MonsterCritic
Perception cover image
Links
Playstation Icon
Playstation
Twitch Icon
Twitch

57

MONSTER

Star Icon

Perception

2017
GenresAdventure, Indie, Action, Horror, Puzzle and Logic, Single Player, First Person Perspective
AvailableMay 30, 2017
PlatformNintendo Switch, Xbox One, PC, PlayStation 4
DeveloperThe Deep End Games
Overview

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

Elsewhere
Score icon

Game analysis

Monster Scorecard

EXPAND ALL

58

TL;DR

Perception blends atmospheric horror with a gripping, character-driven narrative through its blind protagonist’s journey, praised for emotional depth and mysterious items. However, overreliance on clichés, underdeveloped themes, and an unsatisfying ending undermine its potential, creating a polarizing experience between ambitious concept and flawed execution.

SCORE DISTRIBUTION FOR STORY

Story Score

58

Positive Reviews (80-100)

14%

Mixed Reviews (50-79)

58%

Negative Reviews (0-49)

28%

Based on analyzing reviews that specifically scored or critiqued the story and narrative.

The initial reception of Perception highlights several compelling narrative elements that resonate with critics. Many praise its atmospheric storytelling and unique premise, particularly its focus on Cassie’s perspective as a blind protagonist navigating a haunted mansion. God is a Geek commends the script for its gripping stories and emotional depth, noting the chilling performances of characters in visions. GameGrin appreciates the mystery surrounding the three items (rope, ticket, apple), while Game Informer highlights the character-driven tales of the house’s inhabitants across time periods, emphasizing their morbid and compelling nature. Additionally, Multiplayer.it acknowledges the narrative’s depth and emotional impact, even if some elements feel underdeveloped. These positives underscore the game’s potential to create an immersive, thematically rich experience through its exploration of memory, trauma, and supernatural forces. However, critics frequently point to significant flaws in Perception’s storytelling. The narrative is often criticized for relying on clichéd horror tropes, lack of originality, and underdeveloped themes. DarkStation notes the overuse of familiar horror elements, while The Jimquisition calls the story weak and disjointed, citing poor character development and unresolved plot points. GameCritics and GamingTrend criticize the narrative’s reliance on predictable structures, with unmemorable characters and a lack of logical progression in Cassie’s actions. Additionally, multiple reviewers, including ICXM and Hardcore Gamer, describe the plot as repetitive, tedious, or disconnected, with fragmented timelines and unclear motivations. The ending is frequently criticized for being anti-climactic or unsatisfying, as noted by GameCrate and GamePro Germany, which detract from the game’s overall impact despite its atmospheric strengths. Overall, Perception receives a mixed consensus, with critics divided between its ambitious narrative concepts and execution. While many acknowledge its unique premise and emotional depth—such as CGMagazine’s praise for its symbolic objects and historical connections—others argue that these ideas are not fully realized. The game’s reliance on environmental storytelling and audio logs is seen as both a strength (e.g., GameSpew) and a weakness (e.g., GamingTrend), depending on how effectively they engage players. Despite varied opinions, the recurring critique of underdeveloped characters, clichéd tropes, and unresolved endings suggests that Perception struggles to balance its thematic ambitions with cohesive storytelling. Ultimately, while some critics appreciate its atmospheric tension and personal themes, the majority feel it falls short of its potential, leaving a polarizing but thought-provoking experience.

TL;DR

story and narrative

Perception blends atmospheric horror with a gripping, character-driven narrative through its blind protagonist’s journey, praised for emotional depth and mysterious items. However, overreliance on clichés, underdeveloped themes, and an unsatisfying ending undermine its potential, creating a polarizing experience between ambitious concept and flawed execution.

56

TL;DR

Perception’s echolocation mechanic is a brilliant concept that redefines horror exploration, but its repetitive gameplay, shallow puzzles, and technical flaws undermine its potential, leaving players stuck in a frustrating, underwhelming experience.

SCORE DISTRIBUTION FOR GAMEPLAY

Gameplay Score

56

Positive Reviews (80-100)

6%

Mixed Reviews (50-79)

69%

Negative Reviews (0-49)

25%

Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.

The gameplay of Perception is widely praised for its innovative echolocation mechanic, which simulates blindness through sound-based navigation. Critics like COGconnected and GameGrin highlight the creative concept of using a cane to "see" via audio cues, noting that it offers a fresh perspective in horror gaming. Switch Player and Game Informer commend the integration of this mechanic with the game’s atmosphere, emphasizing how it enhances immersion and strategic decision-making. The unique approach to navigation, as described by PlayStation LifeStyle and MondoXbox, is seen as a standout feature, particularly in creating tension through environmental awareness and avoiding "The Presence." These positives underscore the game’s potential to redefine exploration mechanics in the genre. However, the gameplay faces significant criticism for its repetitiveness and lack of depth. Multiple reviewers, including DarkStation, Digital Chumps, and GameCrate, argue that the echolocation mechanic becomes monotonous over time, with simplistic puzzles and linear progression undermining engagement. The reliance on "follow-the-marker" objectives, as noted by Nintendo Life and PlayStation Country, and the overuse of the "sixth sense" system (which reduces challenge) are frequently cited as flaws. Critics like God is a Geek and GamingTrend point out that the game’s horror elements fail to maintain tension, with The Presence feeling more like an inconvenience than a genuine threat. Technical issues, such as poor checkpoint placement and inconsistent enemy behavior (e.g., GameOver.gr and Multiplayer.it), further detract from the experience, making the mechanics feel underdeveloped despite their initial promise. Overall, the consensus among critics is that Perception’s gameplay is conceptually strong but executionally flawed. While the echolocation mechanic is universally acknowledged as innovative—with GameGrin and Switch Player praising its creativity—the repetitive structure and lack of meaningful challenges dominate the critique. Reviewers like GamePro Germany and TrueAchievements argue that the game struggles to balance its unique ideas with functional mechanics, resulting in a experience that feels more like a walking simulator than a compelling horror title. Despite some praise for its atmospheric design and strategic elements, most agree that Perception fails to fully realize its potential, leaving players frustrated by its repetitive tasks and underwhelming tension. The mixed reception reflects a game with ambitious ideas but significant shortcomings in execution.

TL;DR

gameplay mechanics

Perception’s echolocation mechanic is a brilliant concept that redefines horror exploration, but its repetitive gameplay, shallow puzzles, and technical flaws undermine its potential, leaving players stuck in a frustrating, underwhelming experience.

61

TL;DR

Perception’s bold visual design creatively simulates blindness through echolocation and color-coded environments, earning praise for thematic cohesion and atmospheric tension, but its repetitive monochrome palette and lack of texture draw criticism for feeling stale and underdeveloped.

SCORE DISTRIBUTION FOR VISUALS

Visual Score

61

Positive Reviews (80-100)

14%

Mixed Reviews (50-79)

75%

Negative Reviews (0-49)

11%

Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.

The graphics and visual design of Perception are widely praised for their innovative approach to simulating blindness through echolocation mechanics and thematic cohesion. Critics like PSX Extreme highlighted the intentional minimal color palette (blue tones for non-memorized areas, green for landmarks) as a deliberate choice that aligns with the game’s narrative, while CGMagazine commended the creative art direction for its ability to immerse players in Cassie’s limited vision. The use of neon blue hues and green highlights by ZTGD and The Jimquisition was noted for enhancing tension and atmosphere, creating an eerie, otherworldly feel. Additionally, GameCritics and NintendoWorldReport appreciated the dynamic environmental cues, such as color-coded spaces and shifting layouts, which reinforce the game’s core mechanic. The surreal elements and abstract visuals, as mentioned by GamePro Germany, also added a layer of intrigue, particularly in outdoor environments with distinct palettes like the Blue Room and Red Room described by PlayStation LifeStyle. However, several critics found the visual design repetitive or underwhelming. DarkStation and FNintendo criticized the narrow color palette and lack of texture, calling the visuals “repetitive” and “unimpressive,” while GameOver.gr and PlayGround.ru described the abstract blue outlines as dull and creatively stagnant. The monochromatic approach, though thematically consistent, was seen as limiting by Nintendo Life, which called the art style “low-quality” and reminiscent of older games. TrueAchievements and MondoXbox pointed out that the green landmarks and black-and-white palettes, while functional, occasionally broke immersion or felt gimmicky. Additionally, GameSpot and Gaming Nexus noted that the reliance on clichéd horror tropes and confined layouts diminished the visual impact, with some reviewers feeling the environment lacked depth despite its unique mechanics. Overall, critics acknowledged Perception’s bold visual choices as a strength but agreed that they came with trade-offs. The game’s focus on audio-visual design to simulate blindness was praised for its creativity and thematic consistency by CGMagazine and PSX Extreme, yet many felt the lack of graphical detail and repetitive aesthetics hindered long-term engagement. While ZTGD and The Overpowered Noobs highlighted the ethereal quality of the visuals in enhancing immersion, others like GamePro Germany and Nintendo Life questioned whether the design prioritized functionality over artistic depth. The consensus leans toward admiration for the game’s unique approach but with reservations about its execution, as noted by GameCritics and Gaming Nexus, who balanced praise for innovation with critiques of limited visual variety and underdeveloped environments.

TL;DR

graphics and visual design

Perception’s bold visual design creatively simulates blindness through echolocation and color-coded environments, earning praise for thematic cohesion and atmospheric tension, but its repetitive monochrome palette and lack of texture draw criticism for feeling stale and underdeveloped.

73

TL;DR

Praise for Perception's sound design as a bold, immersive horror mechanic, but criticism over jump-scare reliance, repetitive audio, and underdeveloped elements like music and voice acting undermine its potential.

SCORE DISTRIBUTION FOR SOUND DESIGN

Sound Score

73

Positive Reviews (80-100)

59%

Mixed Reviews (50-79)

28%

Negative Reviews (0-49)

14%

Based on analyzing reviews that specifically scored or critiqued the music and sound design.

The sound design in Perception is widely praised as a cornerstone of its gameplay and atmosphere, with many critics highlighting its innovative use of audio cues to create tension and immersion. COGconnected emphasizes that echolocation mechanics and environmental sounds are central to the experience, while God is a Geek notes how ambient noises like dripping taps and buzzing radios build a "creepy atmosphere." GameCritics lauds the "bubble wrap room" as an exemplary use of audio for immersion, and ZTGD praises how sound design replaces visual cues for the blind protagonist. FNintendo and Nintendo Life commend the spatial awareness and immersive quality of the audio, with the latter noting that Cassie’s narration adds depth despite unconvincing voice acting. GameGrin and Game Informer (XBOX ONE) highlight the anxiety-inducing atmosphere created by ambient noises and character voices, while ICXM and MondoXbox praise its ability to compensate for limited visual elements. The consensus here is that sound design is not just functional but a defining feature of the game’s horror mechanics. However, several critics point to flaws in the audio implementation, particularly regarding overreliance on jump scares and repetitive sounds. GameSpew criticizes the "nuisance" nature of horror elements, arguing they fail to create genuine tension, while Hardcore Gamer laments that loud, predictable jump scares desensitize players rather than terrify them. PlayStation Country and The Jimquisition both call out underwhelming sound design, with the former noting that audio fails to compensate for poor visuals and the latter claiming environmental sounds like clocks and dripping water are insufficiently utilized. GameSpot criticizes the "obnoxious" cane tapping and lack of musical elements, while TrueAchievements and PlayGround.ru highlight overacted voice acting or ineffective use of sudden noises. Additionally, NintendoWorldReport mentions that the soundtrack is confined to the protagonist’s phone, limiting its impact, and Games.cz warns that reliance on sound can sometimes undermine tension by revealing enemies. These critiques suggest that while the audio is ambitious, it occasionally falls short in execution. Overall, the critical reception of Perception’s sound design reflects a split between admiration for its innovative mechanics and frustration with its shortcomings. Most reviewers agree that the audio is integral to gameplay, with COGconnected, God is a Geek, and The Overpowered Noobs celebrating its ability to create tension through immersive soundscapes. However, critics like PlayStation Country and GameSpew argue that the design’s reliance on loud jump scares or repetitive cues detracts from its effectiveness. Despite these criticisms, the majority of reviews—particularly from platforms like FNintendo, GameGrin, and ICXM—recognize the sound as a standout feature that enhances immersion and horror. While some aspects, such as music and voice acting, are underdeveloped, the consensus is that Perception’s audio design is a bold, if imperfect, achievement in using sound to drive gameplay and atmosphere.

TL;DR

music and sound design

Praise for Perception's sound design as a bold, immersive horror mechanic, but criticism over jump-scare reliance, repetitive audio, and underdeveloped elements like music and voice acting undermine its potential.

58

TL;DR

Voice acting in Perception is a mixed bag—praised for emotional depth and immersive character work, but criticized for inconsistency, flat delivery, and lack of horror immersion, leaving its impact unevenly felt.

SCORE DISTRIBUTION FOR VOICE ACTING

Acting Score

58

Positive Reviews (80-100)

23%

Mixed Reviews (50-79)

55%

Negative Reviews (0-49)

23%

Based on analyzing reviews that specifically scored or critiqued the voice acting.

The voice acting in Perception receives a mixed but generally positive reception, with several critics highlighting its strengths in conveying emotional depth and character nuance. God is a Geek praises the performances for making Cassie and other characters in visions "impactful and emotionally resonant," while PSX Extreme commends Cassie’s "natural and emotionally expressive" delivery and the Presence’s "effectively menacing" voice. Game Informer (twice) notes that the voice acting "brings life to characters and objects," particularly enhancing immersion through ghostly memories triggered by interactions with items like a paintbrush or mug. The Overpowered Noobs also applauds Cassie’s "well-done" voice work, emphasizing its natural delivery and how it enriches character development, especially when using the "Chatty Cassie" option. These reviews suggest that the voice acting effectively supports the game’s narrative and atmospheric goals, particularly in moments of emotional weight or environmental storytelling. However, several critics criticize the voice acting for lacking consistency, emotional depth, or immersion. DarkStation finds Cassie’s dialogue "chatty and out of place," creating a disconnect between her personality and the game’s tone, while Gaming Nexus calls it "flat, monotonous, and unconvincing," with sarcastic remarks feeling forced. PlayStation LifeStyle and Hardcore Gamer describe the voice work as "average at best" or "bland at worst," noting that supporting characters lack quality and stilted dialogue fails to connect with players. Metro GameCentral criticizes the protagonist’s "irritating" performance, while Gaming Nexus and Hardcore Gamer highlight issues with overacting or unconvincing delivery. Additionally, some reviewers, like PlayStation Country and GameSpew, argue that the voice acting contributes little to immersion despite the game’s reliance on audio cues, suggesting it falls short of expectations for a horror title. Overall, the consensus among critics is divided, with praise for specific moments of strong performance but widespread criticism regarding consistency and emotional impact. While some reviewers, like God is a Geek and PSX Extreme, celebrate the voice acting as a key strength that enhances character depth and immersion, others, such as Gaming Nexus and Metro GameCentral, find it unconvincing or distracting. The mixed reception reflects the game’s uneven execution of its narrative and audio design, with certain elements—like Cassie’s dialogue or audio logs—receiving more favorable reviews than others. Despite these contradictions, the voice acting is generally seen as a competent but not exceptional aspect of Perception, with its effectiveness often tied to how well it complements the game’s storytelling and atmosphere.

TL;DR

voice acting

Voice acting in Perception is a mixed bag—praised for emotional depth and immersive character work, but criticized for inconsistency, flat delivery, and lack of horror immersion, leaving its impact unevenly felt.

56

TL;DR

Perception’s tech glitches vary by platform: PS4 grapples with frequent bugs, Xbox One faces isolated issues, and PC delivers stability despite minor hiccups, with all systems struggling to match the game’s chilling atmosphere.

SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE

Tech Score

56

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

75%

Negative Reviews (0-49)

25%

Based on analyzing reviews that specifically scored or critiqued the technical performance.

The technical performance of Perception varies across platforms, with notable positives highlighted by several reviewers. On PS4, while Digital Chumps and The Jimquisition criticized bugs like UI glitches and environmental inconsistencies, PSX Extreme acknowledged that these issues were rare and minor, suggesting the game generally functions well despite flaws. For Xbox One, TrueAchievements praised the title as "generally bug-free," with only a specific geometry issue in the final chapter noted as an immersion-breaker. On PC, reviewers like TrueAchievements and Multiplayer.it emphasized stability, calling it "technically sound" and "performance stable," though some glitches were acknowledged. The Overpowered Noobs also highlighted the game’s lack of crashes or major bugs on PC, even if design quirks occasionally hindered navigation. However, technical shortcomings were more pronounced across platforms. On PS4, multiple critics flagged significant issues: Digital Chumps cited malfunctioning analog sticks and UI glitches, while GamePro Germany criticized overpowered mechanics that undermined stealth, and The Jimquisition noted enemies appearing in unintended locations or Cassie getting stuck. For Xbox One, TrueAchievements pointed to a critical geometry failure in the final chapter, which disrupted immersion despite otherwise smooth performance. On PC, Multiplayer.it reported overlapping audio tracks and missing features like "16-bit Mode 7," while The Overpowered Noobs mentioned imprecise navigation mechanics. These issues collectively suggest that technical polish was uneven, with PS4 bearing the brunt of criticism for its more frequent and impactful bugs. Overall, critics reached a cautious consensus: Perception is technically flawed but generally playable across platforms. While PS4 faced the most severe issues—ranging from hardware-specific bugs to design-related glitches—Xbox One and PC saw fewer, more isolated problems. TrueAchievements’ praise for Xbox One’s stability contrasted with GamePro Germany’s frustration over gameplay mechanics, while Multiplayer.it’s PC review highlighted minor but persistent technical hiccups. Despite these variations, the game’s core functionality remained intact, with most reviewers agreeing that its technical shortcomings did not entirely detract from its unique horror experience. The disparity in platform performance underscores the importance of optimization, as PS4 users likely encountered more friction than those on other systems.

TL;DR

technical performance

Perception’s tech glitches vary by platform: PS4 grapples with frequent bugs, Xbox One faces isolated issues, and PC delivers stability despite minor hiccups, with all systems struggling to match the game’s chilling atmosphere.

34

TL;DR

Perception is a brief, atmospheric horror title with strong initial appeal but suffers from short length, repetitive mechanics, and no post-game incentives, making it a one-time experience despite its stylish concept.

SCORE DISTRIBUTION FOR REPLAY VALUE

Replay Score

34

Positive Reviews (80-100)

0%

Mixed Reviews (50-79)

13%

Negative Reviews (0-49)

87%

Based on analyzing reviews that specifically scored or critiqued the replay value.

The critical reception of Perception’s replay value begins with some acknowledgment of its strengths, particularly its atmospheric design and narrative concept. Reviewers like FNintendo and Nintendo Life note that the game’s compelling narrative and immersive horror atmosphere make it an entertaining experience for fans of the genre, even if brief. GameSpew also highlights that the game is “entertaining” despite its shortcomings, suggesting that its unique premise and visual style offer a memorable first playthrough. Additionally, some critics, such as Games.cz, acknowledge that the game’s concept could appeal to horror enthusiasts, though they ultimately argue that this alone isn’t enough to sustain multiple sessions. These positives, however, are overshadowed by broader criticisms of its structure and content. The overwhelming consensus among reviewers is that Perception’s replay value is severely limited by its short length, repetitive mechanics, and lack of meaningful variation. Multiple critics, including COGconnected, DarkStation, and GameCrate, emphasize the game’s brevity—ranging from 2 to 6 hours—which leaves little room for exploration or engagement beyond a single playthrough. PlayStation LifeStyle and The Jimquisition point to simplistic horror mechanics and a predictable structure that quickly lose appeal, while GameSpot and Hardcore Gamer criticize the repetitive gameplay and lack of narrative depth. The absence of post-game content, multiple endings, or collectibles further diminishes incentives to revisit the experience, as noted by MondoXbox and GameOver.gr. These critiques collectively paint a picture of a game that prioritizes atmosphere over longevity. Overall, the critics’ analysis reveals a strong consensus that Perception is a flawed but occasionally engaging horror title with limited replayability. While its narrative and atmospheric elements are praised by some—such as FNintendo and Games.cz—the majority agree that its short runtime, repetitive mechanics, and lack of substantial content make it unsuitable for multiple playthroughs. Reviewers like GamePro Germany, PSX Extreme, and Vandal highlight the game’s linear structure and unchanging challenges as key barriers to replayability. Despite minor praise for its concept or visuals, the overwhelming sentiment is that Perception excels as a brief horror experience but falls short as a lasting one. This duality underscores the game’s niche appeal but also reinforces its limitations in terms of long-term engagement.

TL;DR

replay value

Perception is a brief, atmospheric horror title with strong initial appeal but suffers from short length, repetitive mechanics, and no post-game incentives, making it a one-time experience despite its stylish concept.

Overall verdict

Overall Verdict

57

MONSTER

Star Icon

OVERALL SCORE DISTRIBUTION

Monster Score

57

Positive Reviews (80-100)

9%

Mixed Reviews (50-79)

73%

Negative Reviews (0-49)

18%

Based on analyzing all available reviews that scored and critiqued the game.

The overall verdicts of Perception highlight its ambitious and unique concepts, which many critics acknowledge as its strongest assets. The game’s innovative echolocation mechanic, creative portrayal of disability, and strong emphasis on atmosphere and sound design are frequently praised. For instance, PSX Extreme describes it as a “unique, heartfelt experience” with “innovative mechanics and a compelling story,” while ZTGD applauds its “empathetic storytelling” and “memorable blend of horror and emotional depth.” The game’s ability to immerse players in a first-person perspective that challenges traditional gameplay norms is also noted as a standout feature. Critics like Game Informer and CGMagazine highlight its “originality” and “atmospheric tension,” emphasizing how the mechanics and audio-visual elements create an engaging, if imperfect, experience. These positives suggest that Perception succeeds in offering a fresh perspective within the horror genre, particularly for players seeking narrative-driven or experimental gameplay. However, the game’s shortcomings are equally prominent in the critiques. Many reviewers criticize its repetitive mechanics, weak storytelling, and underdeveloped horror elements. DarkStation and GamePro Germany note that the “intriguing premise is poorly executed,” with limitations in gameplay and narrative failing to live up to expectations. Nintendo Life and GamingTrend describe it as a “clichéd horror adventure” relying on overused tropes, while Metro GameCentral calls it “irritating” and “poorly executed.” Technical issues, such as frustrating navigation and inconsistent design, are also recurring complaints. GameGrin acknowledges the game’s flaws but still finds it “worth playing,” whereas GameSpew and Hardcore Gamer argue that its “unfulfilled potential” and lack of depth make it a disappointing experience. These critiques collectively point to a game that struggles to balance innovation with execution, leaving many players underwhelmed despite its initial promise. The overall consensus among critics is one of mixed but largely cautious approval. While Perception is recognized for its creativity and atmospheric strengths, most agree that it falls short of being a standout title due to its narrative and gameplay flaws. PSX Extreme and The Overpowered Noobs acknowledge its unique approach but note that it “fails to be groundbreaking,” while GameCritics and GamePro Germany argue that the game feels “constricted” and “underwhelming.” The divide between praise for its ambition and criticism of its execution suggests that Perception is a polarizing title—appealing to fans of narrative-driven horror but frustrating for those seeking deeper mechanics or innovation. Ultimately, while it offers a memorable experience for some, the majority view it as a missed opportunity, with GameSpot and PlayGround.ru explicitly calling it a “failure” or “missed opportunity.” The game’s legacy seems to hinge on its ability to spark discussion about empathy and creativity, even if it doesn’t fully realize its potential.

TL;DR

Perception’s innovative echolocation mechanic and empathetic storytelling shine, but repetitive gameplay, hollow horror, and clunky design leave it as a polarizing, unfulfilled experiment.

57

MONSTER

Star Icon

Reviews

99 reviews found

83

Game Informer

Xbox One

May 25, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

Perception is a memorable horror experience that succeeds through its unique setup, gameplay mechanics, and atmospheric tension. While not relentlessly terrifying, it effectively keeps players engaged with its mystery and psychological scares.

Read full review

Full review

80

PSX Extreme

PlayStation 4

Sep 13, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

A unique, heartfelt experience with innovative mechanics and a compelling story. While flawed in technical aspects and length, it offers a memorable blend of horror and emotional depth that stands out from typical 'walking simulators'.


75

CGMagazine

PC

May 30, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

Perception is a passionate, original take on first-person horror with strong sound design and unique mechanics. While it suffers from repetition and uneven narrative moments, its fresh approach and short length make it a worthwhile experience for fans of the genre.


75

NintendoWorldReport

Nintendo Switch

Nov 17, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

Perception is a unique, suspense-driven experience that prioritizes atmosphere and storytelling over action or horror. It offers several hours of engagement for players who appreciate its slow-burn approach but may falter in repetition later on.

Read full review

Full review

73

GameCrate

PlayStation 4

Jun 20, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

Perception is an intriguing but uneven experience. While it excels in atmosphere and unique gameplay concepts, flaws in storytelling, repetition, and a rushed conclusion prevent it from being a standout title. It succeeds as an 'ok game' but falls short of greatness.


73

GamePro Germany

PlayStation 4

Jul 23, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

Perception is a solid but underwhelming experience. While its innovative concept and atmospheric elements are commendable, it fails to fully realize the potential of its blindness mechanic, resulting in a game that feels more like a standard adventure than a groundbreaking horror experience.


70

GameGrin

Xbox One

Jul 24, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is deemed worth playing despite its flaws, with praise for its unique mechanics and atmosphere. It offers an interesting experience but isn't consistently great.

Read full review

Full review

70

Multiplayer.it

PC

May 25, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

The game has a strong narrative and innovative use of sound design, but struggles with gameplay mechanics, puzzle difficulty, and technical issues. It is praised for its storytelling and atmosphere but falls short in delivering a challenging or polished experience.

Read full review

Full review

65

God is a Geek

PlayStation 4

Jun 27, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

Perception is an enjoyable game with strong voice acting and sound design, but its gameplay mechanics feel repetitive and overly simplified. While it successfully conveys its themes of adversity, the lack of challenge and occasional technical shortcomings prevent it from being a standout experience.

Read full review

Full review

65

Gaming Nexus

PC

Jul 18, 2017

AI-generated summary • May contain inaccuracies • See full review for precise details

The game is acknowledged as a creative effort with clever mechanics and an engaging narrative, but it falls short in delivering horror and depth. The reviewer appreciates its originality and ambition but feels it lacks the substance of AAA titles, ultimately calling it a style-over-substance experience.

Read full review

Full review
Similar Games
left arrow
left arrow
sliderImage

66

Among the Sleep

2014
sliderImage

60

Paper Dolls Original

2019
sliderImage

56

Your Toy

2017
sliderImage

50

Among the Sleep: Enhanced Edition

2017
sliderImage

79

Hidden Shelter

2021
sliderImage

55

Those Who Remain

2020
sliderImage

72

Draugen

2019
sliderImage

77

Infliction

2018
sliderImage

44

Curse of Anabelle

2020
sliderImage

73

Emily Wants to Play Too

2017
sliderImage

70

Horror Story: Hallowseed

2021
sliderImage

68

HORROR TALES: The Wine

2021
sliderImage

74

Don't Be Afraid

2020
sliderImage

57

Quintus and the Absent Truth

2020
sliderImage

46

Everything Is For Humanity

2022
sliderImage

33

Beastiarium

2016
sliderImage

50

BORIS THE ROCKET

2020
sliderImage

NA

The Convenience Store

2020

About

Contact Us

Privacy Policy

Terms of Use

Navigation

Home

Search

Games


Follow Us

© 2025 MonsterCritic