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85
MONSTER
A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.
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Reviews
53 reviews found100
Giant Bomb
Nov 6, 2012
Enjoying Hotline Miami doesn't make you a worse person, though you may find yourself wrestling with just why the act of deftly delivered murder is so damn much fun. It is because it's a lovingly crafted game, well-designed and deeply addictive. These facts do little to soften the reality of what you're doing, of course.
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100
Eurogamer
Oct 23, 2012
It only works as a whole, and it doesn't hit you like a flavour; it builds up in your system like an intravenous solution. If you took away the masks, or the blinking colours, or knocking over guys with doors, or the stuff about answerphone messages, or the DeLorean, or the wobble on the screen, or the super-fast movement, or walking back through what you've just done, you probably wouldn't understand why it stopped working, but it would definitely stop working. Fortunately, it doesn't, and that's why there's only one number to dial. 10 /10 Will you support Eurogamer? We want to make Eurogamer better, and that means better for our readers - not for algorithms.
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100
DarkStation
Oct 31, 2012
Although its grim presentation and hearty challenge won't be for everybody, Hotline Miami is a rare game that articulates its own design thesis not only thoroughly, but with palpable enthusiasm. Underneath its moody graphics, stellar sound design and masterfully tuned combat is a strong feeling that this game's creators love making video games. They really looked into their own work and arose with action and a surrealistic tale of morality and illness married in a breathtaking way.
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100
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