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MONSTER
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.
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52 reviews found100
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Nintendojo
Jun 21, 2019
If you’ve already played Brothers: A Tale of Two Sons, there isn’t necessarily anything different or special about the Switch version demanding another purchase and playthrough. However, having a modern masterpiece readily available at home or on the go isn’t really a bad thing either. For those who have managed to avoid the game since its release a generation ago, there’s no time like the present to experience such a phenomenal example of how video games can stand out as a unique approach to storytelling and entertainment in general. Brothers is really a must play game, so you’d best get around to it sooner rather than later. Nintendojo was provided a copy of this game for review by a third party, though that does not affect our recommendation.
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Digital Trends
Nov 18, 2020
Starbreeze's collaboration with first-time game director Josef Fares is a soaring success, joining wholly unique and effective controls with a vivid visual language.” - Gut-wrenching story and lovely character work. - Surprising level of control with simple inputs. - Beautifully conceived world. - None. “I appreciate games such as Heavy Rain and The Walking Dead which have a more cinematic feel, but I think they are too close to a movie experience,” said Josef Fares, game director of Brothers: A Tale of Two Sons, “More attention should be given to the interactive aspect.” In his debut, Fares made the game he wants to play, one that ties story and action together seamlessly.
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