Loading...

60
MONSTER
Behold disciples of Nod, for the end is soon upon us. Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history. It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod’s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this "Tiberium Control Network" without GDI’s cooperation. Thus, the two opposing factions – GDI and Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world’s citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga. With a multitude of innovative new features to the fast and fluid C&C gameplay, Command & Conquer 4 offers players an entirely new way to play C&C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command & Conquer 4 unlike any other C&C experience.
Game analysis
Monster Scorecard
EXPAND ALL
Story and Narrative
Expand for full analysis
54
Command & Conquer 4: Tiberian Twilight faced a polarizing reception—praised for its lore depth and factional intrigue but criticized for muddled pacing, unresolved plotlines, and a lackluster ending that failed to honor Kane’s legacy. While some lauded its ambition, most found it underwhelming, leaving fans divided between appreciation for continuity and frustration over shallow storytelling.
SCORE DISTRIBUTION FOR STORY
Story Score
54
Positive Reviews (80-100)
8%
Mixed Reviews (50-79)
54%
Negative Reviews (0-49)
38%
Based on analyzing reviews that specifically scored or critiqued the story and narrative.
TL;DR
story and narrative
Command & Conquer 4: Tiberian Twilight faced a polarizing reception—praised for its lore depth and factional intrigue but criticized for muddled pacing, unresolved plotlines, and a lackluster ending that failed to honor Kane’s legacy. While some lauded its ambition, most found it underwhelming, leaving fans divided between appreciation for continuity and frustration over shallow storytelling.
Gameplay Mechanics
Expand for full analysis
58
Polarizing innovation: Tiberian Twilight stunned with mobile Crawler bases and co-op depth but alienated fans by ditching classic RTS roots, sparking debate between bold modernization and betrayed legacy.
SCORE DISTRIBUTION FOR GAMEPLAY
Gameplay Score
58
Positive Reviews (80-100)
17%
Mixed Reviews (50-79)
60%
Negative Reviews (0-49)
23%
Based on analyzing reviews that specifically scored or critiqued the gameplay mechanics.
TL;DR
gameplay mechanics
Polarizing innovation: Tiberian Twilight stunned with mobile Crawler bases and co-op depth but alienated fans by ditching classic RTS roots, sparking debate between bold modernization and betrayed legacy.
Graphics and Visual Design
Expand for full analysis
65
Polarized visuals: Praised for vibrant, faction-specific designs and smooth battles, but criticized for outdated aesthetics, clunky UI, and lack of innovation.
SCORE DISTRIBUTION FOR VISUALS
Visual Score
65
Positive Reviews (80-100)
17%
Mixed Reviews (50-79)
70%
Negative Reviews (0-49)
13%
Based on analyzing reviews that specifically scored or critiqued the graphics and visual design.
TL;DR
graphics and visual design
Polarized visuals: Praised for vibrant, faction-specific designs and smooth battles, but criticized for outdated aesthetics, clunky UI, and lack of innovation.
Music and Sound Design
Expand for full analysis
73
Critics praised Tiberian Twilight's epic orchestral scores and immersive themes, but called the soundtrack uneven, overly bombastic, and occasionally cheesy, with mixed reactions on its impact.
SCORE DISTRIBUTION FOR SOUND DESIGN
Sound Score
73
Positive Reviews (80-100)
45%
Mixed Reviews (50-79)
45%
Negative Reviews (0-49)
9%
Based on analyzing reviews that specifically scored or critiqued the music and sound design.
TL;DR
music and sound design
Critics praised Tiberian Twilight's epic orchestral scores and immersive themes, but called the soundtrack uneven, overly bombastic, and occasionally cheesy, with mixed reactions on its impact.
Voice Acting
Expand for full analysis
62
Joe Kucan’s Kane dominates as a tour-de-force, earning universal acclaim for his depth and Guinness-record longevity, but uneven delivery, over-the-top theatrics, and lackluster supporting voices drag down an otherwise polished experience—proving the series’ legacy is both its greatest strength and weakest link.
SCORE DISTRIBUTION FOR VOICE ACTING
Acting Score
62
Positive Reviews (80-100)
19%
Mixed Reviews (50-79)
63%
Negative Reviews (0-49)
19%
Based on analyzing reviews that specifically scored or critiqued the voice acting.
TL;DR
voice acting
Joe Kucan’s Kane dominates as a tour-de-force, earning universal acclaim for his depth and Guinness-record longevity, but uneven delivery, over-the-top theatrics, and lackluster supporting voices drag down an otherwise polished experience—proving the series’ legacy is both its greatest strength and weakest link.
Technical Performance
Expand for full analysis
51
Command & Conquer 4: Tiberian Twilight stumbled under its own technical weight—mid-tier performance was solid, but draconian online DRM, server chaos, and broken matchmaking crushed any goodwill, leaving a fragile, frustrating experience despite minor polish.
SCORE DISTRIBUTION FOR TECHNICAL PERFORMANCE
Tech Score
51
Positive Reviews (80-100)
5%
Mixed Reviews (50-79)
52%
Negative Reviews (0-49)
43%
Based on analyzing reviews that specifically scored or critiqued the technical performance.
TL;DR
technical performance
Command & Conquer 4: Tiberian Twilight stumbled under its own technical weight—mid-tier performance was solid, but draconian online DRM, server chaos, and broken matchmaking crushed any goodwill, leaving a fragile, frustrating experience despite minor polish.
Replay Value
Expand for full analysis
52
Multiplayer offers tactical depth and replayability but is undermined by technical flaws, while single-player’s short, repetitive campaign and restrictive systems make the game feel underdeveloped, leaving its longevity dependent on niche communities rather than a cohesive experience.
SCORE DISTRIBUTION FOR REPLAY VALUE
Replay Score
52
Positive Reviews (80-100)
10%
Mixed Reviews (50-79)
48%
Negative Reviews (0-49)
43%
Based on analyzing reviews that specifically scored or critiqued the replay value.
TL;DR
replay value
Multiplayer offers tactical depth and replayability but is undermined by technical flaws, while single-player’s short, repetitive campaign and restrictive systems make the game feel underdeveloped, leaving its longevity dependent on niche communities rather than a cohesive experience.
Overall Verdict
60
MONSTER
OVERALL SCORE DISTRIBUTION
Monster Score
60
Positive Reviews (80-100)
13%
Mixed Reviews (50-79)
72%
Negative Reviews (0-49)
15%
Based on analyzing all available reviews that scored and critiqued the game.
TL;DR
A flawed, divisive entry that prioritized style over substance, Tiberian Twilight alienated fans with its jarring mechanics, shallow campaign, and abandonment of core RTS identity—despite some praise for multiplayer innovation and visuals.
60
MONSTER
Reviews
71 reviews found80
GamePro
Jan 1, 1970
AI-generated summary • May contain inaccuracies • See full review for precise details
Despite issues like DRM and a divisive Crawler mechanic, the game is deemed enjoyable with innovative changes to the franchise. It appeals to open-minded players but may disappoint diehard fans of traditional RTS elements.
Read full review
80
Gamereactor Denmark
Jan 1, 1970
AI-generated summary • May contain inaccuracies • See full review for precise details
The game is praised as the second-best in the series, with strong graphics, improved storytelling, and solid strategic gameplay. It appeals to fans of the franchise and strategy enthusiasts despite some flaws.
Read full review
80
Gamereactor Sweden
Jan 1, 1970
AI-generated summary • May contain inaccuracies • See full review for precise details
The review concludes that Tiberian Twilight is a fresh, tight, and forward-looking entry in the series despite nostalgic elements. It balances innovation with classic strategy gameplay but acknowledges some compromises.
Read full review
78
Game Informer
Jan 1, 1970
AI-generated summary • May contain inaccuracies • See full review for precise details
The game is praised for its unique cooperative design and intense strategy experience but criticized for its reliance on teammates, weak single-player campaign, and technical flaws. A conditional recommendation is given to specific players.
Read full review
75
GameZone
Jan 1, 1970
AI-generated summary • May contain inaccuracies • See full review for precise details
The game is a bold but divisive departure from the series' traditional formula. While it offers fresh gameplay mechanics and strong multiplayer, its weak story, short campaign, and restrictive DRM dampen its overall appeal. The review concludes with an average score of 7.5.
Read full review
Games you might also enjoy
Trending games the community is playing
Games with full Monster Scorecards