70
MONSTER
Experience your music collection as never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups! Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts. Features include: - Online Play and Local Multiplayer (Desktop & Console) - 3 Unlockable tactical weapons and 23 perks - Play along to internet radio stations (Desktop & Mobile) - Boss Rush and Survival mode - Available on PC, Mac, Linux, PS3, Xbox 360, Android, iPhone/iPad
Game analysis
Monster Scorecard
Scorecard Coming Soon
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Reviews
11 reviews found80
AtomicGamer
Jan 1, 1970
With some new social features, online play, or even some adjustments that more closely tie in the arrangement of enemies with the pace of the music, Beat Hazard's value could ascend well beyond the $10 asking price.
76
PC Gamer UK
Jan 1, 1970
Summary and quote unavailable.
76
IGN
Jan 1, 1970
Summary and quote unavailable.
74
PC Format
Jan 1, 1970
Summary and quote unavailable.
74
9Lives
Jan 1, 1970
Summary and quote unavailable.
70
GameSpot
Jan 1, 1970
Summary and quote unavailable.
69
PC Zone UK
Jan 1, 1970
Summary and quote unavailable.
68
Gamervision
Jan 1, 1970
The best thing Beat Hazard has going for it is the price. At $9.99 it's easy to recommend the title to anyone with the means to play it, as it provides a new way to experience music. For anyone who would normally sit down and listen to songs for an hour or two, it's simply an extension of that, and while it might not be able to go toe-to-toe with other two-stick shooters, it's competent enough to sustain itself in three to four minute bursts.
60
Gamekult
Jan 1, 1970
Summary and quote unavailable.
60
Eurogamer
Jan 1, 1970
Conceptually beautiful, it takes the basic mechanics of a twin stick, top-down shooter and then essentially procedurally generates enemies - and therefore entire levels - based on the ebb and flow of any given music track. Unsurprisingly, the hook of being able to import all your favourite tunes into the game is a seductive one.