremarkable for general audiences.

61

MONSTER

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Reviews

84 reviews found

80

XboxAddict

Xbox One

Mar 14, 2018

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is a solid entry in the SAO universe, offering depth, progression, and an engaging story. While not perfect, it successfully blends action-packed gameplay with RPG elements, appealing to both fans and newcomers.

Read full review

Full review

80

Xbox Tavern

Xbox One

Feb 23, 2018

AI-generated summary • May contain inaccuracies • See full review for precise details

Despite flaws like loading screens and combat quirks, the game is action-packed, engaging, and immersive. It balances depth with accessibility, making it a worthwhile experience for fans of RPGs and shooters alike.

Read full review

Full review

75

DualShockers

PlayStation 4

Feb 28, 2018

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is praised as the best SAO experience since Re: Hollow Fragment, offering a fresh genre shift to TPS with an engaging story and varied gameplay. However, it has flaws in dungeon design, controls, and technical performance that prevent it from being perfect.

Read full review

Full review

75

Vandal

PlayStation 4

Feb 26, 2018

AI-generated summary • May contain inaccuracies • See full review for precise details

A fun, fast-paced shooter with strong customization and content, but hindered by a weak narrative, lackluster visuals, and repetitive gameplay. Still recommended for SAO fans seeking new experiences in GGO's world.

Read full review

Full review

73

Generación Xbox

Xbox One

Mar 12, 2018

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is a fanservice title that caters to SAO anime enthusiasts with familiar characters and lore but falls short as a standalone experience. It is recommended for fans but criticized for its repetitive gameplay, technical issues, and underdeveloped online features. The review acknowledges the effort but highlights missed opportunities for innovation.

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Full review
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