72
MONSTER
In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends and the players' party will wade into this uncertain environment. In order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerun by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shape-shifting, serpentine Yuan-Ti. In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races.
Game analysis
Monster Scorecard
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Reviews
15 reviews found83
IGN
Jan 1, 1970
Summary and quote unavailable.
83
1UP
Jan 1, 1970
Summary and quote unavailable.
82
IGN AU
Jan 1, 1970
Summary and quote unavailable.
82
GameZone
Jan 1, 1970
This is a game that harkens back to the good old days of adventure D&D video-gaming, where the adventure is strong, but strategic playing is stronger.
80
G4 TV
Jan 1, 1970
Summary and quote unavailable.
78
Games Master UK
Jan 1, 1970
Summary and quote unavailable.
75
Game Informer
Jan 1, 1970
Summary and quote unavailable.
71
Jolt Online Gaming UK
Jan 1, 1970
What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story. Hardcore fans will no doubt enjoy the new technology and focus on authentic D&D adventuring, but those looking for another engaging solo experience will miss the cinematic elements and forgiving gameplay.
71
PC Gamer UK
Jan 1, 1970
Summary and quote unavailable.
70
LEVEL (Czech Republic)
Jan 1, 1970
Summary and quote unavailable.